Tomb of the Fallen

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The Tomb of the Fallen, also known as Tomb of Honor or Bed of Honor, is a dungeon and the Nightmare version of the Lighthalzen Biolabs (also known as the Somatology Laboratory). It contains some of the most powerful enemies in the game, whose drops can be used to craft extremely potent headgears for the 3-1 and 3-2 classes.

Dungeon

The Tomb of the Fallen, also known as Tomb of Honor or Bed of Honor, is a dungeon and the Nightmare version of the Lighthalzen Biolabs (also known as the Somatology Laboratory). It contains some of the most powerful enemies in the game, whose drops can be used to craft extremely potent headgears for the 3-1 and 3-2 classes.

Dungeon

Getting There

The Warper NPC located at every @go point can teleport you to the entrance. The selection path is:
Dungeons -> Tomb of the Fallen

Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest.

OhnoTohiro.png

Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at @navi lighthalzen 321/218. He has three options:

  1. Ask him about the Tomb of the Fallen: Gives background and story information about the dungeon.
  2. Return to the Tomb of the Fallen: Enter the dungeon by paying 100,000z, and appear at @navi lhz_dun_n 98/201. Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
  3. Say 'That's too much zeny': Be granted an option of paying 10 Research Charts to enter instead.
LunarNpc.png

Lunar is another NPC who can grant access to the dungeon. She is located at @navi lighthalzen 320/204. She has three options as well:

  1. Go where the monsters roam: Pay 150,000z to enter the dungeon. She will make you appear at @navi lhz_dun_n 162/254. You will be able to use any Questionable Device exactly once to heal yourself to full HP.
  2. Enter the Sanctuary: Pay 2,000,000z to enter the Sanctuary, a location at the top of the map which lets you perform item exchanges and enchants safely.
  3. What kind of place is it?: Gives background and story information about the sanctuary location.

Mechanics

The map ID of the Tomb of the Fallen is lhz_dun_n.

  • All forms of Teleport are disabled while inside.
  • All mobs are boss protocol, meaning they cannot be afflicted by most status effects.
  • The following skills are disabled:
    • Fiber Lock
    • Ice Wall
    • Intimidate
    • Fatal Menace
    • Dimension Door
    • Saturday Night Fever
    • Manhole
    • Bloody Lust
    • Sound of Destruction
  • There is no experience penalty inside the dungeon. Dying while inside will not cause you to lose experience.
  • Walking near corpses will spawn maggots. The maggots have no drops.
  • Questionable Devices spread throughout the map will grant you small bonuses against the Bio Lab monsters. Each device can be triggered once per hour.

Monsters

All mobs listed here are Medium sized enemies.

Normal

The common mobs are enhanced versions of the enemies encountered in Bio Labs floors 3 and 4. The human experiments have now gone beyond the Transcendent class into their third jobs and possess highly powerful attacks and heavy disruptive abilities.

Normal Enemies
Image Name Level Race Element HP Drops
Eremes Guile 179 Demon Poison 4 2,380,000
Margaretha Sorin 177 Human Holy 4 2,448,000
Kathryne Cheiron 177 Human Ghost 4 2,040,000
Cecil Damon 179 Human Wind 4 2,142,000
Howard Alt-Eisen 177 Human Water 4 2,720,000
Seyren Windsor 179 Demon Fire 4 2,448,000
Randel Lawrence 178 Human Holy 4 2,550,000
Flamel Emule 176 Human Fire 4 2,312,000
Celia Alde 176 Human Ghost 4 2,295,000
Chen Liu 178 Demon Water 4 2,261,000
Gertie Wie 178 Demon Poison 4 2,040,000
Alphoccio Basil 176 Human Wind 4 2,040,000
Trentini 176 Human Wind 4 2,040,000

True

The True versions serve as the dungeon's mini bosses. They are summoned when 1000 normal mobs have been collectively slain. Visually, they are almost identical to the normal mobs except they have a white lightning aura around them. The True mob summoned is chosen at random. Unlike the normal versions, True versions have no drops whatsoever.

Upon being summoned, this notification will appear in your chat log and at the top of the screen:

   ??? : [Name], finally you are here. It's been a long time.

