Difference between revisions of "Illegal's PvM Guillotine Cross Guide"

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m (Second/Trans Job Skills)
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These are updates that are confirmed to be coming or are a current work in progress.
 
These are updates that are confirmed to be coming or are a current work in progress.
  
=== November 2019 ===
+
=== December 2019 ===
* Update for GX skill reworks
+
* Finish Food/Buffs Chart
    * Add Cross Ripper Slasher build
 
 
 
  
  
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'''Every 1 point;'''
 
'''Every 1 point;'''
* Increases Critical Rate by 0.3
+
* Increases Critical Rate by 0.33
  
 
'''Every 3 points;'''
 
'''Every 3 points;'''
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|
 
|
 
* Cures the Poison status on a single target.
 
* Cures the Poison status on a single target.
 +
* Cures one Fester stack in Monster Hunter 2.
 
|-
 
|-
 
|{{Skill List |id=51 |skill=Hiding }}
 
|{{Skill List |id=51 |skill=Hiding }}
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|
 
|
 
* Deals up to 1400% long ranged damage to a single target.
 
* Deals up to 1400% long ranged damage to a single target.
* Can apply critical hits, but critrate is halved (You will need 210 critrate)
+
* Can apply critical hits, but critrate is halved (You will need 212 critrate)
 
* Gains damage from STR, INT, and base level.
 
* Gains damage from STR, INT, and base level.
 
* Has 2 seconds of Cast Delay.
 
* Has 2 seconds of Cast Delay.
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|{{Skill List |id=1004 |skill=Throw Venom Knife }}
 
|{{Skill List |id=1004 |skill=Throw Venom Knife }}
 
|
 
|
* Throws a {{Item List2 |id=1771 |item=Venom Knife |simple=yes}} at a target dealing around 1k damage, and has a chance to poison the target.
+
* Throws a {{Item List2 |id=1771 |item=Venom Knife |simple=yes}} at a target dealing a small amount of damage, and has a chance to poison the target.
 
* Good skill for luring non-aggressive mobs.
 
* Good skill for luring non-aggressive mobs.
 
|-
 
|-
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* The formula for crafting is;
 
* The formula for crafting is;
 
** [Success Rate = 20% + (0.4% * Dex) + (0.2% * Luk)].
 
** [Success Rate = 20% + (0.4% * Dex) + (0.2% * Luk)].
** The best way to set up 100% success rate is to reset your stats, and put '''130 DEX, 124 LUK, and the rest on STR''' to carry the materials.
+
** The best way to set up 100% success rate is to reset your stats, and put '''130 DEX, 130 LUK, and the rest on STR''' to carry the materials.
  
 
* These are the materials needed to create {{Item List2 |id=678 |item=Poison Bottle |simple=yes}}. (In brackets is where to obtain each item (Use Ctrl + ` to open map)).
 
* These are the materials needed to create {{Item List2 |id=678 |item=Poison Bottle |simple=yes}}. (In brackets is where to obtain each item (Use Ctrl + ` to open map)).

Revision as of 02:34, 3 December 2019

Contents

Guillotine Cross
Guillotinecross.png
Job Base: Thief, Assassin, Assassin Cross
Written By: IllegalKrossVMpicture.jpg
illegalKross
Job Bonuses
STR AGI VIT INT DEX LUK
8 9 6 5 7 2



Guide Updates

Future/Planned Updates

These are updates that are confirmed to be coming or are a current work in progress.

December 2019

  • Finish Food/Buffs Chart


Recent Updates

These are the updates within the last 3 months.

November 2019

  • Updated all skill information.
  • Updated New Poisons chart. It has both Positive and Negative effects listed.
  • Autoattack Critical Pets and Shadow Gear have been added.
  • Counter Slash Pets and Shadow Gear have been added.
  • Added Soul Breaker Build
  • Updated Cross Impact build
* Updated Stats.
* Updated Gears.
* Updated Skill charts.
* Added Pets section.
* Added Shadow Gears section.
* Cross Impact has been heavily reworked, I suggest taking a look at it.
* There is no Gear progression chart for this build. But there are budget items within the guide.
  • Updated Rolling Cutter build
* Changed Gear Setups to be Gear progression charts to help guide newer/unexperienced players gearwise.
* Updated Skill Charts.
* Removed a few uneeded gears.
* Updated Pets.
* Updated Shadow Gears.


October 2019

  • Added Counter Slash build.
  • Builds are now in collapsible/expandable charts. (Major layout change).
  • Added Expert Ring enchants.
  • Added a "Future" updates section.
  • Added Cross Impact build.
  • Added missing skills to the main skill list.
  • Added illusion set to critical build.

September 2019

  • Updated and improved RC Gear setups.
  • Added illusion Set Gears to RC.
  • Reordered RC Gears and Cards so that better items are generally near the top.
  • Removed Nab gears from RC.

Overview

  • Guillotine Cross (GX for short) is the third job of the Assassin class. Guillotine Cross are a versatile class, being able to solo instances, act as support DPS in parties, and even tank with the right gears and stats, all in all GX is a highly versatile class. Though they can do both PvM and PvP, I will only be covering PvM in this guide.


  • Guillotine Cross is by far my most favorite class, I made one as my first character when I first started on NovaRO and continue to love it. I personally love how they can solo most instances, do amazing amounts of damage at fast speeds, and the fact that the more I play the class the more I learn about it and the mechanics of Ragnarok. If you enjoy playing solo, or at least farming instances solo, like I do, definitely try this class.



  • This guide has been tailored to fit NovaRO's Server. Some information won't carry over onto other servers.


  • I hope you find this guide helpful and have fun in your journey to poisoning, stabbing, and cutting the world.


Stats

Stat Notes
Strength Very important stat for Guillotine Cross, this is your main damage stat.

Every 1 point;

  • Increases ATK by 1
  • Increases weight limit by 30
  • Increases damage by 0.5% of your base weapon attack
Agility The most important stat in general for Guillotine Cross, its used in basically every build.
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality Great stat that increases your tankiness and survivability.
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence Unnecessary stat scales with nothing you want as a Guillotine Cross.
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity Important to non-Crit builds for Hitting things. Though sometimes Crit builds use it for extra ASPD.
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1

Every 5 points;

  • Increases ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck Very important for Crit builds, extra stat for other builds. Best to keep it at a multiple of 3 for the most stats.

Every 1 point;

  • Increases Critical Rate by 0.33

Every 3 points;

  • Increases ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Skills

First Job Skills

Skill Notes
49.png Improve Dodge
  • Increases Flee by up to +30 at 1st job.
  • Increases Flee by up to +40 at 2nd job and higher.
48.png Double Attack
  • Gives you up to a 70% chance of doing an extra attack with dagger class weapons. (This adds on to your normal attack damage).
  • Double Attack can be critical hits.
  • Adds up to 21% damage to your left (off-hand) damage with katars.
52.png Envenom
  • Does a single attack with up to +150 ATK and a 50% chance to poison the target.
  • This is required for later poison related skills.
53.png Detoxify
  • Cures the Poison status on a single target.
  • Cures one Fester stack in Monster Hunter 2.
51.png Hiding
  • Makes you invisible to players and monsters. (Except Insect, Demon, and Boss monsters).
  • This is required for later hiding related skills.
150.png Back Slide
  • Moves you 5 cells backwards.
  • This is one of the most useful skills we have access to, commonly used to cover long distances fast, evade Area of Effect (AoE), and luring monsters.
  • The rate you can spam this depends on your After Cast Delay, and ASPD.

Second/Trans Job Skills

Skill Notes
132.png Right-Hand Mastery

133.png Left-Hand Mastery

  • Reduces the damage penalty for dual wielding weapons.
  • Allows up to 100% ATK of your main hand.
  • Allows up to 80% ATK of your off-hand.
134.png Katar Mastery
  • Adds up to +30 ATK for Katar class weapons.
  • You need this for most of Guillotine Cross offensive skills.
136.png Sonic Blow
  • Does a flurry of attacks that does up to 800% ATK total.
  • Has a 30% chance to stun the target.
  • This is one of the best skills for leveling as an Assassin.
  • Requires Katar weapon to use.
376.png Advanced Katar Mastery
  • Increases Katar weapon damage by up to 20%.
379.png Soul Breaker (Soul Destroyer)
  • Deals up to 1400% long ranged damage to a single target.
  • Can apply critical hits, but critrate is halved (You will need 212 critrate)
  • Gains damage from STR, INT, and base level.
  • Has 2 seconds of Cast Delay.
  • Has 0.15 Cooldown.
406.png Meteor Assault
  • Deals up to 1400% ATK in an AoE around you.
  • Damage is increased based on STR, Base Level, and ATK.
  • Enchant Deadly Poison does not scale with this skill.
  • This is the best AoE leveling skill before your 2036.png Rolling Cutter is strong enough.
135.png Cloaking
  • Allows movement while hiding.
  • Increased movement when next to walls.
  • Required for GX hiding skill.
1004.png Throw Venom Knife
  • Throws a Venom Knife at a target dealing a small amount of damage, and has a chance to poison the target.
  • Good skill for luring non-aggressive mobs.
407.png Create Deadly Poison
  • Allows you to create Poison Bottle .
  • This is one of the most important skills for GX to have.
  • The formula for crafting is;
    • [Success Rate = 20% + (0.4% * Dex) + (0.2% * Luk)].
    • The best way to set up 100% success rate is to reset your stats, and put 130 DEX, 130 LUK, and the rest on STR to carry the materials.
378.png Enchant Deadly Poison
  • This enchants your weapon with Poison Bottle .
  • Grants a huge bonus to damage, multiplies your Weapon ATK by 3.75, and your Equipment ATK by 3.
  • Small chance to apply "Deadly Poison" to non-boss monsters, which drains their HP until they die.
  • This skill is what makes GX do super high DPS

Third Job Skills

Skill Notes
2036.png Rolling Cutter
  • You spin around dealing up to 450% ATK in a 7x7 AoE.
  • This skill can be spammed by holding down the hotkey button.
  • Gets stronger with higher Base Level.
  • Every spin gives you 1 "spin counter", up to a maximum of 10.
  • Highly spammable with 35% after cast delay, and 187 ASPD.
2037.png Cross Ripper Slasher
  • You must have "spin counter's" to use this skill.
  • Deals up to 400% damage to a single target, you can continuously spam this for 5 seconds. (As long as the spin counter lasts)
  • 13 cells range.
  • Increased damage based on amount of spin counters, and AGI.
  • Has 0.3 seconds of cooldown
  • Has 0.5 seconds of cast delay
2022.png Cross Impact
  • Attacks a target with 7 strikes, dealing up to 1750% damage.
  • Has 7 cell range. (This still counts as a melee attack, but you will be moved beside the target)
  • You can "dance" to bypass some of the animation of this skill.
  • Can apply a critical hits, but critrate it halved (You will need 210 critrate)
  • Has 0.7 seconds of cooldown
2033.png Cloaking Exceed
  • Makes you invisible to all but Boss monsters.
  • Increases you movement speed by up to 140%.
  • Useful for quickly running through maps undetected.
5001.png Dark Claw
  • Does a single attack with up to 500% ATK.
  • Leaves target receiving up to 150% more melee damage for 10 seconds.
  • Removes and prevents melee reflect skills for the skill duration.
  • Very nice for adding lots of extra damage onto mobs and MvPs.
2035.png Hallucination Walk
  • Adds up to a +250 Flee for skill duration.
  • Adds up to a 50% chance to dodge magical attacks for skill duration.
  • Adds a cool trail of yourself as you walk.
  • After skill ends you will have -50% ASPD and movement speed for 25 seconds.
  • 5 minute cooldown
2028.png Weapon Blocking
  • Gives you up to a 20% chance to block physical attacks.
  • Whenever you successfully block an attack, you will enter a "counter state" in which you can spam 2029.png Counter Slash.
  • Can slow you down from casting skills or attacking unless you have After Cast Delay.
2029.png Counter Slash
  • Must be in "counter state" to use this skill.
  • Deals up to 1800% damage in a 5x5 AoE.
  • Damage increases based on Base Level, Job Level, and AGI.
  • Highly Spammable with 93% after cast delay, and 187 ASPD.
  • Applies knockback effect on normal mobs.
  • Pierces 100% of monsters defense, including boss monsters.
2021.png Venom Impress
  • Reduces a target's Poison resistance by up to 50%.
2024.png New Poison Research
  • Unlocks the "New-Poisons".
  • Gives you up to +180 seconds duration on New-Poisons and Poison Bottle
2027.png Poisonous Weapon
  • Enchants your weapon with New-Poisons.
  • Gives your attacks a 20% chance to inflict the poison effect onto monsters. (Doesn't apply through skill attacks).
2031.png Venom Pressure
  • Does a single attack with up to a 95% chance to inflict the New-Poison onto the target, also gives +30 Hit for the attack.
  • Once used the poison is removed from your weapon.
2025.png New Poison Creation
  • Allows you to create New-Poisons.
  • There is a table in the "Useful GX information" section that describes how to make and possibly use each poison.

Rolling Cutter build

Rolling Cutter GX is the best build to play if you are new or have a low budget, it's even strong as an endgame instance and field farming build.


  • The goal of the build is to spam 2036.png Rolling Cutter until everything around you is dead, then move on to the next group of monsters, and repeat. Since you fight multiple monsters at once, you will take a lot of damage, that is why leech gears are used to sustain this build. Leech gears are things like Rideword Hat [1] and Thanatos Katar [1] , they return HP and SP to us as we deal damage. This allows us to farm almost forever, go into instances without a priest at our side, and fight most bosses forever as long as they don't one shot us.


  • It is best to start out with as much leech gear as possible, and then move to more After Cast Delay and Damage gears as you near the endgame.


  • It's good to note that 2036.png Rolling Cutter damage scales with your base level. That means that it will slowly get stronger as you level.


  • If you want an idea of how gear setups would look like, be it early or endgame, you can check below the Rolling Cutter gears, it includes a build for New/budget players as well to help you get started.


Your ping may affect the amount of spins you can do per second. Based on current information, you lose a few spins per second with 300+ ping. Keep this in mind if you have a high ping.

To get the most out of Rolling Cutter you need:

  • 185 ASPD and 30% After Cast Delay for 5.8 spins per second.
  • 186 ASPD and 30% After Cast Delay for 6.6 spins per second.
  • 187 ASPD and 35% After Cast Delay for 7 spins per second.

This is a video comparing those ASPD's and ACD's

This is a short video on After Cast Delay

Pros
  • Strong area of effect damage
  • High survivability/tankiness
  • Very good at soloing instances
  • Best GX build for basic farming (Gefenia, Magma Dungeon 2, Juperos)
  • Relatively cheap to start building
  • Easily upgradeable, piece by piece while still working efficiently
Cons
  • Outclassed in parties by other DPS
  • Can have trouble hitting high Flee/Agi-Up MVPs


Rolling Cutter Stats

STR: 120

  • You want high STR with this build since it adds quite a bit of damage due to the high base ATK of most katars.


AGI: ~90-110

  • You need enough AGI to reach 187 ASPD, AGI also increases your Cross Ripper Slasher damage.


VIT: ~80-100

  • You want 100 VIT in total (including bonuses) to be immune to stun.


INT: 1

  • INT is basically useless in this build.


DEX: 80-100

  • You'll need DEX to hit things.


