Glast Heim: Challenge Mode

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For the lv130 instance that gives access to Temporal Boots, see Old Glast Heim. For other uses, see Glast Heim.
This quest or instance is repeatable.
Cooldown Tickets Available

3 days

Solo: 0 Party: 0
Requirements
Base Level: 170
Starting Point: (glast_01 143, 288)Copied!
Prerequisite(s): Old Glast Heim - Hard
Rewards
Experience: N/A
Items: Varies with level

Glast Heim: Challenge Mode differs from your regular instance, offering 10 distinct difficulty levels.

Each level not only makes all mobs present inside the instance harder, but also adds extra mechanics and difficulty to its boss, Phantom Amdarais, on top of extra and increased rewards.

Difficulty levels

Every time a character completes any level, your number of completions increase by 1. New difficulty levels unlock by completing the instance multiple times on the same character.

The level of difficulty will also determine the HP and damage of all monsters, the regeneration amount applied to the boss, skills and mechanics during the boss fight and which rewards are available.

When creating the instance, only the party leader's progression matters when selecting the difficulty. For example, if the party leader has access to difficulty level 5, a new person who has never done the instance before can also join and do the level 5.

Level Completions Boss HP
Lv 1 Start at Lv 1 600,000,000
Lv 2 5 completions 750,000,000
Lv 3 11 completions 900,000,000
Lv 4 18 completions 1,050,000,000
Lv 5 26 completions 1,200,000,000
Lv 6 35 completions 1,350,000,000
Lv 7 45 completions 1,500,000,000
Lv 8 60 completions 1,650,000,000
Lv 9 80 completions 1,800,000,000
Lv 10 100 completions 2,000,000,000


Challenges

If a player wishes to get into the higher levels faster, one can complete the daily challenges that prompt in there after selecting the level of difficulty (Pollution Level) and complete them for extra completed runs without the need of doing them.

Rewards

Here are the number of runs a player gets as a bonus for completing the challenges:

  • Clearing one 1-star challenge and one 2-star challenge rewards 1 bonus progression.
  • Clearing two 1-star challenges and one 3-star challenge rewards 2 bonus progression.

Examples of Challenges

Some examples of the challenges available in there:

  • 1-star challenges
    • Defense is for the weak: Reduces your defense and magic defense to 0.
    • Resistance is futile: Reduces all your elemental resistances to 0.
    • Neutral Situation: Changes your armor element to neutral regardless of what it was prior.
    • Regenerative Growth: The MVP's healing capability is greatly increased.
    • Toxicity: All players lose a percentage of their HP every few seconds.
    • Kronos' Retribution: Every few seconds during the boss fight, a random party member will take a large amount of damage.
    • Potion Rationing: All consumables have a forced 2-second cooldown.
    • Get over here!: A random party member will be warped near a thorn during the boss fight.
    • Invincible Thorn: Thorns cannot be damaged nor killed.
    • Don't Move!: Every few seconds during the boss fight, all players are rooted in place.
  • 2-star challenges
    • Slippery Hands: Every few seconds, all players get a random piece of equipment stripped.
    • HEAL PLZ!: Healing rate of all items and skills is greatly reduced.
    • Sent to the Graveyard: If a player dies during the boss fight, he is warped out of the fighting zone.
    • Want a green pot my dude?: Every few seconds, all party members will be affected by a random status effect that cannot be resisted or prevented.
    • No pain, no gain: The boss, at any level, can cast Max Pain, which cannot be removed.
  • 3-star challenge
    • Deathless: If anyone on your party dies, the challenge will fail and the boss fight restarts.

Notes

  • Challenges presented rotate on a daily basis and player can only select the challenge difficulty level of them.
  • Challenges only count for the party if the party leader selects the higher level available for that character. This means that lower levels still present the challenges but they don't count.
  • Failing the 3-star challenge rewards no bonus progression for the run.


Walkthrough

  1. Make your party and talk to Oscar at (glast_01 143, 288)Copied! to generate the instance. You can use the Warper > Instances > Glast Heim Challenge Mode.
    • Make sure everyone in your party is ready. Upon entering, the party configuration is locked and you will not be able to add new party members.
  2. Once inside, you'll meet Oscar again. The party leader has to talk to him to select your desired difficulty level.
  3. Your party will randomly get split between both sides of the map. Each side contains 50 monsters and you must kill 47 from each side to proceed. If you finish one side, you'll be able to go to the other side via a portal.
  4. Once enough monsters are killed on both sides, both portals will lead you to the main corridor. If you've killed mobs fast enough, there is a chance that Prime Corruption Roots spawn on the corridor. Roots despawn and instantly kill anyone in a 15x15 area, if not killed in 30 seconds. Failing this step or not killing any Roots does not affect your progress in the instance.
  5. After walking down the main corridor, talk to Oscar again to open the passage to the boss room.
  6. After a brief cutscene, you'll be able to talk to Oscar again to start the boss fight.
    • There is a small chance that Himmelmez will appear and fight you instead.

