Difference between revisions of "Ranger"

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Revision as of 18:26, 12 January 2020

Pticon 3ranger.png Ranger
DressRA1.png
DressRA2.png
Job Bonuses
STR AGI VIT INT DEX LUK
2 11 7 9 8 3

The Ranger is the 3rd job class of Archers. Rangers are masters of traps and hunting enemies. With access to a new wolf-like mount called a Warg, they can walk fast, release traps, and thanks to the latest balance patches, get out of it and use skills such as Sharp Shooting and Arrow Storm as great AoE killers.


Builds

Warg/Auto Attack

A Warg build is not the best nor the strongest build available but, according to many, is a fun build that gets the job done. This build is intended to be used when the player wants to get out from the meta and play something different. Do not expect amazing results in the long turn nor to get into the end game with it but it will get you through the early-mid game and with small changes get you into a stronger build that can do the harder instances/dungeons without much hassle.

The main idea of this build is to summon your Warg using 2240.png Warg Mastery with the Wolf Flute in your inventory (if you don't have one, talk with any Universal Rental NPC in any town to get one), make sure that you've 2243.png Warg Strike maximized, and click at a monster to let auto-attacks from your weapon and Warg do the work.

Since we want more hits to attack more times and our focus in on auto-attacks, aiming for 193 and 100% CRITᴺᵒᵗᵉ ¹ with high values of LUK benefit our damage in the long run since each 3 points of LUK increase the chance of Auto-Warg Strike by 1%.

This build is NOT limited to bow.

Trapper

Trapper builds are usually for:

  • PvP (with 2239.png Cluster Bomb as the main damage skill)
  • Early levels if a player wants to play solo or with friends without great investment in gear

While one can make a decent build focused on traps at 100% using:

it's usually not worth outside of those two places.

The main focus of a Trapper build is INT, DEX, and ATTACK since those three boost the traps' damage and is usually used while on a warg and/or with a shield and dagger to boost survivability.

Arrow Storm

An 2233.png Arrow Storm build is typically the beginner build for any Ranger. Although it's mainly used to farm until one can get better gears for a 382.png Sharp Shooting build, it's also used in PvP due to its massive range compared to other ranged skills available on the Ranger Skill Tree.

Since Arrow Storm works as a burst damage skill with a decent time of cooldown, the player using a build like this should try to one-shot what is being hunted.

Focus on DEX for damage and INT for SP should be the main concern. STR to carry more items, when you want to farm a map for more time, and VIT to survive a bit more should be the secondary ones.

On PvM it's advised to use it with leech HP/SP gear to keep troubles with HP and SP away and farm for more time.

Sharp Shooting

382.png Sharp Shooting is currently the most optimal build for a Ranger in terms of Damage Per Second(a.k.a. DPS).

Since the skill is ranged and can do critical hits (special condition of this skill), this skill can be boosted through more ways than most of other skills.

Things to know about 382.png Sharp Shooting:

  • has 0.5 seconds of fixed cast time
  • has 0.5 seconds of delay (this means that we need -72% delay reduction from gears/skills to be able to cast it 7 times per second at 193 ASPD)
  • something around +30 CRIT is added to each use

With this in mind, the focus is:

  • a way to remove the fixed cast time such as Temporal Boots Of Dexterity [1] or the newest Illusion Leg A-type [1] with Modification Module (Fixed Casting)
  • maximize CRIT to get 100% CRITᴺᵒᵗᵉ ¹ and do the maximum damage possible
  • 193 ASPD and gears/bragi to reduce the delay to spam the skill at the maximum rate possible
  • balance increase ranged damage gears with increase critical damage gears (40% of a single one is inferior to an increase of 20% in both)
  • high values of DEX/INT to get insta-cast or close (You need DEX*2 + INT = 530 to achieve insta-cast)

Stats

Importance

What you mainly need to know when playing a ranger:

STR (Strength): Increases Weight Limit. Not really that important unless you're playing a melee Warg/Auto Attack build.
AGI (Agility): Increases attack speed (ASPD) and reduces the animation of skills (important for builds like Sharp Shooting).
VIT (Vitality): Increases Max HP and 100 TOTAL prevents STUN.
INT (Intelligence): Increases Max SP and 100 TOTAL prevents SILENCE. Useful to reduce the cast time of skills (half of what DEX provides) such as Arrow Storm and Sharp Shooting.
DEX (Dexterity): Main stat to increase ATK for any bow user. Also reduces cast time (double of what INT provides) and increases HIT.
LUK (Luck): Increases CRIT. Each three points invested here increase HIT and Status ATK by 1 point.

Builds

Warg/Auto Attack

STR : 1-120
AGI : 90-120
VIT : 100 TOTAL
INT : 1
DEX : 1-120
LUK : 100+
STR and DEX depend on the type of build being used.
Dagger+Shield asks for STR, Bow asks for DEX.

Trapper

STR : 1-100
AGI : 1-90
VIT : 100 TOTAL at least
INT : 100-120
DEX : 100-120
LUK : 1-60
STR is mostly to carry traps, you don't really need that much since most of trapper damage comes from ATK, DEX and INT.
LUK is there if you want to add a bit of extra ATK.

Arrow Storm

STR : 1-120
AGI : 1-90
VIT : 1-100
INT : 90-120
DEX : 120-125
LUK : 1-60
STR depends on what you expect from this. 120 STR is mainly used for farming purposes.
AGI isn't really needed since the skill has CD (cooldown) but some players enjoy having decent ASPD to finish things while on CD.
VIT is mostly to give you more HP and/or prevent STUN.
INT for more SP/SP Regen since this is mostly a farming build.
LUK is here just in case you want more HIT or a bit of extra ATK.

Sharpshooting

Solo (Without Wanderer/Minstrel/Arch Bishop Buff)
STR : 1-90
AGI : 90-120
VIT : 30-90
INT : 60-120
DEX : 120-125
LUK : 60-120
Party Play (With Wanderer/Minstrel/Arch Bishop Buff)
STR : 1-90
AGI : 30-70
VIT : 30-90
INT : 100-120
DEX : 120-125
LUK : 60-120
When in a party try to get insta-cast, or close to, with all the buffs (DEX*2 + INT = 530) while maintaining 193 ASPD.

Skills

Archer

Skill Type Properties Description
43.png Owl's Eye Passive
  • Max Level: 10
Increase your dexterity stat.


  • [Lv 1] : +1 DEX.
  • [Lv 2] : +2 DEX.
  • [Lv 3] : +3 DEX.
  • [Lv 4] : +4 DEX.
  • [Lv 5] : +5 DEX.
  • [Lv 6] : +6 DEX.
  • [Lv 7] : +7 DEX.
  • [Lv 8] : +8 DEX.
  • [Lv 9] : +9 DEX.
  • [Lv10] : +10 DEX.
46.png Double Strafe Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type:
    • Bow
  • Required ammo type : Arrows
  • Required ammo amount : 1
Use a single arrow to strike and enemy twice from a distance.


  • [Lv 1] : 100% ATK per hit.
  • [Lv 2] : 110% ATK per hit.
  • [Lv 3] : 120% ATK per hit.
  • [Lv 4] : 130% ATK per hit.
  • [Lv 5] : 140% ATK per hit.
  • [Lv 6] : 150% ATK per hit.
  • [Lv 7] : 160% ATK per hit.
  • [Lv 8] : 170% ATK per hit.
  • [Lv 9] : 180% ATK per hit.
  • [Lv10] : 190% ATK per hit.
44.png Vulture's Eye Passive
  • Max Level: 10
Sharpen your sight increasing your range and Hit rate with Bow class weapons.


