Difference between revisions of "Odin's Temple 4 / Odin's Past"

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When enchanted on {{Item List2|id=15402|item=Luk Soutane}}:  
 
When enchanted on {{Item List2|id=15402|item=Luk Soutane}}:  
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* Cri + 10.
 
* Increases physical damage against all size enemies by 12%.  
 
* Increases physical damage against all size enemies by 12%.  
 
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Revision as of 20:40, 23 May 2020

This page is a work in progress


Odin`s Temple F4 is the fourth floor of the well-known Odin`s Past.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and the new Soutanes and Clergy Equipment.

Access

<@navi odin_tem03 276/236> After obtaining at least level 180, to access the dungeon:

  • Via the earlier floor, Odin's Temple F3, as shown on the minimap on the right.

Monsters

Image Name Level HP Size / Race / Element
20604.png Angelgolt 196 2,634,990 Small / Angel / Holy 4
20605.png Angelgolt 196 2,634,990 Small / Angel / Holy 4
20606.png Holy Frus 201 2,700,802 Medium / Angel / Holy 4
20607.png Holy Skogul 202 2,700,802 Medium / Angel / Holy 4
20608.png Arch Plasma 198 7,588,702 Medium / Formless / Holy 4
20609.png Spectral Plasma 198 7,588,702 Medium / Angel / Holy 4
20610.png Reginleif
Mvp.gif
207 79,618,000 Medium / Angel / Fire 4
20611.png Ingrid
Mvp.gif
207 79,566,666 Medium / Angel / Water 4

Obtainable Equipment

Armors

Dropped by monsters in this dungeon, the following equipment may come from an Odin Relic at random.

Image Name Slot Description
Str Soutane [1]

Armor

Defense: 100

Weight: 80

Required Level: 170

Jobs: Every Job

  • MaxHP + 10%, MaxSP + 10%.
  • Increases attack speed (reduces delay after attack by 10%)
  • Atk + 3% per 2 refine rate.
  • Str + 5 per 3 refine rate.
  • Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

[+ Clergy's Boots [1] ]

[+ Clergy's Manteau [1] ]

  • Str + 8, Def + 30, Mdef + 15.
  • Reduces damage taken from angel and demon race monsters by 15%.
  • If the sum of refine of set is 23 or higher,
  • Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Agi Soutane [1]

Armor

Defense: 100

Weight: 80

Required Level: 170

Jobs: Every Job

  • MaxHP + 10%, MaxSP + 10%.
  • Increases attack speed (reduces delay after attack by 10%)
  • Increases long ranged physical damage by 3% per 2 refine rate.
  • Agi + 5 per 3 refine rate.
  • Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

[+ Clergy's Boots [1] ]

[+ Clergy's Manteau [1] ]

  • Agi + 8, Def + 30, Mdef + 15.
  • Reduces damage taken from angel and demon race monsters by 15%.
  • If the sum of refine of set is 23 or higher,
  • Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Vit Soutane [1]

Armor

Defense: 100

Weight: 80

Required Level: 170

Jobs: Every Job

  • MaxHP + 15%, MaxSP + 5%.
  • Increases attack speed (reduces delay after attack by 7%)
  • Reduces variable casting time by 7%.
  • MaxHP + 2% per 2 refine rate.
  • Vit + 5 per 3 refine rate.
  • Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.

[+ Clergy's Boots [1] ]

[+ Clergy's Manteau [1] ]

  • Vit + 8, Def + 50, Mdef + 20.
  • Reduces damage taken from angel and demon race monsters by 20%.
  • If the sum of refine of set is 23 or higher,
  • Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Int Soutane [1]

Armor

Defense: 100

Weight: 80

Required Level: 170

Jobs: Every Job

  • MaxHP + 5%, MaxSP + 15%.
  • Reduces variable casting time by 10%.
  • Matk + 3% per 2 refine rate.
  • Int + 5 per 3 refine rate.
  • Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.

[+ Clergy's Boots [1] ]

[+ Clergy's Manteau [1] ]

  • Int + 8, Def + 30, Mdef + 15.
  • Reduces damage taken from angel and demon race monsters by 15%.
  • If the sum of refine of set is 23 or higher,
  • Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Dex Soutane [1]

Armor

Defense: 100

Weight: 80

Required Level: 170

Jobs: Every Job

  • MaxHP + 10%, MaxSP + 10%.
  • Increases attack speed (reduces delay after attack by 10%)
  • Reduces variable casting time by 10%.
  • Atk + 1% and Matk + 1% per 2 refine rate.
  • Dex + 5 per 3 refine rate.
  • Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.

[+ Clergy's Boots [1] ]

[+ Clergy's Manteau [1] ]

  • Dex + 8, Def + 30, Mdef + 15.
  • Reduces damage taken from angel and demon race monsters by 15%.
  • If the sum of refine of set is 23 or higher,
  • Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Luk Soutane [1]

Armor

Defense: 100

Weight: 80

Required Level: 170

Jobs: Every Job

  • MaxHP + 10%, MaxSP + 10%.
  • Increases attack speed (reduces delay after attack by 10%)
  • Cri + 3 and increases critical damage by 4% per 2 refine rate.
  • Luk + 5 per 3 refine rate.
  • Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.

