Difference between revisions of "OXD's PvM Soul Reaper Guide"

From NovaRO: Wiki
Jump to navigation Jump to search
m (minor fix)
m (minor color edit on table)
Line 25: Line 25:
 
With those being said, Soul Reaper definitely has their own pros and cons as listed below:
 
With those being said, Soul Reaper definitely has their own pros and cons as listed below:
 
{| class="wikitable" style="margin: auto; width: 50%"
 
{| class="wikitable" style="margin: auto; width: 50%"
! style="background-color:#90ee90; color:white; width: 25%" | Pros
+
! style="background-color:#3CB371; color:white; width: 25%" | Pros
 
! style="background-color:#800000; color:white; width: 25%" | Cons
 
! style="background-color:#800000; color:white; width: 25%" | Cons
 
|-
 
|-

Revision as of 12:32, 30 June 2020

Heya everyone, OXD here. I have been playing RO for years now, hopping from server to server. Soul Linker (SL) was one of my favorite classes to main back in the pre-renewal days and after playing in renewal for few years, I was super excited when Soul Reaper (SR) was announced and was finally coming. I love the theme and aesthetics of Soul Linker/Reaper, not to mention they compliment my preference on playing support classes (minus the fact they can also deal okay-ish damage). Without further ado, let's get the guide started.

Job Class
Job Base: Taekwon
Written By: OXD
Job Bonuses
STR AGI VIT INT DEX LUK
3 6 7 11 13 2


Preface

Why play Soul Reaper?
Soul Reaper, often called as SR, provides your team with buffs like none others. Their gimmick skills makes them a valuable support and their versatility to deal with different kind of elements proves them as a potential DPS. SRs are also naturally "tanky" in a way because of how their skills interact with each another, which is also another solid point to be proud of.

Is Soul Reaper newbie-friendly?
They are not necessarily newbie-friendly, no. Their skills are not simple like Arch Bishops or Minstrels, and they require good gears to function as a consistent DPS. Though if you really like playing Soul Reapers, they can do just fine even for newbies and or new players.

Is Soul Reaper viable end-game?
Yes, very much yes. People severely underrate the capabilities of SR, and while this hurts SR players one way or another, SR is still pretty much a viable class for end-game content.

With those being said, Soul Reaper definitely has their own pros and cons as listed below:

Pros Cons
  • High sustain
  • Naturally immune to 289.png Dispell
  • Versatile magic attacks
  • Unique supporting skills
  • Good solo potential
  • Affordable (Support)
  • Sub-par crowd control
  • Expensive (DPS)
  • Complicated
  • Underrated (explanation below)


For the last point in the cons, being underrated matters when it comes to recruitment in random parties. Soul Reapers do not have the highest DPS nor the most important skills as a support, but they are just different in their own way. The fact that you need 461.png Soul Linker Spirit (by having another Soul Reaper/Linker in the party) to unlock your full supporting potential hurts them because due to unpopularity of Soul Reaper, you are less likely to achieve your full supporting capabilities.

Stats

Soul Reaper is a caster by nature, so their stat builds don't really differ from one build to another unless you are playing meme Illusion Counter Dagger build. Here is the stats priority for Soul Reaper, with highlighted stats are more important than the others:

Stats Priority Notes
Strength (STR)
Low
Strength gives:

The only use for this stats is for weight limit, as ATK does almost nothing (unless you are playing the meme build I mentioned above). Soul Reaper does not use catalyst like other classes, so you only really want this when you carry heavy stuff especially your random teammates on instance runs

Agility (AGI)
Medium - High
Agility gives:

Having high attack speed allows you to chain your skills more efficiently, which is especially important if you are being a DPS Soul Reaper. Depending on your gears, you can shave off some agility from your base stats

Vitality (VIT)
High
Vitality gives:

Never a bad stats to get for any class as it boosts your HP, especially as Soul Reaper because your base HP pool is awful.

Intelligence (INT)
High
Intelligence gives:

Soul Reaper SP usage is pretty crazy, not to mention this stats also boosts your cast time which is all around useful. Also useful to boost MATK for DPS build

Dexterity (DEX)
Low - High
Dexterity gives:
  • Status ATK
  • Hit Rate
  • Attack speed
  • Cast time reduction

This stat reduces cast time twice as effective as INT does and attack speed less than AGI. Depending on your gears, you either want this stats or none at all

Luck (LUK)
Medium
Luck gives:

Usually regarded as a "leftover" stats, but considering how 2605.png Soul Unity works, you will want to be curse immune and one of the way to get it is via LUK. It also gives nice stats like MATK and Perfect Dodge, which is good on any Soul Reaper build.


The freedom is yours to setup your own stat build; it is not set in stone since stat build varies heavily depending on your equipment and also your build.

