Monster Hunter

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Interior of Monster Hunting Guild area.

Monster Hunter (MH) is a custom instance available in NovaRO for players at Lv 150 and higher. Assemble your party, select your mark, and hunt them down for their loot. Loot from MH can be used to craft Shadow Gears, or exchanged into Monster Coupons to purchase supplies and various equipments.


  • A party consisting of 1 - 5 members.
  • Minimum Lv: 150 (Monsters in MH do not give EXP, and dying in MH does not result in EXP penalty.)
  • A fee of 50,000 Zeny is divided equally between party members. If any member of the party does not have the required zeny amount, the party may not enter.
  • This instance dungeon lasts for 50 minutes and is repeatable. There is no cooldown.

Reserving the Flooded Forest

  • To access the Monster Hunting (MH) Guild area:
    • use the "@go 39" or "@go mh" command.
    • talk to the Monster Hunter NPC in Prontera.
    • talk to the Warper NPC and select Special Areas > Monster Hunting.
  • All buffs and debuffs are removed upon entering MH Guild area, and your respawn point will be automatically saved here.
  • The party leader must talk to the Hunter NPC to select which monster to hunt.
  • The party leader can either pay 50,000 Zeny to enter Flooded Forest, or use a Monster Hunting Ticket (the ticket is one-time-use and will be consumed).
  • After completing the transaction, the party will be warped to the Flooded Forest.

Inside the Flooded Forest

Hunting Celestial Tendrillions in the Flooded Forest with a full party.
  • All buffs and debuffs are removed upon entering Flooded Forest (except certain buffs such as ASPD Potions).
  • After the party is prepared, enter the hunting area to fight your mark. You can only leave the hunting area if you:
    • Died in the hunting area
    • Completed the instance
    • Logged out while inside the instance
    • Failed the instance.
  • If anyone dies while inside the Flooded Forest, they cannot be Resurrected or use Token of Siegfried. They will be automatically warped to the Recovery Lodge, separate from the hunting area.
    • Talk to the Hunter's Assistant to get fully healed, repair your equipments, and open your Storage.
    • Talk to the Forest Guide to return to the hunting area.
    • Only two deaths are allowed in the Flooded Forest.
      • One party member dying twice is counted as two deaths.
      • Two party members dying are counted as two deaths.
      • Any party member who got disconnected or changed characters while inside the Flooded Forest is considered to have "died" and will add to the death count.
      • After the third death occurred, the party will fail and will be warped back to the MH Guild area.
  • After defeating the mark, everyone in the party will receive loot in their inventory, and the party will be warped back to the MH area. Loots from MH are character bound, have zero weight, and cannot be placed in Storage and Carts.

List of Disabled Skills

This is a list of skills known to be disabled in the Flooded Forest.

  • Unlimit
  • Ankle Snare
  • White Imprison
  • Fiber Lock
  • Vacuum Extreme
  • Thorn Trap
  • Volcanic Ash


Retired Hunter's Shop. He only accepts Monster Coupon as payment.

Retired Hunter's Shop

Talk to the Retired Hunter to exchange the loot obtained from MH into Monster Coupons. Common loots are worth 6-10 Monster Coupons each, while rare loot is worth 20-30 Monster Coupons each. Monster Coupons can be used to purchase supplies and equipments from the Retired Hunter. Monster Coupons are account bound, so they can be placed in Storage but cannot be placed in Carts.

Shop Item List

All prices are in Monster Coupons.

Consumables Price Headgears Price Equipment Price
Hunting Blue Potion Cache 1 Celestial Lion Hat 1,500 Immune Shield 1,500
Mega White Potion Box 2 Drooping Domovoi 1,500 Heroic Backpack 1,500
Yggdrasil Seed 90 Great Duneyrr Helm 1,500 Enhanced Variant Shoes 1,500
Yggdrasil Berry 180 Golden Boitata Hat 1,500
Legendary Hunter's Hat 3,500

Shadow Gear Crafting

Shadow Gears can be crafted with the Blacksmith in MH Guild Area, using loot obtained from MH. Shadow Gears are worn in the Costume tab underneath your normal equipments; their stat bonuses and effects will still apply. Shadow Gears are character bound and cannot be placed in Storage and Cart.

Fierce Shadow Set (STR)

Complete Set Bonus: STR +5, ATK +5

Weapon Armor
  • Golden Boitata's Bell x1
  • Golden Boitata's Scale x3
  • Golden Boitata's Branch x4
  • Iron x3
  • Ba Gua x1
  • Golden Boitata's Scale x3
  • Golden Boitata's Rope x1
  • Golden Boitata's Branch x3
  • Armor Piece of Dullahan x1
  • Iron x2
Shoes Earring
  • Golden Boitata's Scale x3
  • Golden Boitata's Rope x4
  • Golden Boitata's Fang x4
  • Iron x3
  • Golden Boitata's Branch x3
  • Golden Boitata's Rope x5
  • Armor Piece of Dullahan x1
  • Metal Fragment x7
  • Iron x3
Totals Required for Full Set (STR)
  • Golden Boitata's Scale x9
  • Golden Boitata's Rope x10
  • Golden Boitata's Branch x10
  • Golden Boitata's Bell x1
  • Golden Boitata's Fang x4
  • Iron x11
  • Armor Piece of Dullahan x2
  • Metal Fragment x7
  • Ba Gua x1

