Illusion of Luanda

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Main Quest

Requirements
Base Level: 160
Starting Point: beach_dun2 245/251
Rewards
Experience: None
  1. To enter the Illusion of Luanda dungeon, click on the light at (beach_dun2 245/251) and select Investigate. You can get there using the Warper > Illusion Dungeons > Illusion of Luanda.
    Lu 01.png
  2. Speak with Defense Officer Luanda at (com_d02_i 241/255).
    You have now unlocked all the daily quests for Illusion of Luanda.
    Lu 02.png


Daily Quests

All the daily quests are obtained from the Bulletin Board located at com_d02_i 238/266 above the Defense Officer Luanda.

Lu 03.png

Proof of Megalith Extermination

Requirements
Base Level: 160
Starting Point: com_d02_i 238/266
Rewards
Experience: 107,500,000 (Base) and 70,000,000 (Job)
Items: 3 Illusion Stones (custom)
  1. Click on the Bulletin Board and choose [Daily] Proof of Megalith to accept the request.
  2. You will need to gather 3 Tokens of Bigstone from the following mobs:
    • Ancient Tri Joint
    • Ancient Stalactic Golem
    • Ancient Megalith
    • Ancient Tao Gunka
  3. Return to Defense Officer Luanda to get your reward.


Proof of Wootan Extermination

Requirements
Base Level: 160
Starting Point: com_d02_i 238/266
Rewards
Experience: 107,500,000 (Base) and 70,000,000 (Job)
Items: 3 Illusion Stones (custom)
  1. Click on the Bulletin Board and choose [Daily] Proof of Wootan Extermination to accept the request.
  2. You will need to gather 3 Tokens of Wootan from the following mobs:
    • Ancient Stone Shooter
    • Ancient Wootan Shooter
    • Ancient Wootan Fighter
    • Ancient Wootan Defender
  3. Return to Defense Officer Luanda to get your reward.


Megalith Hunt

Requirements
Base Level: 160
Starting Point: com_d02_i 238/266
Rewards
Experience: 107,500,000 (Base) and 70,000,000 (Job)
Items: 3 Illusion Stones (custom)
  1. Click on the Bulletin Board and choose [Daily] Megalith Hunt to accept the request.
  2. You will need to hunt the following mobs:
    • 5 Ancient Tri Joints
    • 5 Ancient Stalactic Golems
    • 5 Ancient Megaliths
  3. Return to Defense Officer Luanda to get your reward.


Wootan Hunt

Requirements
Base Level: 160
Starting Point: com_d02_i 238/266
Rewards
Experience: 107,500,000 (Base) and 70,000,000 (Job)
Items: 3 Illusion Stones (custom)
  1. Click on the Bulletin Board and choose [Daily] Wootan Hunt to accept the request.
  2. You will need to hunt the following mobs:
    • 5 Ancient Stone Shooters
    • 5 Ancient Wootan Shooters
    • 5 Ancient Wootan Fighters
  3. Return to Defense Officer Luanda to get your reward.


Story Quests

Requirements
Base Level: 160
Starting Point: Various
Rewards
Experience: 28,000,000 (Base) and 16,250,000 (Job)
Items: None

Every 3 hours, two black vortexes will appear on the map at random locations. To proceed with the story quests, you must speak with them in order. These quests are optional and only give experience. They are fragments of the past that allows you to learn more about the story of Luanda. The location of each Vortex is indicated on the right sided picture.

Vortex locations.

Story 1

  1. Go to any active vortex on the map and click on it. You've identified a strange phenomenon occuring all over the dungeon.
  2. Return to Defense Officer Luanda.

Story 2

  1. Go to Vortex 1.
  2. Speak with the Second Young Man. You meet with the three brothers: Mao, Karu and Luanda. They're about to start a hunt!
    Lu 05.png
  3. Speak with Second Young Man again. He tells you to leave this place before a terrible event occurs.
  4. Return to Defense Officer Luanda.

Story 3

  1. Go to Vortex 2.
  2. Speak with Karu. He's on a date with Ahsemem and you interrupt it.
    Lu 06.png
  3. Return to Defense Officer Luanda.

Story 4

  1. Go to Vortex 3.
  2. Speak with the Young Man. You learn more about why Luanda is painting on the cave walls. He had a dream where the village burned down after monsters invaded the area.
    Lu 07.png
  3. Return to Defense Officer Luanda.

