Summoner

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Summoner
Summoner.png
Job Base: Summoner
Written By: {{{author}}}
Job Bonuses
STR AGI VIT INT DEX LUK
0 7 5 7 10 5


Overview

Dorams have one class so far and that is the Summoner. While the name implies that it makes things to fight for you that just isn't the case. Summoners have 3 skill "trees" each leading to a major build. The Doram cannot change it's job and can currently only be Summoner with a max level of 175 and a max job level of 50.

Builds

The three major Summoner builds are:

  • Physical damage (Animal / Life Tree) Denoted mostly by orange skills.
  • Magical damage (Vegetable / Land Tree) Denoted mostly by green skills.
  • Tank and support (Seafood / Sea Tree) Denoted mostly by blue skills.

Within these builds lies some room for customization mainly within the first tiers of another tree.

  • Purple skills are mandatory to progress into any of these above trees almost like a first job though all can and need to be maxed out.

Stats

Physical (Picky Peck) Build

Overview

Picky Peck builds are mostly used for end game farming and MVPs. Their damage excels against single targets by using 5033.png Picky Peck. However, Picky Peck has 1 second of Cast Time and Delay, which will normally prevent spamming while playing alone. To counter this you're forced to use 2 Chubby Earthworm Talisman , to reduce the cast time to 0 and at the same time to boost its damage, and party with a Minstrel since the delay is completely eliminated by 321.png A Poem of Bragi.

The most important aspect of this build is to have a ton of attack stacked with ranged damage increases since that's from your damage comes after equipping 2 Chubby Earthworm Talisman . However, if this build is being used without a Minstrel's support, cast delay reduction will take higher priority over other stats.

Stats

Stat Suggestion Notes
STR 100-120 Increases damage output. Increases Weight limit.

Your main source of damage still comes from this stat even if you use Chubby Earthworm Talisman .

AGI 100-120 Increases FLEE, ASPD and recast delay (mostly under Poem of Bragi / Magical Strings).

Aim to get 193 aspd with 320.png Assassin Cross of Sunset and other buffs/items/foods.

VIT 40+ Increases max HP and Soft DEF.

While the optimal build would be something with 100 total VIT to prevent getting some annoying status, it will be hard to have everything thus making this sort of a secondary stat to care even in the end game.

INT Leftovers The rest to reduce variable cast time, increase max SP and Soft MDEF.

It's pretty much useless unless you focus a bit on sp regen and you're doing some solo farm.

DEX 120-125 If you're going Picky Peck, you're pretty much forced to use Chubby Earthworm Talisman as accessories to increase its damage. Due to that, you should at least invest 120 DEX although nothing stops you from going higher since each point of DEX increases its damage (NOTE - A Doram can't have more than 125 in a single stat).

Always balance it along STR.

LUK 1-55 Optional.

Increases HIT and ATK (besides other things that a Picky Peck doesn't care). Stick to multiples of 3 (total, not base) if you want a bit more of atk and hit.

Magical (Silvervine Stem Spear) Build

Overview

  • Good for PvP combat and dealing elemental damage.

Stats

  • STR - ?? Increases Weight limit.
  • AGI - ??
  • VIT - 95+(100 with bonuses for resistances) to increase max HP and Soft DEF.
  • INT - 120 For damage and to reduce variable cast time, increase max SP and Soft MDEF.
  • DEX - 120 To reduce cast time
  • LUK - ??

Tank and Support Build

Overview

Stats

  • STR - ?? Increases damage output. Increases Weight limit.
  • AGI - ??
  • VIT - ??
  • INT - ??
  • DEX - ??
  • LUK - ??

Skills

Summoner

Skill Type Properties Description
5018.png New Basic Skill Passive
  • Max Level: 1


All Basic skills from human classes rolled into one singular point.