  • [Lv 1] : +1 Cell range when using a Bow, +1% Hit.
  • [Lv 2] : +2 Cell range when using a Bow, +2% Hit.
  • [Lv 3] : +3 Cell range when using a Bow, +3% Hit.
  • [Lv 4] : +4 Cell range when using a Bow, +4% Hit.
  • [Lv 5] : +5 Cell range when using a Bow, +5% Hit.
  • [Lv 6] : +6 Cell range when using a Bow, +6% Hit.
  • [Lv 7] : +7 Cell range when using a Bow, +7% Hit.
  • [Lv 8] : +8 Cell range when using a Bow, +8% Hit.
  • [Lv 9] : +9 Cell range when using a Bow, +9% Hit.
  • [Lv10] : +10 Cell range when using a Bow, +10% Hit.
47.png Arrow Shower Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 15
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type :
    • Bow
  • Required ammo type : Arrows
  • Required ammo amount : 1
Fire an arrow to deal physical damage to enemies within a 3x3 area at the targeted cell. In addition, the affected target is knocked back 2 cells.


  • [Lv 1] : 160% ATK.
  • [Lv 2] : 170% ATK.
  • [Lv 3] : 180% ATK.
  • [Lv 4] : 190% ATK.
  • [Lv 5] : 200% ATK.
  • [Lv 6] : 210% ATK.
  • [Lv 7] : 220% ATK.
  • [Lv 8] : 230% ATK.
  • [Lv 9] : 240% ATK.
  • [Lv10] : 250% ATK.
45.png Attention Concentrate Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 20 + (5 x Skill Level)
Temporarily increase DEX and AGI.

In addition, it reveals hidden targets within 3x3 cells around you when cast.


  • [Lv 1] : +3% DEX / AGI, Duration 60 seconds.
  • [Lv 2] : +4% DEX / AGI, Duration 80 seconds.
  • [Lv 3] : +5% DEX / AGI, Duration 100 seconds.
  • [Lv 4] : +6% DEX / AGI, Duration 120 seconds.
  • [Lv 5] : +7% DEX / AGI, Duration 140 seconds.
  • [Lv 6] : +8% DEX / AGI, Duration 160 seconds.
  • [Lv 7] : +9% DEX / AGI, Duration 180 seconds.
  • [Lv 8] : +10% DEX / AGI, Duration 200 seconds.
  • [Lv 9] : +11% DEX / AGI, Duration 220 seconds.
  • [Lv10] : +12% DEX / AGI, Duration 240 seconds.
147.png Arrow Crafting Support
  • Platinum Skill
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Requires being below 70% carry weight
Let's you turn normal items into arrows.


You can check Arrow Crafting for the available recipes.

148.png Charge Arrow Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 15
  • Fixed Cast Time: 1.5s
  • Range: 9
  • Required weapon type :
    • Bow
  • Required ammo type : Arrows
  • Required ammo amount : 1
  • Cast can not be interrupted
Hit a single target for 150% ATK, and knock them back 6 cells.


Hunter

Skill Type Properties Description
8209.png Skid Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes : 1 Trap
Set a trap on the ground that slides the target in the specified direction when stepped on.


  • The trap will dismantle itself after a duration.


  • [Lv 1] : 6 cells of knock back, 300 seconds duration
  • [Lv 2] : 7 cells of knock back, 240 seconds duration
  • [Lv 3] : 8 cells of knock back, 180 seconds duration
  • [Lv 4] : 9 cells of knock back, 120 seconds duration
  • [Lv 5] : 10 cells of knock back, 60 seconds duration
8210.png Land Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes : 1 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes when stepped on.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% ATK, 65 seconds duration
  • [Lv 2] : 75% ATK, 50 seconds duration
  • [Lv 3] : 100% ATK, 35 seconds duration
  • [Lv 4] : 125% ATK, 20 seconds duration
  • [Lv 5] : 150% ATK, 5 seconds duration
126.png Beast Bane Passive
  • Max Level: 10
Increase your damage against Animal and Insect race monsters


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
499.png Beast Strafing Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type:
    • Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Use your strength to shoot a powerful arrow after using 46.png Double Strafe.


  • This skill only works on Animal or Insect race monsters.


Damage is based on this formula;
Damage (ATK) = [50 + STR × 8]%

117.png Ankle Snare Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 1: Trap
Set a trap on the ground that immobilizes anyone that steps in a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.
  • The targets AGI will reduce the time they are immobilized.


  • [Lv 1] : 4 seconds immobilize, Duration 250 seconds.
  • [Lv 2] : 8 seconds immobilize, Duration 200 seconds.
  • [Lv 3] : 12 seconds immobilize, Duration 150 seconds.
  • [Lv 4] : 16 seconds immobilize, Duration 100 seconds.
  • [Lv 5] : 20 seconds immobilize, Duration 50 seconds.


Immobilize duration is based on this formula;
Effect Duration = [Base_Effect_Duration − Target_AGI ÷ 10]s

120.png Flasher Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes: 2 Trap
Set a trap on the ground that blinds anyone that steps in a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% Chance to Blind targets, Duration 150 seconds.
  • [Lv 2] : 60% Chance to Blind targets, Duration 120 seconds.
  • [Lv 3] : 70% Chance to Blind targets, Duration 90 seconds.
  • [Lv 4] : 80% Chance to Blind targets, Duration 60 seconds.
  • [Lv 5] : 90% Chance to Blind targets, Duration 30 seconds.
124.png Remove Trap Support
  • Max Level: 1
  • Target: Trap
  • SP Cost: 5
  • Range: 2
Removes a trap from the ground. You will receive the trap item back.
127.png Falconry Mastery Passive
  • Max Level: 1
Allows you to rent a Falcon from Universal Rental NPC. This is needed for Falcon related skills.
118.png Shockwave Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 45
  • Range: 3
  • Consumes: 2 Trap
Set a trap on the ground that drains the SP from anyone that steps in a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : Drains 20% of Max SP, Duration 200 seconds.
  • [Lv 2] : Drains 35% of Max SP, Duration 160 seconds.
  • [Lv 3] : Drains 50% of Max SP, Duration 120 seconds.
  • [Lv 4] : Drains 65% of Max SP, Duration 80 seconds.
  • [Lv 5] : Drains 80% of Max SP, Duration 40 seconds.
8211.png Sandman Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes: 1 Trap
Set a trap on the ground that puts anyone that steps in a 3x3 area of the trap to sleep.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% Chance to apply Sleep status, Duration 150 seconds.
  • [Lv 2] : 60% Chance to apply Sleep status, Duration 120 seconds.
  • [Lv 3] : 70% Chance to apply Sleep status, Duration 90 seconds.
  • [Lv 4] : 80% Chance to apply Sleep status, Duration 60 seconds.
  • [Lv 5] : 90% Chance to apply Sleep status, Duration 30 seconds.
121.png Freezing Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes: 2 Trap
Set a trap on the ground that freezes anyone that steps in a 3x3 area of the trap. It will also deal Water property physical damage to all enemies in the area.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% Chance to apply Frozen status, 6 seconds Frozen Duration, Duration 150 seconds.
  • [Lv 2] : 60% Chance to apply Frozen status, 9 seconds Frozen Duration, Duration 120 seconds.
  • [Lv 3] : 70% Chance to apply Frozen status, 12 seconds Frozen Duration, Duration 90 seconds.
  • [Lv 4] : 80% Chance to apply Frozen status, 15 seconds Frozen Duration, Duration 60 seconds.
  • [Lv 5] : 90% Chance to apply Frozen status, 18 seconds Frozen Duration, Duration 30 seconds.