LUK: ~30-70

  • LUK isn't really required for Rolling Cutter, but you can dump extra stat points here to get some extra Hit, Flee, and ATK.
Rolling Cutter Skill Trees

Rolling Cutter Skill Tree

Thief Skills

RollingCutterThief.jpg

Assassin Skills

RollingCutterSinx.jpg

Guillotine Cross Skills

RollingCutterGX.jpg

Rolling Cutter Gears
Item Slot Way to Obtain Notes
Rideword Hat [1] Upper Headgear Nova Shop, or Headgear Quest The best early game headgear for Rolling Cutter builds. Allows you to sustain yourself very well, get as soon as possible. This is even good in the endgame, you can use it to clear normal mobs, then switch to a DPS headgear for the MvP's. You can choose to only use this and not a DPS headgear at all, since the leech is still very nice against bosses.


Item Effects

  • Adds a 5% chance to leech 8% of your damage as HP with each attack.
  • Adds a 1% chance to leech 4% of your damage as SP with each attack.
  • At +9 or higher, doubles the amount of HP/SP restored. (Not the chance to leech)
Old Bone Circlet [1] Tomb of the Fallen Very strong headgear that boosts your Cross Ripper Slasher damage, and if your lucky you can enchant it with Mettle Enchant which can be upgraded further, most people will only get to level 5 enchant, which adds +15% Damage and +15 Hit. Which makes this headgear the best for DPS.


Item Effects

  • +1 to all stats
  • Every 1 refine, +1% Critical Damage
  • Every 1 refine, +1% ASPD
  • Every 2 refines, +1% Max HP
  • Every 2 refines, +1% Max SP
  • Every 2 refines, +10% 2022.png Cross Impact damage
  • Every 2 refines, +20% 2037.png Cross Ripper Slasher damage


Warning: This headgear can be pricey and time consuming to create and enchant, you will need to farm Bio 5 dungeon on a different class, as GX are not the most useful there, so they aren't often accepted into parties.

Ruff Officer [1] Master of Coin Pretty Strong headgear for DPS. In my opinion the second best, even if you don't use the Thanatos Katar [1] combo.

Though the downside here is it need to be +9 to get a strong effect when not using the combo.


At +9 without a Thanatos Katar [1] this will give you +90 ATK, +5% ATK, and +1 ASPD.


If you are wearing this for the combo with Thanatos Katar [1] , try to keep your Thanatos Katar [1] on an even refine to maximize your bonus ATK.


Item Effects

  • Every 2 refines, +15 ATK
  • At +7 or higher, +30 ATK
  • At +9 or higher, +5% ATK
  • At +9 or higher, +1 ASPD

Combos with Thanatos Katar [1]

Ancient Gold Ornament [1] Biolab Gears Quest An alright headgear for adding DPS, this can be shared between other classes too.


Item Effects

  • +2 to all stats
  • +8% ATK
New Wave Sunglasses [0] Middle Headgear Headgear Quest Makes you spin faster, by far the best middle headgear for this build, highly suggest getting this as soon as you can.


Item Effects

  • -10% After Cast Delay
Angel Spirit [0] Nova Shop Nice middle headgear for DPS that adds some STR as well.


Item Effects

  • +2% ATK
  • +2% MATK
  • +2 STR
Monocle [1] Monster Drop This is slightly cheaper then other middle headgears, you use this for the slot when you need to use 2 Card Gemini-S58 Card for resistances to status effects.


You can use Spiritual Auger from the Cash Shop to slot a select amount of middle headgears.

(They are listed on the Spiritual Auger (It may not show up on divine-pride.net, so type "@ii Spiritual Auger" in game to see the applicable headgears)).

Blood Sucker [0] Lower Headgear Nova Shop A pretty expensive HP leech item, but definitely worth it when you can afford it. (Contained in the Lower Hat Box in the Nova Shop).


Item Effects

  • Gives a 3% chance to leech 5% of your damage as HP
  • Disables natural HP and SP recovery (-100% HP and SP recovery).
Magical Rosary in Mouth (Awakened) [0] Headgear Quest Best lower headgear if you want pure stats.


Item Effects

  • +2 to all stats
  • +2 Perfect Dodge
Rosary in Mouth [0] Headgear Quest A decent lower headgear that adds a few effects.


Item Effects

  • +1 to all stats
  • +5 ATK
  • +5 MATK
  • +2 Mdef
Gangster Scarf [0] Cash Shop, or Headgear Quest The cheapest lower headgear because you can craft it with an easy quest.


Item Effects

  • +5 ATK
Toy Syringe [0] Headgear Quest You can switch to this when you need to use Condensed White Potions for healing.


Item Effects

Well-Chewed Pencil [0] Nova Shop This helps a lot if your having a hard time hitting high Flee monsters/MVPs.


Item Effects

  • +2 DEX
  • +3% Hit
illusion Armor A-Type [1] Armor illusion Questline The best standalone armor for RC and the best set for monsters under 250 Def, which is most monsters. Can be enchanted as well.


Needs to be at +9 to get the most effect out of the enchants. But needs a minimum of +7 before it's better than Excellion Suit .


Warning: once you put an enchantment on, it can NOT be taken off


The best enchantments for this are;


Item Effects

  • +100 ATK
  • Every 2 refines, +10 ATK
  • At +7 or higher, +10% ASPD

Combos with illusion Engine Wing B-Type [1]

  • -10% After Cast Delay

Combos with illusion Leg A-Type [1]

  • +5% ATK
YSF01 Plate [1] Werner's Laboratory A very strong set for RC builds, this is best to be worn with the full set. This armor does require 125 base STR for some of its ATK%, so it's recommended to be level 182-185 before you start using this (or at least the 125 base STR bonus).


Item Effects

  • If base STR is 125 or higher, for every 1 refine, +1% ATK
  • At +5 or higher, +5% ATK
  • At +7 or higher, +2% ATK
  • At +9 or higher, +4% ATK

Combos with YSF01 Greaves [1]


Combos with YSF01 Manteau [1]


Combos with YSF01 Manteau [1] and YSF01 Greaves [1]

  • If the combined refinement of the set is +27 or higher, +5% chance when dealing physical damage to ignore 100% of monster defense for 5 seconds.
Excellion Suit [0] Charleston Crisis This is the cheapest After Cast Delay armor set for this build, highly suggested that new and budget players get this combo as soon as possible, it's even good to use at +0.


This armor is enchantable, beware though you can only have one of some of the enchants, and you CAN NOT reset the enchants, once its on there, its stuck there.


For your Excellion Suit enchants I suggest the following:


If you want some elemental resists, you can also use one of these in place of one Attack Supplement Blueprint .


Or for some more Def;


Item Effects

  • +6 VIT
  • If base level 130 or higher, +4 VIT
  • If base level 130 or higher, for every 3 refines, +4% Max HP

Combos with Excellion Wing [0]

  • -10% After Cast Delay
  • +6 Perfect Dodge
  • If base level 130 or higher, -10% After Cast Delay
Armor of Airship [0] Airship Assault Cheapest armor for new players.


Item Effects

  • +1 to all stats
  • +1000 Max HP
  • +100 Max SP

Combos with Manteau of Airship [1] , and Boots of Airship [0]

  • +25% Max HP
  • +25% Max SP
  • +10 Mdef
  • Increased movement speed
Juliette D Rachel [2] Weapon Sky Fortress This is the best endgame weapon at the moment, due to its really high base ATK (300). This lets it outclass any other option for the weapon slot.


You can also enchant this here. I recommend using A class coins to enchant since its more budget friendly at the cost of slightly worse enchants. But if you can afford to use Sea Gods Anger then use that.


The enchants to aim for are Fighting Spirit for more ATK, or Expert Archer for Cross Ripper Slasher damage.


Item Effects

  • Every 2 refines, +1% ATK
  • Every 2 refines, +1% ASPD
  • Cannot be destroyed in battle
Thanatos Katar [1] Ghost Palace This is the best katar for a leveling or new GX's, since its leech effects keep you alive.

This is also alright in the late game if you can get one with high refines (+10 or higher) and combo it with Ruff Officer [1] .


Can be enchanted outside of Ghost Palace for 75 Gray Shard . Aim for No Weapon Size Penalty for the first enchant. This enchant will increases your damage by quite a bit (not 100% accurate, but as a general number its about 25%), this enchant lets this katar be the second best DPS option.

And Boss monster damage for the second enchant if you can.


Item Effects

  • +6 VIT
  • +6 INT
  • -6 LUK
  • Adds a 5% chance to leech 5% of your damage as HP
  • Adds a 1% chance to leech 5% of your damage as SP

Combos with Ruff Officer [1]

Vicious Mind Katar [1] Sky Fortress Similar to Crimson Katar [2] with their ATK bonus, these can be strong weapons. But Thanatos Katar [1] and Juliette D Rachel [2] will usually be stronger.


These only have one slot, but are better than Crimson Katar [2] since they are level 4 weapons and can be enchanted.


Enchanting info can be found here. Note that you can re-enchant these, so you can obtain different enchantments.


For each enchant aim for:

  • First slot No size penalty, this enchant is very strong, the same way it is on Thanatos Katar [1] .
  • Second slot Increase 20% damage on boss monsters, this enchant is will help damage on boss monsters, not as important as the first enchant, but more important than the third.
  • Third slot +50 ATK, this is the least important enchant best to just use whatever you get here.


Item Effects

  • +X ATK (X = Refinement * Refinement)
Crimson Katar [2] Monster Drop Strong weapon with a large ATK bonus based on refinement. Note that Thanatos Katar [1] and Juliette D Rachel [2] will usually be stronger.


Don't bother getting one of these unless its +10 - +15. These also drop with a random element.


Item Effects

  • +X ATK (X = Refinement * Refinement)
  • For every 10 levels above level 70, +5 ATK
Eden Katar [0] Eden Quests Free katar for doing some easy Eden quests. Get this if you are new, or have a real tight budget. It can also be enchanted by completing further Eden quests.


Item Effects

  • Cannot be refined
illusion Engine Wing B-Type [1] Garment illusion Questline A very strong garment, combos with the illusion set, this piece is more for defensive enchantments in this build.


Warning: once you put an enchantment on, it can NOT be taken off


For enchanting this I recommend;

But you can also opt for;


Item Effects

  • +1000 Max HP
  • Every 2 refines, +100 Max HP
  • At +7 or higher, -5% Variable Casting

Combos with illusion Armor A-Type [1]

  • -10% After Cast Delay

Combos with illusion Leg A-Type [1]

  • +5% Ranged Damage
YSF01 Manteau [1] Werner's Laboratory A very nice manteau that gives very high After Cast Delay, especially combo'd with YSF01 Plate [1] .


Item Effects

  • If base VIT is 125 or higher, -10% After Cast Delay
  • At +5 or higher, +20 ATK
  • At +7 or higher, -3% After Cast Delay
  • At +9 or higher, -4% After Cast Delay

Combos with YSF01 Plate [1]


Combos with YSF01 Plate [1] and YSF01 Greaves [1]

  • If the combined refinement of the set is +27 or higher, +5% chance when dealing physical damage to ignore 100% of monster defense for 5 seconds.
Excellion Wing [0] Charleston Crisis This is the second part to the Excellion gear combo for the -20% cast delay. It can be enchanted using most of the same enchantments as Excellion Suit.

I recommend;


Item Effects

  • +8 Perfect Dodge
  • If base level 130 or higher, +2 Perfect Dodge
  • Every 1 refine, +2 Flee

Combos with Excellion Suit

  • -10% After Cast Delay
  • +6 Perfect Dodge
  • If base level 130 or higher, -10% After Cast Delay
Manteau of Airship [1] Airship Assault Cheap and very effective.


Item Effects

  • +10% Neutral Resistance
  • +20 Flee
  • -20% Variable Cast Time
  • Cannot be refined
illusion Leg A-Type [1] Footgear illusion Questline The best footgear for RC because of the enchantments, which are similar to Temporal Boots of Str [1] but these have longer duration and the STR enchant activates on attacking instead of being attacked.


Warning: once you put an enchantment on, it can NOT be taken off


The recommended enchantments for this are;


Item Effects

  • +200 Max SP
  • Every 2 refines, +20 Max SP
  • At +7 or higher, +5% Ranged Damage

Combos with illusion Armor A-Type [1]

  • +5% ATK

illusion Engine Wing B-Type [1]

  • +5% Ranged Damage
YSF01 Greaves [1] Werner's Laboratory Gives nice ASPD and some Critical Damage but we don't care about that, we wear this for the set combo.


Item Effects

  • If base LUK is 125 or higher, +30% Critical Damage
  • At +5 or higher, +8% ASPD
  • At +7 or higher, +1 ASPD
  • At +9 or higher, +10% Critical Damage

Combos with YSF01 Plate [1]


Combos with YSF01 Plate [1] and YSF01 Manteau [1]

  • If the combined refinement of the set is +27 or higher, +5% chance when dealing physical damage to ignore 100% of monster defense for 5 seconds.
Temporal Boots of Str [1] Old Glast Heim A strong footgear that doesn't require any gear combo's to use effectively.


Item Effects

  • +300 Max HP
  • +30 Max SP
  • Every 3 refines, +100 Max HP
  • Every 3 refines, +10 Max SP
  • Every 3 refines, +7 ATK
  • If base STR is 120 or higher, +50 ATK


These can be enchanted here. For the first enchant ASPD% is usually best. But if you can manage 187 ASPD without it Fighting Spirit might do you better.

For the second enchant aim for Bear's Might, Lucky Day, Speed of Light, or Hawk Eye.


Lucky Day

Best all around enchant, gives a little bit of everything. At the moment I'd say this is the best enchant for this build. There is a 1.5% chance when dealing or receiving physical damage to activate.

Enchant Effects

  • +200 LUK

Which gives:

  • +66 ATK
  • +66 Hit
  • +40 Flee
  • +20 Perfect Dodge

Bear's Might

This is a strong enchant for dealing high DPS for a short period, but the downside to this is the low activation chance. This only activates at a low chance when you take damage.

Enchant Effects

  • +200 STR
  • Drains 500 HP per second

Which gives:

  • +100% Base Weapon ATK
  • +200 Status ATK

Speed of Light

This enchant is very strong for new players and solo instance farmers, since it makes you basically immune to physical damage while it's activated. This drains a lot of HP and SP so you must wear leeching gears with it. This has a 1% chance to activate while dealing physical damage.

Enchant Effects

  • +100% ASPD
  • +100 Perfect Dodge
  • Drains 500 HP per second
  • Drains 50 SP per second

Hawk Eye

This enchant is only for specific situations. Like when you need a lot of extra Hit to be able to fight high Flee mobs and MvPs.

Enchant Effects

  • Greatly increases ASPD
  • +200 Hit
  • +40 ATK
  • Drains 50 SP per second
Boots of Airship [0] Airship Assault Nice footgear, especially for newbies.


Item Effects

  • +1 AGI
  • +10% ASPD
Physical Enhancer Ring [1] Accessory Geffen Magic Tournament This accessory can get the most ATK% for this build and the best resists. Aim for 5-6% ATK for each ring. If you want DPS this is the best option.


Can be enchanted outside of the instance for 65 Geffen Magic Tournament Coin .


You can obtain two of the following enchants (you can get the same enchant more than once):

Enchant Effects

  • +3-5% ASPD
  • +1-3% ATK
  • +1-3% All element resist (except neutral)


Item Effects

  • +5% ATK
illusion Booster R (Right) [1] illusion Questline The righthand illusion accessory, gives less ATK% than a strong enchanted Physical Enhancer Ring [1] , but gives more versatility with a variety of enchants.