Progression Transfer

This is a custom feature to transfer your progression from one character to another within the same account at the cost of 1,000,000 zeny. Talk to the Dimensional Magician at (glast_01 147, 285)Copied! to begin this process. It can only be done for characters within the same account and both characters must not have a cooldown on the instance. You therefore cannot progress faster using this method.


Enemies

Image Name Level HP Size / Race / Element
20574.png Mutated White Knight 188 2,450,483 Large / Undead / Dark 3
20576.png Mutated Khalitzburg 185 2,401,358 Medium / Undead / Dark 3
20577.png Mutated Raydric 182 2,362,114 Medium / Demihuman / Dark 2
20578.png Mutated Raydric Archer 186 2,394,654 Medium / Demon / Dark 2
20575.png Prime Corruption Root 190 5,000,000 Large / Demon / Earth 3
20581.png Mutated Thorn 185 10 Small / Demon / Ghost 4


Phantom Amdarais and Himmelmez

Phantom Amdarais (or Phantom Himmelmez) have special mechanics which drastically alters the fight compared to regular instance bosses.

Image Name Level HP Size / Race / Element
20573.png Phantom Amdarais 192 (450,000,000 + [150,000,000 * Difficulty Level]) Large / Demon / Dark 3
20572.png Phantom Himmelmez 195 (450,000,000 + [150,000,000 * Difficulty Level]) Medium / Angel / Holy 3

Skills and Mechanics

Level 1 onwards

  1. The boss will only take 1 damage from any attack if any party member is disconnected, dead or enters the instance late.
  2. If the boss is taken outside the area (demarcated by Mutated Thorns) for more than 30 seconds, the fight will restart.
  3. If the whole party is dead for more than 5 minutes, the boss despawns and Oscar reappears. You can resummon the boss by talking to him.
  4. The boss permanently passively regenerates a large amount of health every 2 seconds.
  5. Players are randomly dragged and teleported inside the arena after the boss takes a large amount of damage.
  6. Whenever the boss HP drops below 90%, a grid of Mutated Thorns appear and start casting Dark Grand Cross after 5 seconds.
  7. 18.png X Firewall: Summons 18.png Firewall in an 'X' pattern, damaging and pushing back anyone caught in it.
  8. 770.png Ground Drive #1: Casts multiple 91.png Heaven's Drive in a '+' pattern.
  9. 770.png Ground Drive #2: Casts multiple 91.png Heaven's Drive around the boss, then in a '+' pattern.
  10. 754.png Immune Property: For 30 seconds, Phantom Amdarais receives immunity to the damage of its elemental weakness, which is Holy.
  11. 339.png Grand Darkness: The boss casts Grand Darkness, a shadow element 254.png Grand Cross.
  12. 769.png Rain of Meteors: The boss shoots meteors, dealing fire property magic damage in an 'X' or '+' pattern.
  13. 768.png Demonic Hell's Judgement: Deals damage to everyone in a 13x13 area, dealing Shadow property physical damage and inflicting a random status effect.
  14. 483.png Ganbantein Lv 9: Instantly clears all ground spells in a 9x9 area around the boss.
  15. 252.png Reflect Shield: Reflects melee physical damage to attackers.
  16. The boss spawns mobs at certain HP thresholds:
    1. When below 70% HP, Mutated Khalitzburg spawns.
    2. When below 50% HP, Mutated White Knight spawns.
    3. When below 30% HP, Mutated Raydric Archer spawns.

Level 3 onwards

  1. 716.png Max Pain: Happens while the boss is below 70% health. Reflects damage taken to everyone on your party for 10 seconds.
  2. An invunerable Reaper Yanku can spawn and start slowly hovering towards the boss. If both touch, the boss' HP regeneration lowers, while its attack increases. This can stack indefinitely.

Level 9 onwards

  1. 752.png Gradual Gravity: Applies a debuff that deals damage over time based on your maximum health.
  2. A blue circle effect randomly appears inside the arena. The boss must be lured to the circle within 1 minute, or it enrages and deals more damage.