Damage is based on this formula;
Damage = ATK + (Trap_Research_Level × 40)

129.png Blitz Beat Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 7 + (3 x Skill Level)
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Range: 5
  • Requires falcon companion
Use your Falcon to attack a target and a any enemies in the area of 3x3 cells around it.


While doing normal attacks there is a chance that your Falcon will attack the target on it's own. This chance is increased depending on the casters LUK.


  • Every 3 LUK increases the Falcon auto attack chance by 1%.
  • The damage of Falcon is increased by the casters AGI and DEX.


  • [Lv 1] : Attacks 1 times.
  • [Lv 2] : Attacks 2 times.
  • [Lv 3] : Attacks 3 times.
  • [Lv 4] : Attacks 4 times.
  • [Lv 5] : Attacks 5 times.
130.png Detect Support
  • Max Level: 4
  • Target: Ground
  • SP Cost: 8
  • Range: 1 + (2 x Skill Level)
  • Requires falcon companion
Send your Falcon to a location and detect any traps or hidden enemies nearby.


  • [Lv 1] : 2 cells away.
  • [Lv 2] : 4 cells away.
  • [Lv 3] : 6 cells away.
  • [Lv 4] : 8 cells away.
131.png Spring Trap Support
  • Max Level: 5
  • Target: Trap
  • SP Cost: 10
  • Range: 3 + (Skill Level)
  • Requires falcon companion
Send your Falcon to a trap and set it off immediately.


  • [Lv 1] : 4 cells away.
  • [Lv 2] : 5 cells away.
  • [Lv 3] : 6 cells away.
  • [Lv 4] : 7 cells away.
  • [Lv 5] : 8 cells away.
122.png Blast Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes: 1 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes after a set time, dealing damage to anyone within a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.
  • This damage is naturally Wind property. (Unknown if you can use an Endow to change the damage property)


  • [Lv 1] : Duration 25 seconds.
  • [Lv 2] : Duration 20 seconds.
  • [Lv 3] : Duration 15 seconds.
  • [Lv 4] : Duration 10 seconds.
  • [Lv 5] : Duration 5 seconds.


Damage is based on this formula;
Damage = [DEX × (3 + Base_Level ÷ 100) × (1 + INT ÷ 35)] × Skill_Level ± 10% + (Trap_Research_Level × 40)

125.png Talkie Box Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 1
  • Range: 3
  • Consumes: 1 Trap
Set a trap on the ground that displays a set message above any target that steps on it.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : Duration 600 seconds.
128.png Steel Crow Passive
  • Max Level: 10
Increases your Falcon's damage.


  • [Lv 1] : +6 ATK.
  • [Lv 2] : +12 ATK.
  • [Lv 3] : +18 ATK.
  • [Lv 4] : +24 ATK.
  • [Lv 5] : +30 ATK.
  • [Lv 6] : +36 ATK.
  • [Lv 7] : +42 ATK.
  • [Lv 8] : +48 ATK.
  • [Lv 9] : +54 ATK.
  • [Lv10] : +60 ATK.
123.png Claymore Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 15
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes: 2 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes when stepped on, dealing damage to anyone within a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.
  • This damage is naturally Fire property. (Unknown if you can use an Endow to change the damage property)


  • [Lv 1] : Duration 20 seconds.
  • [Lv 2] : Duration 40 seconds.
  • [Lv 3] : Duration 60 seconds.
  • [Lv 4] : Duration 80 seconds.
  • [Lv 5] : Duration 100 seconds.


Damage is based on this formula;
Damage = [DEX × (3 + Base_Level ÷ 85) × (1.1 + INT ÷ 35)] × Skill_Level ± 10% + (Trap_Research_Level × 40)

1009.png Phantasmic Arrow Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 50
  • Range: 9
  • Required weapon type:
    • Bow
Shoot an imaginary arrow at a target dealing 500% ATK.


  • This skills damage is forced to the Wind property.


Sniper

Skill Type Properties Description
380.png True Sight Support
  • Max Level: 10
  • Target: Self
  • SP Cost:
    • (Lv 1~2) : 20
    • (Lv 3~4) : 25
    • (Lv 5~6) : 30
    • (Lv 7~8) : 35
    • (Lv 9~10) : 40
Increase all of your stats, Hit rate, damage, and Critical Rate.


  • [Lv 1] : +5 All stats, +3% HIT, +2% Damage, +1 Critical Rate.
  • [Lv 2] : +5 All stats, +6% HIT, +4% Damage, +2 Critical Rate.
  • [Lv 3] : +5 All stats, +9% HIT, +6% Damage, +3 Critical Rate.
  • [Lv 4] : +5 All stats, +12% HIT, +8% Damage, +4 Critical Rate.
  • [Lv 5] : +5 All stats, +15% HIT, +10% Damage, +5 Critical Rate.
  • [Lv 6] : +5 All stats, +18% HIT, +12% Damage, +6 Critical Rate.
  • [Lv 7] : +5 All stats, +21% HIT, +14% Damage, +7 Critical Rate.
  • [Lv 8] : +5 All stats, +24% HIT, +16% Damage, +8 Critical Rate.
  • [Lv 9] : +5 All stats, +27% HIT, +18% Damage, +9 Critical Rate.
  • [Lv10] : +5 All stats, +30% HIT, +20% Damage, +10 Critical Rate.
381.png Falcon Assault Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 26 + (4 x Skill Level)
  • Var. Cast Time: 0.5s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 3.0s
  • Range: 9
  • Requires falcon companion
Command your Falcon to strike a target.


  • This skills damage is increased based on the casters Base Level, AGI, DEX, 129.png Blitz Beat, and 128.png Steel Crow skill levels.


  • [Lv 1] : 220% Damage.
  • [Lv 2] : 290% Damage.
  • [Lv 3] : 360% Damage.
  • [Lv 4] : 430% Damage.
  • [Lv 5] : 500% Damage.


Damage is based on the following formula;
Damage (Damage) = (Blitz Beat Skill Level x 20) + Steel_Crow_Level × 6 + Floor(AGI / 2) * 2 + Floor(DEX / 10) * 2

382.png Sharp Shooting Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 15 + (3 x Skill Level)
  • Var. Cast Time: 1.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type:
    • Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Strike an enemy with a powerful arrow, dealing damage to any other enemy in it's path as well.


  • This skill can deal Critical Hits.
  • This skills has a base +30 Critical Rate. (This is not shown in the status window).


  • [Lv 1] : 350% ATK.
  • [Lv 2] : 550% ATK.
  • [Lv 3] : 750% ATK.
  • [Lv 4] : 950% ATK.
  • [Lv 5] : 1150% ATK.
383.png Wind Walk Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 40 + (6 x Skill Level)
  • Var. Cast Time: 1.2s + (0.3 x Skill Level)
  • Fixed Cast Time: 0.4s + (0.1 x Skill Level)
  • Cast Delay: 2.0s
Embrace the winds and buff you and your party members with Movement Speed and Flee.


  • This does not stack with other movement speed boosts, except for 2241.png Warg Rider.


