Schwartz's Honor Token
Schwartz's Honor Tokens are a form of currency that can be obtained through various quests from the Terra Gloria update. To access these NPCs, you must complete the Terra Gloria Main Quest to at least step 18.
You can exchange
rebel_in 74/67) for various equipments. He can be found inside Clana Nemieri.
|500||Armor||MATK +5%. Enables Spell Breaker Lv 1.
If the user's Base Level is 120 or higher, additional MATK +4%.
If the user's Base Level is 140 or higher, additional MATK +5%.
If equipped with Ancient Cape, reduce Variable Cast Time by 2% per refine level of Agenda Robe. The user's casting cannot be interrupted outside of WoE.
If equipped with Survivor's Manteau, adds 1% chance (per refine level of Agenda Robe) of auto casting Heal Lv 1 on the user when performing magical attacks.
|500||Armor||VIT +5. Reduces damage received from Fire and Shadow property attacks by 3% per refine level of Consultation Robe. Enables Martyr's Reckoning Lv 1.
If equipped with Morrigane's Manteau, AGI +1 per refine level of Consultation Robe. Flee +2 per refine level of Consultation Robe. The user's property becomes Ghost Lv 1.
If equipped with Valkyrie Manteau, VIT +5. Additional VIT +1 per refine level of Consultation Robe. LUK +1 per refine level of Consultation Robe. Reduces damage received from Neutral, Fire, and Shadow property attacks by 10%. If Consultation Robe is refined to +10 or higher, reduces damage received from Neutral property attacks by an additional 10%.
If equipped with Valkyrie Manteau and Deviling Card, disables the effects of Deviling Card.
|1250||Armor||Long range physical attack damage +6%.
If refined to +7 or higher, additional long range physical attack damage +2%.
If refined to +10 or higher, additional long range physical attack damage +4%.
If equipped by Novice, Taekwon, Ninja, or Gunslinger class, MaxHP +1000, MaxSP +200.
If equipped by Novice, Taekwon, Ninja, or Gunslinger class, reduces Variable Cast Time by 30%.
Hogar will enchant some armors in exchange for
Mercenary Ring (type A and B) enchants
Theand can each be enchanted twice. Both enchants can be any stats varying from +1 to +2.
- Enchanting the ring costs 5 and has no chance to break.
- Resetting the enchantment costs 10 and has a 20% chance of destroying the item.
Theand the can be enchanted twice as well. Both enchants can be any of the Nives listed below.
- Enchanting the Robes costs 20 and has no chance to break.
- Resetting the enchantment costs 10 and has no chance to break. You can only reset a fully enchanted robe.
|Powerful Nive (Strength)||
|Agile Nive (Agility)||
|Spellbound Nive (Intelligence)||
|Dextrous Nive (Dexterity)||
|Lucky Nive (Lucky)||
|Stamina Nive (Vitality)||