Difference between revisions of "Ancient Hero"

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Latest revision as of 12:56, 13 January 2020

Dante's Shop at The Wyvern

Ancient Hero refer to special weapons that combo specifically with the Ancient Hero Boots [1] , providing a chance to get a temporary bonus whenever attacking.

All weapons and the boots can be crafted at The Wyvern by Dante, at the stern of the Airship.

Image Name Description Crafting
Ancient Hero Boots [1]

MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refine rate.

If refine rate is 7 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 11 or higher, reduces delay after skill by 5%.


Class: Footgear

Defense: 15

Weight: 60

Required Level: 100

Jobs: Every Job

3 Rose Gem
3 Violet Gem
1 Bone Fragment
3 Primal Monster Bone
1 Azure Sea Star
1 Enhanced Variant Shoes
Narcissus Bow [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.


Class: Bow

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: 3rd Class Archer, Shadow Chaser

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Flamestone Ingot
40 Dragonite
65 Quartz
1 Crimson Bow [2]
Avenger [2]

Atk + 10 per 2 refine rate.
Increases Axe Tornado damage by 10% per 3 refine rate.

If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.


[+ Ancient Hero Boots [1] ]

When dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Two-Handed Axe

Attack: 270

Weight: 600

Weapon Level: 4

Required Level: 100

Jobs: Mechanic

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Aquastone Ingot
40 Novacrystal
65 Azurite
1 Crimson Two-handed Axe [2]
Madogum [2]

Matk + 150
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave Lv.3.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Dagger

Attack: 150

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Shadow Chaser

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Dragonstone Ingot
40 Novacrystal
65 Quartz
1 Crimson Dagger [2]
Iron Nail [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Knuckle

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Sura

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Dragonstone Ingot
40 Beryl
65 Firestone
1 Crimson Knuckle [2]
Royal Bow [2]

Atk + 10 per 2 refine rate.
Increases Arrow Storm damage by 12% per 3 refine rate.

If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.


Class: Bow

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Ranger, Shadow Chaser

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Aquastone Ingot
40 Novacrystal
65 Firestone
1 Crimson Bow [2]
Shadow Staff [2]

Matk + 155
Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.

If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.


[+ Ancient Hero Boots [1] ]

When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Rod

Attack: 40

Weight: 50

Weapon Level: 4

Required Level: 100

Jobs: Sorcerer

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Aquastone Ingot
40 Novacrystal
65 Firestone
1 Crimson Rod [2]
Aeon Staff [2]

Matk + 200
Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.

If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.


[+ Ancient Hero Boots [1] ]

When dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7


Class: Rod

Attack: 100

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Warlock

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Flamestone Ingot
40 Novacrystal
65 Firestone
1 Staff of Crimson [2]
Red Lotus Sword [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds.


Class: Sword

Attack: 180

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Genetic

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Flamestone Ingot
40 Dragonite
65 Azurite
1 Crimson Saber [2]
Oriental Sword [2]

Atk + 10 per 2 refine rate.
Increases Sonic Wave damage by 10% per 3 refine rate.

If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Two-Handed Sword

Attack: 180

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Rune Knight

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Dragonstone Ingot
40 Beryl
65 Firestone
1 Crimson Two-Handed Sword [2]
Shiver Katar [2]

Atk + 10 per 2 refine rate.
Increases critical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.


Class: Katar

Attack: 185

Weight: 120

Weapon Level: 4

Required Level: 100

Jobs: Guillotine Cross

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Dragonstone Ingot
40 Novacrystal
65 Quartz
1 Crimson Katar [2]
Exorcist's Bible [2]

Matk + 160
Matk + 10 per 2 refine rate.
Increases damage of Duple Light by 25% per 3 refine rate.

If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 25%.


[+ Ancient Hero Boots [1] ]

When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Book

Attack: 165

Weight: 50

Weapon Level: 4

Required Level: 100

Jobs: Arch Bishop

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Aquastone Ingot
40 Dragonite
65 Quartz
1 Crimson Bible [2]
Aquatic Spear [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Spear

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 100

Jobs: Royal Guard

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Aquastone Ingot
40 Beryl
65 Azurite
1 Crimson Spear [2]
One Sky One Sun [2]

Atk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.