  • [Lv 1] : +2% Movement Speed, +1 Flee, Duration 130 seconds.
  • [Lv 1] : +4% Movement Speed, +1 Flee, Duration 160 seconds.
  • [Lv 1] : +6% Movement Speed, +2 Flee, Duration 190 seconds.
  • [Lv 1] : +8% Movement Speed, +2 Flee, Duration 220 seconds.
  • [Lv 1] : +10% Movement Speed, +3 Flee, Duration 250 seconds.
  • [Lv 1] : +12% Movement Speed, +3 Flee, Duration 280 seconds.
  • [Lv 1] : +14% Movement Speed, +4 Flee, Duration 310 seconds.
  • [Lv 1] : +16% Movement Speed, +4 Flee, Duration 340 seconds.
  • [Lv 1] : +18% Movement Speed, +5 Flee, Duration 370 seconds.
  • [Lv 1] : +20% Movement Speed, +5 Flee , Duration 400 seconds.


Ranger

Skill Type Properties Description
2235.png Ranger Main Passive
  • Max Level: 10
Increase your Mastery ATK and Soft Defense against Fish, Animal, and Plant race monsters.


  • This skill adds soft defense, meaning it is a flat reduction off of the final damage taken.


  • [Lv 1] : +5 ATK, +5 Soft Defense.
  • [Lv 2] : +10 ATK, +10 Soft Defense.
  • [Lv 3] : +15 ATK, +15 Soft Defense.
  • [Lv 4] : +20 ATK, +20 Soft Defense.
  • [Lv 5] : +25 ATK, +25 Soft Defense.
  • [Lv 6] : +30 ATK, +30 Soft Defense.
  • [Lv 7] : +35 ATK, +35 Soft Defense.
  • [Lv 8] : +40 ATK, +40 Soft Defense.
  • [Lv 9] : +45 ATK, +45 Soft Defense.
  • [Lv10] : +50 ATK, +50 Soft Defense.
2236.png Aimed Bolt Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 40
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 1.0s
  • Range: 9
  • Required weapon type:
    • Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Shoot a precise arrow at a target, dealing more hits depending on the monsters size.


  • This skills damage increases based on the casters Base Level.


  • [Small] : 2 ~ 3 Hits
  • [Medium] : 3 ~ 4 Hits
  • [Large] : 4 ~ 5 Hits


  • [Lv 1] : 520% ATK.
  • [Lv 2] : 540% ATK.
  • [Lv 3] : 560% ATK.
  • [Lv 4] : 580% ATK.
  • [Lv 5] : 600% ATK.
  • [Lv 6] : 620% ATK.
  • [Lv 7] : 640% ATK.
  • [Lv 8] : 660% ATK.
  • [Lv 9] : 680% ATK.
  • [Lv10] : 700% ATK.
2238.png Electric Shocker Support Set a trap on the ground that will immobilize and drain SP from the target and any enemies in a 5x5 area around the target when stepped on.


  • After a set duration the trap will dismantle itself.
  • You can have a maximum of 3 traps set at a time.


  • [Lv 1] : Drains 5% Max SP per second, Duration 20 seconds.
  • [Lv 2] : Drains 10% Max SP per second, Duration 22 seconds.
  • [Lv 3] : Drains 15% Max SP per second, Duration 24 seconds.
  • [Lv 4] : Drains 20% Max SP per second, Duration 26 seconds.
  • [Lv 5] : Drains 25% Max SP per second, Duration 28 seconds.
2240.png Warg Mastery Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 5
  • Cast Delay: 1.0s
  • Requires: Wolf Flute
Allows you to call a Warg to your side, using this skill again will return the Warg to the wild.


  • You must release your Falcon companion before you can call a Warg.
2248.png Trap Research Passive
  • Max Level: 10
Study the art of trapping, increasing the Damage and Range of your traps. Also increases your Max SP.


  • The range bonus is only applied to Ranger traps.


  • [Lv 1] : +40 Damage Bonus, +1 Range, +1 INT, +220 Max SP.
  • [Lv 2] : +80 Damage Bonus, +1 Range, +2 INT, +240 Max SP.
  • [Lv 3] : +120 Damage Bonus, +2 Range, +3 INT, +260 Max SP.
  • [Lv 4] : +160 Damage Bonus, +2 Range, +4 INT, +280 Max SP.
  • [Lv 5] : +200 Damage Bonus, +3 Range, +5 INT, +300 Max SP.
  • [Lv 6] : +240 Damage Bonus, +3 Range, +6 INT, +320 Max SP.
  • [Lv 7] : +280 Damage Bonus, +4 Range, +7 INT, +340 Max SP.
  • [Lv 8] : +320 Damage Bonus, +4 Range, +8 INT, +360 Max SP.
  • [Lv 9] : +360 Damage Bonus, +5 Range, +9 INT, +380 Max SP.
  • [Lv10] : +400 Damage Bonus, +5 Range, +10 INT, +400 Max SP.
2233.png Arrow Storm Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 28 + (2 x Skill Level)
  • Var. Cast Time: 1.8s + (0.2 x Skill Level)
  • Cool Down: 5.2s - (0.2 x Skill Level)
  • Range: 9
  • Required weapon type:
    • Bow
  • Required ammo type: Arrows
  • Required ammo amount: 10
Call down a hail of arrows on a wide area around a target.


  • This skills damage increases based on the casters Base Level.


  • [Lv 1] : 1080% ATK, 7x7 Area of Effect.
  • [Lv 2] : 1160% ATK, 7x7 Area of Effect.
  • [Lv 3] : 1240% ATK, 7x7 Area of Effect.
  • [Lv 4] : 1320% ATK, 7x7 Area of Effect.
  • [Lv 5] : 1400% ATK, 7x7 Area of Effect.
  • [Lv 6] : 1480% ATK, 9x9 Area of Effect.
  • [Lv 7] : 1560% ATK, 9x9 Area of Effect.
  • [Lv 8] : 1640% ATK, 9x9 Area of Effect.
  • [Lv 9] : 1720% ATK, 9x9 Area of Effect.
  • [Lv10] : 1800% ATK, 11x11 Area of Effect.
2239.png Cluster Bomb Damage Set a trap on the ground that can be manually detonated with 2237.png Detonator, dealing a large amount of damage to all enemies in a 7x7 area of effect.


  • You can have a maximum of 3 traps set at a time.
  • This skills damage increases based on the casters Base Level, and the 2248.png Trap Research skill level.


  • [Lv 1] : 300% ATK, Duration 15 seconds.
  • [Lv 2] : 400% ATK, Duration 15 seconds.
  • [Lv 3] : 500% ATK, Duration 15 seconds.
  • [Lv 4] : 600% ATK, Duration 15 seconds.
  • [Lv 5] : 700% ATK, Duration 15 seconds.


Damage is based on this formula;
Damage = Skill Modifier + [ {(Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + (Casters_BaseLevel / 100))} ] x {(TrapResearch_SkillLevel x 20) / 50}

2241.png Warg Rider Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 2
  • Cast Delay: 0.5s
Allows you to mount your Warg companion.


While mounted you will have increased movement speed, but you can only use Warg skills and some trap skills.

2245.png Tooth of Warg Passive
  • Max Level: 10
Increases damage done by Warg skills.


  • [Lv 1] : +30 ATK.
  • [Lv 2] : +60 ATK.
  • [Lv 3] : +90 ATK.
  • [Lv 4] : +120 ATK.
  • [Lv 5] : +150 ATK.
  • [Lv 6] : +180 ATK.
  • [Lv 7] : +210 ATK.
  • [Lv 8] : +240 ATK.
  • [Lv 9] : +270 ATK.
  • [Lv10] : +300 ATK.
2247.png Camouflage Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 40
Hide yourself near a wall or obstacle, you will still be detected by Demon race and Boss monsters.


