Difference between revisions of "Ranger"

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{{ws|id=27088}}
 
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|Depending on your gears, this may be a better option to increase your damage compared to other options based on +%ATK.
 
|Depending on your gears, this may be a better option to increase your damage compared to other options based on +%ATK.
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|{{Item List2 |id=40015 |item=Purple Ferus |simple=yes}}
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|[[Abyss Dungeon 4]]
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Market:
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{{ws|id=40015}}
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|An improved version of {{Item List2 |id=27088 |item=Furious Hero |simple=yes}} at the cost of HP and refine rate.
 
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|{{Item List2 |id=4925 |item=Essence of Evil LUK 3 |simple=yes}}
 
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{{ws|id=4337}}
 
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|The easy to get option for players that want more ATK in this slot and started not long ago.
 
|The easy to get option for players that want more ATK in this slot and started not long ago.
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Can be paired with:
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*{{Item List2 |id=40003 |item=White Porcellio |simple=yes}} to get some extra ATK
 
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== Weapon ==
 
== Weapon ==
 
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Yes, it's better than a {{Item List2 |id=4922 |item=Essence of Evil DEX 3 |simple=yes}} for that reason.
 
Yes, it's better than a {{Item List2 |id=4922 |item=Essence of Evil DEX 3 |simple=yes}} for that reason.
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|{{Item List2 |id=40003 |item=White Porcellio |simple=yes}}
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|{{mob |id=20612 |name=White Porcellio}}
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Market:
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{{ws|id=40003}}
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|Another option if you need ATK in this slot.
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Can be paired with:
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*{{Item List2 |id=4337 |item=Porcellio |simple=yes}} to get some extra ATK
 
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|{{Item List2 |id=27257 |item=Kuro Akuma |simple=yes}}
 
|{{Item List2 |id=27257 |item=Kuro Akuma |simple=yes}}

Latest revision as of 13:28, 25 March 2020

Pticon 3ranger.png Ranger
DressRA1.png

DressRA2.png
Job Bonuses
STR AGI VIT INT DEX LUK
2 12 8 9 8 4

The Ranger is the 3rd job class of Archers. Rangers are masters of traps and hunting enemies. With access to a new wolf-like mount called a Warg, they can walk fast, release traps, and thanks to the latest balance patches, get out of it and use skills such as Sharp Shooting and Arrow Storm as great AoE killers.


Player Guides

Builds

Warg/Auto Attack

A Warg build is not the best nor the strongest build available but, according to many, is a fun build that gets the job done. This build is intended to be used when the player wants to get out from the meta and play something different. Do not expect amazing results in the long turn nor to get into the end game with it but it will get you through the early-mid game and with small changes get you into a stronger build that can do the harder instances/dungeons without much hassle.

The main idea of this build is to summon your Warg using 2240.png Warg Mastery with the Wolf Flute in your inventory (if you don't have one, talk with any Universal Rental NPC in any town to get one), make sure that you've 2243.png Warg Strike maximized, and click at a monster to let auto-attacks from your weapon and Warg do the work.

Since we want more hits to attack more times and our focus in on auto-attacks, aiming for 193 and 100% CRITᴺᵒᵗᵉ ¹ with high values of LUK benefit our damage in the long run since each 3 points of LUK increase the chance of Auto-Warg Strike by 1%.

This build is NOT limited to bow.

Warg/Auto Attack Stat Build

STR : 1-120
AGI : 90-120
VIT : 100 TOTAL
INT : 1
DEX : 1-120
LUK : 100+
STR and DEX depend on the type of build being used.
Dagger+Shield asks for STR, Bow asks for DEX.

Trapper

Trapper builds are usually for:

  • PvP (with 2239.png Cluster Bomb as the main damage skill)
  • Early levels if a player wants to play solo or with friends without great investment in gear

While one can make a decent build focused on traps at 100% using:

it's usually not worth outside of those two places.

The main focus of a Trapper build is INT, DEX, and ATTACK since those three boost the traps' damage and is usually used while on a warg and/or with a shield and dagger to boost survivability.

Trapper Stat Build

STR : 1-100
AGI : 1-90
VIT : 100 TOTAL at least
INT : 100-120
DEX : 100-120
LUK : 1-60
STR is mostly to carry traps, you don't really need that much since most of trapper damage comes from ATK, DEX and INT.
LUK is there if you want to add a bit of extra ATK.


Arrow Storm

An 2233.png Arrow Storm build is typically the beginner build for any Ranger. Although it's mainly used to farm until one can get better gears for a 382.png Sharp Shooting build, it's also used in PvP due to its massive range compared to other ranged skills available on the Ranger Skill Tree.

Since Arrow Storm works as a burst damage skill with a decent time of cooldown, the player using a build like this should try to one-shot what is being hunted.

Focus on DEX for damage and INT for SP should be the main concern. STR to carry more items, when you want to farm a map for more time, and VIT to survive a bit more should be the secondary ones.

On PvM it's advised to use it with leech HP/SP gear to keep troubles with HP and SP away and farm for more time.

Arrow Storm Stat Build

STR : 1-120
AGI : 1-90
VIT : 1-100
INT : 90-120
DEX : 120-125
LUK : 1-60
STR depends on what you expect from this. 120 STR is mainly used for farming purposes.
AGI isn't really needed since the skill has CD (cooldown) but some players enjoy having decent ASPD to finish things while on CD.
VIT is mostly to give you more HP and/or prevent STUN.
INT for more SP/SP Regen since this is mostly a farming build.
LUK is here just in case you want more HIT or a bit of extra ATK.

Sharp Shooting

382.png Sharp Shooting is currently the most optimal build for a Ranger in terms of Damage Per Second(a.k.a. DPS).

Since the skill is ranged and can do critical hits (special condition of this skill), this skill can be boosted through more ways than most of other skills.

Things to know about 382.png Sharp Shooting:

  • has 0.5 seconds of fixed cast time
  • has 0.5 seconds of delay (this means that we need -72% delay reduction from gears/skills to be able to cast it 7 times per second at 193 ASPD)
  • Has a base critical rate of +30 CRIT (This is always added to your attack, but does not show in the status window)

With this in mind, the focus is:

  • a way to remove the fixed cast time such as Temporal Boots Of Dexterity [1] or the newest Illusion Leg A-type [1] with Modification Module (Fixed Casting)
  • maximize CRIT to get 100% CRITᴺᵒᵗᵉ ¹ and do the maximum damage possible
  • 193 ASPD and gears/bragi to reduce the delay to spam the skill at the maximum rate possible
  • balance increase ranged damage gears with increase critical damage gears (40% of a single one is inferior to an increase of 20% in both)
  • high values of DEX/INT to get insta-cast or close (You need DEX*2 + INT = 530 to achieve insta-cast)

Sharpshooting Stat Build

Solo (Without Wanderer/Minstrel/Arch Bishop Buff)
STR : 1-90
AGI : 90-120
VIT : 30-90
INT : 60-120
DEX : 120-125
LUK : 60-120
Party Play (With Wanderer/Minstrel/Arch Bishop Buff)
STR : 1-90
AGI : 30-70
VIT : 30-90
INT : 100-120
DEX : 120-125
LUK : 60-120
When in a party try to get insta-cast, or close to, with all the buffs (DEX*2 + INT = 530) while maintaining 193 ASPD, but this advice may varies to a lot of different factors you actually experience. Some players benefit from "near to instant-cast" more than Insta-Cast, because Insta-Cast might introduce lower skill spam rate for the majority of players.

