Oboro

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Pt Oboro.png Oboro
Oboro.png

The Oboro is the final version of the female Ninja class. Like 3rd classes, their base level caps at 175 and their job level at 60. Oboros, like Kagerous, can use consumables to summon Charms that can endow their weapon and give damage bonuses to their skills. They excel on farming with a physical build, due to their high sustain and survivability, but can also deal high amounts of magic damage, making the class very versatile. With all those tricks up their sleeves, they're also great contenders for PvP.

Oboros differ from their male counterparts due to 3 skills: 3027.png Moonlight Fantasy, 3029.png Ominous Moonlight and 3026.png Distorted Crescent.


Builds

Throwing

Mostly used for farming purposes, due to the AoE damage of 3009.png Swirling Petal, reaching high enough damage to farm comfortably in the most common farming places, such as Magma Dungeon, Juperos and Geffenia. Other skills used are 3007.png Kunai Splash and 3006.png Kunai Explosion.

Having 10 elemental charms will endow your weapon with their respective element, enabling Oboros to switch elements on the fly. Additionally, having 3018.png Earth Charms active nets you a bonus of 15% Weapon Attack per charm, making them a great option if you don't need the elemental advantage.

Being a Physical Ranged damage build, STR and DEX play huge part on the damage and accuracy/cast time, respectively. AGI also plays a part on 3009.png Swirling Petal damage formula, on top of providing flee, increasing your survivability even further.

It's also the recommended leveling build, being cheap to start. Skills such as 531.png Cicada Skin Shed and 3011.png Pure Soul make Oboros hard to kill in PVM, with the later enabling them to farm until 90% weight with no HP/SP problems.

Due to the high, 3 second cooldown, of 3009.png Swirling Petal, using a Golden Ninja Set is highly advisable. You can get (and enchant) it at Rock Ridge, for Rock Ridge Coins.

Mind you that 3026.png Distorted Crescent, an Oboro exclusive skill, boosts your ATK by a large amount, giving it the edge over Kagerou.

Magic

The prefered build for endgame Oboro. 534.png Flaming Petals, with the 200% boost from 3015.png Fire Charms, provide great damage and can be spammed, as it has no After Cast Delay. That being said, ASPD plays a great part on how much it can be spammed, given that you're instant casting your spells.

As most magic damage builds, INT is your primary stat for damage, together with DEX for casting time and AGI for ASPD. Focus on getting instant cast, good ASPD and INT, in that order, as ASPD becomes a DPS multiplier once you get to instant cast.

537.png Freezing Spear, together with 3016.png Ice Charms,can be used to deal with Fire property monsters, as most of our damage is Fire.

Even with the Throwing build being prefered for farming, that does not mean that Magic Oboro can't do it, but it prefers higher HP mobs from less dense maps, as AoE damage, while possible with 536.png Exploding Dragon is not it's forte.

Once again, 3026.png Distorted Crescent adds a great amount of MATK, increasing your damage and giving Oboro the edge over Kagerou.

It's also a good build choice for those looking for a character that can easily do GMT.

Stats

Stat Bonus (Job Lv 60 Oboro)
STR AGI VIT INT DEX LUK
+7 +6 +4 +6 +8 +4

STR (Strength): Increases Weight Limit and ATK. Main stat for damage in Throwing builds. Also decreases the duration of Sorcerers’ Vacuum Extreme debuff.

AGI (Agility): Raises ASPD and flee, reduces Animation delay. Having 100 AGI gives immunity to Bleeding and Sleep statuses, also reduces the duration of Masquerades from Shadow Chaser. Plays a role in 3009.png Swirling Petal's damage calculation.

INT (Intelligence): Increases MATK by +1.5 per point, decreases Cast time, raises SP pool and regeneration. Also gives immunity to Silence, helps with Sleep, Deep Sleep and Oblivion Curse duration. Primary stat for damage in Magic builds.

VIT (Vitality): Increases Max HP, Soft DEF, and Soft MDEF. Also increases resistance against some debuffs (e.g. Stun, Poison, Burning). Main stat for 544.png Killing Strike builds.

DEX (Dexterity): Reduces Cast time and provides HIT, also raises your ASPD and mATK by 1/5 therefore it is ideal to have your DEX at multiples of 5. Also plays a role on 3009.png Swirling Petal's damage calculation. Since 3022.png 16th Night removes any fixed cast, Temporal Boots of Dexterity are not needed, but it's variable cast time reduction stacks multiplicatively with stats, you still need high DEX values to get instant cast.

LUK (Luck): Every 3 points of LUK gives an additional +1 ATK/mATK, which makes it a very viable option to gain some mATK at later levels. Raising your INT from 120 to 130 would require you to use 340 stat points and would net you +15 mATK, while raising LUK from 1 to 30 would cost you only 86 stat points, and raise your mATK by +10. Glass Cannon and damage oriented builds usually have 30 or 60 LUK, depending on the player's taste. LUK slightly increases resistance against some debuffs and reduces the duration of debuffs (e.g. Frozen, Sleep, Stone Curse, Genetic’s Mandragora Howling).