[+ Clergy's Boots [1] ]

[+ Clergy's Manteau [1] ]

  • Luk + 8, Def + 30, Mdef + 15.
  • Reduces damage taken from angel and demon race monsters by 15%.
  • If the sum of refine of set is 23 or higher,
  • Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%.
Clergy's Manteau [1]

Garment

Defense: 40

Weight: 45

Required Level: 170

Jobs: Every Job

  • MaxSP + 5%, Mdef + 10.
  • Reduces variable casting time by 10%.
  • Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.
  • Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate.
  • [Refine >= 7] Reduces variable casting time by additional 10%.
Clergy's Boots [1]

Footgear

Defense: 35

Weight: 40

Required Level: 170

Jobs: Every Job

  • MaxHP + 5%, Def + 30.
  • Aspd + 10%.
  • Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.
  • Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate.
  • [Refine >= 7] Aspd + 10%.

Enchantments

All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.

To enchant, you'll need to speak with Susan Grey (hu_in01 97/322). She's inside the Hugel Weapon building, on the second floor.

Angel's Dreams and Odin's Signets are dropped by the monsters in the field.

Normal Enchant (All 3 slots):

Special Enchant (Only for 2nd slot):

Resetting Enchants

All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.

Full Reset

  • Remove enchantments from all 3 slots.
  • NPC: Susan Grey (hu_in01 97/322)
  • Cost:
    • Normal: 500,000 zeny (30% chance of failure, no break)
    • Expensive: 1 Odin's Signets

Individual Re-roll

  • Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.
  • To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.
  • NPC: Odin Weapon Master (hu_in01 99/322)
  • Cost:


Normal Enchant
Second Slot Third Slot Fourth Slot
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10
  • Str / Agi / Dex / Vit / Int / Luk +6 ~ +8
  • Def +12 / +18
  • Mdef +2 / +4
  • Max HP +3% / +5%
  • SP +100 / +150
  • Crit +5 / +7 / +10
  • Flee +6 / +10


Special Enchant (2nd slot only)
+7 Clergy's Manteau +7 Clergy's Boots +9 Soutanes
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def +18 / +20
  • Mdef +6 / +8
  • Max HP +3% / +5%
  • SP +100 / +15
  • Str / Agi / Dex / Vit / Int / Luk +7 ~ +8
  • Def +18 / +20
  • Mdef +6 / +8
  • Max HP +3% / +5%
  • SP +100 / +150


Soutane Blessings

Str Blessing
  • Str + 10.
  • Atk + 10%.
  • Def + 25, Mef + 3.

When enchanted on Str Soutane :

  • Atk + 5%, increases physical damage against all race monsters by 12%.

Agi Blessing
  • Agi + 10.
  • Increases long ranged physical damage by 10%.
  • Def + 25, Mef + 3.

When enchanted on Agi Soutane :

  • ASPD + 1, Perfect Hit + 5.

Vit Blessing
  • Vit + 10.
  • MaxHP + 10%, MaxSP + 10%.
  • Def + 25, Mef + 3.

When enchanted on Vit Soutane :

  • MaxHP + 5%, reduces delay after skill by 5%.

Dex Blessing
  • Dex + 10.
  • Reduces variable casting time by 10%.
  • Aspd + 10%.
  • Def + 25, Mdef + 3.

When enchanted on Dex Soutane :

  • Reduces fixed casting time by 0.3 seconds.

Int Blessing
  • Int + 10.
  • Matk + 10%.
  • Def + 25, Mdef + 3.

When enchanted on Int Soutane :

  • reduces variable casting time by 10%, increases all property magical damage by 12%.

Luk Blessing
  • Luk + 10.
  • Increases critical damage by 15%.
  • Def + 25, Mdef + 3.

When enchanted on Luk Soutane :

  • Cri + 10.
  • Increases physical damage against all size enemies by 12%.

Cards

Card Type Description
Angelgolt Card Weapon Card
Increases magical damage against demon race monsters by 10%.
[+ Skeggiold Card ]
Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon.
Holy Skogul Card Footgear Card
Heal effectiveness +5%.
[Refine >= 7] Heal effectiveness +3%.
[Refine >= 9] Heal effectiveness +2%.
Holy Frus Card Weapon Card
[+ Staff or Two-Handed Staff]
Increases holy property magical damage by 10%.
[Refine >= 10] Further increases holy property magical damage by 10%.
[Refine >= 14] Further increases holy property magical damage by 10%.
Arch Plasma Card Weapon Card
[+ Staff or Two-Handed Staff]
Increases wind property magical damage by 10%.
[Refine >= 10] Further increases wind property magical damage by 10%.
[Refine >= 14] Further increases wind property magical damage by 10%.
Spectral Plasma Card Weapon Card
[+ Staff or Two-Handed Staff]
Increases ghost property magical damage by 10%.
[Refine >= 10] Further increases ghost property magical damage by 10%.
[Refine >= 14] Further increases ghost property magical damage by 10%.
Reginleif Card Armor Card
The armor can't be destroyed.
ATK + 30%
Max HP -15%
[+ Randgris Card ]
Additional ATK + 10%.
Max HP + 5%
Ingrid Card Armor Card
The armor can't be destroyed.
Max HP +40%
ATK - 15%
Drains 1,000 HP every 4 seconds.
Drains 10,000 HP when the compounded armor is unequipped.
[+ Randgris Card ]
Additional ATK + 10%.
Max HP + 5%

See Also