Stats

Stat Notes
Strength Not too important for common Ranger builds, but it is used as a main damage stat for melee auto Warg builds

Every 1 point;

  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility Important skill since it adds ASPD for spamming Sharp Shooting, it also reduces the animation delay of various skills
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality You will want some VIT to increase your HP since Ranger's tend to be a little on the squishy side
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence INT is useful for increasing your SP pool especially for spamming Sharp Shooting, also reduces variable cast time for Arrow Storm and Sharp Shooting
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity This is the primary damage stat when using bows, it also help reduce the variable cast time of Arrow Storm and Sharp Shooting
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck Increases your critical rate, this is needed for autoattack critical and Sharp Shooting builds

Every 1 point;

  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1



Skills

Archer

Skill Type Properties Description
43.png Owl's Eye Passive
  • Max Level: 10
Increase your dexterity stat.


  • [Lv 1] : +1 DEX
  • [Lv 2] : +2 DEX
  • [Lv 3] : +3 DEX
  • [Lv 4] : +4 DEX
  • [Lv 5] : +5 DEX
  • [Lv 6] : +6 DEX
  • [Lv 7] : +7 DEX
  • [Lv 8] : +8 DEX
  • [Lv 9] : +9 DEX
  • [Lv10] : +10 DEX
46.png Double Strafe Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Use a single arrow to strike and enemy twice from a distance.


  • [Lv 1] : 100% ATK
  • [Lv 2] : 110% ATK
  • [Lv 3] : 120% ATK
  • [Lv 4] : 130% ATK
  • [Lv 5] : 140% ATK
  • [Lv 6] : 150% ATK
  • [Lv 7] : 160% ATK
  • [Lv 8] : 170% ATK
  • [Lv 9] : 180% ATK
  • [Lv10] : 190% ATK
44.png Vulture's Eye Passive
  • Max Level: 10
Sharpen your sight increasing your range with bow class weapons, and Hit rate.


  • [Lv 1] : +1 Bow range, +1% Hit
  • [Lv 2] : +2 Bow range, +2% Hit
  • [Lv 3] : +3 Bow range, +3% Hit
  • [Lv 4] : +4 Bow range, +4% Hit
  • [Lv 5] : +5 Bow range, +5% Hit
  • [Lv 6] : +6 Bow range, +6% Hit
  • [Lv 7] : +7 Bow range, +7% Hit
  • [Lv 8] : +8 Bow range, +8% Hit
  • [Lv 9] : +9 Bow range, +9% Hit
  • [Lv10] : +10 Bow range, +10% Hit
47.png Arrow Shower Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 15
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Fire an arrow to deal physical damage to enemies within a 3x3 area at the targeted cell. In addition, the affected target is knocked back 2 cells.


  • [Lv 1] : 160% ATK
  • [Lv 2] : 170% ATK
  • [Lv 3] : 180% ATK
  • [Lv 4] : 190% ATK
  • [Lv 5] : 200% ATK
  • [Lv 6] : 210% ATK
  • [Lv 7] : 220% ATK
  • [Lv 8] : 230% ATK
  • [Lv 9] : 240% ATK
  • [Lv10] : 250% ATK
45.png Attention Concentrate Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 25:30:35:40:45:50:55:60:65:70
Temporarily increase DEX and AGI.

In addition, reveals hidden targets within 3x3 cells around you.


  • [Lv 1] : +3% DEX / AGI, 60 seconds duration
  • [Lv 2] : +4% DEX / AGI, 80 seconds duration
  • [Lv 3] : +5% DEX / AGI, 100 seconds duration
  • [Lv 4] : +6% DEX / AGI, 120 seconds duration
  • [Lv 5] : +7% DEX / AGI, 140 seconds duration
  • [Lv 6] : +8% DEX / AGI, 160 seconds duration
  • [Lv 7] : +9% DEX / AGI, 180 seconds duration
  • [Lv 8] : +10% DEX / AGI, 200 seconds duration
  • [Lv 9] : +11% DEX / AGI, 220 seconds duration
  • [Lv10] : +12% DEX / AGI, 240 seconds duration
147.png Arrow Crafting Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Requires not being over 70% carry weight
Let's you turn normal items into arrows.

You can check Arrow Crafting for the recipes. (Currently not updated - Work In Progress)

148.png Arrow Repel Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 15
  • Fixed Cast Time: 1.5s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
  • Cast cannot be interrupted
Hit a target for 150% ATK, and knock them back 4 cells.


Hunter

Skill Type Properties Description
8209.png Skid Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes 1 Trap
Set a trap on the ground that slides the target in the specified direction when stepped on.

The trap will dismantle itself after a duration.


  • [Lv 1] : 6 cells of knock back, 300 seconds duration
  • [Lv 2] : 7 cells of knock back, 240 seconds duration
  • [Lv 3] : 8 cells of knock back, 180 seconds duration
  • [Lv 4] : 9 cells of knock back, 120 seconds duration
  • [Lv 5] : 10 cells of knock back, 60 seconds duration
8210.png Land Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes 1 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes when stepped on.

The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% ATK, 65 seconds duration
  • [Lv 2] : 75% ATK, 50 seconds duration
  • [Lv 3] : 100% ATK, 35 seconds duration
  • [Lv 4] : 125% ATK, 20 seconds duration
  • [Lv 5] : 150% ATK, 5 seconds duration
126.png Beastbane Passive
  • Max Level: 10
Increase your damage against Animal and Insect race monsters


  • [Lv 1] : +4 ATK
  • [Lv 2] : +8 ATK
  • [Lv 3] : +12 ATK
  • [Lv 4] : +16 ATK
  • [Lv 5] : +20 ATK
  • [Lv 6] : +24 ATK
  • [Lv 7] : +28 ATK
  • [Lv 8] : +32 ATK
  • [Lv 9] : +36 ATK
  • [Lv10] : +40 ATK
499.png Beast Strafing Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Use your strength to shoot a powerful arrow after using 46.png Double Strafe.


  • This skill only works on Animal or Insect race monsters.


Damage is based on this formula;
Damage (ATK) = [50 + STR × 8]%

117.png Ankle Snare Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 1 Trap
Set a trap on the ground that disables anyone that steps in a 3x3 area of the trap. Also decreases the AGI of the trapped target.

The trap will dismantle itself after a set duration.


  • [Lv 1] : 250 seconds duration
  • [Lv 2] : 200 seconds duration
  • [Lv 3] : 150 seconds duration
  • [Lv 4] : 100 seconds duration
  • [Lv 5] : 50 seconds duration
120.png Flasher Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 2 Trap
Set a trap on the ground that blinds anyone that steps in a 3x3 area of the trap.

The trap will dismantle itself after a set duration.


  • [Lv 1] : 150 seconds duration
  • [Lv 2] : 120 seconds duration
  • [Lv 3] : 90 seconds duration
  • [Lv 4] : 60 seconds duration
  • [Lv 5] : 30 seconds duration
124.png Remove Trap Support
  • Max Level: 1
  • Target: Trap
  • SP Cost: 5
  • Range: 2
Removes a trap from the ground. You will receive the trap item back.
127.png Falconry Mastery Passive
  • Max Level: 1
Allows you to rent a Falcon. This is needed for Falcon related skills.
118.png Shockwave Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 45
  • Range: 3
  • Consumes 2 Trap
Set a trap on the ground that drains the SP from anyone that steps in a 3x3 area of the trap.

The trap will dismantle itself after a set duration.


  • [Lv 1] : Drains 20% of Max SP, 200 seconds duration
  • [Lv 2] : Drains 35% of Max SP, 160 seconds duration
  • [Lv 3] : Drains 50% of Max SP, 120 seconds duration
  • [Lv 4] : Drains 65% of Max SP, 80 seconds duration
  • [Lv 5] : Drains 80% of Max SP, 40 seconds duration
8211.png Sandman Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 1 Trap
Set a trap on the ground that puts anyone that steps in a 3x3 area of the trap to sleep.

The trap will dismantle itself after a set duration.


