Illusion Dungeons

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Illusion Dungeons

Illusion of Moonlight
Ilumoon.jpg
Required Level: 100+
Guide
Illusion of Frozen
Ilufrozen.jpg
Required Level: 110+
Guide
Illusion of Vampire
Iluvampire.jpg
Required Level: 130+
Guide
Illusion of Abyss
Iluabyss.jpg
Required Level: 150+
Guide
Illusion of Teddy Bear
Iluteddy.jpg
Required Level: 150+
Guide
Illusion of Luanda
Iluluanda.jpg
Required Level: 160+
Guide
Illusion of Labyrinth
Ilulab.jpg
Required Level: 170+
Guide
Illusion of Underwater
Iluwater.jpg
Required Level: 140+/180+
Guide
Illusion of Twins
Illutwins.jpg
Required Level: 160+
Guide


Daily Quest Reset

Illu f reset.png

As an exclusive feature to NovaRO, you are able to reset all your daily quests cooldowns.

That means you are able to farm Illusion Stones as much as you want on a single character, without having to create additional characters to bypass the cooldown.

To do so, talk to Osmundi. He can be found inside one of the following locations:

  • Illusion of Moonlight dungeon (pay_d03_i 155, 45)Copied!.
  • Illusion of Vampire dungeon (gef_dun01 130, 221)Copied!.
  • Illusion of Frozen dungeon (ice_d03_i 159, 40)Copied!.
  • Illusion of Abyss dungeon (alberta 224, 30)Copied!.
  • Illusion of Teddy Bear dungeon (ein_dun01 185, 78)Copied!.
  • Illusion of Luanda dungeon (com_d02_i 246, 249)Copied!.
  • Illusion of Twins dungeon (anthell02 170, 190)Copied!.
  • Illusion of Labyrinth dungeon (prt_maze01 94, 24)Copied!.
  • Illusion of Underwater dungeon (iz_d04_i 139, 228)Copied!.


They are separated in 5 distinct difficulty groups. Each reset will award you with a set amount of:

The first reset of the day, for each group, will give a 12  Illusion Stone bonus.

Once you complete the dailies of one of the Tiers above, you can reset them. After a reset, these quests will not give any experience until their original 24 hours cooldown pass.

Each Tier can be completed and reset separately, but you cannot reset dailies from a single Illusion Dungeon without completing the others in their respective group.


Refine Box

Completing Daily Quest Reset rewards the player with a Refine Box that can upgrade (or sometimes downgrade) a +4 or higher illusion equipment from the matching dungeon to +7 ~ +10.

Defeating an illusion MVP rewards the MVP player (to be confirmed) by chance with a Special Refine Box that can upgrade (or sometimes downgrade) a +4 or higher illusion equipment from the matching dungeon to +9 ~ +12.

Note that:

  • The chance of getting each refine level is not uniform. For example, there is a significantly lower chance of getting +10 than getting +7 when using a regular Refine Box.
  • An upgrade is not guaranteed. For example, using a Refine Box on a +9 illusion equipment may result in a downgrade to +7.

Illusion Enchants

The Illusion Enchanter can be found in Prontera at (prontera 91, 115)Copied!. You will get a short story the first time you speak with her.

nolink

Enchanting

Each item can only be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.

Depending on the item type, you will get different enchants.

Note: Currently, only  Illusion Sharpened Legbone of Ghoul [2] fits the criteria as a Level 3 Weapon.