Agile Shadow Set (AGI)

Complete Set Bonus: AGI +5, ASPD +5%

Weapon Armor
  • Great Duneyrr's Head x1
  • Great Duneyrr's Heart x4
  • Great Duneyrr's Chains x1
  • Elunium x3
  • Hand of God x1
  • Great Duneyrr's Chains x2
  • Great Duneyrr's Burning Shoes x3
  • Great Duneyrr's Heart x1
  • Soft Feather x4
  • Elunium x2
Shoes Earring
  • Great Duneyrr's Chains x3
  • Great Duneyrr's Burning Shoes x3
  • Great Duneyrr's Antler x5
  • Elunium x3
  • Great Duneyrr's Antler x3
  • Great Duneyrr's Heart x3
  • Great Duneyrr's Burning Shoes x3
  • Elunium x4
  • Fabric x5
Totals Required for Full Set (AGI)
  • Great Duneyrr's Chains x6
  • Great Duneyrr's Burning Shoes x9
  • Great Duneyrr's Heart x8
  • Great Duneyrr's Head x1
  • Great Duneyrr's Antler x8
  • Elunium x12
  • Soft Feather x4
  • Fabric x5
  • Hand of God x1

Sturdy Shadow Set (VIT)

Complete Set Bonus: VIT +5, MaxHP +500

Weapon Armor
  • Ice Troll's Club x1
  • Ice Troll's Ceremonial Skull x3
  • Ice Troll's Claw x3
  • Oridecon x3
  • Necklace of Oblivion x1
  • Ice Troll's Claw x2
  • Ice Troll's Ceremonial Bone x2
  • Ice Troll's Ceremonial Skull x4
  • Comodo Leather x2
  • Oridecon x2
Shoes Earring
  • Ice Troll's Claw x3
  • Ice Troll's Ceremonial Bone x4
  • Ice Troll's Ceremonial Skull x1
  • Oridecon x3
  • Ice Troll's Fang x5
  • Ice Troll's Ceremonial Skull x4
  • Ice Troll's Ceremonial Bone x1
  • Oridecon x6
  • Bloody Rune x2
Totals Required for Full Set (VIT)
  • Ice Troll's Claw x8
  • Ice Troll's Ceremonial Bone x7
  • Ice Troll's Ceremonial Skull x12
  • Ice Troll's Club x1
  • Ice Troll's Fang x5
  • Oridecon x14
  • Comodo Leather x2
  • Bloody Rune x2
  • Necklace of Oblivion x1

Mystic Shadow Set (INT)

Complete Set Bonus: INT +5, MATK +5

Weapon Armor
  • Domovoi's Staff x1
  • Domovoi's Tail x4
  • Domovoi's Carrot x2
  • Crystal Fragment x3
  • Necklace of Wisdom x1
  • Domovoi's Ears x1
  • Domovoi's Fur x4
  • Domovoi's Tail x2
  • Star Crumb x3
  • Cursed Ruby x1
Shoes Earring
  • Domovoi's Tail x2
  • Domovoi's Fur x5
  • Domovoi's Ears x3
  • Cursed Ruby x2
  • Domovoi's Fur x4
  • Domovoi's Carrot x3
  • Domovoi's Ears x3
  • Crystal Fragment x7
  • Star Crumb x4
Totals Required for Full Set (INT)
  • Domovoi's Ears x7
  • Domovoi's Fur x13
  • Domovoi's Tail x8
  • Domovoi's Staff x1
  • Domovoi's Carrot x5
  • Crystal Fragment x10
  • Cursed Ruby x3
  • Star Crumb x7
  • Necklace of Wisdom x1

Cunning Shadow Set (DEX)

Complete Set Bonus: DEX +5, Cast Time -5%

Weapon Armor
  • Tendrillion's Head x1
  • Tendrillion's Fur x4
  • Tendrillion's Fang x2
  • Old Shuriken x1
  • Executioner's Mitten x1
  • Tendrillion's Horn x5
  • Tendrillion's Fur x2
  • Tendrillion's Paw x2
  • Bradium x5
  • Dragon's Scale x3
Shoes Earring
  • Tendrillion's Fang x2
  • Tendrillion's Fur x3
  • Tendrillion's Horn x6
  • Dragon Scale x2
  • Tendrillion's Fang x4
  • Tendrillion's Paw x4
  • Dragon Scale x8
  • Old Shuriken x3
  • Bradium x2
Totals Required for Full Set (DEX)
  • Tendrillion's Horn x11
  • Tendrillion's Fur x9
  • Tendrillion's Fang x8
  • Tendrillion's Head x1
  • Tendrillion's Paw x6
  • Bradium x7
  • Dragon Scale x13
  • Old Shuriken x4
  • Executioner's Mitten x1

Additional Rewards

MH Daily Bounty Reward List.
Neko's Hunting Quest.

