Refinement System

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You can refine equipment in Ragnarok Online to make them more powerful. Each successful refine on a weapon/armor will add a '+1' to its name, up to a total of +20. Middle/Lower Headgears, Shadow Gear and Accessories cannot be refined.

Refining has a 100% success chance up to a certain 'safe limit' that changes depending on your weapon level, all armor's safe levels are the same. On failure, your equipment will break if it was +9 or below, if +10 or above, it can also break but there's a much bigger chance it will instead just lose 3 refines. The type of ore used for refine may change these rules.

Required materials

The materials will change depending on the weapon/armor's current refine level and in case of a weapon, its level.

Different ore effects

As mentioned before, different types of ores may have different types of rules, the ones available in the server are listed below.

HD Bradium/Carnium - HD standing for High Density. Instead of losing 3 refines on failure, it will instead lose 1. There is no longer any chance of the equipment breaking.

Enriched Elunium/Oridecon - On refine failure, it will automatically try to refine the equipment a second time. If this second time fails, the equipment still breaks. Keep in mind the 2 attempts together will still look just like a single refine attempt visually.

Acquiring the Ores

Methods of refining

There're several ways to refine

  • NPC Refining with Oridecon/Elunium - There are in fact several refining NPCs but the most notable one is Hollengrhen (/navi prt_in 63/60). He only upgrades up to +9, and you'll have to pay a zeny fee.
  • Whitesmith's Weapon Refine - This is a skill from the Whitesmith class. It adds an extra +0.5% to the refine chance for every job level past 50. At Job 70 this results in a bonus of 10%. Only for weapons +9 and below. In NovaRO, Mechanics of any Job level have the full +10% refining bonus (regardless of your Whitesmith's job level).
  • NPC Refining with Enriched Elunium/Oridecon - Suhnbi in Payon (/navi payon 157/146) is able to refine for a zeny fee.
  • NPC Refining with Bradium/Carnium - Vestri in Prontera (/navi prt_in 90/72) is able to refine for a zeny fee
  • NPC Refining with HD Bradium/Oridecon - Basta in Prontera (/navi prt_in 57/54) is able to refine for a zeny fee

Refine effects

An upgraded weapon get the following bonus to ATK and MATK (for conciseness, only ATK is written) :

  • Weapons
    • Weapon Lv. 1 - Every +1 upgrade gives 2 ATK, 0~3 ATK for every Over Upgrade pass the +7 safety limit, and ? ATK for every High Upgrade pass +15.
    • Weapon Lv. 2 - Every +1 upgrade gives 3 ATK, 0~5 ATK for every Over Upgrade pass the +6 safety limit, and ? ATK for every High Upgrade pass +15.
    • Weapon Lv. 3 - Every +1 upgrade gives 5 ATK, 0~8 ATK for every Over Upgrade pass the +5 safety limit, and ? ATK for every High Upgrade pass +15.
    • Weapon Lv. 4 - Every +1 upgrade gives 7 ATK, 0~14 ATK for every Over Upgrade pass the +4 safety limit, and 12 ATK for every High Upgrade pass +15.
A +20 level 4 weapon gives 201~424 extra ATK and MATK.

Notes:

  • The Over Upgrade ATK and MATK is random for every hit and gives a minimum of 1. This bonus is not shown on the status window or affected by the Max ATK from Crit and Maximize Power or the Max MATK from Recognized Spell.
  • All upgrade bonuses are cumulative so refining a level 4 weapon from +15 to +16 increases your bonus ATK and MATK from 106~259 to 125~292 (7 for the upgrade, 0~14 for the Over Upgrade and 12 for the High Upgrade).
  • Armors
    • Every upgrade gives floor[( 3 + current upgrade ) / 4] Equipment DEF
    • Every +1 upgrade at +1 ~ +4 gives +1 Equipment DEF
    • Every +1 upgrade at +5 ~ +8 gives +2 Equipment DEF
    • Every +1 upgrade at +9 ~ +12 gives +3 Equipment DEF
    • Every +1 upgrade at +13 ~ +16 gives +4 Equipment DEF
    • Every +1 upgrade at +17 ~ +20 gives +5 Equipment DEF
Example : a +10 buckler will give 40 + 1+1+1+1 + 2+2+2+2 + 3+3 = 58 DEF.

