Difference between revisions of "Ranger"

From NovaRO: Wiki
Jump to navigation Jump to search
m (Builds)
m (Sharp Shooting)
Line 74: Line 74:
 
*maximize CRIT to get 100% CRIT[[#CritNote|ᴺᵒᵗᵉ ¹]] and do the maximum damage possible
 
*maximize CRIT to get 100% CRIT[[#CritNote|ᴺᵒᵗᵉ ¹]] and do the maximum damage possible
 
*193 ASPD and gears/bragi to reduce the delay to spam the skill at the maximum rate possible
 
*193 ASPD and gears/bragi to reduce the delay to spam the skill at the maximum rate possible
 +
*balance increase ranged damage gears with increase critical damage gears (40% of a single one is inferior to an increase of 20% in both)
 
*high values of DEX/INT to get insta or close
 
*high values of DEX/INT to get insta or close
  

Revision as of 20:10, 7 September 2019

Pticon 3ranger.png Ranger
DressRA1.png
DressRA2.png
Job Bonuses
STR AGI VIT INT DEX LUK
2 11 9 7 8 3

The Ranger is the 3rd job class of Archers. Rangers are masters of traps and hunting enemies. With access to a new wolf-like mount called a Warg, they can walk fast, release traps, and thanks to the latest balance patches, get out of it and use skills such as Sharp Shooter and Arrow Storm as great AoE killers.


Builds

Warg/Auto Attack

A Warg build is not the best nor the strongest build available but, according to many, is a fun build that gets the job done. This build is intended to be used when the player wants to get out from the meta and play something different. Do not expect amazing results in the long turn nor to get into the end game with it but it will get you through the early-mid game and with small changes get you into a stronger build that can do the harder instances/dungeons without much hassle.

The main idea of this build is to summon your Warg using 2240.png Warg Mastery with the Wolf Flute in your inventory (if you don't have one, talk with any Universal Rental NPC in any town to get one), make sure that you've 2243.png Warg Strike maximized, and click at a monster to let auto-attacks from your weapon and Warg do the work.

Since we want more hits to attack more times and our focus in on auto-attacks, aiming for 193 and 100% CRITᴺᵒᵗᵉ ¹ with high values of LUK benefit our damage in the long run since each 3 points of LUK increase the chance of Auto-Warg Strike by 1%.

This build is NOT limited to bow.

Trapper

Trapper builds are usually for:

  • PvP (with 2239.png Cluster Bomb as the main damage skill)
  • Early levels if a player wants to play solo or with friends without great investment in gear

While one can make a decent build using:

it's usually not worth outside of those two places.

The main focus of a Trapper build is INT, DEX, and ATTACK since those three boost the traps' damage and is usually used while on a warg and/or with a shield and dagger to boost survivability.

Arrow Storm

An 2233.png Arrow Storm build is typically the beginner build for any Ranger. Although it's mainly used to farm until one can get better gears for a 382.png Sharp Shooting build, it's also used in PvP due to its massive range compared to other ranged skills available on the Ranger Skill Tree.

Since Arrow Storm works as a burst damage skill with a decent time of cooldown, the player using a build like this should try to one-shot what is being hunted.

Focus on DEX for damage and INT for SP should be the main concern. STR to carry more items, when you want to farm a map for more time, and VIT to survive a bit more should be the secondary ones.

On PvM it's advised to use it with leech HP/SP gear to keep troubles with HP and SP away and farm for more time.

Sharp Shooting

382.png Sharp Shooting is currently the best build for a Ranger in terms of Damage Per Second(a.k.a. DPS).

Since the skill is ranged and can do critical hits (special condition of this skill), this skill can be boosted through more ways than most of other skills making it currently the strongest skill available.