Skill Build

Here is the breakdown of skills and what to get, all the way from the bottom, starting from Taekwon:

Taekwon

Taekwon Skills
Skill Skill Type Notes Recommended Level
411.png Sprint
Toggle
One of your mobility tool. The usage of Spurt also helps you to level up from Taekwon super fast.
7-10
420.png Tumbling
Toggle
Gives you extra survivability from ranged and magic attacks. Always good to have.
1
421.png Flying Side Kicks
Active
Often referred as FSK, this is your primary leveling skill as Taekwon, and also a pre-requisite for 420.png Tumbling, so take it!
7
422.png Peaceful Break
Passive
Pre-requisite for 425.png Warm Wind so you gotta take it. Otherwise it does not have much use these days.
5
423.png Happy Break
Passive
Now unlike Peaceful Break, you will want to maximize this as DPS SR since Taekwon Shadow Shield [1] gives you 3% MDEF pierce per level. Unless you are opting for the support build, then you can just dump your excess skill point here.
5-10
424.png Kihop
Passive
Useless for SR except for 425.png Warm Wind pre-requisite. Nothing else to add.
5
425.png Warm Wind
Active
Imagine having the power to manipulate 7 elements on your magic attacks! This skill basically does it, which makes it a must get for DPS SR build. It's not like you have any other skill points to spend on as Support build, either.
7
426.png High Jump
Active
Yeets yourself forward, very good mobility skill if you know how to use it. It's basically 150.png Back Slide but forward and farther.
5
413.png Literally 415.png other 417.png kicks 419.png and 493.png this
Active
Do me a favor and don't take them, at all. You can't use them as SR and leveling as Taekwon is super easy with Spurt + Warm Wind + FSK.
NO
  • You get Spurt buff by re-activating 411.png Sprint again while using it. Also you need to be wearing no weapon to get it.
  • Using 421.png Flying Side Kicks while on 411.png Sprint increases its damage. All the more if you have Spurt buff active.
  • You can use /bingbing /bangbang command to control your 426.png High Jump direction, similar to how good GXes use 150.png Back Slide.

Soul Linker

Soul Linker Skills
Skill Skill Type Notes Recommended Level
462.png Kaizel
Active
Super important to have as it virtually makes you unkillable. Imagine having unlimited amount of Token of Siegfried, this skill is basically that unless you forget to recast it after reviving. You can also give this to your party members if you have 461.png Soul Linker Spirit active.
7
463.png Kaahi
Active
157.png Energy Coat but instead of reducing damage, it heals you. Important to have since it increases your sustain by A LOT. Granted, there's a huge drawback early on when using it as it drains your SP like mad. It gets better later on though so really no reason not to take it.
7
464.png Kaupe
Active
A solid skill to give you a breather. Evaded attacks via this also procs 463.png Kaahi heal, so it is useful when you are trying to heal yourself back up.
3
466.png Kaina
Passive
Increases your max SP which isn't bad, but just level it up if you have spare skill points to spend.
Leftover
470.png Eswoo
Active
Mini me as a skill! It helps you to single out troublesome enemies, makes you an excellent 1v1 combatant in PvM scenario. Good to take as both Support and DPS build.
7
472.png Eska
Active
Cuts down the target's ASPD significantly while giving them tiny bit of resist. Same like 470.png Eswoo, it makes your 1v1 scenario in PvM much more manageable.
3
467.png Estin, 468.png Estun, and 469.png Esma
Active
Your primary leveling tool if you decide to pursue the solo path. 469.png Esma element is endowable by 425.png Warm Wind which is a huge plus compared to Mages' bolt skills. You need to chain them since it is 469.png Esma requirement, so it goes like:

467.png Estin into 469.png Esma or...
468.png Estun into 469.png Esma
Though personally speaking, 467.png Estin is used more for the knockback aspect while 468.png Estun for the damage. I leave it to you while leveling to make the correct call. For Support builds, it is important to have at least 1 level of 467.png Estin for the knockback aspect of it.

1 on 467.png Estin for Support
10 on 469.png Esma for solo leveling as DPS
445.png All 447.png the 448.png soul 449.png links 450.png skills 451.png noone 452.png remembers 453.png because 454.png there 455.png are 456.png too 457.png many 458.png of 460.png them, 461.png pls 494.png help
Active
Not gonna lie, I am not gonna explain every single function of Soul Links. I am just gonna put down the important ones you SHOULD (not must) take and their respective effects:
5
465.png Kaite
Active
The black sheep of Ka- skills. Maybe take this skill for PvM if you want some c h a l l e n g e.
0 or 7 for memes
471.png Eske
Active
The trade off from this skill is simply not worth in my opinion. You use magic most of the time in PvM and as a support, you don't really want to amp a monster's damage by 300%. Similar to 465.png Kaite though, you can take this skill for self-made suffering.
0 or 3 for memes
  • Ka- based skills can only be casted on players, while Es- based skills can only be casted on monsters.
  • Without 461.png Soul Linker Spirit, you can still cast Ka- based skills on yourself, your spouse and child (via marriage), and other Soul Linkers/Reapers.
  • Soul Linker's soul links do not stack with Soul Reaper soul buffs.

Soul Reaper

For more information regarding this class skills, you can visit Soul Linker's General Guide. This is mainly because divinepride (DP) and ratemyserver (RMS) isn't updated with their list yet.

