Difference between revisions of "Rebellion"

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(Updated the job bonus to reflect values from the lv 200 update.)
(Gunslinger Skills)
 
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== Rebellion Skills ==
 
== Rebellion Skills ==
 
{{Rebel Skills}}
 
{{Rebel Skills}}
 
== Gunslinger Skills ==
 
{| class="wikitable"
 
! style="text-align: center; font-weight:bold;" | Skill
 
! style="text-align: center; font-weight:bold;" | Max Level
 
! style="text-align: center; font-weight:bold;" | Skill Type
 
! style="text-align: center; font-weight:bold;" | Description
 
|-
 
| style="text-align: center;" | {{Skill List |id=509 |skill=Single Action |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Passive
 
| Permanently increase Hit by 2 ~ 20, and ASPD by 1% ~ 5%.
 
|-
 
| style="text-align: center;" | {{Skill List |id=510 |skill=Snake Eyes |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Passive
 
| When using Revolver/Pistol, increase Hit by 1 ~ 10, and Range by 1 ~ 10.
 
|-
 
| style="text-align: center;" | {{Skill List |id=511 |skill=Chain Action |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Passive, Revolver/Pistol
 
| When using Revolver/Pistol, adds a 5% ~ 50% chance to deal damage twice in one shot. Chain Action can inflict Critical damage. Prerequisite for Quick Draw Shot, Eternal Chain.
 
|-
 
| style="text-align: center;" | {{Skill List |id=500 |skill=Coin Flip |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Self Buff
 
| Consume 1 Zeny to flip a coin. If heads, gain 1 coin. If tails, lose 1 coin. User can gain a maximum of 10 coins. Higher skill level increases chance of flipping heads. Prerequisite for Rich's Coin, Flicker, Crimson Marker.
 
|-
 
| style="text-align: center;" | {{Skill List |id=506 |skill=Increase Accuracy |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Self Buff
 
| Consume 4 coins to gain 20 Hit, 4 AGI, and 4 DEX for 60 seconds.
 
|-
 
| style="text-align: center;" | {{Skill List |id=507 |skill=Magical Bullet |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Self Buff
 
| Consume 1 coin to include MATK in the user's regular attacks for 30 seconds.
 
|-
 
| style="text-align: center;" | {{Skill List |id=503 |skill=Madness Canceller |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Self Buff
 
| Consume 1 coin to gain +100 ATK and +20% ASPD, and become immobilized for 15 seconds. Cannot be used with Adjustment and Heat Barrel.
 
|-
 
| style="text-align: center;" | {{Skill List |id=505 |skill=Adjustment |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Self Buff
 
| Consume 2 coins to gain Flee +30, reduce ranged physical attack damage by 20%, and reduce Hit by 30 for 30 seconds. Can not be used with Madness Canceller.
 
|-
 
| style="text-align: center;" | {{Skill List |id=508 |skill=Cracker |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Offensive
 
| Consume 1 coin to inflict Stun. Increase chances of inflicting Stun if the user is closer to the target.
 
|-
 
| style="text-align: center;" | {{Skill List |id=503 |skill=Bull's Eye |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Offensive
 
| Consume 1 coin to deal 500% damage on Demi Human and Brute enemies. Has 0.1% chance to inflict Coma on all enemies, except Boss protocol enemies.
 
|-
 
| style="text-align: center;" | {{Skill List |id=501 |skill=Fling |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Offensive, debuff
 
| Consume up to 5 coins to inflict damage and reduce the target's Defense. Reduce more Defense if more coins are spent.
 
|-
 
| style="text-align: center;" | {{Skill List |id=502 |skill=Triple Action |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Offensive
 
| Consume 1 coin to shoot an enemy 3 times in one attack.
 
|-
 
| style="text-align: center;" | {{Skill List |id=515 |skill=Rapid Shower |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Revolver/Pistol
 
| Consume 1 bullet to rapidly fire 5 shots, inflicting 550% ~ 1000% ATK damage.
 
|-
 
| style="text-align: center;" | {{Skill List |id=516 |skill=Desperado |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Revolver/Pistol
 
| Consume 10 bullets to deal (100% ~ 550% ATK) damage in a 7x7 AoE centered around the caster. Each cast has a maximum of 10 strikes. Desperado damage is doubled if cast within 2 seconds after using Rebellion class skill Fallen Angel. Prerequisite for Fallen Angel, Fire Dance.
 
