Rage refers to a stance change, where Great Monsters become more powerful for the duration of the rage.
Rage is generated by various means including, but not limited to, damaging the boss, applying status effects and attacking with its elemental weakness.
It is indicated by a red, lightning bolt-esque aura.
When a Great Monster is ready to Rage, it begins a Roar.
After a short animation, the Roar stuns every player standing in its range, for a fixed duration. This duration is reduced exponentially with base VIT.
Once the Rage status ends, the monsters immediately gains Fatigue.
During Fatigue, all sources of Rage generation are ten times less effective and the movement speed of the monster is lowered by 20%.
Rage-related stat changes are based on the monsters Temperament.
Each Great Monster has 2 distinct Temperaments.
Temperaments decide how fast a monster rages, as well as the bonuses it gets for the duration. All these bonuses stack additively.
Garronath is Aggressive and Blood Thirsty.
Nysori is Tactical and Territorial.
Temperament Rage Bonuses
|Temperament||Damage Dealt||Move Speed||Damage Taken||ASPD|
|Low Rank Hunts • High Rank Hunts|
|Hunting Mechanics||Rage • Aggro • Skills • Alterations|
|Player Roles||Tank • Damage • Healer • Utility|
||1-Star Hunts||Garanth • Nyia|
|2-Star Hunts||Garronath • Nysori|
|Unreleased||Sybaris • Vakaris • Hrungnir • Anko & Mako|
|Regular Monsters||Ambient Monsters|
|Rewards||Low Rank Shadow Gear • High Rank Shadow Gear • Shadow Gear Refinement|
|Gathering & Combinations||Mining • Fishing • Foraging • Combinations|
|Lore||The Savage Coast • The Wyvern • Astrid • Seruel • Delphina • Sain • Will • Reidin Kurs|