Each second in Camouflage grants +10% Critical Rate, +30 ATK and reduces DEF by -5%, up to a maximum of +100% Critical Rate and +300 ATK.


  • After attacking or leaving the concealed state, you will lose the entire bonus. It is only applied for a single attack.


  • [Lv 1] : Consumes 6 SP per second, Unable to move.
  • [Lv 2] : Consumes 5 SP per second, Unable to move.
  • [Lv 3] : Consumes 4 SP per second, 50% movement speed, Can move away from wall or obstacle.
  • [Lv 4] : Consumes 3 SP per second, 75% movement speed, Can move away from wall or obstacle.
  • [Lv 5] : Consumes 2 SP per second, 100% movement speed, Can move away from wall or obstacle.
2249.png Magenta Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area into the Fire property.


  • Does not work on Players, or Boss monsters.
2250.png Cobalt Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area into the Water property.


  • Does not work on Players, or Boss monsters.
2251.png Maze Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area into the Earth property.


  • Does not work on Players, or Boss monsters.
2252.png Verdure Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area into the Wind property.


  • Does not work on Players, or Boss monsters.
2234.png Fear Breeze Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50 + (5 x Skill Level)
  • Fixed Cast Time: 2.0s
  • Required weapon type:
    • Bow
When active during normal attacks, has a chance to do additional attacks.


  • [Lv 1] : +1 extra attack, 12% chance, Duration 60 seconds.
  • [Lv 2] : +1 extra attack, 12% chance, Duration 90 seconds.
  • [Lv 3] : +1 ~ 2 extra attacks, 21% chance, Duration 120 seconds.
  • [Lv 4] : +1 ~ 3 extra attacks, 27% chance, Duration 150 seconds.
  • [Lv 5] : +1 ~ 4 extra attacks, 30% chance, Duration 180 seconds.
2237.png Detonator Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 15
  • Range: 9
Sets off any traps within a 7x7 area of effect.
2242.png Warg Dash Damage
  • Max Level: 1
  • Target: Self
  • SP Cost: 4
  • Requires being mounted on a Warg
Dash in a straight line very fast. You will stop if you run into a wall or enemy.


If you run into an enemy, deal damage to them in a 3x3 area of effect.

2243.png Warg Strike Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 18 + (2 x Skill Level)
  • Range: 9
Command your Warg to strike a target with immense force. Your Warg will automatically attack while you do normal attacks.


  • Can be used while riding a Warg.
  • The chance for the Warg to automatically attack is 1% for every 3 LUK.


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 600% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 1000% ATK.
2246.png Sensitive Keen Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12
  • Cast Delay: 3.0s
  • Requires Warg companion
Command your Warg to search the area for hidden traps and enemies. If Warg finds an enemy, it will attack it, and has a chance to auto cast 2244.png Warg Bite on the target.


  • [Level 1] : 7x7 Area of Effect, 150% ATK, 8% Warg Bite auto cast chance.
  • [Level 2] : 9x9 Area of Effect, 200% ATK, 16% Warg Bite auto cast chance.
  • [Level 3] : 11x11 Area of Effect, 250% ATK, 24% Warg Bite auto cast chance.
  • [Level 4] : 13x13 Area of Effect, 300% ATK, 32% Warg Bite auto cast chance.
  • [Level 5] : 15x15 Area of Effect, 350% ATK, 40% Warg Bite auto cast chance.
2244.png Warg Bite Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 38 + (2 x Skill Level)
  • Cast Delay: 2.0s
  • Cool Down: 2 + (2 x Skill Level)
  • Range: 9
  • Requires Warg companion
Command your Warg to bite an enemy and attempt to lock them in place for a few seconds.


  • The higher the targets AGI, the less chance they have to be immobilized.


  • [Lv 1] : 600% ATK, 1 second immobilize.
  • [Lv 2] : 800% ATK, 2 second immobilize.
  • [Lv 3] : 1000% ATK, 3 second immobilize.
  • [Lv 4] : 1200% ATK, 4 second immobilize.
  • [Lv 5] : 1500% ATK, 5 second immobilize.
2253.png Firing Trap Damage Set a trap on the ground that explodes in a 5x5 area of effect when stepped on.


  • Has a chance to apply the Burning status to any enemy hit.


  • [Lv 1] : 60% chance to apply Burning status.
  • [Lv 2] : 70% chance to apply Burning status.
  • [Lv 3] : 80% chance to apply Burning status.
  • [Lv 4] : 90% chance to apply Burning status.
  • [Lv 5] : 100% chance to apply Burning status.
2254.png Ice Bound Trap Damage Set a trap on the ground that explodes in a 5x5 area of effect when stepped on.


  • Has a chance to apply the Frozen status to any enemy hit.


  • [Lv 1] : 60% chance to apply Frozen status.
  • [Lv 2] : 70% chance to apply Frozen status.
  • [Lv 3] : 80% chance to apply Frozen status.
  • [Lv 4] : 90% chance to apply Frozen status.
  • [Lv 5] : 100% chance to apply Frozen status.
5002.png Unlimit Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 80 + (20 x Skill Level)
  • Fixed Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Cool Down: 300s
  • Cast can not be interrupted
Embrace the spirit of the god of the hunt. Sacrifice your DEF and MDEF to greatly increase your ranged damage.


  • Your DEF and MDEF will both be set to 1 for the duration of this skill.


  • [Lv 1] : +50% Ranged Damage, Duration 60 seconds.
  • [Lv 2] : +100% Ranged Damage, Duration 60 seconds.
  • [Lv 3] : +150% Ranged Damage, Duration 60 seconds.
  • [Lv 4] : +200% Ranged Damage, Duration 60 seconds.
  • [Lv 5] : +250% Ranged Damage, Duration 60 seconds.


Equipment

Weapon

Bow

Arrow Storm
Item Way to Obtain Notes
Virtual Bow-OS [2] Illusion Equipments and Enchants (17.1)

Market: ...

Strong bow for Arrow Storm.

Can be enchanted - Episode 17.1 - Illusion

Illusion Ballista [2] Illusion of Vampire

Market: ...

Strong bow for Arrow Storm when used with Illusion Apple of Archer [1].

Can be enchanted - Illusion Enchants

Big CrossBow [2] Biolab Gear Exchange, Cecil Damon

Market: ...

Currently the best bow available for Arrow Storm if refined above +10.

Can be enchanted - Biolab Gear Enchants

Generic/Other Builds
Item Way to Obtain Notes
Hunter Bow [0]

Buy it at Payon Tool Dealer:

@navi payon_in01 15 119

If you're looking for a starting bow, the next in the chain of gears after Eden gears, and don't want to get a Thanatos Bow [1] yet, this is the bow to aim.

It's cheap and can be paired with Hunting Arrows for extra damage. Be aware that your dmg is forced to be neutral with them unless you use endow, converters, or even ask for 68.png Aspersio.

Bow of Storms [1] Nightmarish Jitterbug, Dreams and Shadows

Market: ...

Very decent and cheap starting bow for damage until you get something better.

Can be enchanted - Dreams and Shadows

Thanatos Bow [1] Ghost Palace

Market: ...

Gray Shards: ...

Can be paired with an Hunter Fly Card and become a great farming bow due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the bow instead of buying it.

Can be enchanted - Ghost Palace

Elven Bow [1] Gargoyle

Market: ...

Decent starting bow that is a pain in the ass to be farmed.

Ignore it unless you can find one cheap in the market or Gramps has Gargoyle as one of the monsters.