Soul Reaper Skills
Skill Skill Type Notes Recommended Level
2609.png Soul Collect
Toggle
One of your first ways to get souls to use Soul Reaper skills. Though, you don't want to rely on it when collecting souls since it takes a long time even at max level to reach the cap. Regardless, having it toggled on is always nice and can fasten your leveling early on.
1 or 5
2607.png Soul Reaper
Active
Your primary tool to farm souls. ANY kind of damage you do gives a % to give you soul and allows you to hit cap much faster, allowing you to spam your skills much more freely. Definitely a must get even as a support.
5
2611.png Soul Energy Research
Passive
Increase the cap of your souls. Not too important to level early on, but you need to max it out eventually.
5
2605.png Soul Unity
Active
Since you need 10 souls to cast this, having at least 2 levels of 2611.png Soul Energy Research is necessary. This skill passively restores HP every 3 seconds on affected targets and allow you to cast 2612.png Kaute on them. Also you need to be immune from Curse and Silence to get the max value out of this.
5 or 7
2612.png Kaute
Active
I can't stress on how good this skill is. This skill compliments with 463.png Kaahi so well that it solves your major SP problems as Soul Linker. As a DPS too you can get back the souls you spend using this thanks to 2607.png Soul Reaper. It also gives you a pretty nice utility on some parties when paired with 2605.png Soul Unity since you can keep restoring SP on other party members while regenerating your lost HP back. All in all, very good skill to have.
5
2596.png Golem Soul
Active
300 DEF and 40 MDEF at level 5? God yes, super solid defensive soul.
5
2597.png Shadow Soul
Active
For people who are pumping crit rate or desperately needing ASPD, this soul is just right for them.
5
2598.png Falcon Soul
Active
Any +ATK bonus with no downside is always welcome for a lot of physical DPS.
5
2599.png Fairy Soul
Active
Aside from the MATK it provides, the -10% Variable Cast Time (VCT) reduction can really help builds focused on stacking variable cast time reduction.
5
2608.png Soul Revolve
Active
Poorman's way to restore SP on your party members. You literally gain no SP using this on yourself and its scaling is pretty horrible. Aside from restoring SP, you can also cycle souls between other party members in case of misclick or when you are trying to coordinate some stuff like:

... and many more.
And yes, you cannot stack Soul Reaper's soul skills with Soul Linker's soul links (gravity why).

2
2603.png Esha
Active
Despite its low MATK, it gives decent utility on slowing group of enemies together. Leveling it up increases its duration which is kinda nice if you plan on utilizing it a lot
1 or 5
2601.png Curse of Wicked Souls
Active
If you are asking if 100% (20% on bosses) more damage from Shadow attacks is good or not, well this skill answers that for you. Opens up more possibilities in your party setup as long as you are not fighting Shadow or Undead mobs. Similar to 2021.png Venom Impress and 2046.png Oratio, it can be a good utility skill to boost your overall DPS.
1 or 5
2602.png Espa
Active
You wish 469.png Esma deals more damage and does not need you to cast other skills beforehand? Well, meet this. It deals way more damage, has no Aftercast Delay (ACD), and has insane spam rate with max attackspeed plus instant cast. The biggest problem however, is the HUGE Fixed Cast Time (FCT) it has with limited ways to remove it. Though once you get your gears, this skill is hands down your main source of damage as a DPS SR.

And yes, this skill is endowable with 425.png Warm Wind.

10
2604.png Eswhoo
Active
AoE 2602.png Espa, what else can I say. Though like 469.png Esma, you need to cast 2602.png Espa beforehand to use this skill, so it is not that optimal as a crowd control measurement.

Likewise, this skill is endowable via 425.png Warm Wind.

10
2600.png Curse Explosion
Active
2604.png Eswhoo but a lot worse. Shadow-locked magic, needs enemies to be cursed via 2601.png Curse of Wicked Souls to deal THE SAME DAMAGE AS ESWHOO. Seriously, just don't.
0
2606.png PvP 2610.png Souls
Active
Unusable in PvM, so I won't cover it.
0
  • 2607.png Soul Reaper is not dispelled on death, but always keep an eye out for your buff timer since it has the same cooldown as its duration.
  • You keep your souls even if you log out.
  • Soul Reaper soul buffs do not stack with Soul Linker soul links.
  • You can cast soul buffs on yourself unlike soul links.


Gameplay Tips & Leveling Equipment

You can refer to NovaRO Leveling Guide on where to level up. This section is created to give specific tips for Taekwon up until Soul Reaper during leveling.
Some general tips also include:

  • Every time your base level increases, you restore 100% HP and SP. In addition to this, Taekwon class gets free 34.png Level 10 Blessing and 29.png Level 10 Inc. Agi for 10 minutes
  • Reminder to have @autoloot on so you aren't poor as you level up
  • I also recommend you to do some Board Quests past level 100 in Eden, especially the ones that overlap with your Gramps. Doing them gives you Paradise Coin which you can use to purchase higher level Eden Equipment.
  • Taekwon class does not rebirth. So just go ham and get all the exp you can instead of saving quests.
1st Class - Taekwon
  • Level up your 411.png Sprint! Spurt is a huge damage booster and only available from level 7 onwards. This is because you want to pump up DEX and INT as a Soul Linker/Reaper. Granted, there is a Reset NPC but pumping STR as a Taekwon soon-to-be Linker is not necessary early on.
  • 421.png Flying Side Kick is your best friend while leveling. You need to practice Spurt + Sprint + FSK combo to deal insanely high damage.
  • ALWAYS pre-cast 425.png Warm Wind and 411.png Sprint (for Spurt) in town! Your SP pool is abysmal so having free SP restoration (Healer NPC) is nice before you warp to dungeons. Later on inside dungeons, manage your SP properly so you don't run out before leveling up
  • You can start doing Eden Equipment Quests from level 12, but I highly recommend you to do the one on level 26-32 AND/OR 50-59 range. Every other one takes too long for the effort.

Here's the list of equipment you should consider as a Taekwon:

Equipment Notes
Eden Set
Eden Group Hat
Eden Group Uniform I - III
Eden Group Manteau
Eden Group Boots I - III
Just starting out with RO? Worry not, Eden Set is more than enough to help you level up. They get the job done and doesn't cost you a single peny.
Others
If this is not your first char, you can transfer your gears and use some pretty good higher-tier equips like Giant Snake Skin [1] and Cursed Knight's Shield [1] including its other variations. Those are some equipment I can think on top of my head, but there are definitely more of high-tier equip that you can wear at low level to fasten up your leveling.
2nd Class - Soul Linker
  • I highly recommend you to do Ur's Equipment Quest once you are in level 70 - 79. Every other Equipment Quest simply takes too long.
  • You can do Cautious Village quest to get some job level going since SL cannot use FSK and therefore, lack offensive capabilities early on.
  • If you turn in Boya's Equipment Quest from level 50-59 as Soul Linker, you will get Eden Dagger II that can help you out if you don't want to buy a weapon from NPC. Otherwise, you can consider buying an Arc Wand [1] to help you out.

Support Gameplay

  • Unlike Priests that can get away by healing undeads to level up, you need to level up your offensive skills if you decide to solo as a support Linker. It is advised to get a consistent party while leveling up a full support Linker
  • You don't necessarily need a weapon as a support Linker in the meantime. Having Spurt status active while you are in 420.png Tumbling gives you access to dodge every kind of attacks instead of just ranged ones.
  • Use 470.png Eswoo to slow down fast-moving enemies and 472.png Eska to slow down fast-attacking enemies. This way you can mitigate the damage taken by yourself and your party
  • Always have 462.png Kaizel active on yourself at all times. Be sure to cast it on other people too (either granted via 461.png Soul Linker Spirit or marriage)
  • Do not always use 463.png Level 7 Kaahi. Observe the amount of damage you or your party members take and use the appropriate level accordingly. If you are getting hit for less than 500 damage per hit, then use level 3 max, and so on.
  • If you are partying with certain classes with good soul links effect (refer to my skill table above), try to maximize that soul link level as soon as possible. It costs 460 SP at level 1 and 60 SP at level 5 which makes a huge difference at this level. It also lasts shorter at level 1, which makes you spend even more SP unnecessarily.
  • In Gramps parties, Linker makes a good lurer thanks to 426.png High Jump, 463.png Kaahi, and 462.png Kaizel. This makes you almost an unkillable lurer with high mobility. Watch out for the SP usage though!


DPS Gameplay

  • Remember to study your enemies' element (either by website or @mi command in-game) to maximize 469.png Esma damage when endowed with 425.png Warm Wind
  • Remember you can also use 470.png Eswoo against fast moving enemies to delay them, that way you can execute your 469.png Esma combo.
  • Other tips on Support Gameplay is also applicable here to a different extent.

Here's the list of equipment you should consider to have as a Soul Linker:

Equipment Notes
Eden Set
Eden Group Staff III
Eden Group Hat II [1]
Eden Group Armor
Eden Group Manteau II
Eden Group Boots IV
Similar to Taekwon Equipment, but better. Eden Equipment is honestly good and you can survive fairly well in this level with it
Morpheus' Set
Morpheus' Hood
Morpheus' Shawl
Morpheus' Ring
Morpheus' Bracelet
Gives tons of SP and INT, and also uninterruptable casting time. If you happen to have this laying around somewhere, time to put it on a good use. Note that this is more of a luxury for newer players and you shouldn't worry too much if you can't get it.
Goibne's Set
Goibne's Helm
Goibne's Armor
Goibne's Spaulders
Goibne's Greaves
Gives you more HP, VIT, and resist. Very good for beginners, though similar to Morpheus' Set, this set is a luxury for newer players.
Moonlight Dagger + Reflect Gears
Moonlight Dagger
+
Mad Bunny [1]
- or -
Mad Bunny (EVT) [1]
- or -
High Orc Card
With this pair, you can regain 3 SP per melee attacks you receive due to reflect. This can offset the SP consumption of 463.png Kaahi a little bit and thus, making your SP lasts much longer. Moonlight Dagger also gives +10% max SP, so it's not a bad idea to get it early
Others
Got spare equipment from other characters? At level 70, you can start using Crimson Rod [2], especially if a high-refined one. Others also include Spell Circuit (GC) [1] or Spell Circuit (EVT) [1] and Magic Intensifier Ring [1] to further boost your MATK.
3rd Class - Soul Reaper
This section is directed mainly for leveling Soul Reapers. If you are looking for end-game equipment info, see Equipment section below.