  • [Lv 1] : 150 seconds duration
  • [Lv 2] : 120 seconds duration
  • [Lv 3] : 90 seconds duration
  • [Lv 4] : 60 seconds duration
  • [Lv 5] : 30 seconds duration
121.png Freezing Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes 2 Trap
Set a trap on the ground that freezes anyone that steps in a 3x3 area of the trap.

The trap will dismantle itself after a set duration.


  • [Lv 1] : 150 seconds duration
  • [Lv 2] : 120 seconds duration
  • [Lv 3] : 90 seconds duration
  • [Lv 4] : 60 seconds duration
  • [Lv 5] : 30 seconds duration
129.png Blitz Beat Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10:13:16:19:22
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Range: 5
  • Requires falcon companion
Use your Falcon to attack a target and a any enemies in the area of 3x3 cells around it.

While doing normal attacks there is a chance that your Falcon will attack the target on it's own. This chance is increased depending on the caster's LUK.


  • Every 3 LUK increases the Falcon auto attack chance by 1%.
  • The damage of Falcon is increased by the caster's AGI and DEX.


  • [Lv 1] : Attacks 1 times
  • [Lv 2] : Attacks 2 times
  • [Lv 3] : Attacks 3 times
  • [Lv 4] : Attacks 4 times
  • [Lv 5] : Attacks 5 times
130.png Detect Support
  • Max Level: 4
  • Target: Ground
  • SP Cost: 8
  • Range: 3:5:7:9
  • Requires falcon companion
Send your Falcon to a location and detect any traps or hidden enemies nearby.


  • [Lv 1] : 2 cells away
  • [Lv 2] : 4 cells away
  • [Lv 3] : 6 cells away
  • [Lv 4] : 8 cells away
131.png Spring Trap Support
  • Max Level: 5
  • Target: Trap
  • SP Cost: 10
  • Range: 4:5:6:7:8
  • Requires falcon companion
Send your Falcon to a trap and set it off immediately.


  • [Lv 1] : 4 cells away
  • [Lv 2] : 5 cells away
  • [Lv 3] : 6 cells away
  • [Lv 4] : 7 cells away
  • [Lv 5] : 8 cells away
122.png Blast Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes 1 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes after a set time, dealing damage to anyone within a 3x3 area of the trap.

The trap will dismantle itself after a set duration.


  • This damage is naturally Wind property. (Unknown if you can use endow's to change the damage property)


  • [Lv 1] : 25 second duration
  • [Lv 2] : 20 second duration
  • [Lv 3] : 15 second duration
  • [Lv 4] : 10 second duration
  • [Lv 5] : 5 second duration


Damage is based on this formula;
Damage = [DEX × (3 + Base_Lv ÷ 100) × (1 + INT ÷ 35)] × Skill_Lv ± 10% + (Trap_Research_Lv × 40)

125.png Talkie Box Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 1
  • Range: 3
  • Consumes 1 Trap
Set a trap on the ground that displays a set message above any target that steps on it.

The trap will dismantle itself after a set duration.


  • [Lv 1] : 600 seconds duration
128.png Steel Crow Passive
  • Max Level: 10
Increases your Falcon's damage.


  • [Lv 1] : +6 ATK
  • [Lv 2] : +12 ATK
  • [Lv 3] : +18 ATK
  • [Lv 4] : +24 ATK
  • [Lv 5] : +30 ATK
  • [Lv 6] : +36 ATK
  • [Lv 7] : +42 ATK
  • [Lv 8] : +48 ATK
  • [Lv 9] : +54 ATK
  • [Lv10] : +60 ATK
123.png Claymore Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 15
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes 2 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes when stepped on, dealing damage to anyone within a 3x3 area of the trap.

The trap will dismantle itself after a set duration.


  • This damage is naturally Fire property. (Unknown if you can use endow's to change the damage property)


  • [Lv 1] : 20 seconds duration
  • [Lv 2] : 40 seconds duration
  • [Lv 3] : 60 seconds duration
  • [Lv 4] : 80 seconds duration
  • [Lv 5] : 100 seconds duration

Damage is based on this formula;
Damage = [DEX × (3 + Base_Lv ÷ 85) × (1.1 + INT ÷ 35)] × Skill_Lv ± 10% + (Trap_Research_Lv × 40)

1009.png Phantasmic Arrow Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 50
  • Range: 9
  • Required weapon type(s): Bow
Shoot an imaginary arrow at a target dealing 500% ATK.
  • This skill is forced to the wind property.


Sniper

Skill Type Properties Description
380.png Falcon Eyes Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 20:20:25:25:30:30:35:35:40:40
Increase all stats by 5, Hit rate, damage, and critical rate are also increased.


  • [Lv 1] : +3% HIT, +2% Damage, +1 Critical Rate
  • [Lv 2] : +6% HIT, +4% Damage, +2 Critical Rate
  • [Lv 3] : +9% HIT, +6% Damage, +3 Critical Rate
  • [Lv 4] : +12% HIT, +8% Damage, +4 Critical Rate
  • [Lv 5] : +15% HIT, +10% Damage, +5 Critical Rate
  • [Lv 6] : +18% HIT, +12% Damage, +6 Critical Rate
  • [Lv 7] : +21% HIT, +14% Damage, +7 Critical Rate
  • [Lv 8] : +24% HIT, +16% Damage, +8 Critical Rate
  • [Lv 9] : +27% HIT, +18% Damage, +9 Critical Rate
  • [Lv10] : +30% HIT, +20% Damage, +10 Critical Rate
381.png Falcon Assault Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 30:34:38:42:46
  • Var. Cast Time: 0.5s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 3.0s
  • Range: 9
  • Requires falcon companion
Command your Falcon to strike a target.


  • Damage is increased based on the skill level and the caster's Base Level.
382.png Sharp Shooting Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 18:21:24:27:30
  • Var. Cast Time: 1.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Strike an enemy with a powerful arrow, dealing damage to any other enemy in it's path as well.

This skill can land critical hits.


  • This skills has a base +30 Critical Rate. (This is not shown in the status window).


  • [Lv 1] : 350% ATK
  • [Lv 2] : 550% ATK
  • [Lv 3] : 750% ATK
  • [Lv 4] : 950% ATK
  • [Lv 5] : 1150% ATK
383.png Wind Walk Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 46:52:58:64:70:76:82:88:94:100
  • Var. Cast Time: 1.5s:1.8s:2.1s:2.4s:2.7s:3.0s:3.3s:3.6s:3.9s:4.2s
  • Fixed Cast Time: 0.5s:0.6s:0.7s:0.8s:0.9s:1.0s:1.1s:1.2s:1.3s:1.4s
  • Cast Delay: 2.0s
Embrace the winds and buff you and your party members with movement speed and Flee.


  • Does not stack with other movement speed boosts, except for 2241.png Warg Rider.


  • [Lv 1] : +2% movement speed, +1 Flee, 130 seconds duration
  • [Lv 1] : +4% movement speed, +1 Flee, 160 seconds duration
  • [Lv 1] : +6% movement speed, +2 Flee, 190 seconds duration
  • [Lv 1] : +8% movement speed, +2 Flee, 220 seconds duration
  • [Lv 1] : +10% movement speed, +3 Flee, 250 seconds duration
  • [Lv 1] : +12% movement speed, +3 Flee, 280 seconds duration
  • [Lv 1] : +14% movement speed, +4 Flee, 310 seconds duration
  • [Lv 1] : +16% movement speed, +4 Flee, 340 seconds duration
  • [Lv 1] : +18% movement speed, +5 Flee, 370 seconds duration
  • [Lv 1] : +20% movement speed, +5 Flee , 400 seconds duration


Ranger

Skill Type Properties Description
2235.png Ranger Main Passive
  • Max Level: 10
Increase your attack and defense against Fish, Animal, and Plant race monsters.
  • This skill adds soft defense, meaning it is a flat reduction off of the final damage.


