Difference between revisions of "Illusion of Underwater"

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(descriptions, cards, mob sprites and all the rest)
(Main Quest)
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# Go back to Izlude and speak with Gein again once more. He will give an {{Item List nro|id=25899|item=Abyssal Essence|simple=yes}}.
 
# Go back to Izlude and speak with Gein again once more. He will give an {{Item List nro|id=25899|item=Abyssal Essence|simple=yes}}.
 
# Go back to Jerry in the Prontera Library, same location as step 3. Speak with him.
 
# Go back to Jerry in the Prontera Library, same location as step 3. Speak with him.
# Go back to Izlude... and this once you get close to (<code>izlude 132/54</code>), Jerry will appear alongside.
+
# Go back to Izlude... and once you get close to (<code>izlude 132/54</code>), Jerry will appear alongside.
 
# Talk to Jerry and he will teleport you to the Deep Sea dungeon.<br>''You now have access to both levels of the dungeon. You can talk to the Gatekeeper to go to the lower level with 180+ monsters.''
 
# Talk to Jerry and he will teleport you to the Deep Sea dungeon.<br>''You now have access to both levels of the dungeon. You can talk to the Gatekeeper to go to the lower level with 180+ monsters.''
 
#;[[File:illu_w03.png]]
 
#;[[File:illu_w03.png]]

Revision as of 13:49, 30 July 2020

Main Quest

Requirements
Base Level: 140
Starting Point: izlude 132/49
Rewards
Experience: 222,093,000 (Base) and 155,465,000 (Job).
Items: Allows crafting of Illusion gears
  1. The quest starts at Izlude at izlude 132/49. You can get there using the Warper > Illusion Dungeons > Illusion of Underwater.
  2. Speak with Gein and he tells you he found Sirud's fishing rod. You'll need to speak with Jerry.
    Illu w01.png
  3. Go to the East Library of Prontera prontera 192/264 and enter the buildind. Once you're inside, go to the top left corner of the library and speak with Jerry (prt_in 157/66).
    Illu w02.png
  4. Go back to Izlude and speak with Gein again once more. He will give an Abyssal Essence.
  5. Go back to Jerry in the Prontera Library, same location as step 3. Speak with him.
  6. Go back to Izlude... and once you get close to (izlude 132/54), Jerry will appear alongside.
  7. Talk to Jerry and he will teleport you to the Deep Sea dungeon.
    You now have access to both levels of the dungeon. You can talk to the Gatekeeper to go to the lower level with 180+ monsters.
    Illu w03.png
  8. Talk to Sirud right at the entrance.
    Illu w04.png
  9. Talk to Jerry right next to you and he will ask you to hunt down the following monsters (they are all on the same floor as you are). You can also start collecting Abyssal Essences while killing those as you'll need them for the next step.
    • 10 Deep Sea Srophos
    • 10 Deep Sea Deviaces
    • 10 Deep Sea Marses
  10. Once you've defeated them, go back to Jerry and speak with him again. He will reward you with 2 Illusion Stones and some experience.
  11. He will now ask you to gather 10 Abyssal Essences, which drops from any Deep Sea creatures.
  12. Return to him after you've gathered enough and he will warp you back to the surface. He will also give you 2 Illusion Stones and some experience.
    You have now unlocked all the daily quests!
    You can talk to Jerry to enter the Illusion of Underwater dungeon. If he doesn't appear, you'll have to walk near him, similar to step 6.


Daily Quests

Abyssal Essence Collection

Requirements
Base Level: 140
Starting Point: iz_d04_i 127/228
Rewards
Experience: 111,046,500 (Base) and 77,732,500 (Job).
Items: 3 Illusion Stones
  1. You will need to collect 10 Abyssal Essences from any Deep Sea creatures.
  2. Return to Jerry at the dungeon's entrance. You will be rewarded with 3 Illusion Stones and some experience.


Deep Sea Creatures Control

Requirements
Base Level: 140
Starting Point: iz_d04_i 127/228
Rewards
Experience: 111,046,500 (Base) and 77,732,500 (Job).
Items: 3 Illusion Stones
  1. You will need to hunt 10 Deep Sea Srophos, 10 Deep Sea Deviaces and 10 Deep Sea Marses.
  2. Return to Jerry at the dungeon's entrance. You will be rewarded with 3 Illusion Stone and some experience.