General Gameplay

  • Get 2607.png Soul Reaper as soon as possible as you harvest souls better with this instead of 2609.png Soul Collect.
  • Have 2609.png Soul Collect active regardless since it is a passive soul generation without drawback.
  • Have (Bio 4) Chen Card on a spare garment for swap! This is super important to have regardless of your gameplay.
  • Maximize 2611.png Soul Energy Research if you plan on using a lot of soul-related skills so you don't run out of souls easily due to the higher cap.

Support Gameplay

  • 2605.png Soul Unity is more ideally used where your party doesn't split up too much / when you are soloing. Despite its fairly decent effect, it is easily dispelled due to various aspects. Not to mention it costs 10 souls to cast and has lengthy cooldown.
  • Unlike Soul Linker links, you can use Soul Reaper soul buffs on yourself. Also don't forget to keep your entire party buffed with soul buffs. Support classes like Arch Bishops would prefer 2596.png Golem Soul in majority of cases, magical DPS classes like Warlocks would prefer 2599.png Fairy Soul, etc.
  • Although 2612.png Kaute restores a lot of SP to people, its requirement is rather complex when used on teammates. Using 2608.png Soul Revolve can be a good alternative to restore your teammates SP.
  • 2603.png Esha is a very good tool to slow down a group of enemies. You don't have to worry about spending 1 soul to use it either if you have 2607.png Soul Reaper active.
  • 2601.png Curse of Wicked Souls can be used when fighting mobs with no significant element weakness. Combined with physical DPS who can use Cursed Water, it can deal massive damage.

DPS Gameplay

  • 469.png Esma is still usable at this point because 2602.png Espa has a pretty long Fixed Cast Time and consumes souls per use before level 10. Consider asking for 2515.png Sacrament if you have an Arch Bishop with you.
  • 2604.png Eswhoo is your only AoE-damaging skill and you need to cast 2602.png Espa beforehand. Be mindful when trying to clear a group of mobs as this skill has a CD.
  • 425.png Warm Wind endows your two offensive skills above, always remember to study your enemies first!
  • Other tips on Support Gameplay is also applicable here to a different extent.

Here is the list of equipment you should consider on getting as you level up as Soul Reaper. Some of the equipment listed here are not your end-game equipment.

Equipment Notes
Eden Set
Awaken Paradise Hat I - II [1]
Awaken Paradise Uniform I - V
Awaken Paradise Boots I - V
Awaken Paradise Manteau I - III
Magic Paradise Ring I - V
Magic Paradise Necklace I - V
Starting from level 100, you can get Paradise Coin from doing Board Quests. Use the coins to buy Paradise Equipment (refer here to see their usable levels). They are pretty solid for leveling and it doesn't hurt you to have them if you are planning to level up another character.
Reflect Gears
Mad Bunny [1]
- or -
Mad Bunny (EVT) [1]
- or -
High Orc Card
Serving an additional purpose as Soul Reaper, reflect damage also has a chance to proc 2607.png Soul Reaper soul harvest, which makes it an efficient tool to rack up souls.
Lava Leather Set
Lava Leather Robe [1]
Lava Leather Hood [1]
Lava Leather Sandals [1]
A cheap option to boost your damage as DPS SR while leveling, better than level 100 Eden Equipment at least. You can buy them from players since these are only obtainable from a high level dungeon, Magma Dungeon 3F.
Ghost Palace Equipment
Thanatos Staff [1]
Gray Robe [1]
Gray Helm [1]
Gray Cloak [1]
Boots of Gray [1]
Obtained from Ghost Palace instance, you can exchange the currency dropped in the instance for these fine equipment. You can also buy them from other players if you have spare zeny. The weapon is not a part of the set, but it is a pretty good weapon with solid stats.
Airship Set
Armor of Airship
Manteau of Airship [1]
Boots of Airship
Obtainable from Airship Assault instance. This one is easier to get than other sets mentioned before but has less potential than them. Though regardless, grab one if you can since it is way easier to afford and farm.
FCT Reduction Gears
Temporal DEX Boots
- or -
Temporal DEX Boots [1]
- or -
Illusion Leg B-type [1] with Fixed Casting Enchant
Reducing your Fixed Cast Time is important because of skills like 462.png Kaizel and 2602.png Espa, though mostly Espa. Fixed Cast Time gatekeeps SR DPS until they can eliminate it, and these two are just two of the most "affordable" options to reduce it. They are obtained from different sources, Temporal DEX Boots and its slotted version from Old Glast Heim instance, while Illusion related equipment is obtained from episodic content, Illusion. I suggest you to buy them from players instead as making them is pretty difficult for newer players.
Illusion B Set
Illusion Armor B-type [1]
Illusion Engine Wing B-type [1]
Illusion Leg B-type [1]
A good investment if you are planning to transition into DPS SR, the entire Illusion set itself is pretty affordable and does excellent job at boosting your DPS. Though obviously, they are much better at higher refine. Do not be afraid of using them non-enchanted at +4 though, since they still provide excellent bonuses.
Others
For Soul Reaper Others gears, please refer to the Equipment section below as I will be discussing the end-game equipment.