Level 10

  1. A blue circle effect randomly appears inside the arena. The boss must be lured to the circle within 1 minute, or it enrages and deals more damage.

Himmelmez differences

Himmelmez shares all mechanics with Phantom Amdarais, with some variations:

  1. 754.png Immune Property: For 30 seconds, the Himmelmez receives immunity to the damage of its elemental weakness, which is Shadow.
  2. 254.png Grand Cross: Instead of Grand Darkness, Himmelmez casts 254.png Grand Cross.


Rewards

After defeating the final boss of the instance, a treasure chest spawns. The amount for all rewards scale with difficulty level.

Reward Difficulty level
Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8 Lv 9 Lv 10
Sealed Temporal Circlet 1~5 1~6 2~7 2~8 3~9 3~10 4~10 4~10 5~10 5~10
Temporal Gemstone 0 0 1~3 1~4 1~4 1~5 2~5 2~6 2~6 2~7
Temporal Spell 0 0 0 0 1~3 3~7 5~11 8~16 11~22 14~28
Temporal Fragment 1~15 1~20 1~25 1~30 2~30 2~30 3~30 3~30 4~30 4~30

Additionally, each player receives extra Sealed Temporal Circlets by talking to Oscar. Each of the following challenges award a single Sealed Temporal Circlet:

  • Defeating the MVP.
  • Defeating all Prime Corruption Roots before they despawn.
  • Defeating the MVP without it enraging or the fight restarting.

Item Exchange

Item Cost NPC
Temporal Circlet
(choose)
5 Sealed Temporal Circlet 564.gif
HUGINN2001
Sealed Conversion 1 Sealed Temporal Circlet
Mutated White Knight Card 20 Temporal Spell
Mutated Khalitzburg Card 30 Temporal Spell
Royal Guardian Weapon
(random)
10 Temporal Fragment 562.gif
MUNNIN2003
Royal Guardian Weapon
(choose)
10 Temporal Spell

Royal Guardian Weapons

Image Name Description
Guardian Knight Claymore [2]

Atk + 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, Cri + 5, increases critical damage by 25%.
If refine rate is 11 or higher, the weapon can't be destroyed, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus critical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Two-handed Sword
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 170
Usable Jobs : Rune Knight

Guardian Knight Spear [2]

Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases 2308.png Banishing Point damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Spear
Attack : 205
Weight : 400
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

Guardian Knight Jewel Sword [2]

Matk + 180.
MaxHP + 1% and increases 254.png Grand Cross damage by 2% per refine rate.
If refine rate is 9 or higher, increases 2310.png Shield Press damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , has a chance to gain Atk + 7% and Matk + 7% for 10 seconds when dealing physical or magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.


Class : Sword
Attack : 130
Weight : 400
Weapon Level : 4
Required Level : 170
Usable Jobs : Royal Guard

Guardian Knight Axe [2]

Can't be destroyed
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases 2279.png Power Swing damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

Class : Axe
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

Guardian Knight Battle Axe [2]

Atk + 5%
Reduces damage taken from medium and large size enemies by 10%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases 2280.png Axe Tornado and 5006.png Magma Eruption damage by 20%, reduces cooldown of 2280.png Axe Tornado by 1 second.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Two-handed Axe
Attack : 270
Weight : 500
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

Royal Gladius (R) [2]

Atk + 5%.
When equipped with Royal Gladius (L), Atk + 7 per 2 of the sum of refine rate.
If the sum of refine rate is 18 or higher, increases 2022.png Cross Impact and 2029.png Counter Slash damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against undead and angel race monsters by 30%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus Atk + 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 40 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Dagger
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

Royal Gladius (L)[3]

Has no effect. Used for combo with Royal Gladius (R).


Class : Dagger
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

Royal Katar [2]

Atk + 5%.
Atk + 5 per refine rate.
If refine rate is 9 or higher, increases 2036.png Rolling Cutter and 2037.png Cross Ripper Slasher damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 20% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Katar
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Guillotine Cross

Royal Magician Dagger [2]

Matk + 170
Matk + 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.


