Difference between revisions of "Biolab Gear"

From NovaRO: Wiki
Jump to navigation Jump to search
(While we're at it, revamped links)
(Enchantment: 8/14 - no more chance to break)
 
Line 402: Line 402:
 
! style="background-color:#a3cdd2; font-weight: bold;" | Cost
 
! style="background-color:#a3cdd2; font-weight: bold;" | Cost
 
|-
 
|-
  {{Yes}}
+
  {{No}}
 
  {{Yes}}
 
  {{Yes}}
 
||[[File:Bloodthirst.png]] {{item |id=6470 Blood Thirst}}
 
||[[File:Bloodthirst.png]] {{item |id=6470 Blood Thirst}}
Line 414: Line 414:
 
# There will be a tunnel in the south-west corner.  
 
# There will be a tunnel in the south-west corner.  
 
# Enter the tunnel, go south, east and enter the warp.
 
# Enter the tunnel, go south, east and enter the warp.
# Talk to the Sorcerer <code>@navi lhz_cube 232/24</code> and choose '''Here you are, sir.'''
+
# Talk to the Sorcerer <code>@navi lhz_cube 233/24</code> and choose '''Here you are, sir.'''
 
 
  
  
 
There are a few rules you must keep in mind:
 
There are a few rules you must keep in mind:
* You can enchant your items up to 2 Biolab Enchants (hidden 3rd and 4th slots).
+
* You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
* Enchants are given randomly.
+
* Enchants can be reset separately.
* In case of failure, the item will be destroyed.
+
* You must be wearing the equipment to enchant it.
* You can only enchant Biolab equipment.
 
* You must wear the equipment to enchant it.
 
  
 
===Currency===
 
===Currency===
Line 431: Line 428:
 
! style="background-color:#a3cdd2;" |Description
 
! style="background-color:#a3cdd2;" |Description
 
|-
 
|-
||{{Item List|id=6471 |item=Ghost Chill}} x10
+
||10 {{Item List|id=6471 |item=Ghost Chill}}
|| Resets the enchantments.
+
|| Reset enchantment.
 
|-
 
|-
||{{Item List|id=6470 |item=Blood Thirst}} x10
+
||10 {{Item List|id=6470 |item=Blood Thirst}}
 
|| Enchants the 3rd slot.
 
|| Enchants the 3rd slot.
 
|-
 
|-
||{{Item List|id=6469 |item=Will of Warrior}} x10
+
||10 {{Item List|id=6469 |item=Will of Warrior}}
 
|| Enchants the 4th slot.
 
|| Enchants the 4th slot.
 
|-
 
|-

Latest revision as of 03:28, 16 August 2019

You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

Guard & Weird Old Man.
  1. Go to Lighthalzen and walk to the Guard. @navi lighthalzen 267/200 Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man @navi lighthalzen 342/290 and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

Ghost Chill Will of Warrior (Level 3) Blood Thirst (Level 4)


Equipment List

Armors
Image Name Price Stats
Giantshield.png Giant Shield[1]

100 Will of Warrior

50 Blood Thirst

35 Ghost Chill

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction.

Geffeniawaterbook.png Geffenia Water Book[1]

100 Will of Warrior

50 Blood Thirst

22 Ghost Chill

INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with La'cryma Stick [2] ,

the Floating Casting for Jack Frost, Frost

Misty, and Storm Gust will be reduced 4 times %

more than shield refining rate.

Bibleofpromisev2.png Bible of Promise (2nd Vol.) [1]

100 Will of Warrior

50 Blood Thirst

22 Ghost Chill

MDEF +5.

Allows the user to use Level 2 Odin's

Power which increases Atk and Matk by

100 while lowering defense and Mdef

by 20.

Increases effectiveness of your Heal,

Sanctuary and Potion Pitcher by 5%.

Salvagecape.png Salvage Cape

300 Will of Warrior

300 Blood Thirst

400 Ghost Chill

Possible to use Cicada Skin Shed

Level 1.

Increase cooldown by 30sec of the skill,

2 times more on SP consumption of all

skills when equipped.

Upon de-equipping SP -1200.

Assassin Handcuffs.png Assassin Handcuffs[1]

100 Will of Warrior

50 Blood Thirst

35 Ghost Chill

MaxSP +20, CRIT +3.

When equipped with Krishna, increases

ATK +50, attack power 50% increase on

Sonic Blow, FLEE - 30.

When equipped with Chakram, increases

CRI +4, and 40% of critical attack power,

MaxHP - 10%.

Greenoperationcoat.png Green Operation Coat[1]

100 Will of Warrior

50 Blood Thirst

30 Ghost Chill

DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing

Demi-human or Animal enemies, drops

'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

Ancientgoldornament.png Ancient Gold Ornament[1]

300 Will of Warrior

300 Blood Thirst

400 Ghost Chill

If base Lv. 150, All Stats +2.

If Swordsman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7%

of heal amount.

If Archer, DEX +3, increase long distance

physical attack power 10%.

Weapons
Image Name Price Stats
Agentkatar.png Agent Katar[1]

50 Will of Warrior

100 Blood Thirst

10 Ghost Chill

Increases Hit Success rate depending on Base Luck.

Guillotinekatar.png Guillotine Katar[1]

50 Will of Warrior

100 Blood Thirst

85 Ghost Chill

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

Ignusstale.png Ygnus Stale[1]

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

Endsektura.png End Sektura[1]

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

Cannonspear.png Cannon Spear[1]

50 Will of Warrior

100 Blood Thirst

40 Ghost Chill

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

Giganticlance.png Giant Lance

300 Will of Warrior

300 Blood Thirst

400 Ghost Chill

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

Chillyspellbook.png Chilly Spell Book[2]

50 Will of Warrior

100 Blood Thirst

40 Ghost Chill

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

Recoverylight.png Light of Recovery

50 Will of Warrior

100 Blood Thirst

40 Ghost Chill

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

Aztoenail.png Aztoe Nail

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

Scarlettonail.png Scarletto Nail

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

Bloodycross.png Bloody Cross

50 Will of Warrior

100 Blood Thirst

40 Ghost Chill

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

Catapult.png Catapult[2]

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

Bigcrossbow.png Big CrossBow[2]

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

Creeperbow.png Creeper Bow[2]

50 Will of Warrior

100 Blood Thirst

35 Ghost Chill

Has a chance of activating Fiber Lock

while attacking.

Enchantment

Can Break Can Be Reset Cost
No Yes Bloodthirst.png Blood Thirst

Willofwarrior.pngWill of Warrior


Secret tunnel & Sorcerer.
  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories @navi lhz_dun02 206/33. (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer @navi lhz_cube 233/24 and choose Here you are, sir.


There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.

Currency

Name Description
10 Ghost Chill Reset enchantment.
10 Blood Thirst Enchants the 3rd slot.
10 Will of Warrior Enchants the 4th slot.

Enchant List

Weapon Enchants
Type Level
STR 1~3
AGI 1~3
VIT 1~3
INT 1~3
DEX 1~3
LUK 1~3
Fighting Spirit 1~3
Sharp 1~3
Expert Archer 1~3
Spell 1~3
ASPD 1
Armor Enchants
Type Level
STR 1~3
AGI 1~3
VIT 1~3
INT 1~3
DEX 1~3
LUK 1~3
DEF 3, 6, 9, 12
MDEF 2, 4, 6, 8, 10
HP 100, 200, 300
SP 50
FLEE 1, 3, 6