We use a ranged enchant for boosting 2037.png Cross Ripper Slasher damage.

These accessories are the best if you want more leech effects.


Warning: once you put an enchantment on, it can NOT be taken off


Recommended Enchants


Item Effects

  • +5% ATK
illusion Booster L (Left) [1] illusion Questline The lefthanded illusion accessory, this is the same as the righthand one but has one different enchant that goes on this side. Can be enchanted.


We use a ranged enchant for boosting 2037.png Cross Ripper Slasher damage.

These accessories are the best if you want more leech effects.

Warning: once you put an enchantment on, it can NOT be taken off


Recommended enchants;


Item Effects

  • +5% ATK
Nab Ring [0] Monster Drop or Mora Quests I suggest using these as soon as you become a GX, and until you can get some Expert Ring [1] , since these are very cheap.


Item Effects

  • +10 ATK
  • +20 MATK
Expert Ring [1] Monster Drop Good in the earlygame, and even good in the endgame as you may need it to hit "-35% After Cast Delay".


This can now be enchanted here, aim for Fighting Spirit or ATK%.


Item Effects

  • -5% After Cast Delay
  • +5% SP consumption from skills
Sarah's Right Earring [0] and Sarah's Left Earring [0] Sarah and Fenrir These can be enchanted with up to -10% After Cast Delay.


Aim for;

  • -4% After Cast Delay

and

  • -6% After Cast Delay

Make sure you get the -4% on your first enchant before trying to get the second one, if you don't get it, reset the enchant and try again.


Item Effects

  • Grants level 1 Teleport
  • Grants level 1 Heal
Dex Glove [1] Glove Quests Good accessory if you need to hit high Flee Monsters or MVP's.


Item Effects

  • +100 Max HP
  • +20 Max SP
  • Every 10 base DEX, +1 Hit
  • At 110 base DEX or higher, +1% Ranged Damage
Rolling Cutter Cards
Card Slot Way to Obtain Notes
Essence of Evil Str 3 Any Slot Demon God Instance Can fit into any card slot on your gear, very good because losing INT isn't a downside for GX.


Card Effects

  • +12 ATK
  • +4 STR
  • -4 INT
Essence of Evil Dex 3 Demon God Instance Can fit into any card slot, very good if you need to hit high Flee Monsters/MVPs. And losing LUK isn't too big of a downside for Rolling Cutter builds.


Card Effects

  • +8 Hit
  • +4 DEX
  • -4 LUK
Card Furious Hero Card Headgear Monster Drop One of very few headgear cards that give ATK%.


Card Effects

  • +2% ATK
  • Gives a 0.5% chance to cast 8.png Endure
Card Dark Pinguicula Card Monster Drop Basic card that adds ATK, and drops herbs for the New Poisons.


Card Effects

  • +10 ATK
  • Small chance of dropping New-Poison herbs when you kill monsters
Card Marduk Monster Drop Grants immunity to silence status, which is very good because silence turns off 2036.png Rolling Cutter leaving you basically useless. Alternatively you can just carry green potions with you.


Card Effects

  • Grant immunity to silence status
Card Gemini-S58 Card Monster Drop Adds some nice resistances to sleep, stone, and stun status effects. Best if worn with a second one for full resistance.


Card Effects

  • If base AGI is 90 or higher, +30% Stun resistance
  • If base VIT is 80 or higher, +50% Sleep resistance
  • If base VIT is 80 or higher, +50% Stone Curse resistance
Card Contaminated Raydric Card Armor Monster Drop Armor card that gives ATK%, also a lot of neutral resist if used with its combo. The best in slot armor card for sure, best damage and resistance card available in this slot.


Card Effects

  • +5% ATK

Combos with Card Raydric Card

  • +5% ATK
  • +10% Neutral resistance
Card Hardworking Pitman Card Monster Drop This is another really strong armor card that adds ATK%. Use this if you aren't using the full Raydric card combo.


Card Effects

  • +10 Hit
  • +5% ATK
  • If armor is +10 or higher, +5 Hit
Card Restless Dead Card Monster Drop This is a nice utility card for bosses and such where weapon or armor destroying happens. Don't use this if your weapon and armor are already indestructible.


Card Effects

  • +20 ATK
  • Weapon cannot be destroyed in battle
  • Armor cannot be destroyed in battle
Card Porcellio Card Monster Drop Nice general use card for armor that isn't too expensive.


Card Effects

  • +25 ATK
  • -5 Def
Card Evil Druid Card Monster Drop Grants you Undead element, this gives immunity to Stone Curse, Frozen, and Dark Grand Cross. Be warned that while you are Undead element you can NOT be healed or resurrected by normal skills.


Card Effects

  • +1 INT
  • +1 Def
  • Makes you the Undead element
Card Bathory Card Monster Drop This is good for resisting shadow element attacks.


Card Effects

  • Gives your armor Shadow element.

Other similar effects.

Card Contaminated Wanderer Card Weapon Monster Drop This is the stongest weapon card for DPS. Its also very expensive, but very worth it.


Card Effects

  • +30% damage against medium and large enemies
Card Knight Sakray Card Ghost Palace Strong card that helps deal with undead/demon monsters and bosses.


Card Effects

  • +20 ATK
  • +30% damage against demon and undead race monsters
Card Chaotic Ghostring Card Monster Drops This is a very strong card against large monsters, just after Card Contaminated Wanderer Card. But this is the best without a doubt against small sized monsters.


Card Effects

  • +20 ATK
  • +25% damage against small and large monsters.
Card White Knight Card Old Glast Heim Good DPS card, one of the cheaper options so it's recommended to start with this.


Card Effects

  • +15 ATK
  • +20% damage against medium and large monsters
Card Abysmal Knight Card Monster Drop Useful for MVP farming, and some instances. This card is kinda niche nowadays, most other options are just better.


Card Effects

  • +25% damage against boss monsters
Card Hunter Fly Card Monster Drop This is very strong general use card for starting out, it increases your survivability by a lot, especially when worn with Rideword Hat [1] or Thanatos Katar [1] .


Card Effects

  • +3% chance to leech 15% of your damage as HP
Card Brown Rat Card Garment Monster Drop Strong card for boosting your ATK and ASPD at the same time.


Card Effects

  • Every 10 base STR, +3 ATK
  • Every 10 base STR, +1% ASPD
  • If base STR is 120 or higher, +40 ATK
Card Wakwak Card Monster Drop An alright card for more damage, but there are better options.


Card Effects

  • Every 10 base STR, +5 ATK
Card Raydric Card Monster Drop Adds neutral resistance, and most monsters basic attacks are neutral, so this is a good defensive option.


Card Effects

  • +20% Neutral Resistance

Combos with Card Contaminated Raydric Card

  • +5% ATK
  • +10% Neutral resistance
Card Ifodes Card Footgear Geffen Magic Tournament Strongest ATK% card in the footgear slot.


Card Effects

  • +3% ATK
  • +5% ASPD
Card Outrageous Cookie Card Horror Toy Factory Very good card for more damage at the cost of some HP.


Card Effects

  • +1% ATK
  • +1% MATK
  • -2% Max HP
  • Every 2 refines of footgear, +1% ATK
  • Every 2 refines of footgear, +1% MATK
  • Every 2 refines of footgear, -2% Max HP
Card Arhi Card Geffen Magic Tournament A good all around card, best footgear card for adding more Hit.


Card Effects

  • +15 ATK
  • +15 MATK
  • +15 Flee
  • +15 Hit
  • +500 Max HP
Card Firelock Soldier Card Monster Drop The best footgear card for adding HP/SP.


Card Effects

  • +2 STR
  • At +9 or higher, +10% Max HP
  • At +9 or higher, +10% Max SP
Card Ominous Freezer Card Monster Drop One of the better basic footgears cards since it adds +2 of a stat instead of +1.


Card Effects

  • +10% Max HP
  • +2 STR
Card Green Ferus Card Monster Drop Basic footgear card that adds a VIT.


Card Effects

  • +10% Max HP
  • +1 VIT
Card Matyr Card Monster Drop Basic footgear card that adds a AGI.


Card Effects

  • +10% Max HP
  • +1 AGI
Card Verit Card Monster Drop Decent buff to HP and SP.


Card Effects

  • +8% Max HP
  • +8% Max SP
Card Shotgun Buffalo Bandit Card Accessory Monster Drop The Buffalo combo are the best accessory cards for this build. The combo is currently unrivaled for ATK% in these slots.


Card Effects

  • +7 AGI
  • +7 Hit

Combos with Card Revolver Buffalo Bandit Card

  • +3 STR
  • +3% ATK
Card Revolver Buffalo Bandit Card Monster Drop The second half of the Buffalo combo.


Card Effects

  • +4 STR
  • +4% ATK

Combos with Card Shotgun Buffalo Bandit Card

  • +3 STR
  • +3% ATK
Card Gold Scaraba Card Monster Drop An alright accessory card, adds a little ATK at the cost of HP.


Card Effects

  • +20 ATK
  • -1% Max HP
Card Humanoid Chimera Card Monster Drop This card is very useful if you need some more Hit.


Item Effects

  • +5 Hit
  • If base level is 90 or higher, +10 Hit
Card Creamy Card Monster Drop Basically gives you infinite Fly Wing . Great utility card.


Card Effects

  • Grants level 1 Teleport
Rolling Cutter Pets
Item Slot Way to Obtain Notes
Succubus Egg Pet Tame in Gefenia Dungeon with Boy's Pure Heart Nice HP leech when loyal.


Pet Effects

  • +3% Chance to leech 5% of your damage as HP
  • +1% Max HP
Incubus Egg Tame in Gefenia Dungeon with Girl's Niavety Adds SP leech when loyal.


Pet Effects

  • +3% Chance to leech 1% of your damage as SP
  • +5% Max SP
High Orc Egg Evolve from Orc Warrior pet Adds ATK based on loyalty.


Pet Effects

  • +25 ATK
Little Isis Egg Evolve from Isis pet A pet that adds ATK%, this is better than High Orc at higher ATK.


Pet Effects

  • +4% ATK
Orc Hero Egg Evolves from High Orc The strongest ATK% pet.


Pet Effects

  • +3% Critical damage
  • +7% ATK
Rolling Cutter Shadow Gears
Item Slot Way to Obtain Notes
  • Weapon slot
  • Armor slot
  • Footgear slot
  • Accessory slot
Monster Hunter One of the only shadow gears at the moment.


Set Effects

  • +5% ASPD
  • +5 AGI
  • Accessory slot
  • Accessory slot
Monster Hunter 2 Small set for ATK%


Set Effects

  • +1% ATK
  • +1% HP
  • If set is refined to a total of +10 or higher, +2% ATK
  • If set is refined to a total of +10 or higher, +2% HP
Rolling Cutter Gear Progression

This section is for helping you determine which gears to get, and what gears you should work towards. Pets and Shadowgears are not listed here.


Earlygame Gears
Slot Gear Cards and Enchantments
Upper Headgear +4 Rideword Hat [1]
Middle Headgear ~
  • No card (Or whatever you have)
Lower Headgear ~
  • No card (Or whatever you have)
Armor +4 Excellion Suit [0]
Weapon +4 Thanatos Katar [1]
Manteau +4 Excellion Wing [0]
  • No card
Footgear Boots of Airship [0]
  • No card
Accessory (Right) Expert Ring [1]
  • Fighting Spirit or ATK% enchant.
  • No card (Or whatever you have)
Accessory (Left) Expert Ring [1]
  • Fighting Spirit or ATK% enchant.
  • No card (Or whatever you have)


Midgame Gears
Slot Gear Cards and Enchantments
Upper Headgear +4 Rideword Hat [1]
Middle Headgear New Wave Sunglasses [0] None
Lower Headgear Blood Sucker [0] None
Armor +7 illusion Armor A-Type [1]
Weapon +8 Juliette D Rachel [2]
Manteau +4 illusion Engine Wing B-Type [1]
Footgear +4 illusion Leg A-Type [1]
Accessory (Right) Expert Ring [1]
Accessory (Left) Physical Enhancer Ring [1]


Endgame Gears
Slot Gear Cards and Enchantments
Upper Headgear +9 Rideword Hat [1]
Middle Headgear New Wave Sunglasses [0] None
Lower Headgear Blood Sucker [0] None
Armor +9 illusion Armor A-Type [1]
Weapon +14-16 Juliette D Rachel [2]
Manteau +9 illusion Engine Wing B-Type [1]
Footgear +9 illusion Leg A-Type [1]
Accessory (Right) Physical Enhancer Ring [1]
Accessory (Left) Physical Enhancer Ring [1]

Cross Impact build

This build is all based around the 2022.png Cross Impact skill. Your goal is to spam it as much as possible for the best DPS. You will mainly use this for bosses, but it can easily be used as an all purpose build, kinda like the opposite of Rolling Cutter, as our main DPS is single target, but we have access to some AoE.


Since we don't have a strong AoE in this build it's best to use 406.png Meteor Assault to get rid of slave mobs, so you can hit MvP's accurately.


2022.png Cross Impact has 0.7 seconds of cooldown, and 0.5 seconds of after cast delay.

Due to a recent rework of this skill it can now apply critical hits, but the Critical Rate is halved. You will need around 210-220 Critical Rate to consistently get critical hits.


Pros
  • Extremely high single target damage
  • Stats are very flexible
  • Can apply critical hits
  • Very effective in Monster Hunter 2
Cons
  • Area of Effect damage is mediocre
  • Requires a +10 level 4 weapon and a few Bio5 cards to really be useful
  • Has a hard time hitting 210 Critical Rate without a katar.
Cross Impact Stats

STR: 100-120


AGI: 90-100

  • You don't need very much ASPD to spam Cross Impact, anywhere between 175-193 will do fine.


VIT: 90-100

  • You want 100 VIT in total (including bonuses) to be immune to stun.


INT: 1

  • As usual, INT is fine at 1. Not much use here.


DEX: 10-90

  • DEX is needed for HIT only if you use gearswap to switch between Rolling Cutter build and Cross Impact.


LUK: 120

Cross Impact Skill Trees

Cross Impact GX Skill Tree

Recommended Thief Skill Tree

RollingCutterThief.jpg

Recommended Assassin/Assassin Cross Skill Tree

RollingCutterSinx.jpg

Recommended Guillotine Cross Skill Tree

RollingCutterGX.jpg

Cross Impact Gears
Item Slot Way to Obtain Notes
Old Bone Circlet [1] Upper Headgear Tomb of the Fallen Very strong headgear that boosts your 2022.png Cross Impact damage, and if your lucky you can enchant it with Acute Enchant which can be upgraded further, most people will only get to level 5 enchant, which adds +50% Critical Damage and +15 Critical Rate.

This is the best headgear for this build, due to the skill damage increase, and the HUGE Critical damage buff.


Item Effects

  • +1 to all stats
  • Every 1 refine, +1% Critical Damage
  • Every 1 refine, +1% ASPD
  • Every 2 refines, +1% Max HP
  • Every 2 refines, +1% Max SP
  • Every 2 refines, +10% 2022.png Cross Impact damage
  • Every 2 refines, +20% 2037.png Cross Ripper Slasher damage


Warning: This headgear can be pricey and time consuming to create and enchant.