  • [Lv 1] : +5 ATK, +5 Soft Defense
  • [Lv 2] : +10 ATK, +10 Soft Defense
  • [Lv 3] : +15 ATK, +15 Soft Defense
  • [Lv 4] : +20 ATK, +20 Soft Defense
  • [Lv 5] : +25 ATK, +25 Soft Defense
  • [Lv 6] : +30 ATK, +30 Soft Defense
  • [Lv 7] : +35 ATK, +35 Soft Defense
  • [Lv 8] : +40 ATK, +40 Soft Defense
  • [Lv 9] : +45 ATK, +45 Soft Defense
  • [Lv10] : +50 ATK, +50 Soft Defense
2236.png Aimed Bolt Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 40
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 1.0s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Shoot a precise arrow at a target, dealing more hits depending on the monsters size.


  • This skills damage scales with the caster's Base Level.


  • [Small] : 2 ~ 3 Hits
  • [Medium] : 3 ~ 4 Hits
  • [Large] : 4 ~ 5 Hits


  • [Lv 1] : 520% ATK
  • [Lv 2] : 540% ATK
  • [Lv 3] : 560% ATK
  • [Lv 4] : 580% ATK
  • [Lv 5] : 600% ATK
  • [Lv 6] : 620% ATK
  • [Lv 7] : 640% ATK
  • [Lv 8] : 660% ATK
  • [Lv 9] : 680% ATK
  • [Lv10] : 700% ATK
2238.png Electric Shocker Support Set a trap on the ground that will immobilize and drain SP from the target and any enemies in a 5x5 area around the target when stepped on.

After a set duration the trap will dismantle itself.


  • You can have a maximum of 3 traps set at a time.


  • [Lv 1] : Drains 5% SP per seconds, 20 second duration
  • [Lv 2] : Drains 10% SP per seconds, 22 second duration
  • [Lv 3] : Drains 15% SP per seconds, 24 second duration
  • [Lv 4] : Drains 20% SP per seconds, 26 second duration
  • [Lv 5] : Drains 25% SP per seconds, 28 second duration
2240.png Warg Mastery Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 5
  • Cast Delay: 1.0s
  • Requires Wolf Flute
Allows you to call a Warg to your side, using this skill again will return the Warg to the wild.
2248.png Trap Research Passive
  • Max Level: 10
Study the art of trapping, increasing the Damage and Range of your traps. Also increases your Max SP.


  • Range bonus only affects Ranger traps.


  • [Lv 1] : +40 Damage Bonus, +1 Range, +1 INT, +220 Max SP
  • [Lv 2] : +80 Damage Bonus, +1 Range, +2 INT, +240 Max SP
  • [Lv 3] : +120 Damage Bonus, +2 Range, +3 INT, +260 Max SP
  • [Lv 4] : +160 Damage Bonus, +2 Range, +4 INT, +280 Max SP
  • [Lv 5] : +200 Damage Bonus, +3 Range, +5 INT, +300 Max SP
  • [Lv 6] : +240 Damage Bonus, +3 Range, +6 INT, +320 Max SP
  • [Lv 7] : +280 Damage Bonus, +4 Range, +7 INT, +340 Max SP
  • [Lv 8] : +320 Damage Bonus, +4 Range, +8 INT, +360 Max SP
  • [Lv 9] : +360 Damage Bonus, +5 Range, +9 INT, +380 Max SP
  • [Lv10] : +400 Damage Bonus, +5 Range, +10 INT, +400 Max SP
2233.png Arrow Storm Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 30:32:34:36:38:40:42:44:46:48
  • Var. Cast Time: 2.0s:2.2s:2.4s:2.6s:2.8s:3.0s:3.2s:3.4s:3.6s:3.8s
  • Cool Down: 5.0s:4.8s:4.6s:4.4s:4.2s:4.0s:3.8s:3.6s:3.4s:3.2s
  • Range: 9
  • Required weapon type(s): Bow
  • Required ammo type: Arrows
  • Required ammo amount: 10
Call down a hail of arrows on a wide area around a target.


  • This skills damage scales with the caster's Base Level.


  • [Lv 1] : 1080% ATK, 7x7 AoE
  • [Lv 2] : 1160% ATK, 7x7 AoE
  • [Lv 3] : 1240% ATK, 7x7 AoE
  • [Lv 4] : 1320% ATK, 7x7 AoE
  • [Lv 5] : 1400% ATK, 7x7 AoE
  • [Lv 6] : 1480% ATK, 9x9 AoE
  • [Lv 7] : 1560% ATK, 9x9 AoE
  • [Lv 8] : 1640% ATK, 9x9 AoE
  • [Lv 9] : 1720% ATK, 9x9 AoE
  • [Lv10] : 1800% ATK, 11x11 AoE
2239.png Cluster Bomb Damage Set a trap on the ground that can be manually detonated with 2237.png Detonator, dealing a large amount of damage to all enemies in a 7x7 area of effect.
  • You can have a maximum of 3 traps set at a time.
  • This skills damage scales with the casters Base Level and the 2248.png Trap Research skill level.


  • [Lv 1] : 300% ATK, 15 seconds duration
  • [Lv 2] : 400% ATK, 15 seconds duration
  • [Lv 3] : 500% ATK, 15 seconds duration
  • [Lv 4] : 600% ATK, 15 seconds duration
  • [Lv 5] : 700% ATK, 15 seconds duration


Damage is based on this formula;
Damage = Skill Modifier + [ {(Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + (Caster’s Base Level / 100))} ] x {(Trap Research Skill Level x 20) / 50}

2241.png Warg Rider Support
  • Max Level: 3
  • Target: Self
  • SP Cost: 2
  • Cast Delay: 0.5s
Allows you to mount your Warg.

While mounted you will have increased movement speed, but you can only use Warg and some trap skills.

2245.png Tooth of Warg Passive
  • Max Level: 10
Increases damage done by Warg skills.


  • [Lv 1] : +30 ATK
  • [Lv 2] : +60 ATK
  • [Lv 3] : +90 ATK
  • [Lv 4] : +120 ATK
  • [Lv 5] : +150 ATK
  • [Lv 6] : +180 ATK
  • [Lv 7] : +210 ATK
  • [Lv 8] : +240 ATK
  • [Lv 9] : +270 ATK
  • [Lv10] : +300 ATK
2247.png Camouflage Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 40
Hide yourself near a wall or obstacle, you will still be detected by Demon race and Boss monsters.

Each second in Camouflage grants +10% Critical Rate, +30 ATK and reduces DEF by -5%, up to a maximum of +100% Critical Rate and +300 ATK.

After attacking or leaving the concealed state, you will lose the bonus. It is only applied for a single attack.


  • [Lv 1] : Consumes 6 SP per second, Unable to move
  • [Lv 2] : Consumes 5 SP per second, Unable to move
  • [Lv 3] : Consumes 4 SP per second, 50% movement speed, Can move away from wall or obstacle
  • [Lv 4] : Consumes 3 SP per second, 75% movement speed, Can move away from wall or obstacle
  • [Lv 5] : Consumes 2 SP per second, 100% movement speed, Can move away from wall or obstacle
2249.png Magenta Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area of effect into the Fire property.


  • Does not work on Players, or Boss monsters.
2250.png Cobalt Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area of effect into the Water property.


  • Does not work on Players, or Boss monsters.
2251.png Maize Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area of effect into the Earth property.


  • Does not work on Players, or Boss monsters.
2252.png Verdure Trap Support Set a trap on the ground that when stepped on turns all enemies in a 5x5 area of effect into the Wind property.