Class: Book

Attack: 160

Weight: 90

Weapon Level: 4

Required Level: 100

Jobs: Star Emperor

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Dragonstone Ingot
40 Beryl
65 Firestone
1 Crimson Bible [2]
Spirit Pendulum [2]

Matk + 160
Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.


[+ Ancient Hero Boots [1] ]

When dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.


Class: Rod

Attack: 70

Weight: 110

Weapon Level: 4

Required Level: 100

Jobs: Soul Reaper

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Flamestone Ingot
40 Dragonite
65 Azurite
1 Crimson Rod [2]
Meowmeow Foxtail [2]

Matk + 300
Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.


[+ Ancient Hero Boots [1] ]

When dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.


Class: Rod

Attack: 300

Weight: 110

Weapon Level: 4

Required Level: 100

Jobs: Summoner

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Aquastone Ingot
40 Beryl
65 Firestone
1 Crimson Rod [2]
Crimson Rose [2]

Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.

If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Pistol

Attack: 150

Weight: 70

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Flamestone Ingot
40 Beryl
65 Azurite
1 Crimson Revolver [2]
Master Soul Rifle [2]

Matk + 210
Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.

If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.


[+ Ancient Hero Boots [1] ]

When dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.


Class: Rifle

Attack: 150

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Aquastone Ingot
40 Dragonite
65 Azurite
1 Crimson Revolver [2]
Demon Slayer Shot [2]

Splash attack.
Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.

If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Shotgun

Attack: 275

Weight: 140

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Dragonstone Ingot
40 Dragonite
65 Quartz
1 Crimson Revolver [2]
Golden Lord Launcher [2]

Atk + 15 per 3 refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.

If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Grenade Launcher

Attack: 320

Weight: 210

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Flamestone Ingot
40 Dragonite
65 Firestone
1 Crimson Revolver [2]
The Black [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Gatling Gun

Attack: 205

Weight: 270

Weapon Level: 4

Required Level: 100

Jobs: Rebellion

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Flamestone Ingot
40 Dragonite
65 Quartz
1 Crimson Revolver [2]
Huuma Shuriken Clearness [2]

Atk + 10 per 2 refine rate.
Increases long ranged physical damage by 2% per 3 refine rate.

If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.


[+ Ancient Hero Boots [1] ]

When dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.


Class: Huuma

Attack: 230

Weight: 130

Weapon Level: 4

Required Level: 100

Jobs: Ninja

6 Rose Gem
6 Violet Gem
1 Flamestone Ingot
1 Dragonstone Ingot
40 Beryl
65 Azurite
1 Crimson Huuma Shuriken [2]
Kiri no Tsuyu [2]

[+ Surudoi Kaze [2] ]
Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.

If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Crescent which has the same skill level as Shadow Trampling user learned and enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.


Class: Dagger

Attack: 150

Weight: 80

Weapon Level: 4

Required Level: 100

Jobs: Ninja

6 Rose Gem
6 Violet Gem
1 Dragonstone Ingot
1 Flamestone Ingot
40 Novacrystal
65 Azurite
1 Crimson Huuma Shuriken [2]
Surudoi Kaze [2]

[+ Ancient Hero Boots [1] ]
[+ Kiri no Tsuyu [2] ]
When dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.


Class: Dagger

Attack: 150

Weight: 100

Weapon Level: 4

Required Level: 100

Jobs: Ninja

6 Rose Gem
6 Violet Gem
1 Aquastone Ingot
1 Dragonstone Ingot
40 Beryl
65 Quartz
1 Crimson Huuma Shuriken [2]

Enchants

Any Ancient Hero weapon can receive enchants via special stones. They can also be purchased from Dante.

