The Temporal Boots are special pairs of footgear crafted using materials collected in the Old Glast Heim memorial dungeon. The plain boots can be used as a poor man's Variant Shoes, but their true strength can be brought out with its elaborate system of upgrades.
They are also part of a combo with Faceworm Skins.
Creating and modifying the boots requires 3 materials,, and . All of these can be freely traded or sold to other players.
Creating Temporal Boots
Hugin's Butler (/navi glast_01 208/273) can craft a pair ofusing . There is no chance of failure.
|MHP +300, MSP +30. |
For every 3 refine level, MHP +100, MSP +10.
The same NPC is also able to upgrade the boots if they are refined to +7. Upgrading costs, and does not have a chance of failure. You will be able to choose from 6 options.
All of the Upgraded Temporal Boots can be slotted. This step is completely OPTIONAL. If you decide to slot a Temporal Stat Boot and if it is successfully slotted, its refine level will remain the same. Slotting has a chance of failure.
There are 3 ways to enchant a slot into an Upgraded Temporal Boots:
- Using 50 Coagulated Spells, this method has a LOW success chance
- Using 50 Contaminated Magic, this method has a MEDIUM success chance
- Using 10 Temporal Crystals, this method has a HIGH success chance
Failing will revert the boots into a
The Upgraded Temporal Boots (slotted or non-slotted) can be enchanted at Hugin's Magic Master (/navi glast_01 211/270)
The Stat enchantment occupies the 4th hidden slot on the Temporal Boots. This enchantment can then be upgraded up to 3 times.
Getting the initial enchantment costs. The enchantment that is applied is completely random, and is not affected by the stat of the Upgraded Temporal Boots. Below is a list of possible enchantments:
This initial enchantment may be reset by usingat the same NPC. Do note that if you have upgraded the enchantment, it will no longer be reversible.
Upgrading the first enchant into the second enchantment will cost. This enchantment improves the already existing enchantment rather than adding a new one. Below is a list of possible enchantments.
The next upgrade costs.
- Max HP +1%
- Critical Lv3 (Critical Damage 8%, Critical Rate 3%)
The final upgrade costs.
- Max HP +2%
- Critical Lv4 (Critical Damage 10%, Critical Rate 4%)
The second enchantment occupies the 3rd hidden slot on the Temporal Boots. This can only be applied after the First Enchantment is upgraded to the max level. This enchantment costs. The enchant you get is completely random and irreversible. The first enchant and whatever stat you have on your boots do not alter the chances in any way.