Deep Sea Creatures Control (1)

Requirements
Base Level: 180
Starting Point: iz_d05_i 138/186
Rewards
Experience: 502,687,500 (Base) and 351,881,250 (Job).
Items: 4 Illusion Stones
  1. You will need to hunt 10 Deep Sea Srophos, 10 Deep Sea Deviaces and 10 Deep Sea Marses.
  2. Return to Jerry at the dungeon's entrance. You will be rewarded with 4 Illusion Stone and some experience.


Deep Sea Creatures Control (2)

Requirements
Base Level: 180
Starting Point: iz_d05_i 138/186
Rewards
Experience: 502,687,500 (Base) and 351,881,250 (Job).
Items: 4 Illusion Stones
  1. You will need to hunt 15 Deep Sea Sedoras and 15 Deep Sea Stroufs.
  2. Return to Jerry at the dungeon's entrance. You will be rewarded with 4 Illusion Stone and some experience.


Daily Quest Reset

Illu w05.png

As an exclusive feature to NovaRO, you are able to reset all your daily quests cooldowns.

That means you are able to farm Illusion Stones as much as you want on a single character, without having to create additional characters to bypass the cooldown.

To do so, talk to Osmundi. He can be found inside one of the following locations:

  • Illusion of Moonlight dungeon (pay_d03_i 155, 45)Copied!.
  • Illusion of Vampire dungeon (gef_dun01 130, 221)Copied!.
  • Illusion of Frozen dungeon (ice_d03_i 159, 40)Copied!.
  • Illusion of Abyss dungeon (alberta 224, 30)Copied!.
  • Illusion of Teddy Bear dungeon (ein_dun01 185, 78)Copied!.
  • Illusion of Luanda dungeon (com_d02_i 246, 249)Copied!.
  • Illusion of Labyrinth dungeon (prt_maze01 94, 24)Copied!.
  • Illusion of Underwater dungeon (iz_d04_i 139, 228)Copied!.


They are separated in 3 distinct difficulty groups. Each reset will award you with a set amount of Illusion Stones:

The first reset of the day, for each group, will give a 6 Illusion Stone bonus.

Once you complete the dailies of one of the Tiers above, you can reset them. After a reset, these quests will not give any experience until their original 24 hours cooldown pass.

Each Tier can be completed and reset separately, but you cannot reset dailies from a single Illusion Dungeon without completing the others in their respective group.


MVP Spawn

To spawn the Deep Sea Kraken MVP, you have to kill 2000 mobs in the first floor of the dungeon. There will then be an announce on the map when he appears.
To spawn the Deep Sea Witch MVP, you have to kill 2000 mobs in the second floor of the dungeon. There will then be an announce on the map when she appears.

Illusion Gears

Illu w06.png

Speak with Horen (iz_d04_i 134/228) at the entrance of the Illusion of Underwater dungeon.

More information about these Illusion Enchants can be found in this page.

Image Name Description Crafting
Illusion Electric Eel [2]

MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.


[+ Illusion Muffler]

ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.


[+ Illusion Shoes]

MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.


Class: Whip

Attack: 170

Weight: 180

Weapon Level: 4

Required Level: 120

Usable Jobs: Wanderer

+7 Electric Eel [2]

120 Illusion Stones

150 Deep Sea Starfishes

Illusion Electric Guitar [2]

MATK + 180
MATK + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.


[+ Illusion Muffler]

ATK + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.


[+ Illusion Shoes]

MATK + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.


Class: Musical Instrument

Attack: 170

Weight: 180

Weapon Level: 4

Required Level: 120

Usable Jobs: Minstrel

+7 Electric Guitar

120 Illusion Stones

150 Deep Sea Starfishes

Illusion Brionac [2]

ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.


[+ Illusion Saphien's Armor of Ocean]

ATK + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain ATK + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.


Class: Two-handed Spear

Attack: 210

Weight: 300

Weapon Level: 4

Required Level: 120

Usable Jobs: Swordsman classes.

+7 Brionac

120 Illusion Stones

150 Deep Sea Fish Tails

Illusion Katar of Frozen Icicle [2]

ATK + 5 per refine rate.
If refine rate is 7 or higher, increases Cross Impact damage by 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.