Ruff Officer [1] Master of Coin The second best headgear for this build, also the budget option.


Item Effects

  • Every 2 refines, +15 ATK
  • At +7 or higher, +30 ATK
  • At +9 or higher, +5% ATK
  • At +9 or higher, +1 ASPD
Fafnir Skin [0] Middle Headgear Custom Headgear Quest One of the few middle headear combo's that add Critical Rate and Critical Damage.


Item Effects

  • +3 Critical Rate
  • Disables natural HP regeneration

Combo's with Fafnir Mask [0]

  • +5% Critical Damage
Monocle [1] Monster Drop This is an easy middle headgear for when you need that extra card slot.


You can use Spiritual Auger from the Cash Shop to slot a select amount of middle headgears.


(They are listed on the Spiritual Auger (It may not show up on divine-pride.net, so type "@ii Spiritual Auger" in game to see the applicable headgears)).

Fafnir Mask [0] Lower Headgear Custom Headgear Quest The second piece to the Fafnir combo that gives you Critical Damage.


Item Effects

  • +2 Critical Rate
Magical Rosary in Mouth (Awakened) [0] Start the awakening quest @navi hu_in01 148 237 Best lower headgear if you want pure stats.


Item Effects

  • +2 to all stats
  • +2 Perfect Dodge
Rosary in Mouth [0] Creating the item quest @navi moc_fild19 26 32 A decent lower headgear that adds a few effects.


Item Effects

  • +1 to all stats
  • +5 ATK
  • +5 MATK
  • +2 Mdef
illusion Armor A-Type [1] Armor illusion Questline A really strong armor that adds both ATK and ATK%. Can be enchanted as well.

Needs to be at +9 to get the most effect out of the enchants.

Warning: once you put an enchantment on, it can NOT be taken off


The best enchantments for this are;

This is the same setup as the Rolling Cutter build armor, so it can be shared between the two builds easily.


Item Effects

  • +100 ATK
  • Every 2 refines, +10 ATK
  • At +7 or higher, +10% ASPD

Combos with illusion Engine Wing A-Type [1]

  • +50 ATK

Combos with illusion Leg A-Type [1]

  • +5% ATK
Abusive Robe [1] Honor Tokens Strong defense piercing effect but only on Demi-Human, Demon, and Undead race enemies.

This is better then illusion Armor A-Type [1] only if you have at least;

  • Str nive 2/Str nive 2
  • +10 Refine and higher


Can be enchanted here. Aim for STR nives.


Item Effects

  • Every 1 refine, ignores 4% of defense. (Only on Demi-Human, Demon, and Undead races)
  • Enables level 1 Improved Concentration

Combos with Valkyrian Manteau [1]

  • Ignores 15% of defense. (Only on Demi-Human, Demon, Undead races)
  • +10% Max HP
  • +1% HP for every 1 refine of Abusive Robe.
  • +2% ATK
  • +1% ATK for every 1 refine of Abusive Robe.
Lava Leather Suit [1] Magma Dungeon 3 A decent armor, more of a budget option if you cant afford a illusion Armor A-Type [1] . I would still suggest against using this if you can.


Item Effects

  • +100 ATK
  • At +7 or higher, +50 ATK
  • At +9 or higher, +10% Critical Damage
Juliette D Rachel [2] Weapon Sky Fortress This is the best choice of weapon for this build, being the most efficient at just about everything. It lacks a little behind the dual wielding damage, but not by much. Considering you can one shot basically any mob when fully geared up with a Juliette D Rachel. You want +10 refine on this for the Eremes card effect, but for budget reasons, you can get away with a +7/+8.

Since this is a katar weapon, it has double Critical Rate. Which makes this the easiest option for achieving 100% Critical hits with Cross Impact.

Can be enchanted here. Aim for Sharp enchants, or fighting spirit if you have enough Critical Rate already.


Item Effects

  • Every 2 refines, +1% ATK
  • Every 2 refines, +1% ASPD
  • Cannot be destroyed in battle
Twin Edge of Naght Sieger [3] Endless Tower This is nice because its a level 4 weapon that has 3 slots, you will want +10 for this as well. Also has an low chance of giving 100% DEF piercing. Beware when using this, as you will struggle more than katar users to get up to 210-220 Critical Rate.


Can be enchanted here. Aim for Sharp enchants.


Item Effects

  • Fire property
  • Has a 5% chance when attacking to give 100% DEF piercing for 5 seconds.
Sealed Evil Sword [2] Heart Hunter War Base Instance This is a must have weapon for dual wielding, this is where a lot of your Critical Rate will come from. Must be +10 to get the proper bonuses.

Can be enchanted here Aim for Sharp enchants.


Item Effects

  • -50 Def
  • -10 Mdef
  • +10% of autocasting level 5 88.png {{{skill}}} while autoattacking.
  • At +7 or higher, +10 Mdef
  • At +7 or higher, +30 Critical Rate
  • At +10 or higher, +50 Def
  • At +10 or higher, +20 Critical Rate
  • At +10 or higher, +1 ASPD
Fallen Angel Wings Garment Dante's Shop As a base these aren't too strong, but they can be fully enchanted with Fatal enchants. This will gives more damage than illusion Engine Wing A-Type [1] , but less Critical Rate.

Can be enchant at the same place you craft them. The best possible enchants would be Fatal 4 , Fatal 3 , Fatal 3 . Aim for Fatal 9 or Fatal 10 in total.


The higher the refine leve the more enchantments you can put on them.

  • At +0 or higher, 1 enchant available
  • At +7 or higher, 2 enchants available
  • At +9 or higher, 3 enchants available

Item Effects

  • +1 All stats
  • Every 20 base STR, +1 ATK
  • Every 20 base AGI, +1% ASPD
  • Every 20 base VIT, +1% Neutral Resistance
  • Every 20 base INT, +1 MATK
  • Every 20 base DEX, +1% Ranged Damage
  • Every 20 base LUK, +1% Critical Damage
illusion Engine Wing A-Type [1] illusion Questline A decent garment, combos with the illusion set, this is the best garment for Critical Rate, but not Critical Damage (since you don't want to wear the illusion Leg combo).

Warning: once you put an enchantment on, it can NOT be taken off


For enchanting this I recommend;


Item Effects

  • +1000 Max HP
  • Every 2 refines, +100 Max HP
  • At +7 or higher, +5% ASPD

Combos with illusion Armor A-Type [1]

  • +50 ATK

Combos with illusion Leg A-Type [1]

  • +10% Critical Damage
Valkyrian Manteau Monster Drop An alright garment, you wear it for the combo effect only.

Item Effects

  • Every 1 refine, +5% chance to reflect melee damage(up to +10)
  • Cannot be destroyed in battle

Combos with Abusive Robe [1]

  • Ignores 15% of defense. (Only on Demi-Human, Demon, Undead races)
  • +10% Max HP
  • Every 1 refine of Abusive Robe, +1% Max HP
  • +2% ATK
  • Every 1 refine of Abusive Robe, +1% ATK
Temporal Boots of Luk [1] Footgear Old Glast Heim The strongest footgear for Cross Impact that doesn't require any gear combo's to use effectively. Adds a strong amount of Critical Damage.


Item Effects

  • +300 Max HP
  • +30 Max SP
  • Every 3 refines, +100 Max HP
  • Every 3 refines, +10 Max SP
  • Every 3 refines, +2% Critical Damage
  • If base LUK is 120 or higher, +30% Critical Damage
  • If base LUK is 120 or higher, +5 Mdef

These can be enchanted here. For the first enchant aim for Fighting Spirit.

For the second enchant aim for Bear's Might since it will the best in slot in a future update.


Bear's Might

This is a strong enchant for dealing high DPS for a short period, but the downside to this is the low activation chance. This only activates at a low chance when you take damage.

Enchant Effects

  • +200 STR
  • Drains 500 HP per second when active

Which gives:

  • +100% Base Weapon ATK
  • +200 Status ATK


illusion Leg A-Type [1] illusion Questline A strong footgear for CI because of the enchantments, which are similar to Temporal Boots of Str [1] but these have longer duration and the STR enchant activates on attacking instead of being attacked, it also lasts much longer and activates way more frequently.


Warning: once you put an enchantment on, it can NOT be taken off


The recommended enchantments for this are;


Item Effects

  • +200 Max SP
  • Every 2 refines, +20 Max SP
  • At +7 or higher, +5% Ranged Damage

Combos with illusion Armor A-Type [1]

  • +5% ATK

illusion Engine Wing B-Type [1]

  • +10% Critical Damage
Physical Enhancer Ring [1] Accessory Geffen Magic Tournament This is the best accessory for this build, aim for 7-8% Critical Damage for each enchant.


Can be enchanted outside of the instance for 65 Geffen Magic Tournament Coin .

You can obtain two of the following enchants (you can get the same enchant more than once):

Enchant Effects

  • +3-8% Critical Damage.

Item Effects

  • +5% ATK
illusion Booster R (Right) [1]

illusion Booster L (Left) [1]

illusion Questline The right and left hand illusion accessories. These are better then PER for Critical Rate, but can only give you 10% Critical Damage. These are like the budget option.


Warning: once you put an enchantment on, it can NOT be taken off

The only enchant you need is;

The other enchants can be whatever you want, since they don't matter to this build very much.


Item Effects

  • +5% ATK
Cross Impact Cards
Card Slot Way to Obtain Notes
Essence of Evil Str 3 Any Slot Demon God Instance Can fit into any card slot on your gear, very good because losing INT isn't a downside for GX.

Card Effects

  • +12 ATK
  • +4 STR
  • -4 INT
Card Angra Mantis Card Headgear Monster Drops One of the few good options for headgear cards.

Card Effects

  • +2% Critical Damage
  • Every 2 refines of headgear, +1% Critical Damage
Card Marduk Monster Drop Grants immunity to silence status, which is very good because silence turns off Cross Impact leaving you basically useless. Alternatively you can just carry green potions with you.

Card Effects

  • Grant immunity to silence status
Card Gemini-S58 Card Monster Drop Adds some nice resistances to sleep, stone, and stun status effects. Best if worn with a second one for full resistance.

Card Effects

  • If base AGI is 90 or higher, +30% Stun resistance
  • If base VIT is 80 or higher, +50% Sleep resistance
  • If base VIT is 80 or higher, +50% Stone Curse resistance
Card Furious Ninetail Card Armor Monster Drop The best DPS card for the armor slot. Use this if your not using a resist card. It also adds Critical Rate which is important.

Card Effects

  • +5 Critical Rate
  • +10% Critical Damage
  • At +10 or higher armor, +10 Critical Rate
Card Bathory Card Monster Drop This is good for resisting shadow element attacks.

Item Effects

  • Gives your armor Shadow element.

Other similar effects.

Card Bio 5 Eremes Guile Card Weapon Monster Drops This is your main DPS card, since it adds so much skill damage. Make sure you place this on a +10 level 4 weapon.

It's best to mix these cards,

  • x1 Eremes + x1 Contaminated Wanderer on a Juliette D Rachel
  • x3 Eremes + x2 Contaminated Wanderer on Dual wielding
Card Knight Sakray Card Ghost Palace Strong card that helps deal with undead/demon monsters and bosses.

Card Effects

  • +20 ATK
  • +30% damage against demon and undead race monsters
Card Chaotic Ghostring Card Monster Drops This is a very strong card against large monsters, just after Card Contaminated Wanderer Card. But this is the best without a doubt against small sized monsters.


Card Effects

  • +20 ATK
  • +25% damage against small and large monsters.
Card Contaminated Wanderer Card Monster Drop This is one of the stongest weapon cards for DPS. Its also expensive, but very worth it.


Card Effects

  • +30% damage against medium and large enemies
Card Petal Card Garment Monster Drop The strongest DPS card for the garment slot, there isn't much else to use here anyways.

Card Effects

  • Every 10 base LUK, +2% Critical Damage
Card Green Maiden Card Monster Drop Budget card that adds some Critical Rate.

Card Effects

  • -5 LUK
  • Every refine, +1 LUK
  • Every refine, +1 Critical Rate
Card Geffen Bully Card Footgear Geffen Magic Tournament This is the best DPS card in the footgear slot.

Card Effects

  • +5% Critical Damage
  • +3% ASPD
Card Geffen Gangster Card Geffen Magic Tournament This is the opposite of Card Geffen Bully Card, this is the lesser card but a bit more budget friendly.

Card Effects

  • +3% Critical Damage
  • +5% ASPD
Card Chaotic Baphomet Jr. Card Monster Drop A nice footgear if you still lack Critical Rate.

Card Effects

  • Every 15 base AGI, +1 Critical Rate
Card Firelock Soldier Card Monster Drop The best footgear card for adding HP/SP.

Card Effects

  • +2 STR
  • When footgear is +9, +10% Max HP
  • When footgear is +9, +10% Max SP
Card Ominous Heater Card Accessory Monster Drop Adds Critical Damage, as well as Critical Rate.

Card Effects

  • +5% Critical Damage
  • +3 Critical Rate
Card Chaotic Killer Mantis Card Monster Drop The best Critical Damage in the accessory slot, since it combo's with Angra Mantis Card.

Card Effects

  • +3% Critical Damage

Combo's with Card Angra Mantis Card

  • +5% Critical Damage
Card Revolver Buffalo Bandit Card Monster Drop This is decent for some extra ATK% modifiers.

Card Effects

  • +4 STR
  • +4% ATK
Cross Impact Pets
Item Slot Way to Obtain Notes
Succubus Egg Pet Tame in Gefenia Dungeon with Boy's Pure Heart Nice HP leech when loyal.

Pet Effects

  • +3% Chance to leech 5% of your damage as HP
  • +1% Max HP
Incubus Egg Tame in Gefenia Dungeon with Girl's Niavety Adds SP leech when loyal.

Pet Effects

  • +3% Chance to leech 1% of your damage as SP
  • +5% Max SP
Hodremlin Egg Evolves from Gremlin pet Strong pet for more Critical Damage. Effects based on loyalty.


Pet Effects

  • +2 Hit
  • +2 Dex
  • +9% Critical Damage
Corrupt Wanderer Egg Evolves from Wanderer pet Gives less Critical Damage than Hodremlin, but this gives a couple Critical Rate. Effects based on loyalty.

Pet Effects

  • +4 AGI
  • +3 Critical Rate
  • +7% Critical Damage
High Orc Egg Evolve from Orc Warrior pet Adds ATK based on loyalty.

Pet Effects

  • +25 ATK
Little Isis Egg Evolve from Isis pet A pet that adds ATK%, this is better than High Orc at higher ATK.

Pet Effects

  • +4% ATK
Orc Hero Egg Evolves from High Orc The strongest ATK% pet.

Pet Effects

  • +3% Critical damage
  • +7% ATK
Cross Impact Shadow Gears
Item Slot Way to Obtain Notes

Thief Shadow Cufflinks
Thief Shadow Bracer

Costume (Both accessory slots) Monster Hunter 2 Small set for ATK%

Set Effects

  • +1% ATK
  • +1% HP
  • If set is refined to a total of +10 or higher, +2% ATK
  • If set is refined to a total of +10 or higher, +2% HP

Soul Breaker Build (Soul Destroyer)

This build is focused around the Soul Destroyer skill. You want to spam and deal Critical attacks for massive amounts of damage and DPS.

