Illusion Dungeons

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Illusion Dungeons

Illusion of Moonlight
Ilumoon.jpg
Required Level: 100+
Guide
Illusion of Frozen
Ilufrozen.jpg
Required Level: 110+
Guide
Illusion of Vampire
Iluvampire.jpg
Required Level: 130+
Guide
Illusion of Abyss
Iluabyss.jpg
Required Level: 150+
Guide
Illusion of Teddy Bear
Iluteddy.jpg
Required Level: 150+
Guide
Illusion of Luanda
Iluluanda.jpg
Required Level: 160+
Guide
Illusion of Labyrinth
Ilulab.jpg
Required Level: 170+
Guide


Daily Quest Reset

Illu f reset.png

As an exclusive feature to NovaRO, you are able to reset all your daily quests cooldowns.

That means you are able to farm Illusion Stones as much as you want on a single character, without having to create additional characters to bypass the cooldown.

To do so, talk to Osmundi. He can be found inside one of the following locations:

  • Illusion of Moonlight dungeon (pay_d03_i 155/45).
  • Illusion of Vampire dungeon (gef_dun01 130/221).
  • Illusion of Frozen dungeon (ice_d03_i 159/40).
  • Illusion of Abyss dungeon (alberta 224/30).
  • Illusion of Teddy Bear dungeon (ein_dun01 185/78).
  • Illusion of Luanda dungeon (com_d02_i 246/249).

They are separated in 3 groups:

Once you complete the dailies of one of the Tiers above, you can reset them.

Each Tier can be completed and reset separately, but you cannot reset dailies from a single Illusion Dungeon without completing the others in their respective group.

Illusion Enchants

The Illusion Enchanter can be found in Prontera at prontera 91/115. You will get a short story the first time you speak with her.

nolink

Enchanting

Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.

Depending on the item type, you will get different enchants.

Note: Currently, only Illusion Sharpened Legbone of Ghoul [2] fits the criteria as a Level 3 Weapon.

Level 3 Weapon Enchants
Melee-type Enchantments
Fighting Spirit 1 Fighting Spirit 2 Fighting Spirit 3 Fighting Spirit 4 Fighting Spirit 5
Acute Lv 1 Acute Lv 2 Acute Lv 3 Acute Lv 4 Acute Lv 5
Mettle Lv 1 Mettle Lv 2 Mettle Lv 3 Mettle Lv 4 Mettle Lv 5
ASPD + 1 ASPD + 2
Str + 2 Str + 3 Str + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Range-type Enchantments
Expert Archer 1 Expert Archer 2 Expert Archer 3 Expert Archer 4 Expert Archer 5
Master Archer Lv 1 Master Archer Lv 2 Master Archer Lv 3 Master Archer Lv 4 Master Archer Lv 5
Magic Essence Lv 1 Magic Essence Lv 2 Magic Essence Lv 3 Magic Essence Lv 4 Magic Essence Lv 5
ASPD + 1 ASPD + 2
Agi + 2 Agi + 3 Agi + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Magic-type Enchantments
Spell 1 Spell 2 Spell 3 Spell 4 Spell 5
Archbishop Lv 1 Archbishop Lv 2
Int + 2 Int + 3 Int + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Armor Enchants
MaxHP + 1% MaxHP + 2% MaxHP + 3% MaxHP + 4%
SP Absorb 1 SP Absorb 2 HP Absorb 1 HP Absorb 2
Rune of Strength Lv 1 Rune of Strength Lv 2 Rune of Agility Lv 1 Rune of Agility Lv 2
Rune of Vitality Lv 1 Rune of Vitality Lv 2 Rune of Intellect Lv 1 Rune of Intellect Lv 2
Rune of Dexterity Lv 1 Rune of Dexterity Lv 2 Rune of Luck Lv 1 Rune of Luck Lv 2
Str + 2 Str + 3 Str + 4
Agi + 2 Agi + 3 Agi + 4
Vit + 2 Vit + 3 Vit + 4
Int + 2 Int + 3 Int + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4
Accessory Enchants
HP + 200 HP + 300 HP + 400
SP + 20 SP + 50 SP + 75
Str + 2 Str + 3 Str + 4
Agi + 2 Agi + 3 Agi + 4
Vit + 2 Vit + 3 Vit + 4
Int + 2 Int + 3 Int + 4
Dex + 2 Dex + 3 Dex + 4
Luk + 2 Luk + 3 Luk + 4


Resetting Enchants

The Illusion Enchanter will reset your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.

Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.

Price Success Chance
100,000 zeny 50%
200,000 zeny 60%
300,000 zeny 70%
400,000 zeny 80%
500,000 zeny 100%
5 Illusion Stones 100%


Illusion Weapon Level 4 Enchants

Illu merch.png

Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from Illusion Sharpened Legbone of Ghoul [2] , every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).


The two stones can be purchased from the Illusion Merchant NPC (prontera 88/113).
Each single stone costs either 2,000,000 zeny or 10 Illusion Stone .


Using a stone will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.

There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.

Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20


Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%