|-
 
| style="text-align: center;" | {{Skill List |id=514 |skill=Piercing Shot |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Rifle, Revolver/Pistol, debuff
 
| Deal defense-piercing damage and has a 3% ~ 15% chance to inflict Bleeding. If used with Revolver, deals 220% ~ 300% ATK. If used with Rifle, deals 280% ~ 400% ATK. Prerequisite for Mass Spiral.
 
|-
 
| style="text-align: center;" | {{Skill List |id=513 |skill=Disarm |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Rifle, Revolver/Pistol, debuff
 
| Has 3% ~ 15% chance to render a target incapable of attacking. When used against monsters, Disarm decreases their ATK by 25%. Higher skill level, and user's and target's DEX affects the chance of effect. Does not affect Boss monsters. Prerequisite for Shattering Storm.
 
|-
 
| style="text-align: center;" | {{Skill List |id=512 |skill=Tracking |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Rifle, Revolver/Pistol
 
| Deal (300% ~ 1200% ATK) ranged physical damage. Higher skill level increases cast time and SP cost.
 
|-
 
| style="text-align: center;" | {{Skill List |id=518 |skill=Dust |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Shotgun
 
| Deal 150% ~ 600% ATK damage on a target in melee range, and knocks it 5 cells backwards. Dust can not be blocked by Pneuma. Prerequisite for Shattering Storm.
 
|-
 
| style="text-align: center;" | {{Skill List |id=519 |skill=Full Buster |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Shotgun
 
| Fires 2 ~ 10 bullets on a target to inflict (400% ~ 1300% ATK) ranged physical damage. Has 2% ~ 20% chance to inflict Blind on the user. Higher skill level increases cast delay and SP cost.
 
|-
 
| style="text-align: center;" | {{Skill List |id=520 |skill=Spread Attack |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Shotgun, Grenade Launcher
 
| Consume 5 bullets/5 spheres to deal (230% ~ 550% ATK) damage in a 3x3 ~ 9x9 AoE centered on a target.
 
|-
 
| style="text-align: center;" | {{Skill List |id=521 |skill=Ground Drift |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Grenade Launcher
 
| Consume 1 sphere and plants it on a targeted location. Triggering the sphere will cause it to explode and deal ranged physical damage. Higher skill level increases the damage bonus (50 ~ 500), duration (3 ~ 30 seconds), and SP cost. Prerequisite for Howling Mine.
 
|-
 
| style="text-align: center;" | {{Skill List |id=517 |skill=Gatling Fever |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Gatling Gun, self buff
 
| Increase ATK by 30 ~ 120, ASPD by 2% ~ 20%, reduce Flee by 5 ~ 50, and temporarily reduce movement speed. Higher skill level increases the duration (30 ~ 165 seconds) and SP cost. Recast this skill to cancel it. Prerequisite for Fire Rain.
 
|}
 
 
== Rebellion Skills ==
 
{| class="wikitable"
 
! style="text-align: center; font-weight:bold;" | Skill
 
! style="text-align: center; font-weight:bold;" | Max Level
 
! style="text-align: center; font-weight:bold;" | Skill Type
 
! style="text-align: center; font-weight:bold;" | Description
 
|-
 
| style="text-align: center;" | {{Skill List |id=2552 |skill=Rich's Coin |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Self Buff
 
| Consume 100 Zeny to instantly generate 10 coins. After learning Rich's Coin, Coin Flip will not consume coins upon failure. Prerequisite for Platinum Altar, Heat Barrel.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2563 |skill=Platinum Altar |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Self Buff
 
| Consume all coins to increase ATK and apply a barrier on the user for 30 ~ 90 seconds. Higher skill level affects the amount of ATK bonus, and the durability of the barrier (5% ~ 25% of MaxHP). Can only be cast when equipping Holy property ammuniton. Platinum Altar is cancelled if the user changes to a non-Holy property ammunition, or if the user is hit by Holy Light. Cannot be used with Heat Barrel.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2568 |skill=Heat Barrel |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Self Buff
 
