Heart Hunter War Base

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This quest or instance is repeatable.
Cooldown Tickets Available

Resets at 0:00

Solo: 0 Party: 0
Requirements
Base Level: 100
Starting Point: ein_fild04 281/337
Prerequisite(s): Terra Gloria (Heart Hunter War Base 1)
Rewards
Experience: 25000000
Items: None

Overview

The Heart Hunter War Base is part of the Episode 16.2, check out Terra Gloria for more information.

Daily quests

The reward for this quest comes from Elders Party Preparations.

Enemies

Image Name Level HP Size / Race / Element
3627.png Heart Hunter Guard 105 41,428 Medium / Demi-Human / Dark 2
3626.png Upgraded Heart Hunter 110 51,785 Large / Demi-Human / Dark 2
3628.png Heart Hunter Evil
Mvp.gif
110 2,800,000 Medium / Demi-Human / Dark 2


Cards

Card Type Description
Card Heart Hunter Card Weapon Card If refined to +10 or higher, long range physical attack damage +5%.

If compounded into Grenade Launcher, Revolver, or Rifle type weapon, additional long range physical attack damage +5%.

Additional long range physical attack damage +1% per refine level of the weapon.

Card Heart Hunter Evil Card Armor Card MDEF +5. Adds 30% chance of inflicting Freezing on the enemy when the user is being physically attacked.

If the user's Base INT is 110 or higher, additional 10% chance of inflicting Freezing on the enemy when the user is being physically attacked.


Obtainable Equipment

From Heart Hunter Evil:

The following drops are considered party drops:

  • Monster(s) don't show them when you use @mi.
  • When you use @wd for them, you will get that no monster drops them.
  • Items are rolled individually per party member.
  • Equipment will drop pre-identified.
  • Any type of Bubble gum will not affect the drop rate of these items.
Image Name Slot Description
13460.png Sealed Magic Sword [2] Weapon

Max SP - 100

Adds a 10% chance of casting Level 5 Fire Bolt on the target when performing a physical attack.

[Refine >= 7]

Max SP + 50

Matk + 85

[Refine >= 10]

Additional Max SP + 50

Additional Matk + 45

Aspd + 1


Class: One-Handed Sword

Attack: 100

Property: Neutral

Weight: 150

Weapon Level: 4

Requires Level: 100

Usable By: Swordman Class, Merchant Class, Thief Class

13461.png Sealed Evil Sword [2] Weapon

Def - 50

Mdef - 10

Adds a 10% chance of casting Level 5 Frost Nova on the target when performing a physical attack.

[Refine >= 7]

Mdef + 10

Crit + 30

[Refine >= 10]

Def + 50

Additional Crit + 20

Aspd + 1


Class: One-Handed Sword

Attack: 100

Weight: 150

Weapon Level: 4

Required Level: 100

Jobs: Swordman Class, Merchant Class, Thief Class

13462.png Sealed Maximum Sword [2] Weapon

Max HP - 1000

Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.

[Refine >= 7]

Max HP + 500

Atk + 65

[Refine >= 10]

Max HP + 500

Atk + 45

Aspd + 1


Class: One-Handed Sword

Attack: 100

Weight: 150

Weapon Level: 4

Required Level: 100

Jobs: Swordman Class, Merchant Class, Thief Class


See Also