Soul Breaker has 2 seconds of Cast Delay, so you will need very high After Cast Delay to spam it fast. (Around 93%, but you can use less to still deal strong damage) It also has 0.25 seconds of Fixed Cast Time and 0.25 seconds of Variable Cast Time.

Due to a recent rework, this skill can now apply Critical hits, but its Critical Rate is halved. (You will need 210 Critical Rate).


Pros
  • Can be the highest DPS GX build, but needs party support buffs.
  • Best party build for GX.
  • Can apply critical hits.
  • Has high spam rate.
  • Very effective in Monster Hunter 2
Cons
  • Needs party support to be the best.
  • Mediocre AoE damage
  • Has a hard time hitting 210 Critical Rate without a katar.
Soul Breaker Stats

STR: 100


AGI: 100-120

  • You want high ASPD with your After Cast Delay if you want to spam Soul Breaker really fast.


VIT: 90-100

  • You want 100 VIT in total (including bonuses) to be immune to stun.


INT: 1

  • The one build where INT affects your damage, the increase isn't super big though, so it can be ignored. Put extra stats here if any.


DEX: 1-40

  • DEX is needed for HIT only if you use gearswap to switch between Rolling Cutter build and Souk Breaker. Can also help ASPD by a small amount.


LUK: 120

Soul Breaker Skill Trees

Soul Breaker Skill Tree

Recommended Thief Skill Tree

RollingCutterThief.jpg

Recommended Assassin/Assassin Cross Skill Tree

RollingCutterSinx.jpg

Recommended Guillotine Cross Skill Tree

RollingCutterGX.jpg

Soul Breaker Gears
Item Slot Way to Obtain Notes
Old Bone Circlet [1] Upper Headgear Tomb of the Fallen Very strong headgear, if your lucky you can enchant it with Acute Enchant which can be upgraded further, most people will only get to level 5 enchant, which adds +50% Critical Damage and +15 Critical Rate.

This is the best headgear for this build, due to the HUGE Critical Damage enchant, and the Critical Rate it provides.


Item Effects

  • +1 to all stats
  • Every 1 refine, +1% Critical Damage
  • Every 1 refine, +1% ASPD
  • Every 2 refines, +1% Max HP
  • Every 2 refines, +1% Max SP
  • Every 2 refines, +10% 2022.png Cross Impact damage
  • Every 2 refines, +20% 2037.png Cross Ripper Slasher damage


Warning: This headgear can be pricey and time consuming to create and enchant.

Ruff Officer [1] Master of Coin The second best headgear for this build, also the budget option.


Item Effects

  • Every 2 refines, +15 ATK
  • At +7 or higher, +30 ATK
  • At +9 or higher, +5% ATK
  • At +9 or higher, +1 ASPD
Heart Wing Headband [1] Master of Coin Best headgear option for more After Cast Delay.

Item Effects

  • -5% After Cast Delay
  • -10% SP Consumption
  • Every 3 refines, -3% After Cast Delay
  • Every 3 refines, -3% SP Consumption
Fafnir Skin [0] Middle Headgear Custom Headgear Quest One of the few middle headear combo's that add Critical Rate and Critical Damage.


Item Effects

  • +3 Critical Rate
  • Disables natural HP regeneration

Combo's with Fafnir Mask [0]

  • +5% Critical Damage
New Wave Sunglasses [0] Headgear Quest After Cast Delay headgear so you can spam faster.

Item Effects

  • -10% After Cast Delay
Monocle [1] Monster Drop This is an easy middle headgear for when you need that extra card slot.


You can use Spiritual Auger from the Cash Shop to slot a select amount of middle headgears.


(They are listed on the Spiritual Auger (It may not show up on divine-pride.net, so type "@ii Spiritual Auger" in game to see the applicable headgears)).

Fafnir Mask [0] Lower Headgear Custom Headgear Quest The second piece to the Fafnir combo that gives you Critical Damage.


Item Effects

  • +2 Critical Rate
Magical Rosary in Mouth (Awakened) [0] Start the awakening quest @navi hu_in01 148 237 Best lower headgear if you want pure stats.


Item Effects

  • +2 to all stats
  • +2 Perfect Dodge
Rosary in Mouth [0] Creating the item quest @navi moc_fild19 26 32 A decent lower headgear that adds a few effects.


Item Effects

  • +1 to all stats
  • +5 ATK
  • +5 MATK
  • +2 Mdef
illusion Armor A-Type [1] Armor illusion Questline A really strong armor that adds both ATK and ATK%. Can be enchanted as well.

Needs to be at +9 to get the most effect out of the enchants.

Warning: once you put an enchantment on, it can NOT be taken off


The best enchantments for this are;

This is the same setup as the Rolling Cutter build armor, so it can be shared between the two builds easily.


Item Effects

  • +100 ATK
  • Every 2 refines, +10 ATK
  • At +7 or higher, +10% ASPD

Combos with illusion Engine Wing B-Type [1]

  • -10% After Cast Delay

Combos with illusion Leg A-Type [1]

  • +5% ATK
Juliette D Rachel [2] Weapon Sky Fortress This is a strong choice for this build, it deals less damage than dual weilding, but since this gives more Critical Rate, you can focus on After Cast Delay better.

Since this is a katar weapon, it has double Critical Rate. Which makes this the easiest option for achieving 100% Critical hits with Soul Breaker.

Can be enchanted here. Aim for Sharp enchants, or Fighting Spirit if you have enough Critical Rate already.


Item Effects

  • Every 2 refines, +1% ATK
  • Every 2 refines, +1% ASPD
  • Cannot be destroyed in battle
Twin Edge of Naght Sieger [3] Endless Tower This is nice because it a strong weapon with 3 slots, and can be enchanted with Sharp. Also has an low chance of giving 100% DEF piercing. Beware when using this, as you will struggle more than katar users to get up to 210-220 Critical Rate.


Can be enchanted here. Aim for Sharp enchants.


Item Effects

  • Fire property
  • Has a 5% chance when attacking to give 100% DEF piercing for 5 seconds.
Sealed Evil Sword [2] Heart Hunter War Base Instance This is a must have weapon for dual wielding, this is where most of your Critical Rate will come from. Must be +10 to get the proper bonuses.

Can be enchanted here Aim for Sharp enchants.


Item Effects

  • -50 Def
  • -10 Mdef
  • +10% of autocasting level 5 88.png {{{skill}}} while autoattacking.
  • At +7 or higher, +10 Mdef
  • At +7 or higher, +30 Critical Rate
  • At +10 or higher, +50 Def
  • At +10 or higher, +20 Critical Rate
  • At +10 or higher, +1 ASPD
Fallen Angel Wings Garment Dante's Shop As a base these aren't too strong, but they can be fully enchanted with Fatal enchants. This will gives more damage than illusion Engine Wing A-Type [1] , but less Critical Rate.

Can be enchant at the same place you craft them. The best possible enchants would be Fatal 4 , Fatal 3 , Fatal 3 . Aim for Fatal 9 or Fatal 10 in total.


The higher the refine leve the more enchantments you can put on them.

  • At +0 or higher, 1 enchant available
  • At +7 or higher, 2 enchants available
  • At +9 or higher, 3 enchants available

Item Effects

  • +1 All stats
  • Every 20 base STR, +1 ATK
  • Every 20 base AGI, +1% ASPD
  • Every 20 base VIT, +1% Neutral Resistance
  • Every 20 base INT, +1 MATK
  • Every 20 base DEX, +1% Ranged Damage
  • Every 20 base LUK, +1% Critical Damage
illusion Engine Wing B-Type [1] illusion Questline A decent garment, combos with the illusion set, this is the best garment for Critical Rate, but not Critical Damage. This is recommended for getting your Critical Rate.

Warning: once you put an enchantment on, it can NOT be taken off


For enchanting this I recommend;


Item Effects

  • +1000 Max HP
  • Every 2 refines, +100 Max HP
  • At +7 or higher, -5% Variable Cast Time

Combos with illusion Armor A-Type [1]

  • -10% After Cast Delay

Combos with illusion Leg A-Type [1]

  • +10% Critical Damage
illusion Leg A-Type [1] Footgear illusion Questline The best footgear for the Soul Breaker build, since you need to remove the 0.25 seconds of Fixed Cast Time, and the Overpower enchant is really strong for damage on skills you spam.


Warning: once you put an enchantment on, it can NOT be taken off


The recommended enchantments for this are;


Item Effects

  • +200 Max SP
  • Every 2 refines, +20 Max SP
  • At +7 or higher, +5% Ranged Damage

Combos with illusion Armor A-Type [1]

  • +5% ATK

illusion Engine Wing B-Type [1]

  • +10% Critical Damage
Physical Enhancer Ring [1] Accessory Geffen Magic Tournament This is an alright accessory for this build, but it doesn't offer any Critical Rate, aim for 7-8% Critical Damage for each enchant.


Can be enchanted outside of the instance for 65 Geffen Magic Tournament Coin .

You can obtain two of the following enchants (you can get the same enchant more than once):

Enchant Effects

  • +3-8% Critical Damage.

Item Effects

  • +5% ATK
illusion Booster R (Right) [1]

illusion Booster L (Left) [1]

illusion Questline The right and left hand illusion accessories. These are better then PER for Critical Rate, but can only give you 10% Critical Damage. Use these for Critical Rate purposes.


Warning: once you put an enchantment on, it can NOT be taken off

The enchants you need are;

The other enchant can be whatever you want, stats are probably the best option.


Item Effects

  • +5% ATK
Sarah's Right Earring [0] and Sarah's Left Earring [0] Sarah and Fenrir These can be enchanted with up to -10% After Cast Delay. For more spamming.

Aim for;

  • -4% After Cast Delay

and

  • -6% After Cast Delay

Make sure you get the -4% on your first enchant before trying to get the second one, if you don't get it, reset the enchant and try again.

Item Effects

  • Grants level 1 Teleport
  • Grants level 1 Heal
Expert Ring [1] Monster Drop Good for spam and a little Critical Rate.

This can now be enchanted here, aim for Sharp enchants.

Item Effects

  • -5% After Cast Delay
  • +5% SP consumption from skills
Luk Glove [1] Glove Quests Good if you are still lacking Critical Rate.

Item Effects

  • +100 Max HP
  • +20 Max SP
  • Every 10 base LUK, +1 Critical Rate
  • If base LUK 110 or higher, +1% Critical Damage
Soul Breaker Cards
Card Slot Way to Obtain Notes
Essence of Evil Str 3 Any Slot Demon God Instance Can fit into any card slot on your gear, very good because losing INT isn't a downside for GX.

Card Effects

  • +12 ATK
  • +4 STR
  • -4 INT
Essence of Evil Luk 3 Demon God Instance Can fit into any card slot on your gear, good if your lacking Critical Rate.

Card Effects

  • +4 Critical Rate
  • +4 LUK
  • -4 DEX
Card Angra Mantis Card Headgear Monster Drops One of the few good options for headgear cards.

Card Effects

  • +2% Critical Damage
  • Every 2 refines of headgear, +1% Critical Damage
Card Marduk Monster Drop Grants immunity to silence status, which is very good because silence turns off Cross Impact leaving you basically useless. Alternatively you can just carry green potions with you.

Card Effects

  • Grant immunity to silence status
Card Gemini-S58 Card Monster Drop Adds some nice resistances to sleep, stone, and stun status effects. Best if worn with a second one for full resistance.

Card Effects

  • If base AGI is 90 or higher, +30% Stun resistance
  • If base VIT is 80 or higher, +50% Sleep resistance
  • If base VIT is 80 or higher, +50% Stone Curse resistance
Card Furious Ninetail Card Armor Monster Drop The best DPS card for the armor slot. Use this if your not using a resist card. It also adds Critical Rate which is important.

Card Effects

  • +5 Critical Rate
  • +10% Critical Damage
  • At +10 or higher armor, +10 Critical Rate
Card Bathory Card Monster Drop This is good for resisting shadow element attacks.

Item Effects

  • Gives your armor Shadow element.

Other similar effects.

Card Knight Sakray Card Weapon Ghost Palace Strong card that helps deal with undead/demon monsters and bosses.

Card Effects

  • +20 ATK
  • +30% damage against demon and undead race monsters
Card Chaotic Ghostring Card Monster Drops This is a very strong card against large monsters, just after Card Contaminated Wanderer Card. But this is the best without a doubt against small sized monsters.


Card Effects

  • +20 ATK
  • +25% damage against small and large monsters.
Card Contaminated Wanderer Card Monster Drop This is one of the stongest weapon cards for DPS. Its also expensive, but very worth it.


Card Effects

  • +30% damage against medium and large enemies
Card Petal Card Garment Monster Drop The strongest DPS card for the garment slot, there isn't much else to use here anyways.

Card Effects

  • Every 10 base LUK, +2% Critical Damage
Card Ancient Stone Shooter Card Monster Drop Second best DPS card for garment slot, use this one if your needing ASPD but want to keep some of the critical damage.

Card Effects

  • Every 10 base LUK, +1% Critical Damage
  • Every 10 base LUK, +1% ASPD
  • If base LUK is 120 or higher, +5% Critical Damage
Card Green Maiden Card Monster Drop Budget card that adds some Critical Rate.

Card Effects

  • -5 LUK
  • Every refine, +1 LUK
  • Every refine, +1 Critical Rate
Card Geffen Bully Card Footgear Geffen Magic Tournament This is the best DPS card in the footgear slot.

Card Effects

  • +5% Critical Damage
  • +3% ASPD
Card Geffen Gangster Card Geffen Magic Tournament This is the opposite of Card Geffen Bully Card, this is the lesser card but a bit more budget friendly.

Card Effects

  • +3% Critical Damage
  • +5% ASPD
Card Chaotic Baphomet Jr. Card Monster Drop A nice footgear card if you still lack Critical Rate.

Card Effects

  • Every 15 base AGI, +1 Critical Rate
Card Firelock Soldier Card Monster Drop The best footgear card for adding HP/SP.

Card Effects

  • +2 STR
  • When footgear is +9, +10% Max HP
  • When footgear is +9, +10% Max SP
Card Ominous Heater Card Accessory Monster Drop Adds Critical Damage, as well as Critical Rate.

Card Effects

  • +5% Critical Damage
  • +3 Critical Rate
Card Chaotic Killer Mantis Card Monster Drop The best Critical Damage in the accessory slot, since it combo's with Angra Mantis Card.

Card Effects

  • +3% Critical Damage

Combo's with Card Angra Mantis Card

  • +5% Critical Damage
Card Revolver Buffalo Bandit Card Monster Drop This is decent for some extra ATK% modifiers.

Card Effects

  • +4 STR
  • +4% ATK
Soul Breaker Pets
Item Slot Way to Obtain Notes
Succubus Egg Pet Tame in Gefenia Dungeon with Boy's Pure Heart Nice HP leech when loyal.

Pet Effects

  • +3% Chance to leech 5% of your damage as HP
  • +1% Max HP
Incubus Egg Tame in Gefenia Dungeon with Girl's Niavety Adds SP leech when loyal.

Pet Effects

  • +3% Chance to leech 1% of your damage as SP
  • +5% Max SP
Hodremlin Egg Evolves from Gremlin pet Strong pet for more Critical Damage. Effects based on loyalty.


Pet Effects

  • +2 Hit
  • +2 Dex
  • +9% Critical Damage
Corrupt Wanderer Egg Evolves from Wanderer pet Gives less Critical Damage than Hodremlin, but this gives a couple Critical Rate. Effects based on loyalty.