| Consumes all coins to increase ATK, gain ASPD +1 ~ +5, and reduce Hit by 30 ~ 50 for 60 seconds. Higher skill level increases ATK bonus. Heat Barrel will be cancelled if the user changes equipment. Cannot be used with Madness Canceller or Platinum Altar.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2560 |skill=Crimson Marker |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Debuff, single target
 
| Consume 1 coin to apply a Crimson Marker that lasts for 50 seconds on a target. Can be applied on up to 3 targets at a time. Marked targets receive more damage from Quick Draw Shot, Dragon Tail, and Hammer of God. The user can track the marked target on the mini map. Prerequisite for Dragon Tail.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2559 |skill=Quick Draw Shot |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Offensive
 
| Can only be cast after Chain Action is activated. Performs additional attacks on a target. Caster's Job Level affects the number of additional attacks performed. If there are targets afflicted by Crimson Marker within 21x21 AoE around the caster, those targets will receive 2 addiional hits. (Tip: you can use the /q2 command and bind this skill to F7/F8 then spam it with your mouse's scroll wheel. You can also use the turbo command instead. See [[NovaExt]]).
 
|-
 
| style="text-align: center;" | {{Skill List |id=2558 |skill=Eternal Chain |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Self Buff
 
| Consume 1 coin to enable Chain Action to activate regardless of weapon type equipped, for 45 ~ 180 seconds. The level of Chain Action that triggers is determined by the level of Eternal Chain used.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2556 |skill=Flicker |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Skill Trigger
 
| Detonates the user's Howling Mine and Bound Trap on screen. Prerequisite for Bound Trap.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2555 |skill=Bound Trap |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Debuff, ground-targeting
 
| Consume 1 coin and 1 Special Alloy Trap to lay a 3x3 ~ 7x7 AoE trap on the ground that will significantly reduce enemies' movement speed. The trap remains on the ground for 10 ~ 14 seconds. Duration of movement speed reduction is affected by the target's STR. Casting Flicker on targets affected by Bound Trap will cancel the trap and deal additional damage on targets. Only one Bound Trap can be active at a time.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2564 |skill=Fallen Angel |simple=yes}}
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Revolver, mobility
 
| Consume 1 coin to instantly move to a targeted location. Fallen Angel will fail if there is an obstacle in your way. For 2 seconds after using Fallen Angel, the damage of Desperado is doubled.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2561 |skill=Fire Dance |simple=yes}}
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | Revolver
 
| Consume 5 bullets to deal (300% ~ 1200% ATK) damage in a 5x5 AoE centered on the caster. Desperado skill level increases Fire Dance damage.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2567 |skill=Fire Rain |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Gatling Gun
 
| Consume 10 bullets to deal 3800% ~ 5000% damage in a 3x10 AoE in front of you. Fire Rain has 20% ~ 40% chance of nullifying ground-based skills in its AoE. Prerequisite for Round Trip.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2565 |skill=Round Trip |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Gatling Gun
 
| Consume 5 bullets to deal 1300% ~ 2500% damage in 7x7 ~ 13x13 AoE, and knocking back enemies. If enemies are knocked back into a wall, they will receive additional damage.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2553 |skill=Mass Spiral |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Rifle
 
| Consume 1 Full Metal Jacket to deal (200% ~ 1000%) damage and inflict additional damage according to the target's DEF. Has a high chance to inflict Bleeding on the target. Prerequisite for Anti Material Blast.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2569 |skill=Anti Material Blast |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Rifle
 
| Deals damage on a target and has a 30% ~ 70% chance to reduce the target's Demi Human resistance by 10% ~ 50% for 6 ~ 10 seconds. Prerequisite for Hammer of God.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2571 |skill=Hammer of God |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Rifle, ground-targeting
 
| Summon the Hammer of God on the targeted location and deal 4200% ~ 9800% damage, and inflicts Stun on targets hit, which will last for 3 ~ 5 seconds. If there is a target afflicted with Crimson Marker in the targeted area, Hammer of God deals damage on the target and enemies in a 5x5 AoE around the target. Hammer of God deals less damage if there is no target afflicted by Crimson Marker.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2557 |skill=Shattering Storm |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Shotgun
 