Upgrades are useful, as for weapon upgrade, it increases your damage. For armors, it reduces damage you take.

Refining probabilities

The refining chance depends on what method of refining you're using, the type of ore and the weapon level (Armor = Lv4 Weapon up to +9)

These tables start from +4 because up to that point, all sorts of weapons and armors refine at a 100% chance.

Normal Oridecon and Elunium

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 60% 60%
+5 -> +6 100% 100% 60% 40% 40%
+6 -> +7 100% 60% 50% 40% 40%
+7 -> +8 60% 40% 20% 20% 20%
+8 -> +9 40% 20% 20% 20% 20%
+9 -> +10 20% 20% 20% 10% 10%
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+0 -> +5 100% 100% 100% 60% 60%
+0 -> +6 100% 100% 60% 24% 24%
+0 -> +7 100% 60% 30% 9.6% 9.6%
+0 -> +8 60% 24% 6% 1.92% 1.92%
+0 -> +9 24% 4.8% 1.2% 0.384% 0.384%
+0 -> +10 4.8% 0.96% 0.24% 0.0384% 0.0384%

Mechanic or Job Lv70 Whitesmith

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4
+4 -> +5 100% 100% 100% 70%
+5 -> +6 100% 100% 70% 50%
+6 -> +7 100% 70% 60% 50%
+7 -> +8 70% 50% 30% 30%
+8 -> +9 50% 30% 30% 30%
+9 -> +10 30% 30% 30% 20%
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4
+0 -> +5 100% 100% 100% 70%
+0 -> +6 100% 100% 70% 35%
+0 -> +7 100% 70% 42% 17.5%
+0 -> +8 70% 35% 12.6% 5.25%
+0 -> +9 35% 10.5% 3.78% 1.575%
+0 -> +10 10.5% 3.15% 1.134% 0.315%

Enriched Oridecon and Elunium

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+4 -> +5 100% 100% 100% 84% 84%
+5 -> +6 100% 100% 84% 64% 64%
+6 -> +7 100% 84% 75% 64% 64%
+7 -> +8 84% 64% 36% 36% 36%
+8 -> +9 64% 36% 36% 36% 36%
+9 -> +10 36% 36% 36% 19% 19%
Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+0 -> +5 100% 100% 100% 84% 84%
+0 -> +6 100% 100% 84% 53.76% 53.76%
+0 -> +7 100% 84% 63% 34.41% 34.41%
+0 -> +8 84% 53.76% 22.68% 12.39% 12.39%
+0 -> +9 53.76% 19.35% 8.16% 4.46% 4.46%
+0 -> +10 19.35% 6.97% 2.94% 0.85% 0.85%

Note that:

  • Red colored numbers mean no improvement over normal Oridecon or Elunium.
  • Blue colored numbers mean a Mechanic / Job70 Whitesmith has a better success chance than Enriched Oridecon

Carnium, Bradium and their HD versions

Upgrade Lv. 1 Lv. 2 Lv. 3 Lv. 4 Armor
+10 -> +11 90% 85% 80% 80% 8%1
+11 -> +12 50% 50% 50% 50% 8%
+12 -> +13 50% 50% 30% 30% 8%
+13 -> +14 40% 30% 30% 30% 8%
+14 -> +15 30% 30% 30% 20% 7%
+15 -> +16 30% 30% 20% 20% 7%
+16 -> +17 30% 20% 20% 15% 7%
+17 -> +18 20% 20% 15% 15% 7%
+18 -> +19 20% 15% 10% 10% 5%
+19 -> +20 15% 10% 5% 5% 5%

1. When you fail to refine an Armor from +10 to +11, another roll is automatically performed with 95% chance to remain at +10 and 5% to drop to +9.
2. When you fail to refine a Weapon from +10 to +11, another roll is automatically performed with 90% chance to remain at +10 and 10% to drop to +9.