Crimson Bow [2] Bow Master, Owl Baron, and Kavach Icarus

Market: ...

Decent beginner bow available at the moment that fits most builds.

At +15 and above works as an okay end game bow.

Gigantic Bow [1] Nightmarish Jitterbug, Dreams and Shadows

Market: ...

Decent starting and also great end game option (asks for a high level of refine and right enchants) due to its natural +40% Ranged Damage and Weapon Level 4.

It's often ignored due to its -15% ASPD, even if it's not an issue with current gear available, and for not the easiest thing to get in bulk to refine and re-roll enchants (drop rate is low to get it at a decent rate).

Can be enchanted - Dreams and Shadows

Vicious Mind Bow [1] Sky Fortress

Market: ...

Only really starts to shine at +10 and above and his full potential is only unlocked at +15 with the right enchants.

A +4 with ranged dmg is also an okay cheap starting weapon if you rush levels first and worry about gears later.

Comes pre-enchanted with three different enchants and enchants can be changed through a NPC - Re-Rolling Vicious Enchants

Illusion Hunter Bow [2] Illusion of Luanda

Market: ...

Currently the best bow available for most builds when used together with Hunting Arrows.

Since its damage is forced neutral due to the forced use of Hunting Arrows to unlock his full potential, it forces the user to use endow, converters, or even ask for 68.png Aspersio. Due to this, some users prefer to use +15 Vicious Mind Bow [1] or Gigantic Bow [1] since the damage is almost the same.

Can be enchanted - Illusion Enchants

Dagger

Item Way to Obtain Notes
Main Gauche [4] Hornet

Market: ...

Okay option due to slots. Gives flexibility between offensive and defensive card options.

Thanatos Dagger [1] Ghost Palace

Market: ...

Gray Shards: ...

Can be paired with an Hunter Fly Card and become a great farming dagger in some builds due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the dagger instead of buying it.

Can be enchanted - Ghost Palace

Fortune Sword Phreeoni, Infinite Phreeoni, Wickebine Tres

Market: ...

Decent defensive option due to its +20 PD and +5 LUK.

Can be enchanted - Malangdo Enchant

Crimson Dagger [2] Pasana, Sleeper, Porcellio, Siorava, Desert Wolf, Wickebine Tres, Skeleton General

Market: ...

Decent dagger due to to its slots and equip attack value.

Faceworm Queen's Leg [2] Faceworm's Nest

Market: ...

Strong dagger for a trapper due to its slots, weapon attack value, INT, and weapon level.

Don't focus on the damage of EQ (Earthquake) unless you want to do something such as an EQ Auto-Warg build. EQ damage is based on MATK and while you've INT, you lack MATK from other gears to make it something decent compared to other classes that have builds dedicated to it.

Scalpel [3] Piranha, Vanberk, Banshee, Byorgue

Market: ...

Currently the best dagger for 2239.png Cluster Bomb builds due to [Bio 5] Cecil Damon Card

Also a strong option for other dagger builds due to to its slots, weapon level and weapon attack value.

Shield

Item Way to Obtain Notes
Cursed Knight's Shield [1] Cash Shop

Market: ...

Probably the best balanced shield in terms of offensive and defensive stats.

Cursed Knight's Shield[EVT] [1] Weekly Coins from Weekly Quests

Free version of Cursed Knight' Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly Quests and trading the Weekly Coins at the Master of Coins NPC.

Mad Bunny [1] Cash Shop

Market: ...

The best pure offensive shield.

At +12 it also gives a decent boost in CRIT.

Mad Bunny[EVT] [1] Weekly Coins from Weekly Quests

Free version of Mad Bunny Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly Quests and trading the Weekly Coins at the Master of Coins NPC.

Immune Shield [1] Battlegrounds, Monster Hunter - Low Rank Hunts

Market: ...

Great defensive option against neutral damage.

At +9 becomes a decent option overall.

Excels at +11-12 where with other gears with similar effect (-% neutral dmg) lets you play a -100% neutral build.

Valkyrja's Shield [1] Valkyrie

Market: ...

Great defensive option against some elemental damage.

This is mostly a PvP shield at the moment although still useful in PvM.

Headgear

Upper Headgear

Item Way to Obtain Notes
Rideword hat [1] Cash Shop, Custom Headgear Quests

Market: ...

Great farming headgear and starting upper headgear.

The chance to get HP/SP stacks with other items with similar effects so pairing it with something like, for example, Thanatos Bow [1] and Hunter Fly Card ends being really good.

Ship Captain Hat [1] Cash Shop

Market: ...

Not the best or the worse but a fine starting option.

Illusion Apple of Archer [1] Illusion of Moonlight

Market: ...

Ignore its existence unless you're planning to use Illusion Ballista [2] since it doesn't provide much outside of that combo.

Can be enchanted - Illusion Enchants

Ancient Gold Ornament [1] Biolab Gear

Market: ...

Very decent option if you can find one cheap on the market until you get something better.

Can be enchanted - Biolab Gear

Fancy Feather[GC] [1] Gold Coins

Market: ...

Strong headgear that starts to shine as soon as you get it to +7.

Currently the best option to use in most builds until you get the Bio5 Hat.

Can be paired with:

to boost the damage of a 2233.png Arrow Storm build. It's currently the best option available for that build at high refines.

Fancy Feather[EVT] [1] Weekly Coins from Weekly Quests

Free version of Fancy Feather[GC]. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly Quests and trading the Weekly Coins at the Master of Coins NPC.

Evil Marching Hat [1] Cash Shop

Market: ...

At +9 since it's better than a +7 Fancy Feather[GC] [1]/[EVT] but also harder to get too since the options available are limited. Depending on the price, it's a valid option.

Old Camouflage Rabbit Hood [1] Tomb of the Fallen (Bio 5)

The best of the best for almost all builds when enchanted with the right special enchants.

Do not invest into this unless you've a shit ton of zenny to spent (something like 300M+) or lots of time to spend in the dungeon. Getting the correct special enchant is 100% RNG and it may take ages to some.

Can be enchanted - Tomb of the Fallen (Bio 5)

Mid Headgear

Item Way to Obtain Notes
Sigrun's Wing Cash Shop

Market: ...

Decent starting mid headgear thanks to the 2% extra ranged dmg that it offers to the Ranger class.

Angel Spirit Cash Shop

Market: ...

+2% ATK/MATK, +2 STR

Good pure offensive option.

Monocle [1] Owl Marquees, Owl Viscount

Market: ...

In case you need something "cheap" with a slot.

New Wave Sunglasses Custom Headgear Quests

Market: ...

-10% aftercast delay, the best option if you need -% delay.

New Wave Sunglasses [1] Headgear Awakening

Market: ...

-5% aftercast delay contrary to the -10% that the non-slotted option offers but adds a slot in case the players wants to use something in this slot.

Good in some specific occasions with specific cards.

If you do the quest and account bound the item, you get access to free decards for it.

Fafnir Skin Custom Headgear Quests

Market: ...

+3 CRIT in case you need a bit more CRIT.

Can be paired with:

Lower Headgear

Item Way to Obtain Notes
CD in Mouth Cash Shop

Market: ...

Good low headgear for some auto-cast dependent builds in case you want to activate buffs/auto-cast skills faster, like Lucky Day, because of the auto-cast bolts on attacks.

Rosary in Mouth Rosary in Mouth's Quest

Market: ...

Good and not super hard to make low headgear. It's even a solid lower option in the low headgear slot in the end game.