Upon its defeat, this notification appears:

   ??? : You've defeated my minion, but it won't be so easy next time...
True Enemies
Image Name Level Race Element HP
True Eremes Guile 189 Demon Poison 4 7,140,000
True Margaretha Sorin 187 Human Holy 4 7,344,000
True Kathryne Cheiron 187 Human Ghost 4 6,120,000
True Cecil Damon 189 Human Wind 4 6,426,000
True Howard Alt-Eisen 187 Human Earth 4 8,160,000
True Seyren Windsor 189 Demon Fire 4 7,344,000
True Randel Lawrence 188 Human Holy 4 6,936,000
True Flamel Emule 186 Human Fire 4 6,885,000
True Celia Alde 188 Human Ghost 4 6,885,000
True Chen Liu 188 Demon Water 4 6,783,000
True Gertie Wie 188 Demon Poison 4 6,120,000
True Alphoccio Basil 186 Human Wind 4 6,120,000
True Trentini 186 Human Wind 4 6,120,000

MVP

The MVP versions are summoned when 10 True versions are defeated collectively on the map. As with the True versions, the MVP that spawns is chosen at random, and there are messages which appear upon its summoning and defeat.

Their slaves are always 1 of each True version mob of their class' subgrouping, minus their own True version. For instance, Rune Knight Seyren would have True Eremes, True Cecil, True Kathyrne, True Margaretha and True Howard as his slaves, while Royal Guard Randel would have True Alphoccio, True Trentini, True Gertie, True Chen, True Flamel and True Celia.

MVP Enemies
Image Name Level Race Element HP Drops
Guillotine Cross Eremes 189 Demon Poison 4 21,420,000

MVP Item: Soul of Thief

Arc Bishop Margaretha 187 Human Holy 4 22,032,000

MVP Item: Soul of Acolyte

Ranger Cecil 189 Human Wind 4 19,278,000

MVP Item: Soul of Archer

Mechanic Howard 187 Human Water 4 24,480,000

MVP Item: Soul of Merchant

Warlock Kathryne 187 Human Ghost 4 18,360,000

MVP Item: Soul of Mage

Rune Knight Seyren 189 Demon Fire 4 22,032,000

MVP Item: Soul of Swordman

Royal Guard Randel 188 Human Holy 4 22,950,000

MVP Item: Soul of Swordman

Geneticist Flamel 186 Human Fire 4 20,808,000

MVP Item: Soul of Merchant

Sorcerer Celia 188 Human Ghost 4 20,655,000

MVP Item: Soul of Mage

Sura Chen 188 Human Water 4 20,349,000

MVP Item: Soul of Acolyte

Shadow Chaser Gertie 188 Human Poison 4 18,360,000

MVP Item: Soul of Thief

Minstrel Alphoccio 186 Human Wind 4 18,360,000

MVP Item: Soul of Archer

Wanderer Trentini 186 Human Wind 4 18,360,000

MVP Item: Soul of Archer

True

One spawns at random when 1,000 named spawns have been collectively slain on the map. Defeating 10 True named spawns will spawn a random Job Class named spawn (MVP).

Their sprites are almost identical to the normal named monsters except they have a white lightning aura around them.

True variations have no drops, have three times the HP pools, ~10+ levels higher and seem to have all the same skills. They do not possess the ability to summon slaves however can be mistaken for doing so if the True variation has left parties unable to clear a particular portion of the map.

Example of the True aura on Flamel Emule

Upon being summoned, this notification will appear in your chat log and at the top of the screen:

   ??? : [Name], finally you are here. It's been a long time.

Upon its defeat, this notification appears:

   ??? : You've defeated my minion, but it won't be so easy next time...
True Enemies
Image Name Level Race Element HP
True Eremes Guile 189 Demon Poison 4 7,140,000
True Margaretha Sorin 187 Human Holy 4 7,344,000
True Kathryne Cheiron 187 Human Ghost 4 6,120,000
True Cecil Damon 189 Human Wind 4 6,426,000
True Howard Alt-Eisen 187 Human Earth 4 8,160,000
True Seyren Windsor 189 Demon Fire 4 7,344,000
True Randel Lawrence 188 Human Holy 4 6,936,000
True Flamel Emule 186 Human Fire 4 6,885,000
True Celia Alde 188 Human Ghost 4 6,885,000
True Chen Liu 188 Demon Water 4 6,783,000
True Gertie Wie 188 Demon Poison 4 6,120,000
True Alphoccio Basil 186 Human Wind 4 6,120,000
True Trentini 186 Human Wind 4 6,120,000

MVP

The MVP versions are summoned when 10 True versions are defeated collectively on the map. As with the True versions, the MVP that spawns is chosen at random, and there are messages which appear upon its summoning and defeat.