Story 5

  1. Go to Vortex 4.
  2. Speak with the Young Man. You meet with Mao practicing his mental abilities.
    Lu 08.png
  3. Return to Defense Officer Luanda.

Story 6

  1. Go to Vortex 5.
  2. Speak with the Young Man. He grabbed something in the water.
    Lu 09.png
  3. Return to Defense Officer Luanda.

Story 7

  1. Go to Vortex 1.
  2. Speak with the Village Chief. The village is under attack, but the brothers aren't there to defend it.
    Lu 10.png
  3. Return to Defense Officer Luanda.

Story 8

  1. Go to Vortex 6.
  2. Speak with the Third Young Man. He and his brothers smell the blood coming from the village and decide to head back immediately.
    Lu 11.png
  3. Return to Defense Officer Luanda.

Story 9

  1. Go to Vortex 2.
  2. Speak with Karu. Karu lost his wife after the village incident.
    Lu 12.png
  3. Return to Defense Officer Luanda.

Story 10

  1. Go to Vortex 7.
  2. Speak with the Dark Shadow (right one). You learn about who's responsible behind these attacks and the mysterious power held within the village.
    Lu 13.png
  3. Return to Defense Officer Luanda.


Daily Quest Reset

Illu lu6.png

For the time being, the daily quests from Illusion of Luanda will not be part of the reset system. It will be made available after Illusion of Labyrinth is available.

Mob Spawn

Illu lua rotate.png

The monsters in the area are split in two clans: the Wootan clan and the Megalith clan. You can only fight against one clan at a time. So if the Megalith clan is active on the map, you will only see the following mobs:

  • Ancient Tri Joints
  • Ancient Stalactic Golems
  • Ancient Megaliths

On the other hand, if the Wootan clan is active, you will only see the following mobs:

  • Ancient Stone Shooters
  • Ancient Wootan Shooters
  • Ancient Wootan Fighters

After killing 1500 mobs of a clan, the MVP of the clan will appear: Ancient Tao Gunka or Ancient Wootan Defender. After defeating a clan's MVP, all the mobs on the map will rotate to the other clan.

Illusion Gears

Illu luanda reset.png

Speak with Village Soap Artisan (com_d02_i 234/266) inside the Illusion of Luanda dungeon, next to the Bulletin Board.

You need to equip the base item to be able to craft its Illusion counterpart.

More information about these Illusion Enchants can be found in this page.

Image Name Description Crafting
Illusion Tablet [2]

Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to +10).
Increases physical damage taken from Shadow property monsters by 30%.


[+ Illusion Ring [1] ]

Increases attack speed by 8% (reduces after attack delay by 8%).
Increases critical damage by 5% per 2 refine rate of Illusion Tablet .
If the refine rate is 9 or higher, CRIT + 15.
If the refine rate is 11 or higher, ATK + 100.


Class: Book

Attack: 170

Weight: 80

Weapon Level: 4

Required Level: 100

Usable Jobs: Sage classes, Priest classes, Star Gladiator classes.

+7 Tablet [1]

50 Illusion Stones

100 Weak Worms

Illusion Hunter Bow [2]

When equipped with Hunting Arrow , increases long ranged physical damage by 50%.
CRIT + 1 per refine rate.
If the refine rate is 7 or higher, increases attack speed by 10% (reduces after attack delay by 10%).
If the refine rate is 9 or higher, increases critical damage by 15%.
If the refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%.


[+ Illusion Boots [1] ]

ATK + 10%.
If the refine rate of both is 7 or higher, ASPD + 2.
If the sum of their refine rates is 18 or higher, increases critical damage by 10%.
If the sum of their refine rates is 22 or higher, has a chance to activate Hunter's Sight for 10 seconds when dealing normal long ranged physical damage.

[Hunter's Sight] ATK + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%.


Class: Bow

Attack: 165

Weight: 150

Weapon Level: 4

Required Level: 120

Usable Jobs: Ranger.

+7 Hunter Bow [1]

80 Illusion Stones

50 Shootable Stones

50 Potted Stones

50 Hair of Leaves

Illusion Goibne's Helm [1]

VIT + 3, MDEF + 3.
If the refine rate is 7 or higher, VIT + 5.
If the refine rate is 9 or higher, reduces after cast delay by 12%.


