Summoner

From NovaRO: Wiki
Jump to: navigation, search
Pticon 0summoner.png Summoner
Summoner.png

The Summoner class is the only class available as and exclusive to the Doram race. Summoners have 3 skill trees each leading to a major build, with additional skills available past lv 100.

The three major Summoner builds are:

  • Physical damage (Animal / Life Tree) Denoted mostly by orange skills.
  • Magical damage (Vegetable / Land Tree) Denoted mostly by green skills.
  • Tank and support (Seafood / Sea Tree) Denoted mostly by blue skills.

Within these builds lies some room for customization mainly within the first tiers of another tree.

  • Purple skills are mandatory to progress into any of these above trees almost like a first job though all can and need to be maxed out.


Builds

Physical (Picky Peck) Build

Picky Peck builds are mostly used for end game farming and MVPs. Their damage excels against single targets by using 5033.png Picky Peck. However, Picky Peck has 1 second of Cast Time and Delay, which will normally prevent spamming while playing alone. To counter this you're forced to use 2 Chubby Earthworm Talisman , to reduce the cast time to 0 and at the same time to boost its damage, and party with a Minstrel since the delay is completely eliminated by 321.png A Poem of Bragi.

The most important aspect of this build is to have a ton of attack stacked with ranged damage increases since that's where your damage comes from after equipping 2 Chubby Earthworm Talisman and increase your base DEX. However, if this build is being used without a Minstrel's support, cast delay reduction will take higher priority over other stats.

Magical (Silvervine Stem Spear) Build

Good for PvP combat and dealing elemental damage.

TBA

Tank and Support Build

TBA

Stats

Physical

Stat Suggestion Notes
STR 100-120 Increases damage output. Increases Weight limit.

Your main source of damage still comes from this stat even if you use Chubby Earthworm Talisman .

AGI 100-120 Increases FLEE, ASPD and recast delay (mostly under Poem of Bragi / Magical Strings).

Aim to get 193 aspd with 320.png Assassin Cross of Sunset and other buffs/items/foods.

VIT 40+ Increases max HP and Soft DEF.

While the optimal build would be something with 100 total VIT to prevent getting some annoying status, it will be hard to have everything thus making this sort of a secondary stat to care even in the end game.

INT Leftovers The rest to reduce variable cast time, increase max SP and Soft MDEF.

It's pretty much useless unless you focus a bit on sp regen and you're doing some solo farm.

DEX 120-125 If you're going Picky Peck, you're pretty much forced to use Chubby Earthworm Talisman as accessories to increase its damage. Due to that, you should at least invest 120 DEX although nothing stops you from going higher since each point of base DEX increases its damage (DEX from other sources make no difference besides adding 1 atk each 5 points of DEX).

Always balance it along STR and remember that a Doram can't have more than 125 base DEX.

LUK 1-55 Optional.

Increases HIT and ATK (besides other things that a Picky Peck doesn't care). Stick to multiples of 3 (total, not base) if you want a bit more of atk and hit.

Magic

  • STR - ?? Increases Weight limit.
  • AGI - ??
  • VIT - 95+(100 with bonuses for resistances) to increase max HP and Soft DEF.
  • INT - 120 For damage and to reduce variable cast time, increase max SP and Soft MDEF.
  • DEX - 120 To reduce cast time
  • LUK - ??

Tank/Support

  • STR - ?? Increases damage output. Increases Weight limit.
  • AGI - ??
  • VIT - ??
  • INT - ??
  • DEX - ??
  • LUK - ??

Skills

Summoner

Skill Type Properties Description
5018.png New Basic Skill Passive
  • Max Level: 1


All Basic skills from human classes rolled into one singular point.