Pet Effects

  • +4 AGI
  • +3 Critical Rate
  • +7% Critical Damage
High Orc Egg Evolve from Orc Warrior pet Adds ATK based on loyalty.

Pet Effects

  • +25 ATK
Little Isis Egg Evolve from Isis pet A pet that adds ATK%, this is better than High Orc at higher ATK.

Pet Effects

  • +4% ATK
Orc Hero Egg Evolves from High Orc The strongest ATK% pet.

Pet Effects

  • +3% Critical damage
  • +7% ATK
Soul Breaker Shadow Gears
Item Slot Way to Obtain Notes

Agile Shadow Weapon
Agile Shadow Armor
Agile Shadow Shoes
Agile Shadow Ring

Costume (Weapon, Armor, Footgear, Accessory slot) Monster Hunter One of the only shadow gears at the moment.

Set Effects

  • +5% ASPD
  • +5 AGI

Thief Shadow Cufflinks
Thief Shadow Bracer

Costume (Both accessory slots) Monster Hunter 2 Small set for ATK%

Set Effects

  • +1% ATK
  • +1% HP
  • If set is refined to a total of +10 or higher, +2% ATK
  • If set is refined to a total of +10 or higher, +2% HP

Counter Slash build

2029.png Counter Slash is an expensive endgame build for melting MvPs in seconds.


The goal of this build is to use 2028.png Weapon Blocking and letting it get activated giving you a 10 second stance to use Counter Slash. Then you stand beside an MvP and spam 2029.png Counter Slash 7 times a second, doing millions of damage VERY quickly.


In this build you need 93% After Cast Delay, and 187 ASPD for the full 7 skills a second.


You can use most of the same gears from Rolling Cutter build, so if you built that first, this won't be as expensive to pursue.


Another piece of useful information, 2029.png Counter Slash completely pierces defense as part of the skill.

Pros
  • Absurdly high AoE damage
  • Very strong build for Monster Hunter 2


Cons
  • Expensive to build
  • Needs most of its gears to really start using it
  • 2028.png Weapon Blocking can lock you in place
  • Hard to use on normal mobs, due to knockback


Counter Slash Stats

STR: 100-120

  • STR increases your damage, if you are using daggers this is fine at a lower amount.


AGI: 90-115

  • You need enough AGI to reach 187 ASPD, as that's the highest you need for full 2029.png Counter Slash spam. You can put extra points here too though, as 2029.png Counter Slash damage scales with AGI.


VIT: 80-94

  • You want 100 VIT in total (including bonuses) to be immune to stun.


INT: 1

  • As usual, INT is fine at 1. No use here.


DEX: 100-110

  • You'll need high DEX so you can hit your targets.


LUK: 54-90

  • Anything leftover can go here.
Counter Slash Skill Tree

Counter Slash GX Skill Tree

Recommended Thief Skill Tree

CounterSlashThief.jpg

Recommended Assassin/Assassin Cross Skill Tree

CounterSlashSinx.jpg

Recommended Guillotine Cross Skill Tree

CounterSlashGX.jpg

Counter Slash Gears
Item Slot Way to Obtain Notes
Oni Horns [1] Upper Headgear Nova Shop This is the best headgear for this build, it can up to 100k or even more damage per 2029.png Counter Slash. You can make do with a +0, but +7 would be optimal for the ATK and Hit bonus.

There is also an event version that can be bought with Weekly Coin , Oni Horns EVT [1] , at the Gold Coin Exchanger in the main office.

Item Effects

New Wave Sunglasses [0] Middle Headgear Headgear Quest Makes you spam faster, the best middle headgear for this build since it adds After Cast Delay.


Item Effects

  • -10% After Cast Delay
Angel Spirit [0] Nova Shop Good middle headgear for DPS, if you already have enough ACD.


Item Effects

  • +2% ATK
  • +2% MATK
  • +2 STR
Magical Rosary in Mouth (Awakened) [0] Lower Headgear Start the awakening quest @navi hu_in01 148 237 Best lower headgear if you want pure stats.


Item Effects

  • +2 to all stats
  • +2 Perfect Dodge
Well-Chewed Pencil [0] Nova Shop This helps a lot if your having a hard time hitting high Flee monsters/MVPs.


Item Effects

  • +2 DEX
  • +3% Hit
illusion Armor A-Type [1] Armor illusion Questline The best armor for Counter Slash since it can give you 15% After Cast Delay. Can be enchanted as well.

Needs to be at +9 to get the most effect out of the enchants.


Warning: once you put an enchantment on, it can NOT be taken off


The best enchantments for this are;


Item Effects

  • +100 ATK
  • Every 2 refines, +10 ATK
  • At +7 or higher, +10% ASPD

Combos with illusion Engine Wing B-Type [1]

  • -10% After Cast Delay

Combos with illusion Leg A-Type [1]

  • +5% ATK
Vicious Mind Dagger [1] Weapon Sky Fortress The best weapon for adding After Cast Delay, since you can get up to 20% ACD on each dagger. Can be enchanted with 3 enchants.

You want to dual wield these daggers with this build, and on one dagger you want No Size Penalty


The best enchants for this are, in this order;

  • No size penalty
  • Boss damage%
  • 18-20% After Cast Delay

After Cast Delay being a priority since you need to hit 93%.


Item Effects

  • +X ATK (X = refinement * refinement)
Juliette D Rachel [2] Sky Fortress Another strong choice for this build, but you must have bragi if you use this option. This also only works well in Monster Hunter 2, since you also get ACD from the Tank skill Vanguard (20%). Can still be used outside of MH2, but you'll need to sacrifice some damage for it.


Can be enchanted here.


Item Effects

  • Every 2 refines, +1% ATK
  • Every 2 refines, +1% ASPD
  • Cannot be destroyed in battle
illusion Engine Wing B-Type [1] Garment illusion Questline The best garment for this build, combos with the illusion set, this piece is more for defensive enchantments in this build. But also gives another 10% of your After Cast Delay.

Warning: once you put an enchantment on, it can NOT be taken off


For enchanting this I recommend;


Item Effects

  • +1000 Max HP
  • Every 2 refines, +100 Max HP
  • At +7 or higher, -5% Variable Casting

Combos with illusion Armor A-Type [1]

  • -10% After Cast Delay

Combos with illusion Leg A-Type [1]

  • +5% Ranged Damage
illusion Leg A-Type [1] Footgear illusion Questline The best footgear for Counter Slash because of the enchantments, which are similar to Temporal Boots of Str [1] but these have longer duration and the STR enchant procs on attacking instead of being attacked.


Warning: once you put an enchantment on, it can NOT be taken off


The recommended enchantments for this are;

You can also use Modification Module (Fatal Flash) since it adds a bit more damage than Modification Module (Overpower) if you are using dual daggers. If you are already using you Rolling Cutter boots for this, don't bother with Modification Module (Fatal Flash) .

Item Effects

  • +200 Max SP
  • Every 2 refines, +20 Max SP
  • At +7 or higher, +5% Ranged Damage

Combos with illusion Armor A-Type [1]

  • +5% ATK

illusion Engine Wing B-Type [1]

  • +5% Ranged Damage
Physical Enhancer Ring [1] Accessory Geffen Magic Tournament This accessory can get the most ATK% for this build in this slot. Aim for 5-6% ATK for each ring. This is only an option if you are in a party with a Minstrel for bragi.


Can be enchanted outside of the instance for 65 Geffen Magic Tournament Coin .

You can obtain two of the following enchants (you can get the same enchant more than once):

Enchant Effects

  • +3-5% ASPD
  • +1-3% ATK
  • +1-3% All element resist (except neutral)

Item Effects

  • +5% ATK
Sarah's Right Earring [0] and Sarah's Left Earring [0] Sarah and Fenrir These can be enchanted with up to -10% After Cast Delay. These are a neccessity if you plan to solo MvPs.

Aim for;

  • -4% After Cast Delay

and

  • -6% After Cast Delay

Make sure you get the -4% on your first enchant before trying to get the second one, if you don't get it, reset the enchant and try again.

Item Effects

  • Grants level 1 Teleport
  • Grants level 1 Heal
Counter Slash Cards
Item Slot Way to Obtain Notes
Essence of Evil Dex 3 Any Slot Demon God Instance Can fit into any card slot, very good if you need to hit high Flee Monsters/MVPs. And losing LUK isn't too big of a downside.

Card Effects

  • +8 Hit
  • +4 DEX
  • -4 LUK
Essence of Evil Agi 3 Demon God Instance Fits into any slot, can make up for some ASPD if your having trouble reaching 187.

Card Effects

  • +8 Flee
  • +4 AGI
  • -4 VIT
Essence of Evil Str 3 Demon God Instance Can fit into any card slot on your gear for some more ATK, very good because losing INT isn't a downside for GX. Though ATK% would probably do you better.

Card Effects

  • +12 ATK
  • +4 STR
  • -4 INT
Card Furious Hero Card Headgear Monster Drop One of very few headgear cards that give ATK%.

Card Effects

  • +2% ATK
  • Gives a 0.5% chance to cast 8.png Endure
Card Marduk Monster Drop Grants immunity to silence status, which is very good because silence turns off your skills leaving you basically useless. Alternatively you can just carry green potions with you.

Card Effects

  • Grant immunity to silence status
Card Contaminated Raydric Card Armor Monster Drop Armor card that gives ATK%, also a lot of neutral resist if used with its combo. The best in slot armor card for sure, best damage and tankiness cards available.

Card Effects

  • +5% ATK

Combos with Card Raydric Card

  • +5% ATK
  • +10% Neutral resistance
Card Hardworking Pitman Card Monster Drop This is another really strong armor card that adds ATK%, but also some Hit. Use this if you arent using the full Raydric card combo.

Card Effects

  • +10 Hit
  • +5% ATK
  • If armor is +10 or higher, +5 Hit
Card Bathory Card Monster Drop This is good for resisting shadow element attacks.

Card Effects

  • Gives your armor Shadow element.

Other similar effects.

Card Contaminated Wanderer Card Weapon Monster Drop This is the stongest weapon card for DPS. Its also very expensive, but very worth it.

Card Effects

  • +30% damage against medium and large enemies
Card Knight Sakray Card Ghost Palace Strong card that helps deal with undead/demon monsters and bosses.

Card Effects

  • +20 ATK
  • +30% damage against demon and undead race monsters
Card Chaotic Ghostring Card Monster Drops This is a very strong card against large monsters, just after Card Contaminated Wanderer Card. But this is the best without a doubt against small sized monsters.

Card Effects

  • +20 ATK
  • +25% damage against small and large monsters.
Card White Knight Card Old Glast Heim Good DPS card, one of the cheaper options so it's recommended to start with this.

Card Effects

  • +15 ATK
  • +20% damage against medium and large monsters
Card Abysmal Knight Card Monster Drop Useful for MVP farming, and some instances.

Card Effects

  • +25% damage against boss monsters
Card Brown Rat Card Garment Monster Drop Strong card for boosting your ATK and ASPD at the same time.

Card Effects

  • Every 10 base STR, +3 ATK
  • Every 10 base STR, +1% ASPD
  • If base STR is 120 or higher, +40 ATK
Card Raydric Card Monster Drop Adds neutral resistance, and most monsters basic attacks are neutral, so this is a good defensive option.

Card Effects

  • +20% Neutral Resistance

Combos with Card Contaminated Raydric Card

  • +5% ATK
  • +10% Neutral resistance
Card Ifodes Card Footgear Geffen Magic Tournament My personal choice for best in slot, as it adds ATK% and ASPD% on the footgear slot.

Card Effects

  • +3% ATK
  • +5% ASPD
Card Outrageous Cookie Card Horror Toy Factory Very good card for more damage at the cost of some HP.

Card Effects

  • +1% ATK
  • +1% MATK
  • -2% Max HP
  • Every 2 refines of footgear, +1% ATK
  • Every 2 refines of footgear, +1% MATK
  • Every 2 refines of footgear, -2% Max HP
Card Arhi Card Geffen Magic Tournament A good all around card, best footgear card for adding more Hit.

Card Effects

  • +15 ATK
  • +15 MATK
  • +15 Flee
  • +15 Hit
  • +500 Max HP
Card Firelock Soldier Card Monster Drop The best footgear card for adding HP/SP.

Card Effects

  • +2 STR
  • +10% Max HP
  • +10% Max SP
Card Shotgun Buffalo Bandit Card Accessory Monster Drop The Buffalo combo are the best accessory cards for this build. The combo is currently unrivaled for ATK% in these slots.

Card Effects

  • +7 AGI
  • +7 Hit

Combos with Card Revolver Buffalo Bandit Card

  • +3 STR
  • +3% ATK
Card Revolver Buffalo Bandit Card Monster Drop The second half of the Buffalo combo.

Card Effects

  • +4 STR
  • +4% ATK

Combos with Card Shotgun Buffalo Bandit Card

  • +3 STR
  • +3% ATK
Card Humanoid Chimera Card Monster Drop This card is very useful if you need some more Hit.

Item Effects

  • +5 Hit
  • If base level is 90 or higher, +10 Hit
Counter Slash Pets
Item Slot Way to Obtain Notes
Succubus Egg Pet Tame in Gefenia Dungeon with Boy's Pure Heart Nice HP leech when loyal.

Pet Effects

  • +3% Chance to leech 5% of your damage as HP
  • +1% Max HP
Incubus Egg Tame in Gefenia Dungeon with Girl's Niavety Adds SP leech when loyal.

Pet Effects

  • +3% Chance to leech 1% of your damage as SP
  • +5% Max SP
High Orc Egg Evolve from Orc Warrior pet Adds ATK based on loyalty.

Pet Effects

  • +25 ATK
Little Isis Egg Evolve from Isis pet A pet that adds ATK%, this is better than High Orc at higher ATK.

Pet Effects

  • +4% ATK
Orc Hero Egg Evolves from High Orc The strongest ATK% pet.

Pet Effects

  • +3% Critical damage
  • +7% ATK
Counter Slash Shadow Gears
Item Slot Way to Obtain Notes

Agile Shadow Weapon
Agile Shadow Armor
Agile Shadow Shoes
Agile Shadow Ring

Costume (Weapon, Armor, Footgear, Accessory slot) Monster Hunter One of the only shadow gears at the moment.

Set Effects

  • +5% ASPD
  • +5 AGI

Thief Shadow Cufflinks
Thief Shadow Bracer

Costume (Both accessory slots) Monster Hunter 2 Small set for ATK%

Set Effects

  • +1% ATK
  • +1% HP
  • If set is refined to a total of +10 or higher, +2% ATK
  • If set is refined to a total of +10 or higher, +2% HP

Autoattack Critical Build

  • This is an endgame build meant for killing tough and high flee MvP's as quickly as possible, it is NOT recommended to build this as a newbie or on a low budget. You should farm a decent pool of zeny first.

NOTE: This build isn't in the greatest state at the moment, it lacks DPS compared to the other GX builds. This build is still fine to play, but it's mostly for nostalgia until we get further buffs to this build. If you REALLY want a strong Autoattack critical build, I would suggest Rune Knight in this meta.


  • The goal of this build is to kill a single target as quickly as possible. (Which is usually an MvP). You want to get a lot of Critical Damage % to deal the highest damage that you can. And have 193 ASPD to attack as fast as you can.