  • Does not work on Players, or Boss monsters.
2234.png Fear Breeze Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 55:60:65:70:75
  • Fixed Cast Time: 2.0s
  • Required weapon type(s): Bow
When active during normal attacks, has a chance to deal additional attacks.
  • [Lv 1] : +1 extra attack, 12% chance, 60 second duration
  • [Lv 2] : +1 extra attack, 12% chance, 90 second duration
  • [Lv 3] : +1 ~ 2 extra attacks, 21% chance, 120 second duration
  • [Lv 4] : +1 ~ 3 extra attacks, 27% chance, 150 second duration
  • [Lv 5] : +1 ~ 4 extra attacks, 30% chance, 180 second duration
2237.png Detonator Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 15
  • Range: 9
Sets off any traps within a 7x7 area of effect.
2242.png Warg Dash Damage
  • Max Level: 1
  • Target: Self
  • SP Cost: 4
  • Requires being mounted on a Warg
Dash in a straight line very fast. You will stop if you run into a wall or enemy.

If you run into an enemy, deal damage to them in a 3x3 AoE.

2243.png Warg Strike Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 20:22:24:26:28
  • Range: 9
Command your Warg to strike a target with immense force. Your Warg will automatically attack while you do normal attacks.
  • Can be used while riding Warg.
  • The chance for the Warg to automatically attack is 1% for every 3 LUK.


  • [Lv 1] : 200% ATK
  • [Lv 2] : 400% ATK
  • [Lv 3] : 600% ATK
  • [Lv 4] : 800% ATK
  • [Lv 5] : 1000% ATK
2246.png Sensitive Keen Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12
  • Cast Delay: 3.0s
  • Requires Warg companion
Command your Warg to search the area for hidden traps and enemies. If Warg finds an enemy, it will attack it, and has a chance to auto cast 2244.png Warg Bite on the target.


  • [Level 1] : 7x7 Area of Effect, 150% ATK, 8% Warg Bite auto cast chance
  • [Level 2] : 9x9 Area of Effect, 200% ATK, 16% Warg Bite auto cast chance
  • [Level 3] : 11x11 Area of Effect, 250% ATK, 24% Warg Bite auto cast chance
  • [Level 4] : 13x13 Area of Effect, 300% ATK, 32% Warg Bite auto cast chance
  • [Level 5] : 15x15 Area of Effect, 350% ATK, 40% Warg Bite auto cast chance
2244.png Warg Bite Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:42:44:46:48
  • Cast Delay: 2.0s
  • Cool Down: 4.0s:6.0s:8.0s:10.0s:12.0s
  • Range: 9
  • Requires Warg companion
Command your Warg to bite an enemy and attemp to lock them in place for a few seconds.


  • The higher the targets AGI, the less chance they have to be immobilized.


  • [Lv 1] : 600% ATK, 1 second immobilize
  • [Lv 2] : 800% ATK, 2 second immobilize
  • [Lv 3] : 1000% ATK, 3 second immobilize
  • [Lv 4] : 1200% ATK, 4 second immobilize
  • [Lv 5] : 1500% ATK, 5 second immobilize
2253.png Firing Trap Damage Set a trap on the ground that explodes in a 5x5 area of effect when stepped on.

Has a chance to apply the burning status to any enemy hit.


  • [Lv 1] : 60% chance to apply Burning status
  • [Lv 2] : 70% chance to apply Burning status
  • [Lv 3] : 80% chance to apply Burning status
  • [Lv 4] : 90% chance to apply Burning status
  • [Lv 5] : 100% chance to apply Burning status
2254.png Icebound Trap Damage Set a trap on the ground that explodes in a 5x5 area of effect when stepped on.

Has a chance to apply the freezing status to any enemy hit.


  • [Lv 1] : 60% chance to apply Freezing status
  • [Lv 2] : 70% chance to apply Freezing status
  • [Lv 3] : 80% chance to apply Freezing status
  • [Lv 4] : 90% chance to apply Freezing status
  • [Lv 5] : 100% chance to apply Freezing status
5002.png Unlimit Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 100:120:140:160:180
  • Fixed Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Cool Down: 300.0s
  • Cast can not be interrupted
Embrace the spirit of the god of the hunt. Sacrifice your DEF and MDEF to greatly increase your ranged damage.


  • Your DEF and MDEF will both be set to 1 for the duration of this skill.


  • [Lv 1] : +50% Ranged Damage, 60 second duration
  • [Lv 2] : +100% Ranged Damage, 60 second duration
  • [Lv 3] : +150% Ranged Damage, 60 second duration
  • [Lv 4] : +200% Ranged Damage, 60 second duration
  • [Lv 5] : +250% Ranged Damage, 60 second duration


Equipment

Headgear

Upper Headgear

Item Way to Obtain Notes
Rideword hat [1] Cash Shop, Custom Headgear Quests

Market: ...

Great farming headgear and starting upper headgear.

The chance to get HP/SP stacks with other items with similar effects so pairing it with something like, for example, Thanatos Bow [1] and Hunter Fly Card ends being really good.

Ship Captain Hat [1] Cash Shop

Market: ...

Not the best or the worse but a fine starting option.

Illusion Apple of Archer [1] Illusion of Moonlight

Market: ...

Ignore its existence unless you're planning to use Illusion Ballista [2] since it doesn't provide much outside of that combo.

Can be enchanted - Illusion Enchants

Ancient Gold Ornament [1] Biolab Gear

Market: ...

Very decent option if you can find one cheap on the market until you get something better.

Can be enchanted - Biolab Gear

Fancy Feather[GC] [1] Gold Coins

Market: ...

Strong headgear that starts to shine as soon as you get it to +7.

Currently the best option to use in most builds until you get the Bio5 Hat.

Can be paired with:

to boost the damage of a 2233.png Arrow Storm build. It's currently the best option available for that build at high refines.

Fancy Feather[EVT] [1] Weekly Coins from Weekly Quests

Free version of Fancy Feather[GC]. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly Quests and trading the Weekly Coins at the Master of Coins NPC.

Evil Marching Hat [1] Cash Shop

Market: ...

At +9 since it's better than a +7 Fancy Feather[GC] [1] /[EVT] but also harder to get too since the options available are limited. Depending on the price, it's a valid option.

Old Camouflage Rabbit Hood [1] Tomb of the Fallen (Bio 5)

The best of the best for almost all builds when enchanted with the right special enchants.

Do not invest into this unless you've a shit ton of zenny to spent (something like 300M+) or lots of time to spend in the dungeon. Getting the correct special enchant is 100% RNG and it may take ages to some.

Can be enchanted - Tomb of the Fallen (Bio 5)

Mid Headgear

Item Way to Obtain Notes
Sigrun's Wing Cash Shop

Market: ...

Decent starting mid headgear thanks to the 2% extra ranged dmg that it offers to the Ranger class.

Angel Spirit Cash Shop

Market: ...

+2% ATK/MATK, +2 STR

Good pure offensive option.

Monocle [1] Owl Marquees, Owl Viscount

Market: ...

In case you need something "cheap" with a slot.

New Wave Sunglasses Custom Headgear Quests

Market: ...

-10% aftercast delay, the best option if you need -% delay.

New Wave Sunglasses [1] Headgear Awakening

Market: ...

-5% aftercast delay contrary to the -10% that the non-slotted option offers but adds a slot in case the players wants to use something in this slot.

Good in some specific occasions with specific cards.

If you do the quest and account bound the item, you get access to free decards for it.

Fafnir Skin Custom Headgear Quests

Market: ...

+3 CRIT in case you need a bit more CRIT.

Can be paired with:

Lower Headgear

Item Way to Obtain Notes
CD in Mouth Cash Shop

Market: ...

Good low headgear for some auto-cast dependent builds in case you want to activate buffs/auto-cast skills faster, like Lucky Day , because of the auto-cast bolts on attacks.

Rosary in Mouth Rosary in Mouth's Quest

Market: ...

Good and not super hard to make low headgear. It's even a solid lower option in the low headgear slot in the end game.

Magical Rosary in Mouth Headgear Awakening Quest

Market: ...

Best option if you need extra stats or Perfect Dodge for some reason - INSTA-CAST, +1 ASPD, +1 CRIT, 100 PD build, etc.