5030.png Silver Vine Root Twist Attack Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 1
  • Range: 0


Attack Type: Misc
Element: Poison

5034.png Picky Peck Double Attack Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 1
  • Cast Delay: 1.0s
  • Range: 0


Attack Type: Physical
Element: Weapon property

5019.png Bite Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 2
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property

5020.png Hide Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
5021.png Scratch Damage
  • Max Level: 3
  • Target: Enemy
  • SP Cost: 20:25:30
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.0s:1.0s
  • Range: 2


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3

5022.png Stoop Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
5023.png Lope Support
  • Max Level: 3
  • Target: Ground
  • SP Cost: 30
  • Var. Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s:4.0s:6.0s
  • Range: 6:10:14
  • Cast can be interrupted
5024.png Spirit Marble Passive
  • Max Level: 1
5026.png Silvervine Stem Spear Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Magical
Element: Earth:Fire:Water:Wind:Ghost

5033.png Picky Peck Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property

5041.png Fresh Shrimp Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 22:24:26:28:30
  • Cast Delay: 1.0s
  • Cool Down: 6.0s:5.0s:4.0s:3.0s:2.0s
  • Range: 9
5044.png Soul Attack Passive
  • Max Level: 1
5029.png Silvervine Root Twist Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Range: 9
5035.png Arclouse Dash Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 12:14:16:18:20
  • Casting Time: 1.0s (20% fixed)
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 9
5040.png Bunch of Shrimp Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 44:48:52:56:60
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Consumes 1 Shrimp


Area of Effect: Screen-wide

5028.png Catnip Meteor Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 20:35:50:65:80
  • Var. Cast Time: 3.0s
  • Fixed Cast Time: 3.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Magical
Element: Neutral
Area of Effect: 3x3:3x3:5x5:5x5:7x7

5032.png Scar of Tarou Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:12:14:16:18
  • Var. Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property

5038.png Tuna Belly Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 20:30:40:50:60
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s:5.0s:8.0s:11.0s:14.0s
  • Range: 9
  • Cast can be interrupted
5027.png Catnip Powdering Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:36:32:28:24
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 10.0s
  • Range: 9
  • Consumes 1 Catnip Fruit
  • Cast can be interrupted


Number of instances allowed at once: 1

5036.png Lunatic Carrot Beat Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 15:20:25:30:35
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 6.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3:3x3:5x5:5x5:7x7

5039.png Tuna Party Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 20:30:40:50:60
  • Cast Delay: 1.0s
  • Cool Down: 20.0s
  • Range: 9
5025.png Power of Land Passive
  • Max Level: 1


Passive bonus to INT. Can boost MATK.

5031.png Power of Life Passive
  • Max Level: 1


Passive bonus to FLEE, HIT and CRIT. Can boost ranged physical attacks.

5037.png Power of Sea Passive
  • Max Level: 1


Passive bonus to Healing.

Advanced Skills
Skill Type Properties Description
5047.png Hiss Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50:46:42:38:34
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 60.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

5049.png Grooming Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 15
  • Casting Time: 1.0s (20% fixed)
  • Cast Delay: 1.0s
  • Cool Down: 60.0s:50.0s:40.0s:30.0s:20.0s
5053.png Meow Meow Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100:90:80:70:60
  • Cast Delay: 1.0s
  • Cool Down: 180.0s:160.0s:140.0s:120.0s:100.0s


Area of Effect: Screen-wide

5055.png Chattering Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50:45:40:35:30
  • Cast Delay: 1.0s
  • Cool Down: 140.0s:120.0s:100.0s:80.0s:60.0s
5045.png Power of Flock Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50
  • Var. Cast Time: 5.0s:4.0s:3.0s:2.0s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 100.0s
  • Cast can be interrupted


Area of Effect: 7x7:9x9:11x11:13x13:-1x-1

5048.png Nyang Grass Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 50:48:46:44:42
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 1.0s
  • Cool Down: 60.0s
  • Range: 9
  • Cast can be interrupted


Number of instances allowed at once: 1

5050.png Purring Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 70:65:60:55:50
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 65.0s:60.0s:55.0s:50.0s:45.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

5046.png Spirit of Savage Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 60
  • Var. Cast Time: 3.0s:3.0s:2.5s:2.0s:0.0s
  • Cast Delay: 1.0s
  • Cool Down: 22.0s
  • Range: 9
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3
Number of instances allowed at once: 14

5051.png Tasty Shrimp Party Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100:90:80:70:60
  • Var. Cast Time: 3.5s:3.0s:2.5s:2.0s:1.5s
  • Cast Delay: 1.0s
  • Cool Down: 65.0s:60.0s:55.0s:50.0s:45.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

5054.png Spirit of Land Passive
  • Max Level: 1


Passive bonuses to the Summoner's magical (Vegetable) skills.

5052.png Spirit of Life Passive
  • Max Level: 1


Passive bonuses to the Summoner's physical damage (Animal) skills, based on remaining Max HP (the more full the hp bar the more damage).

5056.png Spirit of Sea Passive
  • Max Level: 1


Passive bonuses to the Summoner's support (Seafood) skills.

Equipment

See Also