Pros
  • High single target damage
  • Can hit high flee mobs / never misses


Cons
  • Area of Effect damage is mediocre
  • Expensive to build
  • Needs a good chunk of gears to be able to start using it


Autoattack Critical Stat Build

STR: 110-125

  • STR increases your damage, especially with Juliette D Rachel [2] 's really high Weapon ATK, so its recommended to keep this high.


AGI: 90-115

  • You need enough AGI to reach 193 ASPD, no reason not to have the max attacks per second, in fact it's bad not to have max ASPD.


VIT: 80-94

  • You want 100 VIT in total (including bonuses) to be immune to stun.


INT: 1

  • As usual, INT is fine at 1. No use here.


DEX: 1-40

  • DEX isn't necessary, but it will increase your ASPD by a small amount.


LUK: 120-125

  • You'll need a decent amount LUK, but the total amount depends on the footgear you choose to wear.
Autoattack Critical Skill Trees

Autoattack Critical GX Skill Tree

Recommended Thief Skill Tree

RollingCutterThief.jpg

Recommended Assassin/Assassin Cross Skill Tree

RollingCutterSinx.jpg

Recommended Guillotine Cross Skill Tree

RollingCutterGX.jpg

Autoattack Critical Gears
Item Slot Way to Obtain Notes
Old Bone Circlet [1] Upper Headgear Bio Labs 5 This is the strongest headgear for critical GX builds, if your lucky you can enchant it with Acute Enchant which can be upgraded further, most people will only get to level 5 enchant, which adds +50% Critical Damage and +15 Critical Rate. Which is what makes this headgear the best for this build.

Item Effects

  • +1 to all stats
  • Every 1 refine, +1% Critical Damage
  • Every 1 refine, +1% ASPD
  • Every 2 refines, +1% Max HP
  • Every 2 refines, +1% Max SP
  • Every 2 refines, +10% 2022.png Cross Impact damage
  • Every 2 refines, +20% 2037.png Cross Ripper Slasher damage

Warning: This headgear can be pricey and time consuming to create and enchant.

Snake Head [1] Nova Shop A cheap little headgear that lets you use 48.png Double Attack without using a Card Sidewinder Card in your weapon. This is the budget option for those that can't afford or obtain an Old Bone Circlet [1] .

It's good to note that this will cast level 10 48.png Double Attack if you have it at level 10 in your skills.

Item Effects

White Drooping Eddga [0] Siege Token Shop A decent alternative for a DPS headgear if you can't afford Old Bone Circlet [1] . This is only really useful at +7 and higher, it also has no slot, which is a downside.

Item Effects

  • +2 STR
  • +2 DEX
  • +10% physical damage against Brute monsters
  • Chance while dealing physical damage to transform into Eddga.

Transform information: [0.3% + 0.1% * refinement (Transform chance)], and [25 ATK * refinement (ATK Bonus)]

Fafnir Skin [0] Middle Headgear Custom Headgear Quest A nice middle/lower headgear set that adds some more Critical Damage.

Item Effects

  • +3 Critical Rate
  • Disables natural HP regeneration

Combos with Fafnir Mask [0]

  • +5% Critical Damage
Sigrun's Wings [0] Nova Shop This is for when you need that 1 extra ASPD to reach 193. Will most likely be needed if you use the YSF01 Set.

Item Effects

  • +1 ASPD (when used on thief class)
Fafnir Mask [0] Lower Headgear Custom Headgear Quest The second piece to the Fafnir combo that gives you Critical Damage.

Item Effects

  • +2 Critical Rate

Combos with Fafnir Skin [0]

  • +5% Critical Damage
Blood Sucker [0] Nova Shop, Lower Hat Box A strong lower headgear that gives you some HP leeching. Best to use this if you are using Sigrun's Wings [0] in your middle slot, since you won't be using the Fafnir combo.

Item Effects

  • +3% chance to leech 5% of your damage as HP.
  • Disables natural HP and SP recovery
illusion Armor A-Type [1] Armor illusion Questline A strong armor for crit, it doesnt add critical damage itself, but it increases your ATK and ATK% by quite a bit, which is then amplified by your critical damage%.

Warning: once you put an enchantment on, it can NOT be taken off.

The best enchantments for this are;

You can also use a Modification Module (Delay After Skill) instead of Modification Module (Defense) if you want a little skill spam.

Item Effects

  • +100 ATK
  • Every 2 refines, +10 ATK
  • At +7 or higher, +10% ASPD

Combos with illusion Engine A-Type [1]

  • +50 ATK
Abusive Robe [1] Honor Tokens Decent defense pierce, this is best used with the combo.

Can also be enchanted Here. Aim for AGI or STR nives.

Item Effects

  • Every 1 refine, ignores 4% of defense. (Only on Demi-Human, Demon, and Undead races)
  • Enables level 1 Improved Concentration

Combos with Valkyrian Manteau [1]

  • Ignores 15% of defense. (Only on Demi-Human, Demon, Undead races)
  • +10% Max HP
  • Every 1 refine, +1% Max HP (of Abusive Robe)
  • +2% ATK
  • Every 1 refine, +1% ATK (of Abusive Robe)
YSF01 Plate [1] Werner's Laboratory A very strong set for critical GX builds, this is best to be worn with the full set. This armor does require 125 base STR for some of its ATK%, so it's recommended to be level 182-185 before you start using this (or at least the 125 base STR bonus).

Item Effects

  • If base STR is 125 or higher, for every 1 refine, +1% ATK
  • At +5 or higher, +5% ATK
  • At +7 or higher, +2% ATK
  • At +9 or higher, +4% ATK

Combos with YSF01 Greaves [1]


Combos with YSF01 Manteau [1]


Combos with YSF01 Manteau [1] and YSF01 Greaves [1]

  • If the combined refinement of the set is +27 or higher, 5% chance when dealing physical damage to ignore 100% of all monsters defense for 5 seconds.
Juliette D Rachel [2] Weapon Sky Fortress This is the best endgame weapon at the moment, due to its really high base ATK (300). This lets it outclass basically any other option for the weapon slot.

You can also enchant this here. I recommend using A class coins to enchant since its more budget friendly at the cost of slight worse enchants. But if you can afford to use Sea Gods Anger then use that.

Item Effects

  • Every 2 refines, +1% ATK
  • Every 2 refines, +1% ASPD
  • Cannot be destroyed in battle
illusion Engine A-Type [1] Garment illusion Questline A decent garment for crit, wont add the most damage, but it still useful for illusion gear combos. Best garment for Critical Rate.

Warning: once you put an enchantment on, it can NOT be taken off.

The best enchantments for this are;

Item Effects

  • +1000 Max HP
  • Every 2 refines, +100 Max HP
  • At +7 or higher, +5% ASPD

Combos with illusion Leg A-Type [1]

  • +10% Critical Damage
Heroic Backpack [1] Monster Hunter 1 The best current all around garment. This is the best garment to use if you aren't using a set combo.

Item Effects

  • Enables level 1 Greed
  • If refined to +7,
    • If base STR is 90 or higher, +20 ATK
    • If base AGI is 90 or higher, +8% ASPD
    • If base VIT is 90 or higher, +5% Neutral Resistance
    • If base INT is 90 or higher, +30 MATK
    • If base DEX is 90 or higher, +5% Ranged Damage
    • If base LUK is 90 or higher, +10% Critical Damage
  • If refined to +9,
    • If base STR is 90 or higher, +30 ATK
    • If base AGI is 90 or higher, +8% ASPD and +1 ASPD
    • If base VIT is 90 or higher, +10% Neutral Resistance
    • If base INT is 90 or higher, +50 MATK
    • If base DEX is 90 or higher, +10% Ranged Damage
    • If base LUK is 90 or higher, +15% Critical Damage
YSF01 Manteau [1] Werner's Laboratory This doesnt do anything on its own for a critical build, this is only worn for the set combo, otherwise this is terrible in this build.

Item Effects

  • If base VIT is 125 or higher, -10% After Cast Delay
  • At +5 or higher, +20 ATK
  • At +7 or higher, -3% After Cast Delay
  • At +9 or higher, -4% After Cast Delay

Combos with YSF01 Plate [1]


Combos with YSF01 Plate [1] and YSF01 Greaves [1]

  • If the combined refinement of the set is +27 or higher, +5% chance when dealing physical damage to ingore 100% of monster defense for 5 seconds.
Valkyrian Manteau Monster Drop An alright garment, you wear it for the combo effect only.

Item Effects

  • Every 1 refine, +5% chance to reflect damage(up to +10)
  • Cannot be destroyed in battle

Combos with Abusive Robe [1]

  • Ignores 15% of defense. (Only on Demi-Human, Demon, Undead races)
  • +10% Max HP
  • Every 1 refine, +1% Max HP (of Abusive Robe)
  • +2% ATK
  • Every 1 refine +1% ATK (of Abusive Robe)
Fallen Angel Wings Dante's Shop As a base these aren't too strong, but they can be fully enchanted with Fatal enchants. This will gives more damage than Heroic Backpack [1] , but you may lack a bit on the ASPD side.

Can be enchant at the same place you buy them. The best possible enchants would be Fatal 4 , Fatal 3 , Fatal 3 The higher the refine level the more enchantments you can put on them.

  • At +0 or higher, 1 enchant available
  • At +7 or higher, 2 enchants available
  • At +9 or higher, 3 enchants available

Item Effects

  • +1 All stats
  • Every 20 base STR, +1 ATK
  • Every 20 base AGI, +1% ASPD
  • Every 20 base VIT, +1% Neutral Resistance
  • Every 20 base INT, +1 MATK
  • Every 20 base DEX, +1% Ranged Damage
  • Every 20 base LUK, +1% Critical Damage
illusion Leg A-Type [1] Footgear illusion Questline A strong footgear with a great enchant that adds a lot of damage, and HP for defense.


Warning: once you put an enchantment on, it can NOT be taken off


The recommended enchantments for this are;


Item Effects

  • +200 Max SP
  • Every 2 refines, +20 Max SP
  • At +7 or higher, +5% Ranged Damage

Combos with illusion Armor A-Type [1]

  • +5% ATK
Temporal Boots of Luck [1] Old Glast Heim A strong footgear option that doesn't require any combo's or sets.

Item Effects

  • +300 Max HP
  • +30 Max SP
  • Every 3 refines, +100 Max HP
  • Every 3 refines, +10 Max SP
  • Every 3 refines, +2% Critical Damage
  • When base LUK is 120 or higher, +30% Critical Damage, and +5 Mdef

These can be enchanted here. For the first enchant ASPD% is usually best. But if you can manage 193 ASPD without it Fighting Spirit might do you better.

On the second enchant, Lucky Day, or Bear's Might are the best options.


Lucky Day

Best all around enchant, gives a little bit of everything. At the moment I'd say this is the best enchant for this build. There is a 1.5% chance when dealing or receiving physical damage to activate.

Enchant Effects

  • +200 LUK

Which gives:

  • +66 ATK
  • +66 Hit
  • +40 Flee
  • +20 Perfect Dodge

Bear's Might

This is a strong enchant for dealing high DPS for a short period, but the downside to this is the low activation chance. This only activates at a low chance when you take damage.

Enchant Effects

  • +200 STR
  • Drains 500 HP per second

Which gives:

  • +100% Base Weapon ATK
  • +200 Status ATK
YSF01 Greaves [1] Werner's Laboratory These are also a very strong footgear, they can be used alone or as part of the combo.

Item Effects

  • If base LUK is 125 or higher, +30% Critical Damage
  • At +5 or higher, +8% ASPD
  • At +7 or higher, +1 ASPD
  • At +9 or higher, +10% Critical Damage

Combos with YSF01 Plate [1]


Combos with YSF01 Plate [1] and YSF01 Manteau [1]

  • If the combined refinement of the set is +27 or higher, +5% chance when dealing physical damage to ingore 100% of monster defense for 5 seconds.
illusion Booster (Right) [1] Accessory illusion Questline Not as critical damage focused as Physical Enhancer Ring [1] , but has a stronger variety of enchants.


Warning: once you put an enchantment on, it can NOT be taken off.


The best enchants for this are;

Item Effects

  • +5% ATK
illusion Booster (Left) [1] illusion Questline Same as above, but with 1 different enchant.


Warning: once you put an enchantment on, it can NOT be taken off.


The best enchants for this are;


Item Effects

  • +5% ATK
Physical Enhancer Ring [1] Geffen Magic Tournament The best accessory for pure Critical Damage% for this build. The reason this is so good is the enchants that can be on it. Critical Damage being the best enchant, for a total of +16% Critical Damage on a single ring.

These can be enchanted Here

You can obtain two of the following enchants (You can get the same type of enchant more than once):

Enchant Effects

  • +5-8% Critical Damage
  • +3-5% ASPD
  • +1-3% ATK
  • +1-3% all element resist (except neutral)

Item Effects

  • +5% ATK
Autoattack Critical Cards
Card Slot Way to Obtain Notes
Essence of Evil Str 3 Any Slot Demon God Instance A nice "card" that fits into any slot.

Card Effects

  • +4 STR
  • +12 ATK
  • -4 INT
Card Angra Mantis Card Headgear Monster Drops One of the few good options for headgear cards.

Card Effects

  • +2% Critical Damage
  • Every 2 refines of headgear, +1% Critical Damage
Card Furious Ninetail Card Armor Monster Drop The best DPS card for the armor slot. Use this if your not using a resist card.

Card Effects

  • +5 Critical Rate
  • +10% Critical Damage
  • At +10 or higher armor, +10 Critical Rate
Card Bathory Card Monster Drop This is good for resisting shadow element attacks.

Item Effects

  • Gives your armor Shadow element.

Other similar effects.

Card Sidewinder Card Weapon Monster Drop An amazing DPS card that basically gives you a 70% chance to add an extra attack in every time you attack. You should always be using this in GX autoattack builds.

Card Effects

  • Enables level 1 2attack.png Double Attack (You will automatically use level 10 if you have it.)
Card Mutant Dolor Card Monster Drop A very strong card for katar builds, since it adds a huge amount of damage.

Card Effects

  • Only works inside a Katar class weapon
  • +7 Critical Rate
  • +15 ATK
  • Every refine, +2% Critical Damage
  • If refine +10 or higher, +15% damage against large monsters
Card White Knight Card Old Glast Heim Decent DPS card, best used until you can afford the others.

Card Effects

  • +15 ATK
  • +20% physical damage against medium and large enemies
Card Knight Sakray Card Ghost Palace A very strong card, though it only against specific races.

Card Effects

  • +20 ATK
  • +30% physical damage against demon and undead race monsters
Card Contaminated Wanderer Monster Drop This is the strongest DPS card for weapons (besides Card Sidewinder Card).

Card Effects

  • +30% physical damage against medium and large enemies
Card Petal Card Garment Monster Drop The strongest DPS card for the garment slot.

Card Effects

  • Every 10 base LUK, +2% Critical Damage
Card Ancient Stone Shooter Card Monster Drop Second best DPS card for garment slot, use this one if your needing ASPD but want to keep some of the critical damage.

Card Effects

  • Every 10 base LUK, +1% Critical Damage
  • Every 10 base LUK, +1% ASPD
  • If base LUK is 120 or higher, +5% Critical Damage
Card Cenere Card Monster Drop This isnt the strongest card to use, but if REALLY need the ASPD then it is there.

Card Effects

  • Every 10 base AGI, +2% ASPD
Card Geffen Bully Card Footgear Geffen Magic Tournament This is the best DPS card in the footgear slot.