Things to know about 382.png Sharp Shooting:

  • has 0.5 seconds of fixed cast time
  • has 0.5 seconds of delay (this means that we need -72% delay reduction from gears/skills to be able to cast it 7 times per second at 193 ASPD)
  • something around +30 CRIT is added to each use

With this in mind, the focus is:

  • a way to remove the fixed cast time such as Temporal Boots Of Dexterity [1] or the newest Illusion Leg A-type [1] with Module (Fixed Casting)
  • maximize CRIT to get 100% CRITᴺᵒᵗᵉ ¹ and do the maximum damage possible
  • 193 ASPD and gears/bragi to reduce the delay to spam the skill at the maximum rate possible
  • balance increase ranged damage gears with increase critical damage gears (40% of a single one is inferior to an increase of 20% in both)
  • high values of DEX/INT to get insta or close

Stats

Sharpshooting

Solo (Without Wanderer/Minstrel/Arch Bishop Buff)

  • Str - 1-90
  • Agi - 100~120
  • Vit - 30~60
  • Int - 60~120
  • Dex - 120~125
  • Luk - 90~120

Example Build Solo (lv 185):

  • Str 69
  • Agi 118
  • Vit 61
  • Int 61
  • Dex 120
  • Luk 100

Party Play (With Wanderer/Minstrel/Arch Bishop Buff)

For party play try to get insta cast by stats (2*dex + int = 530) with all the buff while maintain 193 aspd.

  • Str - 1~90
  • Agi - 30~70
  • Vit - 30~70
  • Int - 100~120
  • Dex - 120~125
  • Luk - 90~100

Example Build Party Play (lv 185):

  • Str - 37
  • Agi - 61
  • Vit - 61
  • Int - 120
  • Dex - 125
  • Luk - 100

Example End Game Gear:

Head > +8 Old Camouflage Bunny Hood [1] with Acute 5 bio5 enchant > Essence of Evil STR 3

Middle > New Wave Sunglasses [0]

Lower > Rosary in Mouth [0]

Body > Sniping Suit [1] > Furious Ninetail Card or Evil Druid Card

Weapon > +15 Vicious Mind Bow [1] > Contaminated Wanderer Card

Garment > +9 Heroic Backpack [1] > Petal Card

Shoes > +6 Temporal Boots of Dexterity [1] with Expert Archer4 and Hawkeye Old Glast Heim enchant > Blut Hase Card

Accesories > Expert Ring [1] or Physical Enhancer Ring [1] with Increase Critical Damage Geffen Magic Tournament enchant > Shotgun Buffalo Bandit Card Revolver Buffalo Bandit Card or Dark Faceworm Card Faceworm Card

Skills

Archer

Skill Type Properties Description
43.png Owl's Eye Passive
  • Max Level: 10
46.png Double Strafe Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1


Attack Type: Physical
Element: Weapon property
Number of Hits: 2

44.png Vulture's Eye Passive
  • Max Level: 10
47.png Arrow Shower Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 15
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3:3x3:3x3:3x3:3x3:5x5:5x5:5x5:5x5:5x5

45.png Improve Concentration Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 25:30:35:40:45:50:55:60:65:70


Area of Effect: 7x7

147.png Arrow Crafting Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Requires not being over 70% carry weight
148.png Arrow Repel Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 15
  • Fixed Cast Time: 1.5s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
  • Cast cannot be interrupted


Attack Type: Physical
Element: Weapon property

Hunter

Skill Type Properties Description
115.png Skid Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes 1 Trap
116.png Land Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Fixed Cast Time: 0.3s
  • Variable Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes 1 Trap
  • Cast cannot be interrupted


Attack Type: Misc
Element: Earth

126.png Beast Bane Passive
  • Max Level: 10
499.png Beast Strafing Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1


Attack Type: Physical
Element: Weapon property
Number of Hits: 2

117.png Ankle Snare Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 1 Trap
120.png Flasher Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 2 Trap


Area of Effect: 3x3

124.png Remove Trap Support
  • Max Level: 1
  • Target: Trap
  • SP Cost: 5
  • Range: 2
127.png Falconry Mastery Passive
  • Max Level: 1
118.png Shockwave Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 45
  • Range: 3
  • Consumes 2 Trap


Area of Effect: 3x3

119.png Sandman Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 1 Trap


Area of Effect: 5x5

121.png Freezing Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes 2 Trap


Attack Type: Physical
Element: Water
Area of Effect: 3x3

129.png Blitz Beat Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:13:16:19:22
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Range: 5
  • Requires falcon companion
  • Cast can be interrupted


Attack Type: Misc
Element: Neutral
Area of Effect: 3x3
Number of Hits: 1:2:3:4:5
Damage depends on AGI and DEX

130.png Detect Support
  • Max Level: 4
  • Target: Ground
  • SP Cost: 8
  • Range: 3:5:7:9
  • Requires falcon companion