Magical Rosary in Mouth Headgear Awakening Quest

Market: ...

Best option if you need extra stats or Perfect Dodge for some reason - INSTA-CAST, +1 ASPD, +1 CRIT, 100 PD build, etc.

Fafnir Mask Custom Headgear Quests

Market: ...

+2 CRIT in case you need that extra CRIT to achieved the desirable value in a build.

Can be paired with:

Samurai Mask Cash Shop

Market: ...

When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it.
Scarlet Rose Gold Coins

Market: ...

When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it.

Armor

Item Way to Obtain Notes
White Wing Suit [1] Anubis, Mora

Market: ...

Mora Coin: ...

It's part of the White Wing Set and a great, plus cheap, way to start in the server with an 2233.png Arrow Storm build:

One of the best armors for an 2233.png Arrow Storm build.

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Sniping Suit [1] Bow Master

Market: ...

Great overall cheap starting armor that works fine even in the end game.

While its stats may look weak to some users, the -% delay makes builds that depend on -% delay gears to get an increase on the overall damage per second (DPS), like 382.png Sharp Shooting, do double the DPS with 180+ ASPD vs something like a +11 White Wing Suit [1].

Lava Leather Suit [1] Magma Dungeon F3

Market: ...

Decent armor at +7 if you can't afford a better one for now.

Don't waste money on a +9, a +7 Illusion Armor A-type [1] with 1 Modification Module (Power) is almost the same price and it has space for future improvement.

Illusion Armor A-type [1] Episode 17.1 - Illusion

Market: ...

Best armor at the moment.

Can be enchanted - Episode 17.1 - Illusion

Contrary to what one could think Modification Module (Power) is better than Modification Module (Shooter) although the second may be a cheaper option to someone starting.

Garment

Item Way to Obtain Notes
White Wing Manteau Mora

Market: ...

Mora Coin: ...

Cheap starting option although it's only 100% good if you use the complete White Wing Set and only for an 2233.png Arrow Storm build:

Always check if it's cheaper to buy them from players or to get 10 Mora Coins and trade them for one. You can get the coins from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Heroic Backpack [1] Battlegrounds, Monster Hunter - Low Rank Hunts, Gold Coins

Market: ...

Good starter/mid game option for most builds if you can get one for cheap or farm for it.

It only excels at +7/+9 so always think first before spending your zenny and time on +0.

Nidhoggur's Shadow Garb [1] Nidhoggur's Nest

Market: ...

Can be paired with:

to boost the damage of a 2233.png Arrow Storm build. It's currently the best option available for that build at high refines.

Fallen Angel Wings [1] Monster Hunter 2

Market: ...

Can be enchanted - Monster Hunter 2

Great option valid even in the end game for some builds if you need more damage and can sacrifice the slot for it.

Illusion Engine Wing A-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Enchants make this a viable option for many builds in the end game.

Can be paired with:

Illusion Engine Wing B-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Enchants make this a viable option for many builds in the end game.

Can be paired with:

Footgear

Item Way to Obtain Notes
White Wing Boots [1] Mora

Market: ...

Mora Coin: ...

Cheap starting option although it's only 100% good if you use the complete White Wing Set and only for an 2233.png Arrow Storm build:

Always check if it's cheaper to buy them from players or to get 10 Mora Coins and trade them for one. You can get the coins from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Temporal Boots of Dexterity [0]/[1] Temporal Boots

Market for Temporal Boots of Dexterity [0]: ...

Market for Temporal Boots of Dexterity [1]: ...

Can be enchanted - Temporal Boots

If you're looking to play something like Sharp Shooting or Trapper, the version without slot is perfectly fine for someone who has started recently while the slotted version is better later. The -0.5 fixed cast time with 120 BASE DEX will help you a ton to have a better cast to use skills.

For most builds the best enchants are Expert Archer 5 and Hawk Eye since Hawk Eye pretty much doubles your damage and Expert Archer complements most bow builds.

Since Hawk Eye is such a big boost in damage (and DPS overall since DEX also means less cast time of skills and an higher value ASPD), players starting recently into the server should aim just for a slotted boot with that enchant and ignore the first for now until they can buy something better later.

Be aware that for a Warg build you will be better with Lucky Day since it will increase your chances to activate auto-warg by ~67%.

Illusion Leg A-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Excels at +7 and a great option to any ranger with low investment due to the bonus provided by itself (+5% Ranged Damage) and the enchant Modification Module (Fixed Casting) giving the same -0.5 seconds of fixed cast time need for most builds as the one from Temporal Boots of Dexterity [1] usually at a lower cost.

Since it can be further improved with Legendary Enchants, there is space for stronger boosts at a cheaper cost.

Be aware that, for most builds, while Firing Shot is a bit weaker than Hawk Eye, it activates at a higher rate, drains less SP, and stays up for longer. Since it activates at a higher rate, some players find that it actually drains more SP than Hawk Eye and instead prefer to go with Overpower from Modification Module (Overpower) as a cheaper global option to have a decent boost from times to times since it costs absolutely nothing.

It can also be paired with Illusion Armor A-type [1] to get an extra boost in ATK.

Accessory

Item Way to Obtain Notes
Sheriff's Left Badge [1] Fistful of Zeny Quest

Market: ...

Great starting item that can be obtained for free.

If you're new into the server, do the quest at level 100 to get a decent amount of experience while doing it.

Sound Amplifier [1] Creamy-fear

Market: ...

If you're new, or simply find your cast slow, this is a great option to reduce it.

Physical Enhancer Ring [1] Geffen Magic Tourmanent

Market: ...

Can be enchanted - Geffen Magic Tourmanent

Decent accessory for most builds with the right enchants until you can afford something better.

Because Illusion Boosters are now available (check below), it has become a cheap option to get outside of the ones with perfect enchants.

Illusion Booster R [1]

Illusion Booster L [1]

Episode 17.1 - Illusion

Market for Illusion Booster R [1]: ...

Market for Illusion Booster L [1]: ...

Can be enchanted - Episode 17.1 - Illusion

Because of the enchant options available, it's a great option available for almost all builds.

For example, for something like 382.png Sharp Shooting you can enchant both with Fatal Lv 4 and Expert Archer 5 ending with a stronger, and also easier to get, bonus when compared to a Physical Enhancer Ring [1] with double +8% Critical Damage.

King Schmidt's Strong Insignia [1]

King Schmidt's Luck Insignia [1]

King Schmidt's Flash Insignia [1]

King Schmidt's Thousand Bow Insignia [1]

Fall of Glast Heim

Market for King Schmidt's Strong Insignia [1]: ...

Market for King Schmidt's Luck Insignia [1]: ...

Market for King Schmidt's Flash Insignia [1]: ...

Market for King Schmidt's Thousand Bow Insignia [1]: ...

Can be enchanted - Fall of Glast Heim

Insignias are expensive but currently the best to get for the left accessory slot with the right enchants.

There isn't currently a best to get nor the best enchant since it depends a lot on what you want to build and your current gear.

Just remember that if you're going for Strong as the 3rd enchant, the Bear's Might transformation makes some skills having a slower animation.

Cards

Weapon

Item Way to Obtain Notes
Hunter Fly Hunter Fly

Market: ...

Probably the card of election to use while farming since it can be used with gear of similar effect and keep your char always on full HP or close to because it gives you a chance that your attacks heal you based on the damage you give.

Also useful in trap builds since it works with them.

Archer Skeleton Archer Skeleton

Market: ...