Class : Dagger
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser

Royal Cleric Staff [2]

Can't be destroyed
Matk + 170
Matk + 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases 2040.png Adoramus damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus holy property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

Class : Staff
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Archbishop

Royal Magician Staff [2]

Can't be destroyed
Matk + 270
Matk + 5%.
Matk + 5 per refine rate.
If refine rate is 9 or higher, increases 2214.png Chain Lightning and 2216.png Earth Strain damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus wind and earth property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

Class : Two-handed Staff
Attack : 100
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

Guardian Knight Bow [2]

Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases 2288.png Triangle Shot damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Bow
Attack : 180
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Shadow Chaser

Royal Magician Wand [2]

Can't be destroyed
Matk + 180
Increases fire property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases 2212.png Hell Inferno and 2211.png Crimson Rock damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus fire and shadow property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

Class : Staff
Attack : 80
Weight : 80
Weapon Level : 4
Required Level : 170
Usable Jobs : Warlock

Royal Sage Book [2]

Can't be destroyed
Matk + 170
Increases wind and water property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases 2454.png Varetyr Spear and 2447.png Diamond Dust damage by 20%.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus water and wind property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

Class : Book
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Sorcerer

Royal Cello [2]

Can't be destroyed
Matk + 180
Increases neutral property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases 2414.png Reverberation and 2413.png Metallic Sound damage by 20%, reduces cooldown of 2413.png Metallic Sound by 1 second.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

Class : Instrument
Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Minstrel

Royal Whip [2]

Can't be destroyed
Matk + 180
Increases neutral property magical damage by 5%.
Matk + 4 per refine rate.
If refine rate is 9 or higher, increases 2414.png Reverberation and 2413.png Metallic Sound damage by 20%, reduces cooldown of 2413.png Metallic Sound by 1 second.
If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Matk + 30, has a chance to gain bonus neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.

Class : Whip
Attack : 100
Weight : 100
Weapon Level : 4
Required Level : 170
Usable Jobs : Wanderer

Royal Pillar [2]

Can't be destroyed
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases 2261.png Arm Cannon and 2256.png Knuckle Boost damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

Class : Mace
Attack : 220
Weight : 500
Weapon Level : 4
Required Level : 170
Usable Jobs : Mechanic

Royal Syringe [2]

Can't be destroyed
Atk + 5%.
Increases long ranged physical damage by 1% per refine rate.
If refine rate is 9 or higher, increases 2477.png Cart Cannon and 2481.png Spore Explosion damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.

Class : Mace
Attack : 210
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic

Royal Alchemy Staff [2]

Can't be destroyed
Atk + 5%.
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases 2483.png Crazy Weed damage by 30%, reduces cooldown of 2483.png Crazy Weed by 1 second.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Mace
Attack : 200
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Genetic

Royal Knight Archer Bow [2]

Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases 2236.png Aimed Bolt damage by 25%, reduces delay after skill by 12%.
If refine rate is 11 or higher, reduces cooldown of 2236.png Aimed Bolt by 1 second, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Bow
Attack : 190
Weight : 170
Weapon Level : 4
Required Level : 170
Usable Jobs : Ranger

Royal Knuckle [2]

Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases 2332.png Rampage Blaster damage by 20%.
If refine rate is 11 or higher, reduces cooldown of 2332.png Rampage Blaster by 1 second, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Knuckle
Attack : 190
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Sura

Royal Revolver [2]

Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases 2561.png Fire Dance damage by 20%.
If refine rate is 11 or higher, reduces cooldown of 2568.png Heat Barrel by 5 seconds, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 170
Usable Jobs : Rebellion

Royal Huuma Shuriken [2]

Increases long ranged physical damage by 15%
Atk + 4 per refine rate.
If refine rate is 9 or higher, increases 3004.png Cross Slash damage by 20%.
If refine rate is 11 or higher, reduces cooldown of 3004.png Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.
If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.


Class : Huuma Shuriken
Attack : 240
Weight : 150
Weapon Level : 4
Required Level : 170
Usable Jobs : Kagerou/Oboro

Royal Foxtail [2]

Can't be destroyed
Matk + 350
Matk + 5%.
Atk + 4 and Matk + 4 per refine rate.
If refine rate is 9 or higher, increases 5028.png Catnip Meteor and 5033.png Picky Peck damage by 20%.
If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.


When equipped with King Schmidt's Suit and King Schmidt's Manteau , Atk + 30, Matk + 30, has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage, has a chance to gain bonus Matk + 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%.