Area of Effect: 7x7

131.png Spring Trap Support
  • Max Level: 5
  • Target: Trap
  • SP Cost: 10
  • Range: 4:5:6:7:8
  • Requires falcon companion
122.png Blast Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Fixed Cast Time: 0.3s
  • Variable Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes 1 Trap
  • Cast cannot be interrupted


Attack Type: Misc
Element: Wind
Area of Effect: 3x3

125.png Talkie Box Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 1
  • Range: 3
  • Consumes 1 Trap
128.png Steel Crow Passive
  • Max Level: 10
123.png Claymore Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 15
  • Fixed Cast Time: 0.3s
  • Variable Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes 2 Trap
  • Cast cannot be interrupted


Attack Type: Misc
Element: Fire
Area of Effect: 5x5

1009.png Phantasmic Arrow Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Range: 9
  • Required weapon type(s): Bow


Attack Type: Physical
Element: Weapon property

Sniper

Skill Type Properties Description
380.png Falcon Eyes Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 20:20:25:25:30:30:35:35:40:40
381.png Falcon Assault Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 30:34:38:42:46
  • Var. Cast Time: 0.5s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 3.0s
  • Range: 9
  • Requires falcon companion
  • Cast can be interrupted


Attack Type: Misc
Element: Neutral

382.png Sharp Shooting Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 18:21:24:27:30
  • Var. Cast Time: 1.0s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3
Number of instances allowed at once: 14
Increases your CRIT to deal 350% ~ 1150% ranged damage.
Hits from this skill can CRIT.

383.png Wind Walker Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 46:52:58:64:70:76:82:88:94:100
  • Var. Cast Time: 1.5s:1.8s:2.1s:2.4s:2.7s:3.0s:3.3s:3.6s:3.9s:4.2s
  • Fixed Cast Time: 0.5s:0.6s:0.7s:0.8s:0.9s:1.0s:1.1s:1.2s:1.3s:1.4s
  • Cast Delay: 2.0s
  • Cast can be interrupted


Area of Effect: Screen-wide

Ranger

Skill Type Properties Description
2235.png Ranger Main Passive
  • Max Level: 10
2236.png Aimed Bolt Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 30:32:34:36:38:40:42:44:46:48
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Deals multiple attacks regardless of the target being immobilized.

2238.png Electric Shocker Support


Area of Effect: 5x5
Number of instances allowed at once: 3

2240.png Warg Mastery Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 5
  • Cast Delay: 1.0s
  • Consumes 0 Wolf Flute
2248.png Trap Research Passive
  • Max Level: 5
2233.png Arrow Storm Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 30:32:34:36:38:40:42:44:46:48
  • Var. Cast Time: 2.0s:2.2s:2.4s:2.6s:2.8s:3.0s:3.2s:3.4s:3.6s:3.8s
  • Cool Down: 5.0s:4.8s:4.6s:4.4s:4.2s:4.0s:3.8s:3.6s:3.4s:3.2s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 10
  • Cast can be interrupted


Attack Type: Physical
Element: Weapon property
Area of Effect: 7x7:7x7:7x7:7x7:7x7:9x9:9x9:9x9:9x9:11x11

2239.png Cluster Bomb Damage


Attack Type: Misc
Element: Neutral
Area of Effect: 7x7
Number of instances allowed at once: 3

2241.png Warg Rider Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 2
  • Cast Delay: 0.5s
2245.png Tooth of Warg Passive
  • Max Level: 10
2247.png Camouflage Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 40
2249.png Magenta Trap Support


Area of Effect: 5x5
Number of instances allowed at once: 1

2250.png Cobalt Trap Support


Area of Effect: 5x5
Number of instances allowed at once: 1

2251.png Maize Trap Support


Area of Effect: 5x5
Number of instances allowed at once: 1

2252.png Verdure Trap Support


Area of Effect: 5x5
Number of instances allowed at once: 1

2234.png Fear Breeze Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 55:60:65:70:75
  • Fixed Cast Time: 2.0s
  • Required weapon type(s): Bow
  • Cast can be interrupted
2237.png Detonator Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 15
  • Range: 9


Area of Effect: 7x7

2242.png Warg Dash Damage
  • Max Level: 1
  • Target: Self
  • SP Cost: 4
  • Requires being able to move