A good and very easy to get damage card for builds that do ranged damage.
Resentful Archer Skeleton Resentful Archer Skeleton

Market: ...

Cheap starting option for ranged dmg if you've a +10 or above bow.
White Knight Old Glast Heim

Market: ...

Great overall option against medium and large size monsters.

If you're playing a build that makes use of a shield, the combo gives a really nice boost in damage.

Can be paired with:

Contaminated Wanderer Abyss Glast Heim

Market: ...

Best option against medium and large size monsters.
Abysmal Knight

Abysmal Knight

Market: ...

Due to how mods work, if you're using a weapon with more than a slot and most of the time you kill MVPs and/or mini-bosses, this is a great option since it may give you more dmg than a second equal card.

You've to do math to see if this is worth on your setup, don't blindly add it just because it appears here.

Shield

Item Way to Obtain Notes
Mysteltainn Mysteltainn

Market: ...

Good option against small size monsters.
Ogretooth Ogretooth

Market: ...

Good option against medium size monsters.
Executioner Executioner

Market: ...

Good option against large size monsters.
Hodremlin Hodremlin

Market: ...

Okay overall option with a very nice effect of +30 Perfect Dodge when you get hit by any type of damage.
Khalitzburg Knight Old Glast Heim

Market: ...

Great overall reduction card against medium/large monsters.

Can be paired with:

  • White Knight to give some extra reduction and boost your dmg
Alice Alice

Market: ...

The best shield card to use against bosses. Just be careful against non-bosses since this card boosts the damage you get by a lot.
Gaster Gaster

Market: ...

Pretty much the opposite of Alice but at the same time also weaker. You get less dmg against non-boss monsters and extra damage from boss monsters.

Headgear

Item Way to Obtain Notes
Essence of Evil STR 3 Temple of the Demon God

Market: ...

Generic option to increase final damage by boosting ATK.

Yes, it's better than a Essence of Evil DEX 3 for that reason.

Furious Hero Illusion of Moonlight

Market: ...

Depending on your gears, this may be a better option to increase your damage compared to other options based on +%ATK.
Engkanto Engkanto

Market: ...

Specific card against Poison and Plant monsters. Great card for players that do Faceworm and Bio5 all the time, for example.

Angra Mantis

Angra Mantis

Market: ...

Great card to get an increase of critical damage.

Can be paired with:

Armor

Item Way to Obtain Notes
Resentful Bongun Card Illusion of Moonlight

Market: ...

Cheap option if you just want ATK in this slot.
Porcellio Porcellio

Market: ...

The easy to get option for players that want more ATK in this slot and started not long ago.
Restless Dead Illusion of Vampire

Market: ...

A better version of Porcellio in terms of utility since it prevents your weapon and armor to break. It's also equally easy to get.
Hardworking Pitman Card Illusion of Teddy Bear

Market: ...

If you need +%ATK and/or HIT, this is the card to get.
Contaminated Raydric Abyss Glast Heim

Market: ...

Another option to get +%ATK in this slot.

Can be paired with:

  • Raydric to get some extra +%ATK and extra neutral reduction at the cost of the garment slot.
Furious Ninetail Illusion of Moonlight

Market: ...

The card to get if you need CRIT and/or CRIT DMG.

Garment

Item Way to Obtain Notes
Raydric Raydric

Market: ...

Defensive option against neutral damage that may help in some builds and/or occasions.

Can be paired with:

Wakwak Wakwak

Market: ...

The card to get for specific builds that need ATK to boost final damage, such as trappers, but can't sacrifice enough points to get 120 Base STR to use Brown Rat.
Brown Rat Brown Rat

Market: ...

The best card to get for specific builds that need ATK to boost final damage, such as trappers, at the cost of 120 Base STR. If you can't have 120 Base STR, use a Wakwak.

It also gives a great boost in ASPD.

Petal Petal

Market: ...

The card to get in this slot if you need Critical Damage.
Menblatt Menblatt

Market: ...

Great option if you need Ranged Damage.
Ancient Stone Shooter Illusion of Luanda

Market: ...

Another option for Critical Damage and very similar to Petal but trades some of the Critical Damage at the cost of giving +%ASPD.
Ancient Wootan Shooter Illusion of Luanda

Market: ...

Since Bow Damage is the same as Ranged Damage but exclusive to bow users, it ends being a better version of Menblatt for bow users since it also gives ASPD and ATK.

Footgear

Item Way to Obtain Notes
Essence of Evil STR 3 Temple of the Demon God

Market: ...

Generic option to increase final damage by boosting ATK.

Yes, it's better than a Essence of Evil DEX 3 for that reason.

Kuro Akuma Geffen Magic Tournament

Market: ...

The "cheap" option for players that want more ranged damage in this slot.
Odoric Geffen Magic Tournament

Market: ...

Another "cheap" option for players that want more ranged damage in this slot.

It also gives you some +%ASPD.

Outrageous Cookie Horror Toy Factory

Market: ...

Increases your +%ATK at the cost of your max HP and SP.

If you've a footgear with a high level of refine, this is a great option to increase your final damage if +%ATK increases it.

Blut Hase Geffen Magic Tournament

Market: ...

A very expensive way to boost your ranged damage and +%ATK with a single card.

Accessory

Item Way to Obtain Notes
Revolver Buffalo Bandit Revolver Buffalo Bandit

Market: ...

The card to get if you already have a decent amount of Ranged Damage and Critical Damage or your build could get some extra damage by boosting +%ATK.

Exclusive for the right accessory slot which means you can't use more than one.

Can be paired with:

Shotgun Buffalo Bandit Shotgun Buffalo Bandit

Market: ...

Gives a decent amount of AGI and HIT. This means that it can be the card that gives you that extra value of ASPD needed to achieve 193 ASPD in some builds.

Exclusive for the left accessory slot which means you can't use more than one.

Can be paired with:

Ominous Heater Illusion of Abyss

Market: ...

The card to get if you need CRIT and CRIT DAMAGE.
Chaotic Killer Mantis Illusion of Labyrinth

Market: ...

If you just want extra CRIT DMG, this is the card to go specially if you use the combo since together it gives a higher value when compared to the other options available.

Can be paired with:

Chaotic Acolyte Illusion of Labyrinth

Market: ...

If you need extra -%delay to spam some skills, this is a great option to get.

Exclusive for the left accessory slot which means you can't use more than one.

Faceworm Faceworm's Nest

Market: ...

Alone it doesn't provide much outside of a bit of extra +%ASPD but the combo gives a nice -6% delay useful in some builds.

Can be paired with:

Dark Faceworm Faceworm's Nest

Market: ...

If you need extra -%delay to spam some skills, this is a great option to get. Be aware that is a rare and usually expensive card to get.

Can be paired with:

  • Faceworm for extra -% delay, stats and +%ASPD

Attack Speed

Pticon 1archer.png Archer Branch
Pticon 1archer.pngArcher Pticon 2hunter.pngHunter Pticon 3ranger.pngRanger
Base 156 Aspd Base 156 Aspd Base 156 Aspd
Shield -9 Shield -9 Shield -8
Dagger -15 Dagger -13 Dagger -10
Bow -10 Bow -8 Bow -9

Notes

ᴺᵒᵗᵉ ¹ - 100% CRIT doesn't mean having 100 CRIT on the ALT+A. Monster have a CRIT Shield based on their LUK/5. This means that a monster with 120 LUK reduces the CRIT displayed on ALT+A by 24. It's adviced to have at least 106 to have 100% CRIT against most of the content.

See Also