Their slaves are always 1 of each True version mob of their class' subgrouping, minus their own True version. For instance, Rune Knight Seyren would have True Eremes, True Cecil, True Kathyrne, True Margaretha and True Howard as his slaves, while Royal Guard Randel would have True Alphoccio, True Trentini, True Gertie, True Chen, True Flamel and True Celia.

Example of the MVP aura on Trentini
MVP Enemies
Image Name Level Race Element HP Drops
Guillotine Cross Eremes 189 Demon Poison 4 21,420,000

MVP Item: Soul of Thief

Arc Bishop Margaretha 187 Human Holy 4 22,032,000

MVP Item: Soul of Acolyte

Ranger Cecil 189 Human Wind 4 19,278,000

MVP Item: Soul of Archer

Mechanic Howard 187 Human Water 4 24,480,000

MVP Item: Soul of Merchant

Warlock Kathryne 187 Human Ghost 4 18,360,000

MVP Item: Soul of Mage

Rune Knight Seyren 189 Demon Fire 4 22,032,000

MVP Item: Soul of Swordman

Royal Guard Randel 188 Human Holy 4 22,950,000

MVP Item: Soul of Swordman

Geneticist Flamel 186 Human Fire 4 20,808,000

MVP Item: Soul of Merchant

Sorcerer Celia 188 Human Ghost 4 20,655,000

MVP Item: Soul of Mage

Sura Chen 188 Human Water 4 20,349,000

MVP Item: Soul of Acolyte

Shadow Chaser Gertie 188 Human Poison 4 18,360,000

MVP Item: Soul of Thief

Minstrel Alphoccio 186 Human Wind 4 18,360,000

MVP Item: Soul of Archer

Wanderer Trentini 186 Human Wind 4 18,360,000

MVP Item: Soul of Archer

Rewards and Equipment Crafting

Particles and Fragments

Energy Particles

These particles can be exchanged to obtain Energy Fragments from Bully (@navi lighthalzen 312/296). They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.

Energy Fragments

Energy Fragments are used to obtain Old Headgears. They can also be converted into Sentimental Fragments or Cursed Fragments .

These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:

You can also exchange them for the following items by speaking with the Veteran Adventurer (@navi lighthalzen 318/213):


You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above).

Sentimental Fragments

Sentimental Fragments can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. They are obtained by:

  • Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% drop chance from MVPs).
  • Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments . Useful in the end stages of your creating your headgear! (There is no give all button)

Cursed Fragments

Cursed Fragments are required to enchant Old Headgears. They are obtained by:

  • Killing Tomb of the Fallen 5 monsters (30% drop chance from normal mobs, 100% drop chance from MVPs). Main Source and is not affected by Bubble Gum as mentioned earlier.
  • Bully will give you 1 Cursed Fragment at the cost of 666 Energy Fragments . Definitely not worth it due to the retaliative ease of obtaining a Cursed Fragment via monsters inside Tomb of the Fallen versus farming weapons for Energy Fragments .

Old Headgear

Old Headgears are crafted by the Sorrowful's Soul Energy inside the Tomb of the Fallen (near @navi lhz_dun_n 136/265) or in the Sanctuary Lunar sends you safely for 2m as mentioned above.

The available headgears are:

Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP.

You also need to acquire the corresponding costume headgear. These are dropped at a 2.5% chance by the normal mobs of the Tomb of the Fallen.

There are two options available when creating the old headgear.

The default option (30% chance of success) requires the following ingredients:

   1 Costume Old Headgear
   1 Soul matching the headgear class
    200 Energy Fragments  

The safe option requires the following:

   1 Costume Old Headgear
   5 Souls matching the headgear class
    1000 Energy Fragments  

Enchants

To begin the enchanting process of the Old Headgear, speak with Wandering Energy inside the Tomb of the Fallen (@navi lhz_dun_n 134/265).

Each Old Headgear can be enchanted 3 times and the first two enchant attempts cost 25 Cursed Fragments each while the third costs 50 Cursed Fragments . All the enchants are similar; they give you a stat bonus of 1~5 (example: +5 DEX, +2 INT, etc) and they have the same cost. However, the third enchant is unique!

Upon enchanting the final enchant, there is a low chance of getting a random special level 1 enchant (such as Magic Essence Lv. 1).

Once you've obtained a special enchant, you can continue to upgrade the enchant to increase its level and power.

You can also reset your enchants, which is 100% safe. This process costs 10 Sentimental Fragments and you can reset at any time during the enchantment process.

