Sky Fortress

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This quest or instance is repeatable.
Cooldown Tickets Available
3 days. Solo: 1 Party: 2

Overview

Requirements
Base Level: 145
Starting Point: -
Prerequisite(s): Banquet of Heroes (Room of Consciousness)
Rewards
Experience: -
Items: -

The Sky Fortress instance is part of the Episode 16.1, check out the Banquet for Heroes for more information. Prerequisites must be completed for each character.

To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon.

Walkthrough

Preparation: Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.

Purple splash followed by Earthquake
  1. Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
  2. A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
  3. Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
  4. Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.
    • Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
  5. At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.
    • During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
    • Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
  6. Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.

Enemies

Image Name Level HP Size / Race / Element
3476.png Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2
3478.png Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2
3479.png Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2
3480.png Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2
3477.png Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2
3481.png Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1
3482.png Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1
3483.png Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1
3474.png Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2
3475.png Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2
3473.png Stefan.J.E.Wolf 160 20,000,000 Large / Undead / Undead 1


Cards

Card Type Description
Card Immortal Cursed Knight Card Weapon Card ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card Immortal Wind Ghost Card Weapon Card MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card Stephen Jack Ernest Wolf Card Footgear Card Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.

Vicious Weapons

Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.

Image Name Description Dropped by
Vicious Mind Book [1]

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
Vicious Mind Bow [1] 170 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
Vicious Mind Dagger [1]

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Huuma Shuriken [1] 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
Vicious Mind Katar [1] 180 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Knuckle [1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
Vicious Mind Lance [1] 225 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
Vicious Mind Mace [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
Vicious Mind Revolver [1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
Vicious Mind Rod [1] Int + 5

Matk + 120

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
Vicious Mind Saber [1] 135 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Spear [1] 140 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Two-Handed Staff [1] Int + 6

Matk + 200

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Cursed Zombie
Vicious Mind Two-Handed Axe [1] 250 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
Vicious Mind Two-Handed Sword [1] 220 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Violin [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Angry Shadow
Vicious Mind Wire [1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Nightmare Shadow


Bonus Enchants

Vicious Mind Book with its Bonus Enchants.

Each of these weapons come with 3 Bonus Enchants which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.

List of known enchants:

Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

Vicious Mind Two-Handed Sword [1]
Vicious Mind Lance [1]
Vicious Mind Spear [1]
Vicious Mind Katar [1]
Vicious Mind Knuckle [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +1~10
  • AGI +1~10
  • LUK +1~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • Critical damage +1~20%

Vicious Mind Huuma Shuriken [1]
Vicious Mind Book [1]
Vicious Mind Dagger [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +1~10
  • AGI +1~10
  • INT +1~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • After cast delay -1~20%
  • Variable cast time -1~20%

Vicious Mind Two-Handed Axe [1]
Vicious Mind Mace [1]
Vicious Mind Saber [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +1~10
  • DEX +1~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • Critical damage +1~20%
  • Ranged damage +1~20%

Vicious Mind Violin [1]
Vicious Mind Wire [1]
Vicious Mind Revolver [1]
Vicious Mind Bow [1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +1~10
  • DEX +1~10
  • LUK +1~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • Critical damage +1~20%
  • Ranged damage +1~20%

Vicious Mind Rod [1]
Vicious Mind Two-Handed Staff [1]

  • Magical damage to [element] enemies +1~20%.
  • Power of healing skills +1~20%
  • Matk +1~10%
  • Magical damage to [race] enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on [race] enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +1~10
  • INT +1~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy [element]'s Weapon property [element]'s Enemy [race]'s
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead

Re-rolling Vicious Enchants

Due to an update, players can now re-roll the enchants of Vicious Mind weapons, making it easier to get a desirable weapon after refining.

The weapon that will get its enchants re-rolled must be equipped.

A full re-roll of all 3 enchants will have the following cost:

  • 1x Vicious Mind Weapon (Any)
  • 100,000 Zeny

Keeping a single enchant safe and re-rolling the other two will have the following cost:

  • 1x Vicious Mind Weapon (Same type as the item being re-rolled)
  • 5,000,000 Zeny

*Note: In both options, the refinement level of the equipped weapon and the card compounded won't be affected. This means that a +7 weapon with a card will stay +7 with a card after having its enchants re-rolled.

See Also