Class : Staff
Attack : 275
Weight : 120
Weapon Level : 4
Required Level : 170
Usable Jobs : Summoner (Doram)

Temporal Circlets

Image Name Description
Temporal Circlet (Rune Knight) [1]

MaxHP + 250 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
Increases 2008.png Dragon Breath and 5004.png Dragon Breath Water by 15% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Rune Knight

Temporal Circlet (Royal Guard) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2308.png Banishing Point and 2307.png Cannon Spear damage by 15% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Royal Guard

Temporal Circlet (Mechanic) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2261.png Arm Cannon and 2256.png Knuckle Boost damage by 10% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Mechanic

Temporal Circlet (Genetic) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2481.png Spore Explosion and 2476.png Cart Tornado damage by 20% per 3 refine rate.
Increases physical damage against all size enemies by 2% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Genetic

Temporal Circlet (Guillotine Cross) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2036.png Rolling Cutter and 2029.png Counter Slash damage by 20% per 3 refine rate.
Atk + 2% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Guillotine Cross

Temporal Circlet (Shadow Chaser) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2284.png Fatal Menace and 2304.png Feint Bomb damage by 30% per 3 refine rate.
Atk + 2% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Shadow Chaser

Temporal Circlet (Archbishop) [1]

Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
Increases 2040.png Adoramus damage by 20% per 3 refine rate.
Increases holy property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Archbishop

Temporal Circlet (Sura) [1]

Atk + 15 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
Increases 2336.png Knuckle Arrow by 20% and 2330.png Tiger Cannon damage by 10% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Sura

Temporal Circlet (Warlock) [1]

Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
Increases 2214.png Chain Lightning and 2204.png Jack Frost damage by 20% per 3 refine rate.
Increases wind and water property magical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Warlock

Temporal Circlet (Sorcerer) [1]

Matk + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
Increases 2449.png Psychic Wave and 2447.png Diamond Dust damage by 20% per 3 refine rate.
Increases neutral and water property magical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Sorcerer

Temporal Circlet (Ranger) [1]

Atk + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
Increases 2233.png Arrow Storm and 2236.png Aimed Bolt damage by 20% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces cooldown of 2233.png Arrow Storm by 1 second.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Ranger

Temporal Circlet (Wanderer & Minstrel) [1]

Matk + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
Increases 2414.png Reverberation and 2413.png Metallic Sound damage by 20% per 3 refine rate.
Increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Wanderer & Minstrel

Temporal Circlet (Star Emperor) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2584.png Falling Star damage by 30% per 3 refine rate.
Increases physical damage against all size enemies by 2% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Star Emperor

Temporal Circlet (Soul Reaper) [1]

Matk + 15 per 2 refine rate.
Reduces variable casting time by 5% per 3 refine rate.
Increases 2600.png Curse Explosion and 2604.png Eswhoo damage by 20% per 3 refine rate.
Increases shadow property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Soul Reaper

Temporal Circlet (Rebellion) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 2565.png Round Trip and 2554.png Banishing Buster damage by 20% per 3 refine rate.
Increases long ranged physical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Rebellion

Temporal Circlet (Oboro) [1]

Matk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 540.png Wind Blade and 537.png Freezing Spear damage by 30% per 3 refine rate.
Increases wind and water property magical damage by 5% per 4 refine rate.
If refine rate is 11 or higher, Matk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Kagerou and Oboro

Temporal Circlet (Kagerou) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 3004.png Cross Slash and 3006.png Kunai Explosion damage by 20% per 3 refine rate.
Increases physical damage against all size enemies by 2% per 4 refine rate.
If refine rate is 11 or higher, Atk + 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Kagerou and Oboro

Temporal Circlet (Super Novice)[1]

Atk + 10 and Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 3 refine rate.
Increases critical damage by 5% and increases all property magica damage by 5% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Super Novice

Temporal Circlet (Summoner) [1]

Atk + 15 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
Increases 5028.png Catnip Meteor and 5033.png Picky Peck damage by 20% per 3 refine rate.
Increases long ranged physical damage by 5% and increases neutral property magical damage by 7% per 4 refine rate.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class : Headgear
Defense : 10
Location : Upper
Weight : 0
Required Level : 170
Usable Jobs : Summoner (Doram)

Temporal Circlets Enchantment

OSC0005

Talk to OSC0005 (glast_01 137, 291)Copied! to start the enchanting process.