Special Enchants
Type Levels
Mettle Lv. 1

Atk + 3%
Hit + 3

Lv. 2

Atk + 6%
Hit + 6

Lv. 3

Atk + 9%
Hit + 9

Lv. 4

Atk + 12%
Hit + 12

Lv. 5

Atk + 15%
Hit + 15

Lv. 6

Atk + 18%
Hit + 18

Lv. 7

Atk + 21%
Hit + 21

Lv. 8

Atk + 24%
Hit + 24

Lv. 9

Atk + 27%
Hit + 27

Lv. 10

Atk + 33%
Hit + 30

Magic Essence Lv. 1

Matk + 3%
FCT -0.1s

Lv. 2

Matk + 6%
FCT -0.2s

Lv. 3

Matk + 9%
FCT -0.3s

Lv. 4

Matk + 12%
FCT -0.4s

Lv. 5

Matk + 15%
FCT -0.5s

Lv. 6

Matk + 18%
FCT -0.6s

Lv. 7

Matk + 21%
FCT -0.7s

Lv. 8

Matk + 24%
FCT -0.8s

Lv. 9

Matk + 27%
FCT -0.9s

Lv. 10

Matk + 33%
FCT -1.0s

Acute Lv. 1

Crit + 3
Critical damage + 10%

Lv. 2

Crit + 6
Critical damage + 20%

Lv. 3

Crit + 9
Critical damage + 30%

Lv. 4

Crit + 12
Critical damage + 40%

Lv. 5

Crit + 15
Critical damage + 50%

Lv. 6

Crit + 18
Critical damage + 60%

Lv. 7

Crit + 21
Critical damage + 70%

Lv. 8

Crit + 24
Critical damage + 80%

Lv. 9

Crit + 27
Critical damage + 90%

Lv. 10

Crit + 30
Critical damage + 110%

Master Archer Lv. 1

Aspd + 1%
Bow damage + 4%

Lv. 2

Aspd + 2%
Bow damage + 8%

Lv. 3

Aspd + 3%
Bow damage + 12%

Lv. 4

Aspd + 4%
Bow damage + 16%

Lv. 5

Aspd + 5%
Bow damage + 20%

Lv. 6

Aspd + 6%
Bow damage + 24%

Lv. 7

Aspd + 7%
Bow damage + 28%

Lv. 8

Aspd + 8%
Bow damage + 32%

Lv. 9

Aspd + 9%
Bow damage + 36%

Lv. 10

Aspd + 10%
Bow damage + 44%

Adamantine Lv. 1

Max HP + 5%
Def + 15

Lv. 2

Max HP + 10%
Def + 30

Lv. 3

Max HP + 15%
Def + 45

Lv. 4

Max HP + 20%
Def + 60

Lv. 5

Max HP + 25%
Def + 75

Lv. 6

Max HP + 30%
Def + 90

Lv. 7

Max HP + 35%
Def + 105

Lv. 8

Max HP + 40%
Def + 120

Lv. 9

Max HP + 45%
Def + 135

Lv. 10

Max HP + 55%
Def + 150

Affection Lv. 1

Mdef + 3
Recovery skill power + 5%

Lv. 2

Mdef + 6
Recovery skill power + 10%

Lv. 3

Mdef + 9
Recovery skill power + 15%

Lv. 4

Mdef + 12
Recovery skill power + 20%

Lv. 5

Mdef + 15
Recovery skill power + 25%

Lv. 6

Mdef + 18
Recovery skill power + 30%

Lv. 7

Mdef + 21
Recovery skill power + 35%

Lv. 8

Mdef + 24
Recovery skill power + 40%

Lv. 9

Mdef + 27
Recovery skill power + 45%

Lv. 10

Mdef + 30
Recovery skill power + 55%

Fallen Warrior Manteau

There are two versions of Fallen Warrior Manteau:

  • Fallen Warrior Manteau has no card slot and no bonuses to MaxHP and MaxSP. These drop from Tomb of the Fallen MVPs at a 75% chance.
  • Fallen Warrior Manteau [1] has a card slot and provides additional MaxHP and MaxSP bonuses. These must be upgraded from the above version.

To make the upgraded Fallen Warrior Manteau [1] , you will need to speak with Sorrowful Soul's Energy (near @navi lhz_dun_n 136/265) and give him the following ingredients (30% chance of success):

Or you can guarantee success by paying the following ingredients instead:

See Also