[+ Illusion Ring]

ATK + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.


Class: Katar

Attack: 220

Weight: 120

Weapon Level: 4

Required Level: 120

Usable Jobs: Assassin classes.

+7 Katar of Frozen Icicle [3]

120 Illusion Stones

150 Deep Sea Crabs

Illusion Death Guidance [2]

ATK + 4 per refine rate.
If refine rate is 7 or higher, increases Storm Blast damage by 20%.
If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 times.
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.


[+ Illusion Chain Mail]

ATK + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.


Class: Two-handed Sword

Attack: 240

Weight: 200

Weapon Level: 4

Required Level: 120

Usable Jobs: Swordsman classes.

+7 Death Guidance [2]

120 Illusion Stones

150 Corrupted Deep Sea Fishes

Illusion Zephyrus [3]

ATK + 4 per refine rate.
Increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.


[+ Illusion Chain Mail]

ATK + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.


Class: Two-handed Spear

Attack: 250

Weight: 330

Weapon Level: 4

Required Level: 120

Usable Jobs: Swordsman classes.

+7 Zephyrus [3]

120 Illusion Stones

150 Deep Sea Clam Shells

Illusion Saint Robe [1]

MaxHP + 10%, MaxSP + 10%.
Mdef + 10.
If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.


[+ Illusion Combo Battle Glove]

ATK + 30.
If refine rate of each is 7 or higher, ATK + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.


Class : Armor

Defense : 60

Weight : 60

Required Level : 120

Usable Job : Acolyte classes, Merchant classes.

+7 Saint's Robe [1]

90 Illusion Stones

20 Abyssal Essences

100 Deep Sea Fish Tails

Illusion Saphien's Armor of Ocean [1]

MaxHP + 10%.
MaxHP + 125 per refine rate.
If refine rate is 7 or higher, Def + 50.
If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.


Property : Water

Class : Armor

Defense : 50

Weight : 220

Required Level : 120

Usable Job : Swordsman classes, Merchant classes.

+7 Saphien's Armor of Ocean [1]

90 Illusion Stones

20 Abyssal Essences

100 Deep Sea Crabs

Illusion Chain Mail [1]

MaxHP + 10%, MaxSP + 10%.
ATK + 4 per refine rate.
Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
If refine rate is 9 or higher, ATK + 10%.
If refine rate is 11 or higher, increases attack speed (reduces delay after attack by 10%).


[+ Illusion Katar of Frozen Icicle]

ATK + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.


Class : Armor

Defense : 70

Weight : 330

Required Level : 120

Usable Job : Swordsman classes, Merchant classes, Thief classes.

+7 Chain Mail [1]

90 Illusion Stones

20 Abyssal Essences

100 Deep Sea Starfishs

Illusion Morrigane's Helm [1]

Str + 5, Cri + 5.
If refine rate is 7 or higher, ATK + 50.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).


[+ Illusion Morrigane's Manteau, Illusion Morrigane's Belt and Illusion Morrigane's Pendant]

Str + 5, ATK + 10%, Cri + 5
MaxHP + 10%, MaxSP + 10%
Increases physical damage against small size monsters by 20%.
If the sum of refine rate is 18 or higher, Perfect Dodge + 10, ATK + 50.
If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.


Class : Helm

Defense : 15

Location : Upper

Weight : 50

Required Level : 130

Usable Job : All except Novice.

+7 Morrigane's Helm

100 Illusion Stones

50 Abyssal Essences

100 Deep Sea Crabs

Illusion Morrigane's Manteau [1]

Luk + 5, Flee + 20.
If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.


Class : Garment

Defense : 12

Weight : 60

Required Level : 130

Usable Job : All except Novice.

+7 Morrigane's Manteau

100 Illusion Stones

50 Abyssal Essences

100 Corrupted Deep Sea Fishes

Illusion Morrigane's Belt [1]

Str + 3, MaxHP + 5%.


[+ Illusion Morrigane's Pendant]

increases attack speed by 10% (reduces delay after attack by 10%).


Class : Accessory (right)

Defense : 0

Weight : 20

Required Level : 130

Usable Job : All except Novice.

Morrigane's Belt

100 Illusion Stones

50 Abyssal Essences

100 Deep Sea Fish Tails

15 Deep Sea Kraken's Legs

Illusion Morrigane's Pendant [1]

ATK + 20, Cri + 5.