Card Effects

  • +5% Critical Damage
  • +3% ASPD
Card Geffen Gangster Card Geffen Magic Tournament This is the opposite of Card Geffen Bully Card, this is the lesser card but a bit more budget friendly.

Card Effects

  • +3% Critical Damage
  • +5% ASPD
Card Arhi Card Geffen Magic Tournament Not the best, but still a well rounded card.

Card Effects

  • +15 ATK
  • +15 MATK
  • +500 Max HP
  • +15 Flee
  • +15 Hit
Card Matyr Card Monster Drop Decent card that increases survivability, also gives an agility.

Card Effects

  • +10% Max HP
  • +1 AGI
Card Ominous Freezer Card Monster Drop Similar to Card Matyr Card, but better for damage.

Card Effects

  • +10% Max HP
  • +2 STR
Card Ominous Heater Card Accessory Monster Drop This is the best DPS card for the accessory slots.

Card Effects

  • +5% Critical Damage
  • +3 Critical Rate
Card Chaotic Killer Mantis Card Monster Drop The best Critical Damage in the accessory slot, since it combo's with Angra Mantis Card.

Card Effects

  • +3% Critical Damage

Combo's with Card Angra Mantis Card

  • +5% Critical Damage
Card Shotgun Buffalo Bandit Card Monster Drop The Buffalo combo is a bit worse then the Card Ominous Heater Card cards for damage, but this combo also gives AGI which can help reach 193 ASPD. If you use this, be sure to wear the combo.

Card Effects

  • +7 AGI
  • +7 Hit

Combos with Card Revolver Buffalo Bandit Card

  • +3 STR
  • +3% ATK
Card Revolver Buffalo Bandit Card Monster Drop The second half of the Buffalo combo.

Card Effects

  • +4 STR
  • +4% ATK

Combos with Card Shotgun Buffalo Bandit Card

  • +3 STR
  • +3% ATK
Autoattack Critical Pets
Item Slot Way to Obtain Notes
Succubus Egg Pet Tame in Gefenia Dungeon with Boy's Pure Heart Nice HP leech when loyal.

Pet Effects

  • +3% Chance to leech 5% of your damage as HP
  • +1% Max HP
Incubus Egg Tame in Gefenia Dungeon with Girl's Niavety Adds SP leech when loyal.

Pet Effects

  • +3% Chance to leech 1% of your damage as SP
  • +5% Max SP
Hodremlin Egg Evolves from Gremlin pet Strongest pet for pure Critical Damage. Effects based on loyalty.


Pet Effects

  • +2 Hit
  • +2 Dex
  • +9% Critical Damage
Corrupt Wanderer Egg Evolves from Wanderer pet Gives less Critical Damage than Hodremlin, but this gives a couple Critical Rate. Effects based on loyalty.

Pet Effects

  • +4 AGI
  • +3 Critical Rate
  • +7% Critical Damage
High Orc Egg Evolve from Orc Warrior pet Adds ATK based on loyalty.

Pet Effects

  • +25 ATK
Little Isis Egg Evolve from Isis pet A pet that adds ATK%, this is better than High Orc at higher ATK.

Pet Effects

  • +4% ATK
Orc Hero Egg Evolves from High Orc The strongest ATK% pet.

Pet Effects

  • +3% Critical damage
  • +7% ATK
Autoattack Critical Shadow Gears
Item Slot Way to Obtain Notes

Agile Shadow Weapon
Agile Shadow Armor
Agile Shadow Shoes
Agile Shadow Ring

Costume (Weapon, Armor, Footgear, Accessory slot) Monster Hunter One of the only shadow gears at the moment.

Set Effects

  • +5% ASPD
  • +5 AGI

Thief Shadow Cufflinks
Thief Shadow Bracer

Costume (Both accessory slots) Monster Hunter 2 Small set for ATK%

Set Effects

  • +1% ATK
  • +1% HP
  • If set is refined to a total of +10 or higher, +2% ATK
  • If set is refined to a total of +10 or higher, +2% HP

Useful GX Information

Leeching Info

  • The more leeching effects you have the stronger it is.
    • For instance, if you had;
Item Chance to Leech Amount it Leeches
Succubus Pet 3% Chance 5% of damage as HP
Rideword Hat 5% Chance 8% of damage as HP
Hunter Fly Card 3% Chance 15% of damage as HP
Succubus Pet + Rideword Hat + Hunter Fly Card 11% Chance 28% of damage as HP

This works the same way for SP leeching.

New Poisons

New Poisons are very useful tools for the GX class. They give a negative effect when applied to an enemy, and a positive effect when used on yourself.

All New Poisons will give you a 5% increase in Melee damage when applied.

All of these poisons last for 5 minutes or 300 seconds each.

Poison Ingredients Negative Effect Positive Effect
Paralysis 1 Medicine Bowl
1 Poison Kit
20 Poisonous Toad Skins
1 Poison Herb Amoena
Useful for potentially slowing down people in PvP enviroments, especially on tanky enemies.


Negative Effects

  • -10% ASPD
  • -10% Flee
  • -50% Movement Speed
Gives you Increase AGI movement speed. Does not stack.


Positive Effects

  • Increase Movement Speed
Pyrexia 1 Medicine Bowl
1 Poison Kit
20 Anolian Skin
1 Poison Herb Rantana
Can cause interruptions in PvP for casting skills.


Negative Effects

  • Causes Blind status
  • Causes Hallucination status
  • Deals 100 damage every second
The best poison for critical builds, this is what you will be using most of the time. "Normal Damage" refers to autoattack damage only, not general damage.


Positive Effects

  • +15% Critical Damage
  • +15% Normal Damage
Death Hurt 1 Medicine Bowl
1 Poison Kit
25 Decayed Nail
1 Poison Herb Seratum
Can be used on a tank or high HP enemy to slow their healing making it easier to kill them. Stacks with Critical Wounds.


Negative Effects

  • -20% Healing Effectiveness (This affects potions as well).
A nice potion to recover health on solo instances, just find a safe area and heal to full health when you need it.


Positive Effects

  • Recovers 1% Max HP every second
Leech End 1 Medicine Bowl
1 Poison Kit
1 Poison Herb Scopolia
1 Poison Herb Nerium
Good for killing targets slowly, does not work on MvPs.


Negative Effects

  • Consumes a small amount of Max HP every second
In my opinion, the worst potion, we have 100 Vit for stun immunity anyways, and blind is easily removed with a green potion.


Positive Effects

  • Grants immunity to Stun status
  • Grants immunity to Blind status
Antidote 1 Medicine Bowl
1 Poison Kit
2 Green Herb
1 Blue Herb
1 WHite Herb
Removes the effects of a New Poison. Not Applicable.
Venom Bleed 1 Medicine Bowl
1 Poison Kit }
10 Sticky Poison
1 Izidor
Can be used on tanks or high HP enemies to take them down easier.


Negative Effects

  • -15% Max HP
A very nice poison against pesky reflect mobs, and in PvP where there is a lot of reflect.


Positive Effects

  • -30% damage taken from melee reflect.
Magic Mushroom 1 Medicine Bowl
1 Poison Kit
10 Poison Spore
1 Poison Herb Makulata
Can be used to interupt a targets tasks and skills, making it harder for them to move and fight.


Negative Effects

  • Forces target to spam /heh emote.
  • Forces target to randomly cast skills.
  • Drains 3% of Max HP every 4 seconds.
Another really strong poison, this can really help Cross Ripper Slash, Counter Slash, and Soul Breaker builds reach high After Cast Delay.


Positive Effects

  • -10% After Cast Delay
Toxin 1 Medicine Bowl
1 Poison Kit
10 Sticky Poison
1 Poison Herb Nerium
Good on classes that cast a lot of skills to try and interrupt them. This can "apparently" stop uninterruptible casting.


Negative Effects

  • Inflicts damage causing target to flinch every 10 seconds.
Similar to Death Hurt, but this recovers SP. Really nice when you farming in a field or dungeon and need lots of SP.


Positive Effects

  • Recovers 1% Max SP every second.
Oblivion Curse 1 Medicine Bowl
1 Poison Kit
10 Heart of Mermaid
1 Izidor
Good on classes that cast dangerous skills to prevent them from killing you. (If they get oblivion status, sadly it's like a 5% chance on high INT characters).


Negative Effects

  • Forces target to use /? emote.
  • Blocks targets SP recovery.
  • Has a small chance to apply "Oblivion Curse" (Silence that can't be removed by most Silence cures).
Decent poison that can help again bosses that spam Silence and Curse statuses.


Positive Effects

  • Grants immunity to Curse status
  • Grants immunity to Silence status

List of Foods/Buffs

THIS TABLE IS A WORK IN PROGRESS, WILL BE DONE EVENTUALLY

Item Where to Obtain Buff Type Effect
Shiny Marinade Beef
Chile Shrimp Gratin
Awfully Bitter Bracer
Red Mushroom Wine
Peach Cake
Lucky Soup
Sara's Memories Various Stats +6 STR
+6 AGI
+6 VIT
+6 INT
+6 DEX
+6 LUK
Enrich Celermine Juice Genetic Special Pharmacy Skill ASPD +10% ASPD
Awakening Potion Tool Dealer ASPD +10% ASPD
Guarana Candy [Quest] AGI Casts level 5 Increase Agility and concentration potion.
Drosera Herb Stew Genetic Mixed Cooking Skill AGI Adds +20 Agi for 5 mintutes.
Buche De Noel Drops with Polar Bear Cap [1] CRIT Increases HP and SP restoration by 3%, and gives +3 Hit and +7 Crit for 10 minutes.
Abrasive Cash Shop CRIT +30 Crit for 5 minutes.

Newbie Leveling Guide

Lv 1 - Lv 11

  • Walk into the portal in the centre of the gears. Choose "Wake Up". Wait for Mom to wake you up, then follow the directions she tells you. After you go downstairs follow the red arrows and talk to Mom for the next instructions.
  • You are told to clear the vermin from the basement, add your stat points to Dex for an easy time clearing them, you'll need Dex later anyways.

Lv 11 - Lv 16

  • After clearing the vermin set your Basic skill to level 9 (Alt + S), and spend all your stat points (in Str and Dex preferably), then follow the red arrows back to Mom.
  • After Mom tells you about your dad, follow the red arrows back to the basement. Choose "Dagger (Thief)", then head back up to Mom.
  • Head outside, then follow the red arrows to the main office, talk to the Job Master, he is behind the left counter next to the entrance, choose "Thief Class". You are now a Thief.
  • Now go outside and talk to the warper near the fountain, warp to Payon Dungeon (Warper > Dungeons > Payon Dungeon). Kill Zombies (You can kill other monsters too, these are just the easiest to start with) until you are level 26.

Lv 26 - Lv 34

  • Talk to the Eden Group Member outside of Payon Cave before you start hunting Skeletons and Poporings. When you've completed them, report to the Eden Group Member, then to Instructor Boya. You will receive your first set of Eden Equipment from Administrator Michael in the back-right-room behind the large Blue Door in Eden.

Lv 34 - Lv 40

  • Equip your new gears and head to Payon Dungeon Floor 2, kill Archer Skeleton and Soldier Skeleton until you are level 40.

Lv 40 - Lv 59

  • Take the next quest from Instructor Boya's Eden Equipment Quest now.
  • Go to Orc Dungeon, then talk to the Eden Group Member outside of Orc Dungeon before you start hunting Orc Baby's and Orc Warriors. (Be sure to use Enchant Poison for extra damage against the Orc's) When you've completed them, report to the Eden Group Member then to instructor Boya. You will receive your second set of Eden Equipment from Administrator Michael in the room behind the Blue Door.
  • As soon as you hit job Level 40, go back to the job changer and become an Assassin. (You won't need max job level thief until AFTER you rebirth)

Lv 60 - 69

  • Talk to Ur and get the quest from Instructor Ur's Eden Equipment Quest.
  • Go to Comodo (@go Comodo), then talk to the Romeo just outside of Beach Dungeon 2 before you start hunting Stalactic Golems.
  • When you've completed the quest, report to Romeo then to instructor Ur. You will receive your last set of Eden Equipment from Blacksmith Thorn in the room behind the Blue Door. (I suggest choosing Katar as your weapon, as its the better option).

Lv 70 - Lv 79

  • Take the last quest from Instructor Ur's Eden Equipment Quest.
  • Go to Glast Heim St Abbey. Talk to the Eden Group Member outside of Glast Heim Churchyard before you start hunting Wraiths and Evil Druids. When you've completed them, report to the Eden Group Member then to instructor Ur. You will be able to enchant your weapon at Weapons Expert (he stands next to Blacksith Thorn).

Lv 85 - Lv 114

  • This us the level range to join the first gramps quest. Talk to the board in the top left of Eden to get the quests, then talk to gramps (Old man beside the board) to enter the farming maps.
  • Be sure to join a "85+ Gramps party" to farm monsters here, as its the fastest way. Note that your main role will be luring monsters for the rest of the party to kill.
  • Gramps quests are rotated at the start of every month. You can also hunt them outside of the Gramps map. Use the @whereis (monster name) command to find out where a monster spawns. You can find gramps parties at the main eden area or on #lfg channel.

Rebirth - Guillotine Cross

  • After you finish the gramps quests, DO NOT TURN THEM IN. Instead rebirth at the jop changer and become a High Thief, then go do the Cautious Village Quest.
  • Now you will be a max job level High Thief. Go back to the Job Master and change to Assassin Cross, now turn in your gramps quests and ta-da, your now level 99/job level 69, now go do a little more gramps for that last job level and turn into a Guillotine Cross.

Lv 100+

Lv 100

  • Minimum level to access Sara's Memory. I suggest doing this instance every day, it gives free +6 stat foods, only take 5-10 minutes, and is super easy. It also gives decent Exp at lower levels.
  • Minimum level to access Friday easy mode.

Lv 115 - Lv 144

  • Level range to join the second bracket of Gramps quests, once again its best to lure monsters for the rest of the party to kill.

Lv 120

Lv 125

Lv 130

Lv 140

Lv 145 - Lv 175

  • Level range to join the third bracket of Gramps quests, once again, best to lure for the rest of the party. Unless you want to try and solo from this point.

Lv 145

Lv 160

  • Recommended level to try Old Glast Heim Hard Mode if you have not done so at this point. For soloing try to just clear up to the Root of Corruption.

Lv 175+

  • Level range to join the last gramps area, this is much harder than the other brackets, but sometimes we can solo here (depends on monsters).
  • At this point I recommend just doing as many instances and MvP's as possible to level up, as it gets really slow at this point.

Advanced Leveling Guide

This guide is for those who have money to spare and are just trying to level as fast as possible.

  • Do the quests for Mom for the easy exp.
  • buy a Scaraba Summoning Scroll .
  • Go to the main office and become a Thief.
  • Then go to Magma dungeon floor 1 with your scaraba mercenary, be careful not to die or your scaraba will leave you, bring fly wings so you can get away quick if you might die.
  • Let the scaraba kill things there until you're level 85, then join level 85 gramps quests.
  • Complete the quests but, DO NOT TURN IN THE QUESTS Rebirth and become a High Thief.
  • Then go do the Cautious Village quest (This will bring you to max job level High Thief).
  • Go back to the job master and change to Assassin Cross, now turn in your gramps quests and ta-da, your level 99/job level 69, now go to some more gramps for that last job level and turn into a Guillotine Cross.