[+ Illusion Goibne's Armor [1] , Illusion Goibne's Spaulders [1] and Illusion Goibne's Greaves [1] ]

VIT + 5, MaxHP + 15%, MaxSP + 5%, DEF + 5, MDEF + 15.
Reduces damage taken from Water, Wind, Earth and Fire properties by 10%. If the refine rate of each is 7 or higher, additional MaxHP + 10%.
If the sum of their refine rates is 32 or higher, reduces fixed casting time by 0.7 seconds.
If the sum of their refine rates is 36 or higher, reduces after cast delay by 20%.


Class: Headgear

Defense: 25

Location: Upper

Weight: 100

Required Level: 130

Usable Jobs: All except Novice.

+7 Goibne's Helm

120 Illusion Stones

7 Wootan's Defender Shield Piece (custom)

150 Tokens of Wootan

Illusion Goibne's Armor [1]

MaxHP + 10%.
If the refine rate is 7 or higher, DEF + 50.
If the refine rate is 9 or higher, additional DEF + 100.


Class: Armor

Defense: 158

Weight: 350

Weapon Level: 4

Required Level: 130

Usable Jobs: All except Novice.

+7 Goibne's Armor

80 Illusion Stones

100 Solid Clays

150 Tokens of Bigstone

Illusion Goibne's Greaves [1]

MaxHP + 5%, MaxSP + 5%. If the refine rate is 7 or higher, reduces variable casting time by 5%. If the refine rate is 9 or higher, increases long ranged physical damage by 10%.


Class: Shoes

Defense: 42

Weight: 120

Required Level: 130

Usable Jobs: All except Novice.

+7 Goibne's Greaves

80 Illusion Stones

100 Wootan's Warrior Hair

150 Tokens of Wootan

Illusion Goibne's Spaulders [1]

VIT + 1, MDEF + 2.
If the refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%.
If the refine rate is 9 or higher, further increases physical damage against Water, Wind, Earth and Fire property monsters by 10%.


Class: Garment

Defense: 47

Weight: 100

Required Level: 130

Usable Jobs: All except Novice.

+7 Goibne's Spaulders

120 Illusion Stones

7 Fragments of Lightning Stone (custom)

150 Tokens of Bigstone


Monsters

Megalith Clan

Image Name Level HP Size / Race / Element
ILL TRI JOINT.gif Ancient Tri Joint 164 694,500 Small / Insect / Earth 1
ILL STALACTIC GOLEM.gif Ancient Stalactic Golem 167 725,400 Large / Formless / Neutral 4
ILL MEGALITH.gif Ancient Megalith 166 708,500 Large / Formless / Neutral 4
ILL TAO GUNKA.gif

Mvp.gif

Ancient Tao Gunka 169 19,280,000 Large / Demon / Neutral 3


Wootan Clan

Image Name Level HP Size / Race / Element
ILL STONE SHOOTER.gif Ancient Stone Shooter 166 692,500 Medium / Plant / Fire 3
ILL WOOTAN SHOOTER.gif Ancient Wootan Shooter 164 702,100 Medium / Human / Earth 2
ILL WOOTAN FIGHTER.gif Ancient Wootan Fighter 167 725,500 Medium / Human / Fire 2
ILL WOOTAN DEFENDER.gif

Mvp.gif

Ancient Wootan Defender 169 20,154,000 Large / Human / Fire 4

Cards

Card Type Effects
Card Ancient Tri Joint Card Weapon Card

ATK + 30.
MaxHP - 1%.

Card Ancient Stalactic Golem Card Garment Card

MaxHP + 150.
Increases attack speed by 1% (reduces after attack delay by 1%) for every 10 base VIT.
If base VIT is 120 or higher, reduces after cast delay by 3%.

Card Ancient Megalith Card Weapon Card

MATK + 30.
MaxSP - 1%.

Card Ancient Stone Shooter Card Garment Card

Increases critical damage by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base LUK. If base LUK is 120 or higher, further increases critical damage by 5%.

Card Ancient Wootan Shooter Card Garment Card

Increases damage with Bows by 1% and increases attack speed by 1% (reduces delay after attack by 1%) for every 10 base DEX. If base DEX is 120 or higher, ATK + 40.

Card Ancient Wootan Fighter Card Weapon Card

Increases critical damage by 10%.
CRIT + 5.

Card Ancient Tao Gunka Card Headgear Card

Ignores 30% of the defense of boss monsters.
If the refine rate is 10 or higher, further ignores the defense of boss monsters by 20%.

Card Ancient Wootan Defender Card Shield Card

Reduces physical damage taken from boss monsters by 30%.
If the refine rate is 10 or higher, further reduces the physical damage taken from boss monsters by 20%.

See Also