Temporal Boots

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The Temporal Boots are special pairs of footgear crafted using materials collected in the Old Glast Heim memorial dungeon. The plain boots can be used as a poor man's Variant Shoes, but their true strength can be brought out with its elaborate system of upgrades.

They are also part of a combo with Faceworm Skins.

Flowchart with the whole process

Materials

Creating and modifying the boots requires 3 materials, Temporal Crystals, Coagulated Spells and Contaminated Magic. All of these can be freely traded or sold to other players.

You may use iROWiki's guide to Old Glast Heim as a walkthrough to running the dungeon. However, everything about modifying the boots is inaccurate!

Image Name Uses Acquired by
TemporalCrystal.png Temporal Crystal Creating, Upgrading, Slotting,
and Resetting Temporal Boots.
Talking to NPCs after killing each MVP. 2 Crystals per Player
Monster drops from the 2 MVPs at 100% chance. 1 Crystal per MVP
CoagulatedSpell.png Coagulated Spell First Enchantments (Stat enchantment) Talking to NPCs after killing each MVP. 2 Spells per Player
Random Drop from all monsters in Old Glast Heim Normal Mode
ContaminatedMagic.png Contaminated Magic Special Enchantments Random Drop from all monsters in Old Glast Heim Hard Mode

Creating Temporal Boots

Hugin's Butler (/navi glast_01 208/273) can craft a pair of Temporal Boots using 1 Temporal Crystal. There is no chance of failure.

Image Name Effect
TemporalBoots.png Temporal Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10.

Upgrades

The same NPC is also able to upgrade the boots if they are refined to +7. Upgrading costs 5 Temporal Crystals, and does not have a chance of failure. You will be able to choose from 6 options.

Image Name Effect
TemporalSTR.png Temporal STR Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, ATK +7.
If the user's Base STR is more than 120, ATK +50.
TemporalAGI.png Temporal AGI Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, Delay after attack -3%.
If the user's Base AGI is more than 120, ASPD +1.
TemporalVIT.png Temporal VIT Boots MHP +300, MSP +30.
For every 3 refine level, MHP +300, MSP +10,.
If the user's Base VIT is more than 120, MaxHP +8%.
TemporalINT.png Temporal INT Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, MATK +10.
If the user's Base INT is more than 120, MATK +60.
TemporalDEX.png Temporal DEX Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, DEX +3.
If the user's Base DEX is more than 120, Decrease Fixed Cast by -0.5s, Ranged Damage +5%.
TemporalLUK.png Temporal LUK Boots MHP +300, MSP +30.
For every 3 refine level, MHP +100, MSP +10, Critical Damage +2%.
If the user's Base LUK is more than 120, Critical Damage +30%.

Socketing/Slotting

All of the Upgraded Temporal Boots can be slotted. This step is completely OPTIONAL. If you decide to slot a Temporal Stat Boot and if it is successfully slotted, its refine level will remain the same. Slotting has a chance of failure.

There are 3 ways to enchant a slot into an Upgraded Temporal Boots:

  • Using 50 Coagulated Spells, this method has a LOW success chance
  • Using 50 Contaminated Magic, this method has a MEDIUM success chance
  • Using 10 Temporal Crystals, this method has a HIGH success chance

Failing will revert the boots into a +0 Temporal Boots

Enchanting

The Upgraded Temporal Boots (slotted or non-slotted) can be enchanted at Hugin's Magic Master (/navi glast_01 211/270)

First Enchantment

The Stat enchantment occupies the 4th hidden slot on the Temporal Boots. This enchantment can then be upgraded up to 3 times.

Level 1

Getting the initial enchantment costs 10 Coagulated Spells. The enchantment that is applied is completely random, and is not affected by the stat of the Upgraded Temporal Boots. Below is a list of possible enchantments:

  • STR+2
  • AGI+2
  • VIT+2
  • INT+2
  • DEX+2
  • LUK+2

This initial enchantment may be reset by using 5 Temporal Crystals at the same NPC. Do note that if you have upgraded the enchantment, it will no longer be reversible.

Level 2

Upgrading the first enchant into the second enchantment will cost 30 Coagulated Spells. This enchantment improves the already existing enchantment rather than adding a new one. Below is a list of possible enchantments.

  • STR+3
  • AGI+3
  • VIT+3
  • INT+3
  • DEX+3
  • LUK+3

Level 3

The next upgrade costs 90 Coagulated Spells.

Level 4

The final upgrade costs 270 Coagulated Spells.

Second Enchantment

The second enchantment occupies the 3rd hidden slot on the Temporal Boots. This can only be applied after the First Enchantment is upgraded to the max level. This enchantment costs 400 Contaminated Magic. The enchant you get is completely random and irreversible. The first enchant and whatever stat you have on your boots do not alter the chances in any way.

Image Name Effect
TemporalEnchant.png Bear's Might When being attacked, has a low chance of transforming into a Bigfoot and increasing STR by +200 for 5 seconds
while consuming 500 HP every second.
TemporalEnchant.png Speed of Light When physically attacking, has a low chance of increasing ASPD by +100% and Perfect Dodge +100 for 5 seconds
while consuming 400 HP and 50 SP every second.
TemporalEnchant.png Muscular Endurance When being physically attacked, has a low chance of increasing Vit by +200 for 5 seconds
while ATK and MATK are decreased 50%.
TemporalEnchant.png Reckless Magic When using magical attack, has a low chance of increasing INT by +200 for 10 seconds
while consuming 200 SP every second.
TemporalEnchant.png Hawk Eye When physically attacking, has a low chance of increasing DEX by +200 for 5 seconds
while consuming 50 SP every second.
TemporalEnchant.png Lucky Day When attacking, has a low chance of increasing LUK by +200 for 5 seconds.

See Also