Fafnir Mask Custom Headgear Quests

Market: ...

+2 CRIT in case you need that extra CRIT to achieved the desirable value in a build.

Can be paired with:

Samurai Mask Cash Shop

Market: ...

When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it.
Scarlet Rose Gold Coins

Market: ...

When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it.
Vicious Mind Aura Bioresearch Laboratory

Market: ...

Very rare item that is only great with Fallen Warrior Manteau due to the bonus the combo offers for a bunch of builds. If you don't own both, it does nothing.

Can be paired with:

  • Fallen Warrior Manteau for a ton of sweet bonus such as - delay, + atk, +% ranged dmg, etc depending on the stats you've.

Armor

Item Way to Obtain Notes
White Wing Suit [1] Anubis, Mora

Market: ...

Mora Coin: ...

It's part of the White Wing Set and a great, plus cheap, way to start in the server with an 2233.png Arrow Storm build:

One of the best armors for an 2233.png Arrow Storm build.

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Sniping Suit [1] Bow Master

Market: ...

Great overall cheap starting armor that works fine even in the end game.

While its stats may look weak to some users, the -% delay makes builds that depend on -% delay gears to get an increase on the overall damage per second (DPS), like 382.png Sharp Shooting, do double the DPS with 180+ ASPD vs something like a +11 White Wing Suit [1] .

Lava Leather Suit [1] Magma Dungeon F3

Market: ...

Decent armor at +7 if you can't afford a better one for now.

Don't waste money on a +9, a +7 Illusion Armor A-type [1] with 1 Modification Module (Power) is almost the same price and it has space for future improvement.

Illusion Armor A-type [1] Episode 17.1 - Illusion

Market: ...

Best armor at the moment.

Can be enchanted - Episode 17.1 - Illusion

Contrary to what one could think Modification Module (Power) is better than Modification Module (Shooter) although the second may be a cheaper option to someone starting.

Weapon

Bow

Arrow Storm

Item Way to Obtain Notes
Virtual Bow-OS [2] Illusion Equipments and Enchants (17.1)

Market: ...

Strong bow for Arrow Storm.

Can be enchanted - Episode 17.1 - Illusion

Illusion Ballista [2] Illusion of Vampire

Market: ...

Strong bow for Arrow Storm when used with Illusion Apple of Archer [1] .

Can be enchanted - Illusion Enchants

Big CrossBow [2] Biolab Gear Exchange, Cecil Damon

Market: ...

A strong bow for Arrow Storm if refined above +10.

Can be enchanted - Biolab Gear Enchants

Falken Shooter [2] Bioresearch Laboratory

Market: ...

It's designed to be a great weapon for 2233.png Arrow Storm builds but if you've the budget to make one with a high refine and add Cecil's Memory to it, it may prove useful to recast 5002.png Unlimit faster.

Can be enchanted - EDDA Biolab Enchants

Generic/Other Builds

Item Way to Obtain Notes
Hunter Bow [0]

Buy it at Payon Tool Dealer:

@navi payon_in01 15 119

If you're looking for a starting bow, the next in the chain of gears after Eden gears, and don't want to get a Thanatos Bow [1] yet, this is the bow to aim.

It's cheap and can be paired with Hunting Arrows for extra damage. Be aware that your dmg is forced to be neutral with them unless you use endow, converters, or even ask for 68.png Aspersio.

Bow of Storms [1] Nightmarish Jitterbug, Dreams and Shadows

Market: ...

Very decent and cheap starting bow for damage until you get something better.

Can be enchanted - Dreams and Shadows

Thanatos Bow [1] Ghost Palace

Market: ...

Gray Shards: ...

Can be paired with an Hunter Fly Card and become a great farming bow due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the bow instead of buying it.

Can be enchanted - Ghost Palace

Elven Bow [1] Gargoyle

Market: ...

Decent starting bow that is a pain in the ass to be farmed.

Ignore it unless you can find one cheap in the market or Gramps has Gargoyle as one of the monsters.

Crimson Bow [2] Bow Master, Owl Baron, and Kavach Icarus

Market: ...

Mostly a mid-tier/transition to something better weapon since there are better options now.

Only shows its full power at +15.

Gigantic Bow [1] Nightmarish Jitterbug, Dreams and Shadows

Market: ...

Decent starting and also good end game option (asks for a high level of refine and right enchants) due to its natural +40% Ranged Damage and Weapon Level 4.

It's often ignored due to its -15% ASPD, even if it's not an issue with current gear and level available, and for not the easiest thing to get in bulk to refine and re-roll enchants (drop rate is low to get it at a decent rate).

Can be enchanted - Dreams and Shadows

Vicious Mind Bow [1] Sky Fortress

Market: ...

Only really starts to shine at +10 and above and his full potential is only unlocked at +15 with the right enchants.

A +4 with ranged dmg is also an okay cheap starting weapon if you rush levels first and worry about gears later.

Comes pre-enchanted with three different enchants and enchants can be changed through a NPC - Re-Rolling Vicious Enchants

Illusion Hunter Bow [2] Illusion of Luanda

Market: ...

Good bow available for most builds when used together with Hunting Arrows .

Since its damage is forced neutral due to the forced use of Hunting Arrows to unlock his full potential, it forces the user to use endow, converters, or even ask for 68.png Aspersio. Due to this, some users prefer to use other options.

Can be enchanted - Illusion Enchants

Sharp Star [2] Bioresearch Laboratory

Market: ...

It's a bow made for 382.png Sharp Shooting but unless you have the budget to get the Cecil's Memory , you're better with other options since without it a +15 Sharp Star [2] is very similar in damage to a +15 Vicious Mind Bow [1] .

Can be enchanted - EDDA Biolab Enchants

Aiming Bow [2] Bioresearch Laboratory

Market: ...

Currently the only viable bow for any 2236.png Aimed Bolt build due the reduction of cooldown offered by this bow.

It's also not terrible for other builds that benefit from the -delay it offers such as 382.png Sharp Shooting builds until you get a better weapon.

Can be enchanted - EDDA Biolab Enchants

Bolt Shooter [2] Einbech Dungeon 3

Market: ...

Looks like a good bow for a 2236.png Aimed Bolt build but since it doesn't offer any cooldown reduction to the skill like Aiming Bow [2] , it's actually a bad option for that. It's still a good bow for other builds due to the bonus offered.

Can be enchanted - Einbech Dungeon 3 Enchants

Dagger

Item Way to Obtain Notes
Main Gauche [4] Hornet

Market: ...

Okay option due to slots. Gives flexibility between offensive and defensive card options.

Thanatos Dagger [1] Ghost Palace

Market: ...

Gray Shards: ...

Can be paired with an Hunter Fly Card and become a great farming dagger in some builds due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the dagger instead of buying it.

Can be enchanted - Ghost Palace

Fortune Sword Phreeoni, Infinite Phreeoni, Wickebine Tres

Market: ...

Decent defensive option due to its +20 PD and +5 LUK.

Can be enchanted - Malangdo Enchant

Crimson Dagger [2] Pasana, Sleeper, Porcellio, Siorava, Desert Wolf, Wickebine Tres, Skeleton General

Market: ...

Decent dagger due to to its slots and equip attack value.

Faceworm Queen's Leg [2] Faceworm's Nest

Market: ...

Strong dagger for a trapper due to its slots, weapon attack value, INT, and weapon level.

Don't focus on the damage of EQ (Earthquake) unless you want to do something such as an EQ Auto-Warg build. EQ damage is based on MATK and while you've INT, you lack MATK from other gears to make it something decent compared to other classes that have builds dedicated to it.

Scalpel [3] Piranha, Vanberk, Banshee, Byorgue

Market: ...