First Enchant Second Enchant (Normal) Second Enchant (Special) Third Enchant
Material required 10 Temporal Fragment 20 Temporal Fragment 2 Temporal Gemstone 2 Temporal Spell
Possible enchants INT+1 INT+1 Temporal Jewel (Str) Lv. 1 Sharp 1
INT+2 INT+2 Temporal Jewel (Str) Lv. 2 Sharp 2
INT+3 INT+3 Temporal Jewel (Str) Lv. 3 Sharp 3
INT+4 INT+4 Temporal Jewel (Agi) Lv. 1 Sharp 4
STR+1 STR+1 Temporal Jewel (Agi) Lv. 2 Expert Archer 1
STR+2 STR+2 Temporal Jewel (Agi) Lv. 3 Expert Archer 2
STR+3 STR+3 Temporal Jewel (Vit) Lv. 1 Expert Archer 3
STR+4 STR+4 Temporal Jewel (Vit) Lv. 2 Expert Archer 4
VIT+1 VIT+1 Temporal Jewel (Vit) Lv. 3 ASPD 1
VIT+2 VIT+2 Temporal Jewel (Int) Lv. 1 ASPD 2
VIT+3 VIT+3 Temporal Jewel (Int) Lv. 2 ASPD 3
VIT+4 VIT+4 Temporal Jewel (Int) Lv. 3 ASPD 4
LUK+1 LUK+1 Temporal Jewel (Dex) Lv. 1 Spell 1
LUK+2 LUK+2 Temporal Jewel (Dex) Lv. 2 Spell 2
LUK+3 LUK+3 Temporal Jewel (Dex) Lv. 3 Spell 3
LUK+4 LUK+4 Temporal Jewel (Luk) Lv. 1 Spell 4
Temporal Jewel (Str) Lv. 1 Temporal Jewel (Luk) Lv. 2 Unyielding Lv.1
Temporal Jewel (Str) Lv. 2 Temporal Jewel (Luk) Lv. 3 Mettle Lv.1
Temporal Jewel (Str) Lv. 3 Affection Lv.1
Temporal Jewel (Agi) Lv. 1 Adamantine Lv.1
Temporal Jewel (Agi) Lv. 2 Master Archer Lv.1
Temporal Jewel (Agi) Lv. 3 Magic Essence Lv.1
Temporal Jewel (Vit) Lv. 1 Acute Lv.1
Temporal Jewel (Vit) Lv. 2
Temporal Jewel (Vit) Lv. 3
Temporal Jewel (Int) Lv. 1
Temporal Jewel (Int) Lv. 2
Temporal Jewel (Int) Lv. 3
Temporal Jewel (Dex) Lv. 1
Temporal Jewel (Dex) Lv. 2
Temporal Jewel (Dex) Lv. 3
Temporal Jewel (Luk) Lv. 1
Temporal Jewel (Luk) Lv. 2
Temporal Jewel (Luk) Lv. 3

Special Enchants

There are 7 special enchants: Unyielding, Mettle, Magic Essence, Acute, Master Archer, Adamantine, Affection.

When obtaining one of these special enchants, you will be given the option to either keep it or re-roll up to five times. The re-rolls roll the third enchant only, have no additional charge, and are forsaken when you leave the NPC. The enchant pool remains the same for the re-rolls. Obtaining another special enchants during the re-rolls will NOT give you more re-rolls.

Special enchants can receive incremental level upgrades, similar to the Tomb of the Fallen enchant upgrade process.

Every upgrade attempt has a chance of failure. Failing on the first upgrade will only consume the materials, while failing at Level 2 or above will also downgrade the enchant by 1 level.

There is no chance of breaking the headgear.

For levels 2 to 4, there's an additional option without a chance to downgrade, albeit at a higher cost.This does not guarantee a success and can still fail. Upon failure, you enchant will stay at the same level.

Level Upgrade Amount of Temporal Spell required
Lv1 -> Lv2 4
Lv2 -> Lv3 6 or 18 for no chance to downgrade.
Lv3 -> Lv4 8 or 40 for no chance to downgrade.
Lv4 -> Lv5 10 or 60 for no chance to downgrade.
Lv5 -> Lv6 12
Lv6 -> Lv7 16
Lv7 -> Lv8 20
Lv8 -> Lv9 28
Lv9 -> Lv10 40

Enchantment Reset

You can reset all enchants on a given headgear by using one of the two options:


Enchantment Re-roll

This is a custom feature allowing you to re-roll a specific enchant for your headgear at a higher price.

Re-roll First Enchant Second Enchant (Normal) Second Enchant (Special)
Material required 50 Temporal Fragment
300,000 zeny
100 Temporal Fragment
300,000 zeny
6 Temporal Gemstone
500,000 zeny


See Also