Stone type Recipe
Ancient Hero's Bravery
1 Red Gemstone
2 Violet Gem
2 Rose Gem
1 Gold
200,000 Zeny
Ancient Hero's Wisdom
1 Blue Gemstone
2 Violet Gem
2 Rose Gem
1 Gold
200,000 Zeny

Note: Ancient Hero Boots cannot receive enchants.

Using a stone will open up an enchanting window that will list every Ancient Hero Weapon on your inventory.

Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.

There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.

Below is a list of all obtainable enchants, for each stone:

Ancient Hero's Bravery - Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • ATK + 5~30
  • ASPD + 1
  • Increases ASPD (reduces delay after attack) by 3~10%
  • Increases Long Range Physical Damage by 3~10%
  • Increases Physical Damage against Neutral Monsters by 3~20%
  • Increases Physical Damage against Water Monsters by 3~20%
  • Increases Physical Damage against Earth Monsters by 3~20%
  • Increases Physical Damage against Fire Monsters by 3~20%
  • Increases Physical Damage against Wind Monsters by 3~20%
  • Increases Physical Damage against Poison Monsters by 3~20%
  • Increases Physical Damage against Holy Monsters by 3~20%
  • Increases Physical Damage against Shadow Monsters by 3~20%
  • Increases Physical Damage against Ghost Monsters by 3~10%
  • Increases Physical Damage against Undead (Element) Monsters by 3~20%
  • ATK + 1~5%
  • Increases Critical Damage by 1~5%
  • Increases Physical Damage against Formless Monsters by 3~20%
  • Increases Physical Damage against Undead (Race) Monsters by 3~20%
  • Increases Physical Damage against Brute Monsters by 3~20%
  • Increases Physical Damage against Plant Monsters by 3~20%
  • Increases Physical Damage against Insect Monsters by 3~20%
  • Increases Physical Damage against Fish Monsters by 3~20%
  • Increases Physical Damage against Demon Monsters by 3~20%
  • Increases Physical Damage against Demi-Human Monsters by 3~20%
  • Increases Physical Damage against Angel Monsters by 3~20%
  • Increases Physical Damage against Dragon Monsters by 3~20%
  • Increases Physical Damage against Normal Type Monsters by 3~20%
  • Increases Physical Damage against Boss Type Monsters by 3~20%
  • Weapon cannot be destroyed



Ancient Hero's Wisdom - Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Heal Effectiveness by 3~20%
  • Reduces Variable Casting Time by 3~10%
  • Reduces After Cast Delay by 1~5%
  • Increases Magical Damage against Neutral Monsters by 3~20%
  • Increases Magical Damage against Water Monsters by 3~20%
  • Increases Magical Damage against Earth Monsters by 3~20%
  • Increases Magical Damage against Fire Monsters by 3~20%
  • Increases Magical Damage against Wind Monsters by 3~20%
  • Increases Magical Damage against Poison Monsters by 3~20%
  • Increases Magical Damage against Holy Monsters by 3~20%
  • Increases Magical Damage against Shadow Monsters by 3~20%
  • Increases Magical Damage against Ghost Monsters by 3~20%
  • Increases Magical Damage against Undead (Element) Monsters by 3~20%
  • MATK + 1~5%
  • Reduces Variable Casting Time by 3~10%
  • Increases Magical Damage against Formless Monsters by 3~20%
  • Increases Magical Damage against Undead (Race) Monsters by 3~20%
  • Increases Magical Damage against Brute Monsters by 3~20%
  • Increases Magical Damage against Plant Monsters by 3~20%
  • Increases Magical Damage against Insect Monsters by 3~20%
  • Increases Magical Damage against Fish Monsters by 3~20%
  • Increases Magical Damage against Demon Monsters by 3~20%
  • Increases Magical Damage against Demi-Human Monsters by 3~20%
  • Increases Magical Damage against Angel Monsters by 3~20%
  • Increases Magical Damage against Dragon Monsters by 3~20%
  • Increases Magical Damage against Normal Type Monsters by 3~20%
  • Increases Magical Damage against Boss Type Monsters by 3~20%


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