Equipment

This section is dedicated for Soul Reapers with high level and or wish to gear for end-game content. The gears listed will be divided based on their function and build, such as VCTR Equipment (Variable Cast Time Reduction), Defensive Equipment, and so on. Some equipment can also overlap on different categories. Keep in mind you can still mix the equipment from different categories to suit your needs.

VCTR Equipment

Why do I need VCTR gears?
It allows you to build near, if not, instant cast SR with minimum DEX. Consider this when you want to pool your stat points elsewhere since SR is one of Expanded Classes, meaning they don't rebirth and thus having less stat points to spend. 462.png Kaizel is also one of few skills that can only be reduced via VCTR gears so it has some general uses.

Equipment Slot Notes
Illusion Morpheus' Hood [1]
Upper
Not to be mistaken with its normal counterpart, this one provides much larger bonuses. From VCTR alone it provides 3% per 2 refinement level, which makes it 12% at +8. In comparison with other equipment in the same slot, this one has the most potential in terms of VCTR. Craftable through Illusion of Labyrinth questline. See Illusion Dungeons for related info.
Spell Circuit (GC) [1]
- or -
Spell Circuit (EVT) [1]
Upper
Gives 10% VCTR at +7, this one is for DPS SR who wishes to stack VCTR due to its other bonuses. Obtainable from Gold Coin Shop and Endeavor Token Shop (same NPC, different currencies).
Magical Booster [1]
Middle
Can be enchanted with 5% VCTR, this middle headgear is the only one that has VCTR. Refer to this page for further information.
Poison Breath + GSS Combo
Poison Breath
+
Giant Snake Skin [1]
Lower + Garment
A solid combo that gives up to 24% VCTR (requires 120 base INT). On top of that, this combo also gives other nice stats like neutral element resistance (from base VIT), and stats you can get from Giant Snake Skin itself.

Poison Breath is craftable via Custom Headgear Quests
Giant Snake Skin is obtainable through Faceworm Nest instance.

VMA + FWM Combo
Vicious Mind Aura
+
Fallen Warrior Manteau [1]
Lower + Garment
The more expensive version of Poison Breath + GSS Combo. This combo also gives you decent ASPD and MATK on top of the 32% VCTR (120 base INT), which is more suitable for DPS SR.

Vicious Mind Aura is obtainable from Edda Biolabs.
Refer here for info on how to obtain and socket Fallen Warrior Manteau.

Illusion Armor B-type [1]
Armor
Ideal armor for DPS SR that wants to stack VCTR since it gives tons of MATK on of it. Refer to this page for more info about the enchantment.
Int Soutane [1]
Armor
A pretty strong armor that gives up to 20% VCTR (with Int Blessing) and 41 INT at +9. This armor also gives MATK% boost, so it's a welcome choice for either support or DPS build. Refer to this page for more info.
Vicious Mind Rod [1]
Weapon
It can get up to 20% VCTR enchant option which is one of the best for its slot. It also works even at +4 which makes it much more affordable. Obtainable from Sky Fortress Instance.
Spirit Pendulum [2]
Weapon
Gives potentially higher VCTR (up to 30% with +9 and 20% from enchants) than Vicious Mind Rod [1], this weapon also gives 2602.png Espa damage mod at +7 which is currently the only Espa damage mod for SR. Refer to Ancient Hero page for info on how to make it.
Welding Wand [2]
Weapon
Can get up to 30% VCTR, with +7 refinement and best possible enchants, this weapon also packs a lot of damage in it. Materials for this weapon is obtainable from Einbech Dungeon 3.
Knight's Shields
Cursed Knight's Shield [1]
- or -
Bloody Knight's Shield [1]
- or -
Purified Knight's Shield [1]
Shield
It is possible to get 5% VCTR on these shields. Though for Purified Knight's Shield [1] (PKS), you will want another enchant to focus on instead of VCTR. Refer to this page for further info.
Manteau of Airship [1]
Garment
Super cheap option for 20% VCTR and decent resist (10% neutral damage resistance). Obtained from mobs in Airship Assault instance.
Ferlock's Manteau [1]
Garment
Can give you 30% VCTR at +9 (35% at +12, but who am I kidding). Obtained from the MVP of Airship Assault instance.
Illusion Engine Wing B-type [1]
Garment
Gives 5% at base at +7, more if you use the enchants up to a whooping 27% max at +9 with Caster Enchant. It also combos with Illusion Armor B-type [1] to give more MATK, which makes it much better on DPS SR build.
Mercenary Ring Type B
Accessory
Straight out gives the most VCTR bonus for this slot and value +3 INT. Its biggest downside not having a slot which is kinda important for other builds.
Einbech Accessories Combo
Safety Pendant B [1]
+
Safety Epaulete B [1]
Accessories
This pair gives the most (20%) VCTR from Einbech Accessories combo. These two accessories also combo with Welding Wand [2] for another kind of bonus that we will discuss later on.
Spell Enchants
Varies
There are a lot of equipment that gives Spell enchants to list above, so I compile them at here instead. Aside from giving VCTR, Spell also gives MATK which is useful for DPS SR. Some of usable equipment with Spell enchants for SR, but not limited to, are:
(Bio 3) Kathryne Keyron Card
Card (Headgear)
Gives 1% VCTR per refinement level and 2% MATK at +9. Recommended to be put on Upper slot because it can be refined.
Tower Keeper Card
Card (Headgear)
5% flat VCTR and +1 INT, good for budget option or middle headgear.
Dark Illusion Card
Card (Headgear)
Not a big fan of this due to its drawback, but it's an option and gives the highest VCTR with least effort.