Level 3 Weapon Enchants
Melee-type Enchantments
 Fighting Spirit 1  Fighting Spirit 2  Fighting Spirit 3  Fighting Spirit 4  Fighting Spirit 5
 Acute Lv 1  Acute Lv 2  Acute Lv 3  Acute Lv 4  Acute Lv 5
 Mettle Lv 1  Mettle Lv 2  Mettle Lv 3  Mettle Lv 4  Mettle Lv 5
 ASPD + 1  ASPD + 2
 Str + 2  Str + 3  Str + 4
 Dex + 2  Dex + 3  Dex + 4
 Luk + 2  Luk + 3  Luk + 4
Range-type Enchantments
 Expert Archer 1  Expert Archer 2  Expert Archer 3  Expert Archer 4  Expert Archer 5
 Master Archer Lv 1  Master Archer Lv 2  Master Archer Lv 3  Master Archer Lv 4  Master Archer Lv 5
 Magic Essence Lv 1  Magic Essence Lv 2  Magic Essence Lv 3  Magic Essence Lv 4  Magic Essence Lv 5
 ASPD + 1  ASPD + 2
 Agi + 2  Agi + 3  Agi + 4
 Dex + 2  Dex + 3  Dex + 4
 Luk + 2  Luk + 3  Luk + 4
Magic-type Enchantments
 Spell 1  Spell 2  Spell 3  Spell 4  Spell 5
 Archbishop Lv 1  Archbishop Lv 2
 Int + 2  Int + 3  Int + 4
 Dex + 2  Dex + 3  Dex + 4
 Luk + 2  Luk + 3  Luk + 4
Armor Enchants
 MaxHP + 1%  MaxHP + 2%  MaxHP + 3%  MaxHP + 4%
 SP Absorb 1  SP Absorb 2  HP Absorb 1  HP Absorb 2
 Powerful Nive Lv 1  Powerful Nive 2  Agile Nive Lv 1  Agile Nive Lv 2
 Stamina Nive Lv 1  Stamina Nive Lv 2  Spellbound Nive Lv 1  Spellbound Nive Lv 2
 Dextrous Nive Lv 1  Dextrous Nive Lv 2  Lucky Nive Lv 1  Lucky Nive Lv 2
 Str + 2  Str + 3  Str + 4
 Agi + 2  Agi + 3  Agi + 4
 Vit + 2  Vit + 3  Vit + 4
 Int + 2  Int + 3  Int + 4
 Dex + 2  Dex + 3  Dex + 4
 Luk + 2  Luk + 3  Luk + 4
Accessory Enchants
 HP + 200  HP + 300  HP + 400
 SP + 25  SP + 50  SP + 75
 Str + 2  Str + 3  Str + 4
 Agi + 2  Agi + 3  Agi + 4
 Vit + 2  Vit + 3  Vit + 4
 Int + 2  Int + 3  Int + 4
 Dex + 2  Dex + 3  Dex + 4
 Luk + 2  Luk + 3  Luk + 4


Resetting Enchants

The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.

Price Success Chance
500,000 zeny 100%
5  Illusion Stones 100%

Partial Reset

For the price of 30  Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.

Illusion Weapon Level 4 Enchants

Illu merch.png

Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted either through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic) for 2 enchants or through  Dissonance Stone of Dusk (physical) or  Dissonance Stone of Dawn (magic) for 4 enchants.


The stones can be purchased from the Illusion Merchant NPC ((prontera 88, 113)Copied!) with the following costs:

Enchanter Item Price 1 Price 2

 Resonance Stone of Dusk

2,000,000 zeny  10 Illusion Stone

 Resonance Stone of Dawn

2,000,000 zeny  10 Illusion Stone

 Dissonance Stone of Dusk

 10 Resonance Stone of Dusk  50 Twilight Illusion Stone

 Dissonance Stone of Dawn

 10 Resonance Stone of Dawn  50 Twilight Illusion Stone


Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with either 2 random enchants or 4 random enchants from different lists, based on their enchanting slot.

There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.

 Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20


 Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%


 Dissonance Stone of Dusk and  Dissonance Stone of Dawn both enchant Level 4 Illusion weapons with 4 Enchants.

 Dissonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Physical Damage against Neutral Monsters by 1~20%
  • Increases Physical Damage against Water Monsters by 1~20%
  • Increases Physical Damage against Earth Monsters by 1~20%
  • Increases Physical Damage against Fire Monsters by 1~20%
  • Increases Physical Damage against Wind Monsters by 1~20%
  • Increases Physical Damage against Poison Monsters by 1~20%
  • Increases Physical Damage against Holy Monsters by 1~20%
  • Increases Physical Damage against Shadow Monsters by 1~20%
  • Increases Physical Damage against Ghost Monsters by 1~20%
  • Increases Physical Damage against Undead (Element) Monsters by 1~20%
  • Increases Maximum HP by 100~5000
  • Reduces SP Consumption by 1~15%
  • ATK + 5~50
  • ATK + 1~10%
  • Increases Physical Damage against Formless Monsters by 1~20%
  • Increases Physical Damage against Undead (Race) Monsters by 1~20%
  • Increases Physical Damage against Brute Monsters by 1~20%
  • Increases Physical Damage against Plant Monsters by 1~20%
  • Increases Physical Damage against Insect Monsters by 1~20%
  • Increases Physical Damage against Fish Monsters by 1~20%
  • Increases Physical Damage against Demon Monsters by 1~20%
  • Increases Physical Damage against Demi-Human Monsters by 1~20%
  • Increases Physical Damage against Angel Monsters by 1~20%
  • Increases Physical Damage against Dragon Monsters by 1~20%
  • Increases Physical Damage against Small Monsters by 1~10%
  • Increases Physical Damage against Medium Monsters by 1~10%
  • Increases Physical Damage against Large Monsters by 1~10%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~10%
  • Increases Critical Damage by 1~10%
  • Reduces After Cast Delay by 1~10%
  • Increases FLEE by 5~50
3rd Line Enchant 4th Line Enchant
  • Ignore Physical Defense of Angel Monsters + 5% ~ 20%
  • Ignore Physical Defense of Brute Monsters + 5% ~ 20%
  • Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
  • Ignore Physical Defense of Demon Monsters + 5% ~ 20%
  • Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
  • Ignore Physical Defense of Fish Monsters + 5% ~ 20%
  • Ignore Physical Defense of Formless Monsters + 5% ~ 20%
  • Ignore Physical Defense of Insect Monsters + 5% ~ 20%
  • Ignore Physical Defense of Plant Monsters + 5% ~ 20%
  • Ignore Physical Defense of Undead Monsters + 5% ~ 20%
  • Ignore Physical Defense of Boss Monsters + 5% ~ 15%
  • Ignore Physical Defense of Normal Monsters + 5% ~ 15%
  • Physical Damage to Boss Monsters + 1% ~ 15%
  • Physical Damage to Normal Monsters + 1% ~ 15%


 Dissonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Magical Damage against Neutral Monsters by 1~20%
  • Increases Magical Damage against Water Monsters by 1~20%
  • Increases Magical Damage against Earth Monsters by 1~20%
  • Increases Magical Damage against Fire Monsters by 1~20%
  • Increases Magical Damage against Wind Monsters by 1~20%
  • Increases Magical Damage against Poison Monsters by 1~20%
  • Increases Magical Damage against Holy Monsters by 1~20%
  • Increases Magical Damage against Shadow Monsters by 1~20%
  • Increases Magical Damage against Ghost Monsters by 1~20%
  • Increases Magical Damage against Undead (Element) Monsters by 1~20%
  • Reduces Variable Casting Time by 1~20%
  • Increases Maximum HP by 100~5000
  • Reduces SP consumption by 1~15%
  • MATK + 5~50
  • MATK + 1~10%
  • Increases Magical Damage against Formless Monsters by 1~20%
  • Increases Magical Damage against Undead (Race) Monsters by 1~20%
  • Increases Magical Damage against Brute Monsters by 1~20%
  • Increases Magical Damage against Plant Monsters by 1~20%
  • Increases Magical Damage against Insect Monsters by 1~20%
  • Increases Magical Damage against Fish Monsters by 1~20%
  • Increases Magical Damage against Demon Monsters by 1~20%
  • Increases Magical Damage against Demi-Human Monsters by 1~20%
  • Increases Magical Damage against Angel Monsters by 1~20%
  • Increases Magical Damage against Dragon Monsters by 1~20%
  • Increases Magical Damage against Small Monsters by 1~10%
  • Increases Magical Damage against Medium Monsters by 1~10%
  • Increases Magical Damage against Large Monsters by 1~10%
  • Increases Heal Recovery by 10~30%
  • Reduces SP consumption by 1~15%
  • Reduces After Cast Delay by 1~10%
  • Increases FLEE by 5~50
3rd Line Enchant 4th Line Enchant
  • Ignore Magical Defense of Angel Monsters + 5% ~ 20%
  • Ignore Magical Defense of Brute Monsters + 5% ~ 20%
  • Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
  • Ignore Magical Defense of Demon Monsters + 5% ~ 20%
  • Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
  • Ignore Magical Defense of Fish Monsters + 5% ~ 20%
  • Ignore Magical Defense of Formless Monsters + 5% ~ 20%
  • Ignore Magical Defense of Insect Monsters + 5% ~ 20%
  • Ignore Magical Defense of Plant Monsters + 5% ~ 20%
  • Ignore Magical Defense of Undead Monsters + 5% ~ 20%
  • Ignore Magical Defense of Boss Monsters + 5% ~ 15%
  • Ignore Magical Defense of Normal Monsters + 5% ~ 15%
  • Magical Damage to Boss Monsters + 1% ~ 15%
  • Magical Damage to Normal Monsters + 1% ~ 15%