5030.png Silver Vine Root Twist Attack Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 1
  • Range: 0


Attack Type: Misc
Element: Poison

5034.png Picky Peck Double Attack Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 1
  • Cast Delay: 1.0s
  • Range: 0


Attack Type: Physical
Element: Weapon property

5019.png Bite Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 2
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property

5020.png Hide Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
5021.png Scratch Damage
  • Max Level: 3
  • Target: Enemy
  • SP Cost: 20:25:30
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.0s:1.0s
  • Range: 2


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3

5022.png Stoop Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
5023.png Lope Support
  • Max Level: 3
  • Target: Ground
  • SP Cost: 30
  • Var. Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s:4.0s:6.0s
  • Range: 6:10:14
  • Cast can be interrupted
5024.png Spirit Marble Passive
  • Max Level: 1
5026.png Silvervine Stem Spear Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Magical
Element: Earth:Fire:Water:Wind:Ghost

5033.png Picky Peck Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property

5041.png Fresh Shrimp Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 22:24:26:28:30
  • Cast Delay: 1.0s
  • Cool Down: 6.0s:5.0s:4.0s:3.0s:2.0s
  • Range: 9
5044.png Soul Attack Passive
  • Max Level: 1
5029.png Silvervine Root Twist Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Range: 9
5035.png Arclouse Dash Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 12:14:16:18:20
  • Casting Time: 1.0s (20% fixed)
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 9
5040.png Bunch of Shrimp Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 44:48:52:56:60
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Consumes 1 Shrimp


Area of Effect: Screen-wide

5028.png Catnip Meteor Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 20:35:50:65:80
  • Var. Cast Time: 3.0s
  • Fixed Cast Time: 3.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Magical
Element: Neutral
Area of Effect: 3x3:3x3:5x5:5x5:7x7

5032.png Scar of Tarou Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Var. Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property

5038.png Tuna Belly Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 20:30:40:50:60
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s:5.0s:8.0s:11.0s:14.0s
  • Range: 9
  • Cast can be interrupted
5027.png Catnip Powdering Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:36:32:28:24
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 9
  • Consumes 1 Catnip Fruit
  • Cast can be interrupted


Number of instances allowed at once: 1

5036.png Lunatic Carrot Beat Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 15:20:25:30:35
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 6.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3:3x3:5x5:5x5:7x7

5039.png Tuna Party Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 20:30:40:50:60
  • Cast Delay: 1.0s
  • Cool Down: 20.0s
  • Range: 9
5025.png Power of Land Passive
  • Max Level: 1


Passive bonus to INT. Can boost MATK.

5031.png Power of Life Passive
  • Max Level: 1


Passive bonus to FLEE, HIT and CRIT. Can boost ranged physical attacks.

5037.png Power of Sea Passive
  • Max Level: 1


Passive bonus to Healing.

Advanced Skills
Skill Type Properties Description
5047.png Hiss Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50:46:42:38:34
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 60.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

5049.png Grooming Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 15
  • Casting Time: 1.0s (20% fixed)
  • Cast Delay: 1.0s
  • Cool Down: 60.0s:50.0s:40.0s:30.0s:20.0s
5053.png Meow Meow Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100:90:80:70:60
  • Cast Delay: 1.0s
  • Cool Down: 180.0s:160.0s:140.0s:120.0s:100.0s


Area of Effect: Screen-wide

5055.png Chattering Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50:45:40:35:30
  • Cast Delay: 1.0s
  • Cool Down: 140.0s:120.0s:100.0s:80.0s:60.0s
5045.png Power of Flock Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50
  • Var. Cast Time: 5.0s:4.0s:3.0s:2.0s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 100.0s
  • Cast can be interrupted


Area of Effect: 7x7:9x9:11x11:13x13:-1x-1

5048.png Nyang Grass Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 50:48:46:44:42
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 60.0s
  • Range: 9
  • Cast can be interrupted


Number of instances allowed at once: 1

5050.png Purring Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70:65:60:55:50
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 65.0s:60.0s:55.0s:50.0s:45.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

5046.png Spirit of Savage Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 60
  • Var. Cast Time: 3.0s:3.0s:2.5s:2.0s:0.0s
  • Cast Delay: 1.0s
  • Cool Down: 22.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3
Number of instances allowed at once: 14

5051.png Tasty Shrimp Party Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100:90:80:70:60
  • Var. Cast Time: 3.5s:3.0s:2.5s:2.0s:1.5s
  • Cast Delay: 1.0s
  • Cool Down: 65.0s:60.0s:55.0s:50.0s:45.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

5054.png Spirit of Land Passive
  • Max Level: 1


Passive bonuses to the Summoner's magical (Vegetable) skills.