Defensive Equipment

Why do I need to have Defensive Equipment?
End-game mobs have skills that easily bypass your heal from 463.png Kaahi or outdamages it. The heal from it is also fixed healing (not reduced or amplified by any source). Stacking enough resist lowers the damage received and makes its healing much more effective.

What should I be looking for in this section?
There are different kind of things that you can get to increase your EHP (effective hit points). Things such as racial resist, max HP, defense, HP regen are some of the common examples. Due to how 463.png Kaahi works too, you can also consider getting max SP items on certain cases.

Equipment Slot Notes
Asgard Blessing [1]
Upper
Gives you 5% all element resist which is very nice. The stats and regen bonuses are just icing on the cake. Obtainable from Gold Coin Shop
Guard's Cap [1]
Upper
Gives only neutral resist compared to Asgard Blessing [1], but in addition it also has ranged resist. It also scales with refinement level, which can make it a good contender for defensive option. Obtainable from Endeavor Token Shop.
Pitch B. Ribbon [1]
Upper
Simple headgear that doesn't need to be refined, gives 5% neutral resist, 5% ranged resist, and 5 MDEF. Definitely a nice piece for tanking.
Hitaikakushi [1]
- or -
Hitaikakushi (EVT) [1]
Headgear
The 464.png Kaupe autocast makes this a pretty okay headgear when mobbing a group of mobs. Otherwise, it provides nothing else.
Illusion Morpheus' Hood [1]
Upper
Gives you MDEF and max SP to work with. You can also enchant this with Stamina Nive Lv 1 or Stamina Nive Lv 2 to give you even more HP.
Abysmal Knight Helm [1]
Upper
Gives you 10% boss resist, useful for tanking boss protocol mobs. Bio 5 is one of the most popular spot with 13 out of 14 mobs being boss there. Its downside is taking more damage from non-boss mobs, so only use it on specific places. Obtainable from Military Headgear in Nova Shop.
3D Glasses
Middle
Simply 5% neutral resist on a middle headgear. Though its lack of slot can make it unfavorable compared to other options of the same slot. Headgear Headgear in Nova Shop.
Magical Booster [1]
Middle
Aside from being enchantable with max HP, MDEF, or even healing received (from Arch Bishop or other heals), this headgear also provides slot for various defensive cards.
Poison Breath + GSS Combo
Poison Breath
+
Giant Snake Skin [1]
Lower + Garment
Gives 6% neutral resist. You can also get VIT enchants on Giant Snake Skin [1] which gives you even more HP.
Watermelon Bite
Lower
+4 MDEF, yay! Useful if you are trying to stack 100 MDEF when combined with 2596.png Golem Soul. One of headgear rotations in The Claw.
Umbala Spirit
Lower
Can't go wrong with 1% max HP. Nuff said.
Tidung [1]
Armor
Cheap, 5% all monster resist. It is also slotted which makes this one a great deal for its price.
Excellion Suit
Armor
The good ol' Excellion. It gives max HP and is unbreakable during combat. The lack of slot is not a big deal either considering you can get Unfrozen and max HP enchants. It also has SP Regen Enchant if you decide to utilize 463.png Kaahi more.
Vit Soutane [1]
Armor
Gives tons of HP thanks to Vit Blessing and max HP or VIT enchants. It also has in-built max HP and VIT on its own, which makes it a good option even at low refine.
Gold Dragon Plate [1]
Armor
On top of tons of base max HP and VIT, you can also get racial resist on this bad boy. More useful than Vit Soutane [1] if you plan on stacking certain race resist.

It is recommended to use this armor if you are planning to use the Dragon Armor Set as it provides the most defensive bonus than other Dragon Plates.