[+ Illusion Morrigane's Belt]

ATK + 10%.


Class : Accessory (left)

Defense : 0

Weight : 20

Required Level : 130

Usable Job : All except Novice.

Morrigane's Pendant

100 Illusion Stones

50 Abyssal Essences

100 Deep Sea Clam Shells

15 Deep Sea Witch Crowns


Monsters

Image Name Level HP Size / Race / Element
ILL SROPHO.gif Deep Sea Sropho 147 336,823 Medium / Fish / Water 3
ILL OBEAUNE.gif Deep Sea Obeaune 149 340,238 Medium / Fish / Water 2
ILL DEVIACE.gif Deep Sea Deviace 150 348,355 Medium / Fish / Water 4
ILL MARSE.gif Deep Sea Marse 149 335,141 Small / Fish / Water 2
ILL MERMAN.gif Deep Sea Merman 148 337,534 Medium / Fish / Water 3
ILL SEDORA.gif Deep Sea Sedora 199 2,875,143 Medium / Fish / Wind 3
ILL SWORD FISH.gif Deep Sea Swordfish 199 2,997,411 Large / Fish / Water 3
ILL STROUF.gif Deep Sea Strouf 201 2,967,419 Large / Fish / Water 3
ILL PHEN.gif Deep Sea Phen 199 2,897,158 Medium / Fish / Water 2
ILL KING DRAMOH.gif Deep Sea King Dramoh 205 3,115,698 Large / Fish / Water 3
ILL KRAKEN.gif

Mvp.gif

Deep Sea Kraken 204 14,342,360 Large / Fish / Water 4
ILL ABYSMAL WITCH.gif

Mvp.gif

Deep Sea Witch 205 75,746,433 Large / Demon / Dark 3

Cards

Card Type Effects
Deep Sea Sropho Card Weapon Card

Increases wind property magical damage by 3%.
If refine rate is 9 or higher, increases wind property magical damage by additional 2%.
If refine rate is 11 or higher, increases wind property magical damage by additional 5%.

Deep Sea Obeaune Card Accessory Card

MATK + 30


[+ Boiling Piranha Card]

Increases magical damage against water property enemies by 15%.

Deep Sea Deviace Card Weapon Card

Increases physical damage against water property enemies and fish race monsters by 5%.
If refine rate is 7 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.
If refine rate is 9 or higher, increases physical damage against water property enemies and fish race monsters by additional 5%.

Deep Sea Marse Card Shield Card

Reduces physical and magical damage taken from earth property enemies by 15%.
Reduces physical and magical damage taken from insect race monsters by 15%.

Deep Sea Merman Card Shoes Card

ATK + 4 per 15 base STR.


[+ Deep Sea King Dramoh Card]

Increases critical damage by 15%.

Deep Sea Sedora Card Weapon Card

Increases critical chance against fish race monsters by 30%.


[+ Sedora Card]

Increases critical damage by 15%.

Deep Sea Swordfish Card Headgear Card

Reduces damage taken from water property by 10%.
If refine rate is 9 or higher, increases magical damage against water property enemies by 10%.


[+ Swordfish Card]

MATK + 3%.

Deep Sea Strouf Card Armor Card

MaxHP + 10%, MaxSP + 5%.
If refine rate is 9 or higher, increases physical and magical damage against water property enemies by 5%.


[+ Deep Sea Deviace Card]

ATK + 30.


[+ Deep Sea Sropho Card]

MATK + 30.

Deep Sea Phen Card Garment Card

Reduces damage taken from neutral property by 15%.
Increases wind property magical damage by 3% per refine rate.


[+ Deep Sea Obeaune Card]

Reduces damage taken from neutral property by additional 5%.

Deep Sea King Dramoh Card Headgear Card

MaxHP - 5%.
ATK + 1% per 3 refine rate.


[+ King Dramoh Card]

STR + 4, MaxHP + 15%.

Deep Sea Kraken Card Weapon Card

Increases long ranged physical damage by 25%.
Perfect Hit + 5.

Deep Sea Witch Card Garment Card

Increases fire and shadow property magical damage by 100%.
Increases damage taken from all properties by 30%.


See Also