5052.png Spirit of Life Passive
  • Max Level: 1


Passive bonuses to the Summoner's physical damage (Animal) skills, based on remaining Max HP (the more full the hp bar the more damage).

5056.png Spirit of Sea Passive
  • Max Level: 1


Passive bonuses to the Summoner's support (Seafood) skills.

Equipment

Dorams use weapons specific to their class called Foxtails. Some are magic based and some are physical and/or ranged damage base. While few in number they can greatly increase power of attacks.

Basic or combination weapons

Equipment
Item Minimum level to use Obtained By Notes
Foxtail Sprout Wand 0 Given at start. Unrefineable.
Eden Foxtail Staff I 26 Eden Group Equipment Quests Adds DEX, INT, MATK and long ranged damage bonus.
Eden Foxtail Staff II 40 Eden Group Equipment Quests Adds DEX, INT, MATK and long ranged damage bonus.
Eden Foxtail Staff III 60 Eden Group Equipment Quests Adds DEX, INT, MATK and long ranged damage bonus.

Magic based weapons

Equipment
Item Minimum level to use Obtained By Notes
Beginner Foxtail Staff [1] 3 Quest. Adds MATK and max HP.
Enriched Foxtail Staff [1] 12 Drop (Sweet Roda Frog) Adds MATK and max SP.
Dragonfly Sitting Foxtail Staff [1] 20 Drop (Scout Basilisk) Adds MATK and max HP and SP and INT.
Wondrous Foxtail Staff [2] 100 Drop (Numerous monsters) Adds MATK and SP per 3 refine levels and MATK and ATK bonuses from refine levels 7-10.
Magic Foxtail Staff [2] 140 Drop (Antler Scaraba and Assault Basilisk) Adds MATK and SP per 2 refine levels and MATK and ATK bonuses from refine levels 7-10.
Magic Yellow Foxtail Staff [1] 175 Drop (Pom Spider, Fruit Pom Spider) Adds MATK per 2 refine levels and MATK and ATK bonuses from refine levels 7-10. When using Fresh Shrimp skill, adds a chance to auto cast Level 1 Arclouse Dash, or activate learned level.

When using Silvervine Stem Spear skill, adds a chance to auto cast Level 1 Fresh Shrimp, or activate learned level.

Ranged or Physical based

Equipment
Item Minimum level to use Obtained By Notes
Long Foxtail Staff [1] 12 Drop (Sweet Roda Frog) Adds max HP and long ranged damage bonus.
Large Foxtail Staff [1] 20 Drop (Scout Basilisk) Adds DEX, max HP and SP and long ranged damage bonus.
Foxtail Model [3] 60 Drop (Metaller) Adds DEX and max SP per 3 refine levels, max HP and long ranged damage bonus.
Fine Foxtail Replica [2] 100 Drop (Numerous monsters) Adds max HP and long ranged damage bonus, also per 3 refine levels max SP and DEX and MATK and ATK bonuses from refine levels 7-10.
Elaborate Foxtail Replica [2] 140 Drop (Antler Scaraba and Assault Basilisk) Adds max HP and long ranged damage bonus also per 2 refine levels, DEX and max SP and MATK and ATK bonuses from refine levels 7-10..
Elaborate Yellow Foxtail Replica [1] 175 Drop (Charge Basilisk) Adds max HP also long ranged damage bonus and max SP per 2 refine levels and MATK and ATK bonuses from refine levels 7-10. When using [Picky Peck] skill, adds a chance to auto cast Level 1 [Fresh Shrimp], or activate learned level.

See Also