Blue Dragon Plate [1]
Armor
Similar to Gold Dragon Plate [1] in resist, this armor is more of a choice if you want to 463.png Kaahi tank due to the max SP it offers.
Illusion Goibne's Armor [1]
Armor
Due to the sheer amount of DEF it provides, this armor is a worthy contender. Similar to Illusion Morpheus' Hood [1], you can also get Stamina Nives on this armor for more HP.
Boitata Armor [1]
Armor
This armor provides 7% neutral resist that can help you reaching 100% neutral resist build. Other small bonuses like 5% max HP and 3 MDEF is also welcome for your defensive build.
King Schmidt's Suit [1]
Armor
Can be enchanted with elemental property and VIT, which makes it a good option for tanking certain content. It also offers 10% resist vs. large and medium monsters at +11, the only armor so far to do that.
Combat Knife
Weapon
A good option vs. demi-human monsters, though not really recommended in Bio5 because it also contain demon mobs. You can also get MDEF enchants or VIT via Malangdo Enchants.
Fortune Sword
Weapon
Perfect Dodge tanking is still a thing even today, so this dagger hasn't lost its luster... yet.
4-Slotted weapons
Weapon
Weapons with 4 slots can be utilized for Essence of Evil VIT 2 or Essence of Evil VIT 3 to stack up VIT, DEF, and MDEF. This is because there aren't many defensive option for weapons.
Valkyrja's Shield [1]
Shield
The ol' classic. Can never go wrong with 20% resist on Fire, Water, Undead and Shadow attacks. The little MDEF boost is also a nice addition.
Knight's Shields
Cursed Knight's Shield [1]
- or -
Bloody Knight's Shield [1]
- or -
Purified Knight's Shield [1]
Shield
Gives all element resist as well as possible racial resist enchantment. One of the best shield if perfectly enchanted.
Immune Shield [1]
Shield
Due to the rise of Knight's Shield, this shield has become almost irrelevant nowadays. Though in very specific content, it is still better. Custom content like MH2 disables the Knight's Shield neutral resistance (refer here), so this shield has its uses there.
Manteau of Airship [1]
Garment
10% neutral resist, very cheap
Excellion Wing
Garment
It provides perfect dodge which isn't half bad for a defensive option. Other than that, it has the same enchants as Excellion Suit except unfrozen.
GSS + Temporal Boots Combo
Giant Snake Skin [1]
+
Temporal Boots
Garment + Shoes
The combo provides 15% max HP and 5% max SP. This is not yet counting the amount of VIT enchants you can get on GSS itself and Temporal Boots enchant like like Muscular Endurance.
Illusion Engine Wing A-type [1]
- or -
Illusion Engine Wing B-type [1]
Garment
The wing gives the same bonuses (1000 max HP, more based on refine), but combos differently with other pieces of Illusion gear and different bonus at +7. You can put Above All Enchant on this, which is one of the best defensive enchant you can get. If you want more resist you can also consider getting Defense Enchant or Magic Defense Enchant, though not mandatory.
Clergy's Manteau [1]
Garment
Gives resistance vs. angel and demon monsters. You can enchant this with VIT and max HP enchants, pretty okay option.
Dragon Scale Hood [1]
Garment
If you are planning to stack a racial resist, this garment is just right for you. It also increases your healing received which can be helpful in certain scenarios, like MH2.
Angel Poring Boots
Shoes
Without enchant, this boots practically does nothing. Aquarius Stone makes this shoes the only boots to give neutral resist, which is useful for certain builds and content.
Illusion Leg A-type [1]
- or -
Illusion Leg B-type [1]
Shoes
Similar to how Engine Wing works on combo and refine, this one instead offers Unlimited Vital as one of its enchant as well as HP enchant or SP Enchant.
Clergy's Boots [1]
Shoes
Gives resistance vs. angel and demon monsters. On top of it, it also gives decent amount of max HP and DEF. Similar to Clergy's Manteau [1] enchants, use this if you plan to stack up plain HP instead of gimmick bonuses.
Dragon Scale Boots [1]
Shoes
When you don't have enough racial resist, get this. It also completes your whole Dragon Armor Set (with Gold Dragon Plate [1] is recommended) for strong defensive bonuses.
Black Rosary [1]
Accessory
Running 100 MDEF build made easier because this accessory gives 15 MDEF, which is the biggest MDEF-granting accessory.
Glorious Ring
Accessory
This accessory gives 10% resistance vs. basic elements attacks (Fire, Water, Wind, and Earth). Despite having no slot and covers only few elements, it is still pretty good.
Pendant of Harmony
Accessory
Aside from the HP and SP regen, the other components of this accessory are what make it a strong defensive accessory. You can settle with lower level of 463.png Kaahi and utilize the regen this accessory provides.
Physical Enhancer Ring [1]
- or -
Magic Intensifier Ring [1]
Accessory
On a defensive build, you will want all element resist (except neutral) and or max HP enchants on this. Otherwise, it does so little for defensive builds.
Royal Guard Ring [1]
Accessory (Right)
On top of the max HP and max SP it gives, you can also get a VIT enchant which is nice.
King Schmidt's Rigid Insignia [1]
Accessory (Left)
Flat out gives the most max HP bonus at base. It can also get VIT enchant to top it off.
Essence of Evil VIT 2
- or -
Essence of Evil VIT 3
Card (Any)
Mostly recommended to be put on accessory as other slots have better alternatives. Gives VIT, MDEF, and DEF.