Angel Poring Boots and Heroic Capes

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Angel Poring Boots

Angel Poring Boots

All stats + 1

Enables the use of Lv.1 28.png Heal


Class: Shoes
Defense: 15
Weight: 30
Required Level: 1

Angelic Cobbler (prt_cas 80/309)
Officially, these boots had a single, non-removable card slot for the stones listed below, and needed to hit +12 to obtain all of the effects from their enchants.

We decided to change this locked-in slot into an enchant that CAN be changed into other stones. This way, a player can change the stone on their boots without having to make a completely new +9 item.

They're available for purchase at the Angelic Cobbler NPC, next to Heroic Tailor, inside Prontera's Castle, on the left side of the Banquet Room.

The cost of one single pair of boots is 45 Gold Coins .

Once you have the boots equipped, it can be enchanted with one stone at a time:

  • Choosing Random Enchant costs 150 Gold Coins and 1,000,000z.
  • Choosing Specific Enchant let's you choose which stone you want, at the cost of 2000 Gold Coins and 25,000,000z.

There is no way of resetting those enchants, but you are able to overwrite them with a new stone and there's no chance of failure.


Angel Poring Boots Enchants


Leo Stone

STR + 1
MaxHP + 5%
Max SP + 5%
[Refine >= 5]
ATK + 2%
[Refine >= 7]
ATK + 3%
[Refine >= 9]
Reduces after cast delay by 5%
Capricorn Stone

AGI + 1
MaxHP + 5%
Max SP + 5%
[Refine >= 5]
ASPD + 5%
[Refine >= 7]
ASPD + 5%
[Refine >= 9]
Reduces after cast delay by 5%
Aquarius Stone

VIT + 1
MaxHP + 5%
Max SP + 5%
[Refine >= 5]
Neutral Property Resistance + 2%
[Refine >= 7]
Neutral Property Resistance + 3%
[Refine >= 9]
Reduces after cast delay by 5%
Pisces Stone

INT + 1
MaxHP + 5%
Max SP + 5%
[Refine >= 5]
MATK + 2%
[Refine >= 7]
MATK + 3%
[Refine >= 9]
Reduces after cast delay by 5%
Scorpio Stone

DEX + 1
MaxHP + 5%
Max SP + 5%
[Refine >= 5]
Long Range Damage + 2%
[Refine >= 7]
Long Range Damage + 3%
[Refine >= 9]
Reduces after cast delay by 5%
Taurus Stone

LUK + 1
MaxHP + 5%
Max SP + 5%
[Refine >= 5]
Critical Damage + 2%
[Refine >= 7]
Critical Damage + 3%
[Refine >= 9]
Reduces after cast delay by 5%


Heroic Capes

Heroic Tailor (prt_cas 76/308)

Heroic Capes are an option for acquiring After Cast Delay reduction on the garment slot.

These can be obtained at the Heroic Tailor NPC, located inside Prontera's Castle, on the left side of the Banquet Room.

The cost of one single cape is 50 Gold Coins .

Once you have a Cape equipped, it can be enchanted with two random enchants for 750,000z. You can choose between Magical or Physical/Ranged and this process does not have any chance of failure. There is no way of resetting those enchants, but you are able to overwrite them with two new ones.

The Tailor can also exchange the type of your cape and maintain it's refine levels and enchants for 150 Gold Coins . This process also does not have any chance of failure.

Image Name Description
Physical Heroic Cape [1]
ATK + 1% every 2 refines.
[Refine >= 7]
ASPD + 10%.
[Refine >= 9]
Reduces after cast delay by 7%.


If Base level is lower than 100, increases EXP from monsters by 10%.
If Base level is 100 or higher, increases EXP from monsters by 4%.

Class: Garment
Defense: 30
Weight: 20
Required Level: 1
Ranged Heroic Cape [1]
Increases Ranged Attack Damage by 1% every 2 refines.
[Refine >= 7]
ASPD + 10%.
[Refine >= 9]
Reduces after cast delay by 7%.


If Base level is lower than 100, increases EXP from monsters by 10%.
If Base level is 100 or higher, increases EXP from monsters by 4%.

Class: Garment
Defense: 30
Weight: 20
Required Level: 1
Magical Heroic Cape [1]
MATK + 2% every 3 refines.
[Refine >= 7]
Reduces Variable Cast Time by 10%.
[Refine >= 9]
Reduces after cast delay by 7%.


If Base level is lower than 100, increases EXP from monsters by 10%.
If Base level is 100 or higher, increases EXP from monsters by 4%.

Class: Garment
Defense: 30
Weight: 20
Required Level: 1


Heroic Cape Enchants


Physical / Ranged Enchant Possibilities
First Enchant Second Enchant

STR 1~3
AGI 1~3
INT 1~3
DEX 1~3
VIT 1~3
LUK 1~3
After cast delay reduction 1~3%

Hit 1~15

Flee 1~20

Increase physical damage to Neutral property monsters: 1~7%

Increase physical damage to Water property monsters: 1~7%

Increase physical damage to Earth property monsters: 1~7%

Increase physical damage to Fire property monsters: 1~7%

Increase physical damage to Wind property monsters: 1~7%

Increase physical damage to Poison property monsters: 1~7%

Increase physical damage to Holy property monsters: 1~7%

Increase physical damage to Shadow property monsters: 1~7%

Increase physical damage to Ghost property monsters: 1~7%

Increase physical damage to Undead property monsters: 1~7%

Increase physical damage to Formless race monsters: 1~7%

Increase physical damage to Undead race monsters: 1~7%

Increase physical damage to Plant race monsters: 1~7%

Increase physical damage to Insect race monsters: 1~7%

Increase physical damage to Fish race monsters: 1~7%

Increase physical damage to Demon race monsters: 1~7%

Increase physical damage to Demi-human race (excluding players) monsters: 1~7%

Increase physical damage to Brute race (excluding players) monsters: 1~7%

Increase physical damage to Angel race monsters: 1~7%

Increase physical damage to Dragon race monsters: 1~7%

Magical Enchant Possibilities
First Enchant Second Enchant

STR 1~3
AGI 1~3
INT 1~3
DEX 1~3
VIT 1~3
LUK 1~3
After cast delay reduction 1~3%

MDEF 1~15

Flee 1~20

Increase magical damage to Neutral property monsters: 1~7%

Increase magical damage to Water property monsters: 1~7%

Increase magical damage to Earth property monsters: 1~7%

Increase magical damage to Fire property monsters: 1~7%

Increase magical damage to Wind property monsters: 1~7%

Increase magical damage to Poison property monsters: 1~7%

Increase magical damage to Holy property monsters: 1~7%

Increase magical damage to Shadow property monsters: 1~7%

Increase magical damage to Ghost property monsters: 1~7%

Increase magical damage to Undead property monsters: 1~7%

Increase magical damage to Formless race monsters: 1~7%

Increase magical damage to Undead race monsters: 1~7%

Increase magical damage to Plant race monsters: 1~7%

Increase magical damage to Insect race monsters: 1~7%

Increase magical damage to Fish race monsters: 1~7%

Increase magical damage to Demon race monsters: 1~7%

Increase magical damage to Demi-human race (excluding players) monsters: 1~7%

Increase magical damage to Brute race (excluding players) monsters: 1~7%

Increase magical damage to Angel race monsters: 1~7%

Increase magical damage to Dragon race monsters: 1~7%