Skills

Shared Skills
Skill Type Properties Description
3001.png Shadow Hiding Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
3002.png Right Hand Mastery Passive
  • Max Level: 5
3003.png Left Hand Mastery Passive
  • Max Level: 5
3006.png Kunai Explosion Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 5:6:7:8:9
  • Var. Cast Time: 1.0s:1.4s:1.8s:2.2s:2.6s
  • Cast Delay: 1.0s
  • Cool Down: 3.0s
  • Range: 7:8:9:10:11
  • Consumes 1 Explosive Kunai
  • Cast cannot be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 5x5

3009.png Swirling Petal Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 24:28:32:36:40
  • Var. Cast Time: 1.0s:1.2s:1.4s:1.6s:1.8s
  • Cast Delay: 1.0s
  • Cool Down: 3.0s
  • Range: 9:10:11:12:13
  • Required weapon type(s): Fuuma Shuriken
  • Cast cannot be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 7x7

3010.png Makibishi Damage


Attack Type: Physical
Element: Neutral

3011.png Pure Soul Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100
  • Var. Cast Time: 3.0s
  • Cool Down: 10.0s
  • Cast can be interrupted
3012.png Illusion - Shadow Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 40:44:48:52:56
  • Cast Delay: 1.0s
  • Cool Down: 30.0s:27.0s:24.0s:21.0s:18.0s


Number of instances allowed at once: 1

3015.png Fire Charm Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 20
  • Var. Cast Time: 2.0s
  • Consumes 1 Fire Amulet
  • Cast cannot be interrupted
3016.png Ice Charm Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 20
  • Var. Cast Time: 2.0s
  • Consumes 1 Ice Amulet
  • Cast cannot be interrupted
3017.png Wind Charm Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 20
  • Var. Cast Time: 2.0s
  • Consumes 1 Wind Amulet
  • Cast cannot be interrupted
3018.png Earth Charm Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 20
  • Var. Cast Time: 2.0s
  • Consumes 1 Earth Amulet
  • Cast cannot be interrupted
3021.png Illusion - Bewitch Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 40:44:48:52:56
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 5:6:7:8:9
  • Cast cannot be interrupted
3022.png 16th Night Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70:75:80:85:90
  • Cool Down: 60.0s
3004.png Cross Slash Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Cast Delay: 0.5s
  • Cool Down: 5.0s
  • Range: 3:4:5:6:7


Attack Type: Physical
Element: Weapon property

3007.png Kunai Splash Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12:14:16:18:20
  • Cast Delay: 0.5s
  • Required ammo type: Kunai
  • Required ammo amount: 8


Attack Type: Physical
Element: Weapon property
Area of Effect: 9x9:9x9:9x9:9x9:11x11

3008.png Rapid Throw Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 50
  • Zeny Cost: 10000:20000:30000:40000:50000:60000:70000:80000:90000:100000
  • Var. Cast Time: 1.0s
  • Cool Down: 10.0s
  • Range: 11
  • Cast cannot be interrupted


Attack Type: Misc
Element: Neutral
Area of Effect: 3x3:3x3:3x3:3x3:3x3:3x3:3x3:3x3:3x3:5x5

3013.png Illusion - Shock Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:44:48:52:56
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 5
  • Cast cannot be interrupted
3019.png Release Ninja Spell Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Range: 11


Attack Type: Magical
Element: Neutral

3005.png Soul Cutter Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 12:16:20:24:28
  • Cool Down: 3.0s
  • Range: 2


Attack Type: Physical
Element: Weapon property

3014.png Illusion - Death Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:44:48:52:56
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 5
  • Cast cannot be interrupted
3020.png Cast Ninja Spell Damage
  • Max Level: 1
  • Target: Ground
  • SP Cost: 30
  • Cast Delay: 1.0s
  • Range: 7


Attack Type: Magical
Element: Neutral

Oboro Only
Skill Type Properties Description
3026.png Distorted Crescent Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 60:70:80:90:100
  • Var. Cast Time: 1.0s:1.5s:2.0s:2.5s:3.0s
  • Fixed Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 30.0s
  • Range: 7
  • Cast cannot be interrupted
3028.png Moonlight Fantasy Transition Attack Damage
  • Max Level: 1
  • Target: Self


Attack Type: Physical
Element: Neutral
Area of Effect: 7x7

3029.png Ominous Moonlight Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 20:30:40:50:60
  • Var. Cast Time: 1.0s:1.5s:2.0s:2.5s:3.0s
  • Fixed Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 30.0s
  • Range: 7
  • Cast cannot be interrupted
3027.png Moonlight Fantasy Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 55:60:65:70:75
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
  • Range: 7
  • Cast cannot be interrupted

Equipment

See Also