MH Daily Bounty

Complete five (5) rounds of Monster Hunting in a day, and you will be able to claim your MH Daily Bounty. The MH Daily Bounty consists of:

  • 50 Monster Coupons
  • 2 Gold Coins
  • 1 Monster Hunting Ticket

Neko's Hunting Quest

The Neko NPCs near the MH Guild Area entrance offers you an extra quest that will reward you with additional loot when the monster you're hunting dies in your screen. It is similar to Eden or Gramps quests, so if the monster dies outside of your screen, it will not count. If you die after taking Neko's quest, you will fail the quest. It costs 100,000 Zeny to take Neko's Hunting Quest.

Monster Data

Monster Data are obtained from Sensing and from in-game monster database.

Celestial Tendrillions

  • Both are found in the same area.
Name / ID Level HP Size / Race / Element List of Known Skills
White Celestial Tendrillion (3944) 160 8,978,464 Large / Angel / Holy 3 Grand Cross, Blood Sucker, Reflect, Triangle Shot, Sonic Wave, Bleeding, Critical Wound
Black Celestial Tendrillion (3945) 160 8,778,464 Large / Demon / Dark 3 Dark Grand Cross, Defender, Triangle Shot, Sonic Wave, Bleeding, Critical Wound


  • The real Domovoi usually always has Assumptio, while the fakes do not.
Name / ID Level HP Size / Race / Element List of Known Skills
Domovoi (3940) 150 6,792,464 Small / Formless / Ghost 1 Assumptio, Call Slaves, Dragon Fear, Fiber Lock, Ganbantein, Hiding (when near death), Jupitel Thunder, Mandragora Howling, Quagmire, Pneuma, Skid Trap, Strip Weapon, Soul Expansion
Domovoi's Slaves (3939) 150 1,027,864 Small / Formless / Ghost 1 Jupitel Thunder, Safety Wall, Self Destruct (when near death), Skid Trap

Golden Boitata

  • Watch out for its Earth Quake.
Name / ID Level HP Size / Race / Element List of Known Skills
Golden Boitata (3941) 160 11,787,424 Large / Dragon / Holy 3 Aspersio, Cart Termination, Defender, Earth Quake, Expiatio, Holy Cross, Holy Light, Land Protector, Marsh of Abyss, Ominous Moonlight, Oratio, Silence, Stone Curse, Turn Undead, Wide Bleeding

Great Duneyrr

  • Great Duneyrr transforms into Enraged Great Duneyrr when near death.
Name / ID Level HP Size / Race / Element List of Known Skills
Great Duneyrr (3946) 160 11,639,664 Large / Demi-Human / Neutral 3 Dispell, Hell's Judgment, Land Protector, Sonic Blow
Enraged Great Duneyrr (3943) 160 4,101,972 Large / Demi-Human / Fire 3 Dispell, Hell's Judgment, Land Protector, Sonic Blow

Ice Troll

Name / ID Level HP Size / Race / Element List of Known Skills
Ice Troll (3942) 170 15,794,624 Large / Brute / Neutral 3 Bowling Bash, Earth Drive, Endure, Flying Side Kick, Jack Frost, Renovatio, Pile Bunker, Palm Push Strike

General Tips

  • For Damage dealers:
    • Carry Mega White Potions in case you get damaged, especially from wide-area skills like Hell's Judgement and Earthquake.
    • Carry Hunting Blue Potions too, so you can easily replenish your SP pool mid-fight.
    • Whenever possible, turn off /noctrl and alternate between auto-attacking and using skills.
    • Stop attacking if you draw the monster's aggro and let your tank take it off of you.
    • Carry the appropriate converters (e.g. Cursed Water for White Celestial Tendrillion and Golden Boitata, Small Bottle or Water Converter Scrolls for Great Duneyrr).
    • Whatever you do, do not tank, and try not to die.
    • Keep in mind that skills that immobilize enemies (i.e. prevents them from moving) are disabled.
  • For Tanks:
    • All of the monsters in this instance are Boss Protocol, therefore Boss-type reductions like Alice Card are recommended.
    • It's better to overload yourself with Mega White Pots than running out in the middle of a run.
    • If you have them, be sure to wear the appropriate elemental armors (Particularly against the Tendrillion's Grand Cross and Dark Cross) and swap when necessary, or use Piety.
    • If the monster uses AGI Up and the damage dealers couldn't hit them, check if you have attack skills that ignore Flee, and use them to help with killing it.
    • When there are no regular tanks around, FLEE or Perfect Dodge type tanks can be helpful as well.
  • For Healers/supporters:
    • Carry Mega White Pots, Hunting Blue Potions, and debuff recovery items such as Panacea.
    • Even if you're not gonna tank, consider wearing MVP-resisting gears (Alice carded Shield) and/or debuff-resisting gears.
    • If your party's fighting Neutral element monsters, use Aspersio + Oratio or Enchant Poison + Venom Impress.
    • Keep in mind that a lot of the monsters in MH use skills that nullify ground-based skills.

See Also