Currently the best dagger for 2239.png Cluster Bomb builds due to [Bio 5] Cecil Damon Card

Also a strong option for other dagger builds due to to its slots, weapon level and weapon attack value.

Shield

Item Way to Obtain Notes
Cursed Knight's Shield [1] Cash Shop

Market: ...

Probably the best balanced shield in terms of offensive and defensive stats.

Cursed Knight's Shield[EVT] [1] Weekly Coins from Weekly Quests

Free version of Cursed Knight' Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly Quests and trading the Weekly Coins at the Master of Coins NPC.

Mad Bunny [1] Cash Shop

Market: ...

The best pure offensive shield.

At +12 it also gives a decent boost in CRIT.

Mad Bunny[EVT] [1] Weekly Coins from Weekly Quests

Free version of Mad Bunny Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly Quests and trading the Weekly Coins at the Master of Coins NPC.

Immune Shield [1] Battlegrounds, Monster Hunter - Low Rank Hunts

Market: ...

Great defensive option against neutral damage.

At +9 becomes a decent option overall.

Excels at +11-12 where with other gears with similar effect (-% neutral dmg) lets you play a -100% neutral build.

Valkyrja's Shield [1] Valkyrie

Market: ...

Great defensive option against some elemental damage.

This is mostly a PvP shield at the moment although still useful in PvM.

Garment

Item Way to Obtain Notes
White Wing Manteau Mora

Market: ...

Mora Coin: ...

Cheap starting option although it's only 100% good if you use the complete White Wing Set and only for an 2233.png Arrow Storm build:

Always check if it's cheaper to buy them from players or to get 10 Mora Coins and trade them for one. You can get the coins from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Heroic Backpack [1] Battlegrounds, Monster Hunter - Low Rank Hunts, Gold Coins

Market: ...

Good starter/mid game option for most builds if you can get one for cheap or farm for it.

It only excels at +7/+9 so always think first before spending your zenny and time on +0.

Nidhoggur's Shadow Garb [1] Nidhoggur's Nest

Market: ...

Can be paired with:

to boost the damage of a 2233.png Arrow Storm build. It's currently the best option available for that build at high refines.

Fallen Angel Wings [1] Monster Hunter 2

Market: ...

Can be enchanted - Monster Hunter 2

Great option valid even in the end game for some builds if you need more damage and can sacrifice the slot for it.

Illusion Engine Wing A-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Enchants make this a viable option for many builds in the end game.

Can be paired with:

Illusion Engine Wing B-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Enchants make this a viable option for many builds in the end game.

Can be paired with:

Fallen Warrior Manteau Tomb of the Fallen

Market: ...

Alone it's pretty much a better Heroic Backpack [1] if the refine is above +10 but when paired with Vicious Mind Aura it offers a ton of good bonus useful for a bunch of builds.

Can be paired with:

  • Vicious Mind Aura for a ton of sweet bonus such as - delay, + atk, +% ranged dmg, etc depending on the stats you've.
Violet Halo Monster Hunter

Market: ...

Strong option for a bunch of builds when paired with the right headgear.

Can be paired with:

Footgear

Item Way to Obtain Notes
White Wing Boots [1] Mora

Market: ...

Mora Coin: ...

Cheap starting option although it's only 100% good if you use the complete White Wing Set and only for an 2233.png Arrow Storm build:

Always check if it's cheaper to buy them from players or to get 10 Mora Coins and trade them for one. You can get the coins from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Temporal Boots of Dexterity [0] /[1] Temporal Boots

Market for Temporal Boots of Dexterity [0] : ...

Market for Temporal Boots of Dexterity [1] : ...

Can be enchanted - Temporal Boots

If you're looking to play something like Sharp Shooting or Trapper, the version without slot is perfectly fine for someone who has started recently while the slotted version is better later. The -0.5 fixed cast time with 120 BASE DEX will help you a ton to have a better cast to use skills.

For most builds the best enchants are Expert Archer 5 and Hawk Eye since Hawk Eye pretty much doubles your damage and Expert Archer complements most bow builds.

Since Hawk Eye is such a big boost in damage (and DPS overall since DEX also means less cast time of skills and an higher value ASPD), players starting recently into the server should aim just for a slotted boot with that enchant and ignore the first for now until they can buy something better later.

Be aware that for a Warg build you will be better with Lucky Day since it will increase your chances to activate auto-warg by ~67%.

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Illusion Leg A-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Excels at +7 and a great option to any ranger with low investment due to the bonus provided by itself (+5% Ranged Damage) and the enchant Modification Module (Fixed Casting) giving the same -0.5 seconds of fixed cast time need for most builds as the one from Temporal Boots of Dexterity [1] usually at a lower cost.

Since it can be further improved with Legendary Enchants, there is space for stronger boosts at a cheaper cost.

Be aware that, for most builds, while Firing Shot is a bit weaker than Hawk Eye , it activates at a higher rate, drains less SP, and stays up for longer. Since it activates at a higher rate, some players find that it actually drains more SP than Hawk Eye and instead prefer to go with Overpower from Modification Module (Overpower) as a cheaper global option to have a decent boost from times to times since it costs absolutely nothing.

Can be paired with:

Accessory

Item Way to Obtain Notes
Sheriff's Left Badge [1] Fistful of Zeny Quest

Market: ...

Great starting item that can be obtained for free.

If you're new into the server, do the quest at level 100 to get a decent amount of experience while doing it.

Sound Amplifier [1] Creamy-fear

Market: ...

If you're new, or simply find your cast slow, this is a great option to reduce it.

Physical Enhancer Ring [1] Geffen Magic Tourmanent

Market: ...

Can be enchanted - Geffen Magic Tourmanent

Decent accessory for most builds with the right enchants until you can afford something better.

Because Illusion Boosters are now available (check below), it has become a cheap option to get outside of the ones with perfect enchants.

Illusion Booster R [1]

Illusion Booster L [1]

Episode 17.1 - Illusion

Market for Illusion Booster R [1] : ...

Market for Illusion Booster L [1] : ...

Can be enchanted - Episode 17.1 - Illusion

Because of the enchant options available, it's a great option available for almost all builds.

For example, for something like 382.png Sharp Shooting you can enchant both with Fatal Lv 4 and Expert Archer 5 ending with a stronger, and also easier to get, bonus when compared to a Physical Enhancer Ring [1] with double +8% Critical Damage.

King Schmidt's Strong Insignia [1]

King Schmidt's Luck Insignia [1]

King Schmidt's Flash Insignia [1]

King Schmidt's Thousand Bow Insignia [1]

Fall of Glast Heim

Market for King Schmidt's Strong Insignia [1] : ...

Market for King Schmidt's Luck Insignia [1] : ...

Market for King Schmidt's Flash Insignia [1] : ...

Market for King Schmidt's Thousand Bow Insignia [1] : ...

Can be enchanted - Fall of Glast Heim

Insignias are expensive but currently the best to get for the left accessory slot with the right enchants.

There isn't currently a best to get nor the best enchant since it depends a lot on what you want to build and your current gear.

Just remember that if you're going for Strong as the 3rd enchant, the Bear's Might transformation makes some skills having a slower animation.

Cards

Headgear

Item Way to Obtain Notes
Essence of Evil DEX 3 Temple of the Demon God

Market: ...

Generic option to help with cast and get some extra dmg while achieving that.
Essence of Evil STR 3 Temple of the Demon God

Market: ...

Generic option to increase final damage by boosting ATK.

Yes, it's better than a Essence of Evil DEX 3 for that reason.

Furious Hero Illusion of Moonlight

Market: ...

Depending on your gears, this may be a better option to increase your damage compared to other options based on +%ATK.
Purple Ferus Abyss Dungeon 4

Market: ...

An improved version of Furious Hero at the cost of HP and refine rate.
Essence of Evil LUK 3 Temple of the Demon God

Market: ...