Attack Type: Physical
Element: Weapon property
Area of Effect: 3x3

2243.png Warg Strike Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 20:22:24:26:28
  • Range: 9


Attack Type: Physical
Element: Neutral

2246.png Sensitive Keen Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12
  • Cast Delay: 3.0s
  • Requires Warg companion


Attack Type: Physical
Element: Neutral
Area of Effect: 7x7:9x9:11x11:13x13:15x15

2244.png Warg Bite Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:42:44:46:48
  • Cast Delay: 2.0s
  • Cool Down: 4.0s:6.0s:8.0s:10.0s:12.0s
  • Range: 9
  • Requires Warg companion


Attack Type: Physical
Element: Neutral

2253.png Firing Trap Damage


Attack Type: Misc
Element: Fire
Area of Effect: 5x5
Number of instances allowed at once: 2

2254.png Icebound Trap Damage


Attack Type: Misc
Element: Water
Area of Effect: 5x5
Number of instances allowed at once: 2

5002.png Unlimit Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100:120:140:160:180
  • Fixed Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Cool Down: 300.0s
  • Cast cannot be interrupted


For a single minute:

  • Increases your ranged damage by 150% ~ 350%
  • Reduces your DEF and MDEF to 1 (HARD and SOFT)

Equipment

Weapon

Bow

Arrow Storm
Item Way to Obtain Notes
Virtual Bow-OS [2] Episode 17.1 - Illusion

Market: ...

Strong bow for Arrow Storm.

Can be enchanted - Ep 17.1 - Illusion Enchants

Illusion Ballista [2] Illusion of Vampire

Market: ...

Strong bow for Arrow Storm when used with Illusion Apple of Archer [1] .

Can be enchanted to increase his potential - Illusion Enchants

Big CrossBow [2] Biolab Gear Exchange, and Cecil Damon

Market: ...

Currently the best bow available for Arrow Storm if refined above +10.

Can be enchanted - Biolab Gear Enchants

Generic/Other Builds
Item Way to Obtain Notes
Elven Bow [1] Gargoyle

Market: ...

Decent starting bow that is a pain in the ass to be farmed.

Ignore it unless you can find one cheap in the market or Gramps has Gargoyle as one of the monsters.

Crimson Bow [2] Bow Master, Owl Baron, and Kavach Icarus

Market: ...

Pretty much the best beginner bow available at the moment that fits most builds.

At +15 and above works as an okay end game bow.

Gigantic Bow [1] Nightmarish Jitterbug

Market: ...

Decent starting and end game option (asks for a high level of refine) due to its natural +40% Ranged Damage and Weapon Level 4.

It's often ignored due to its -15% ASPD and not the easiest thing to get in bulk to refine (drop rate is low to get it at a decent rate).

Vicious Mind Bow [1] Sky Fortress

Market: ...

Only really starts to shine at +10 and above and his full potential is only unlocked at +15 with the right enchants.

A +4 with ranged dmg is also an okay cheap starting weapon if you rush levels first and worry about gears later.

Illusion Hunter Bow [2] Illusion of Luanda

Market: ...

Currently the best bow available for most builds.

Since its damage is forced neutral due to the forced use of Hunting Arrows to unlock his full potential, it forces the user to use endow, converters, or even ask for 68.png Aspersio. Due to this, some users prefer to use +15 Vicious Mind Bow [1] since the damage is almost the same.

Can be enchanted to increase his potential - Illusion Enchants

Dagger

Item Way to Obtain Notes
Scalpel [3] Episode 17.1 - Illusion

Market: ...

Strong dagger due to its slots and weapon attack value.

Attack Speed

Pticon 1archer.png Archer Branch
Pticon 1archer.pngArcher Pticon 2hunter.pngHunter Pticon 3ranger.pngRanger
Base 156 Aspd Base 156 Aspd Base 156 Aspd
Shield -9 Shield -9 Shield -8
Dagger -15 Dagger -13 Dagger -10
Bow -10 Bow -8 Bow -9

Notes

ᴺᵒᵗᵉ ¹ - 100% CRIT doesn't mean having 100 CRIT on the ALT+A. Monster have a CRIT Shield based on their LUK/5. This means that a monster with 120 LUK reduces the CRIT displayed on ALT+A by 24. It's adviced to have at least 106 to have 100% CRIT against most of the content.

See Also