Cheap option to get CRIT by increasing CRIT and LUK at the cost of DEX.
Phylla Phylla

Market: ...

Beginner option to get some extra CRIT and AGI/DEX that may be the needed boost to give you that extra point in ASPD and help you reach 193 ASPD.
Engkanto Engkanto

Market: ...

Specific card against Poison and Plant monsters. Great card for players that do Faceworm and Bio5 all the time, for example.

Angra Mantis

Angra Mantis

Market: ...

Great card to get an increase of critical damage.

Can be paired with:

Armor

Item Way to Obtain Notes
Resentful Bongun Card Illusion of Moonlight

Market: ...

Cheap option if you just want ATK in this slot.
Porcellio Porcellio

Market: ...

The easy to get option for players that want more ATK in this slot and started not long ago.

Can be paired with:

Restless Dead Illusion of Vampire

Market: ...

A better version of Porcellio in terms of utility since it prevents your weapon and armor to break. It's also equally easy to get.
Hardworking Pitman Card Illusion of Teddy Bear

Market: ...

If you need +%ATK and/or HIT, this is the card to get.
Contaminated Raydric Abyss Glast Heim

Market: ...

Another option to get +%ATK in this slot.

Can be paired with:

  • Raydric to get some extra +%ATK and extra neutral reduction at the cost of the garment slot.
Furious Ninetail Illusion of Moonlight

Market: ...

The card to get if you need CRIT and/or CRIT DMG.

Weapon

Item Way to Obtain Notes
Hunter Fly Hunter Fly

Market: ...

Probably the card of election to use while farming since it can be used with gear of similar effect and keep your char always on full HP or close to because it gives you a chance that your attacks heal you based on the damage you give.

Also useful in trap builds since it works with them.

Archer Skeleton Archer Skeleton

Market: ...

A good and very easy to get damage card for builds that do ranged damage.
Resentful Archer Skeleton Resentful Archer Skeleton

Market: ...

Cheap starting option for ranged dmg if you've a +10 or above bow.
White Knight Old Glast Heim

Market: ...

Great overall option against medium and large size monsters.

If you're playing a build that makes use of a shield, the combo gives a really nice boost in damage.

Can be paired with:

Contaminated Wanderer Abyss Glast Heim

Market: ...

Best option against medium and large size monsters.
Abysmal Knight

Abysmal Knight

Market: ...

Due to how mods work, if you're using a weapon with more than a slot and most of the time you kill MVPs and/or mini-bosses, this is a great option since it may give you more dmg than a second equal card.

You've to do math to see if this is worth on your setup, don't blindly add it just because it appears here.

Shield

Item Way to Obtain Notes
Mysteltainn Mysteltainn

Market: ...

Good option against small size monsters.
Ogretooth Ogretooth

Market: ...

Good option against medium size monsters.
Executioner Executioner

Market: ...

Good option against large size monsters.
Hodremlin Hodremlin

Market: ...

Okay overall option with a very nice effect of +30 Perfect Dodge when you get hit by any type of damage.
Khalitzburg Knight Old Glast Heim

Market: ...

Great overall reduction card against medium/large monsters.

Can be paired with:

  • White Knight to give some extra reduction and boost your dmg
Alice Alice

Market: ...

The best shield card to use against bosses. Just be careful against non-bosses since this card boosts the damage you get by a lot.
Gaster Gaster

Market: ...

Pretty much the opposite of Alice but at the same time also weaker. You get less dmg against non-boss monsters and extra damage from boss monsters.

Garment

Item Way to Obtain Notes
Raydric Raydric

Market: ...

Defensive option against neutral damage that may help in some builds and/or occasions.

Can be paired with:

Wakwak Wakwak

Market: ...

The card to get for specific builds that need ATK to boost final damage, such as trappers, but can't sacrifice enough points to get 120 Base STR to use Brown Rat .
Brown Rat Brown Rat

Market: ...

The best card to get for specific builds that need ATK to boost final damage, such as trappers, at the cost of 120 Base STR. If you can't have 120 Base STR, use a Wakwak .

It also gives a great boost in ASPD.

Petal Petal

Market: ...

The card to get in this slot if you need Critical Damage.
Menblatt Menblatt

Market: ...

Great option if you need Ranged Damage.
Ancient Stone Shooter Illusion of Luanda

Market: ...

Another option for Critical Damage and very similar to Petal but trades some of the Critical Damage at the cost of giving +%ASPD.
Ancient Wootan Shooter Illusion of Luanda

Market: ...

Since Bow Damage is the same as Ranged Damage but exclusive to bow users, it ends being a better version of Menblatt for bow users since it also gives ASPD and ATK.

Footgear

Item Way to Obtain Notes
Essence of Evil STR 3 Temple of the Demon God

Market: ...

Generic option to increase final damage by boosting ATK.

Yes, it's better than a Essence of Evil DEX 3 for that reason.

White Porcellio White Porcellio

Market: ...

Another option if you need ATK in this slot.

Can be paired with:

Kuro Akuma Geffen Magic Tournament

Market: ...

The "cheap" option for players that want more ranged damage in this slot.
Odoric Geffen Magic Tournament

Market: ...

Another "cheap" option for players that want more ranged damage in this slot.

It also gives you some +%ASPD.

Outrageous Cookie Horror Toy Factory

Market: ...

Increases your +%ATK at the cost of your max HP and SP.

If you've a footgear with a high level of refine, this is a great option to increase your final damage if +%ATK increases it.

Blut Hase Geffen Magic Tournament

Market: ...

A very expensive way to boost your ranged damage and +%ATK with a single card.

Accessory

Item Way to Obtain Notes
Revolver Buffalo Bandit Revolver Buffalo Bandit

Market: ...

The card to get if you already have a decent amount of Ranged Damage and Critical Damage or your build could get some extra damage by boosting +%ATK.

Exclusive for the right accessory slot which means you can't use more than one.

Can be paired with:

Shotgun Buffalo Bandit Shotgun Buffalo Bandit

Market: ...

Gives a decent amount of AGI and HIT. This means that it can be the card that gives you that extra value of ASPD needed to achieve 193 ASPD in some builds.

Exclusive for the left accessory slot which means you can't use more than one.

Can be paired with:

Ominous Heater Illusion of Abyss

Market: ...

The card to get if you need CRIT and CRIT DAMAGE.
Chaotic Killer Mantis Illusion of Labyrinth

Market: ...

If you just want extra CRIT DMG, this is the card to go specially if you use the combo since together it gives a higher value when compared to the other options available.

Can be paired with:

Chaotic Acolyte Illusion of Labyrinth

Market: ...

If you need extra -%delay to spam some skills, this is a great option to get.

Exclusive for the left accessory slot which means you can't use more than one.

Faceworm Faceworm's Nest

Market: ...

Alone it doesn't provide much outside of a bit of extra +%ASPD but the combo gives a nice -6% delay useful in some builds.

Can be paired with:

Dark Faceworm Faceworm's Nest

Market: ...

If you need extra -%delay to spam some skills, this is a great option to get. Be aware that is a rare and usually expensive card to get.

Can be paired with:

  • Faceworm for extra -% delay, stats and +%ASPD

Attack Speed

Pticon 1archer.png Archer Branch
Pticon 1archer.pngArcher Pticon 2hunter.pngHunter Pticon 3ranger.pngRanger
Base 156 Aspd Base 156 Aspd Base 156 Aspd
Shield -9 Shield -9 Shield -8
Dagger -15 Dagger -13 Dagger -10
Bow -10 Bow -8 Bow -9

Notes

ᴺᵒᵗᵉ ¹ - 100% CRIT doesn't mean having 100 CRIT on the ALT+A. Monster have a CRIT Shield based on their LUK/5. This means that a monster with 120 LUK reduces the CRIT displayed on ALT+A by 24. It's adviced to have at least 106 to have 100% CRIT against most of the content.