| Deals 1900% ~ 2700% damage on a target and enemies in 5x5 ~ 7x7 AoE around the target, and break their headgear. Chances of breaking headgear are affected by caster's DEX, skill level, and target's AGI. Shattering Storm does not affect unbreakable equipment, or equipment protected by Chemical Protection. Prerequisite for Banishing Buster.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2554 |skill=Banishing Buster |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Shotgun
 
| Inflict 2300% ~ 3500% damage on a target and has a 60% ~ 100% chance to remove magic effects from the target. Prerequisite for Slug Shot.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2570 |skill=Slug Shot |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Shotgun
 
| Consume 1 Slug Bullet to deal 1200% ~ 6000% damage on monsters, 2000% ~ 10000% damage on players. A target hit by Slug Shot will be Stunned. Heavier bullet will increase Slug Shot damage. The accuracy of Slug Shot is decreased if the user is more than 3 cells away from the target (Hit -10 ~ Hit -6 for every cell beyond 3 cells).
 
|-
 
| style="text-align: center;" | {{Skill List |id=2562 |skill=Howling Mine |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Grenade Launcher
 
| Consume 1 Mine Projectile to fire a sticking bomb at a target, and deal 400% ~ 1200% damage. If the caster uses Flicker, Howling Mine will detonate, dealing 800% ~ 2000% explosion damage on the target and all enemies in range. If Howling Mine is not detonated after 30 seconds, it will fall off from the target. Targets damaged by Howling Mine have a chance to be inflicted by Burning. Prerequisite for Dragon Tail.
 
|-
 
| style="text-align: center;" | {{Skill List |id=2566 |skill=Dragon Tail |simple=yes}}
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | Grenade Launcher
 
| Consume Dragon Tail Missiles, and launch them at all targets on screen marked by Crimson Marker, dealing 5000% ~ 9000% damage, divided among all marked targets. Dragon Tail cannot be activated if there are no targets marked by Crimson Marker.
 
|}
 
  
 
= Equipment =
 
= Equipment =

Latest revision as of 14:28, 26 March 2020

Pticon 2rebel.png Rebellion
CLS REBEL.png
Job Bonuses
STR AGI VIT INT DEX LUK
3 8 6 8 11 7

The Rebellion (Rebel) is the final upgrade of Gunslinger class. They specialize in using a wide variety of firearms such as Revolvers, Rifles, Shotguns, Gatling Guns, and Grenade Launchers, dealing ranged physical damage. They can also apply debuffs and lay down traps to impede enemies. Rebellions are highly specified as a damage dealer and fares well in parties, although they can be effective for solo farming as well, making this class suitable for players who are new to Ragnarok Online.

Player Guides

Builds

Stats

  • STR - Increases ATK, but not as much as DEX, since Rebellions use Ranged Weapons. Also increases carry weight. Recommended: 1-120 depends a lot on what you do with your rebellion being it for farm or just enough to carry more gear with you.
  • AGI - Increases ASPD and FLEE. 100 Total AGI will make you immune to Sleep. Recommended: 90-120 depending on how much you need to reach 193 ASPD.
  • VIT - Increases HP. 100 Total VIT will make you immune to Stun. Recommended: ~90 or however much you need to reach 100 total VIT.
  • INT - Increases SP. 100 Total INT will make you immune to Silence. Recommended: 30+ if in party. Take more INT if you feel like you're running out of SP too often.
  • DEX - Increases ATK and HIT. This is your most important stat.Recommended: 120 to maximize damage.
  • LUK - Increases ATK, Crit chance, Perfect Dodge. Recommended: 30-120 depends a lot on your gears and build, in some cases may just be leftovers.
Stat Notes
Strength Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).

Every 1 point;

  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck Description of what this stat does for your class, is it needed? is it important? Why do you need it? (Brief description, go more in depth in the actual build section).

Every 1 point;

  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Skills

Gunslinger Skills

Skill Type Properties Description
500.png Coin Flip Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 2
  • Zeny Cost: 1
Consume 1 zeny to flip a coin. If the coin lands heads, the caster will gain 1 coin, if the coin lands tails, the caster will lose 1 coin.


  • You can have a maximum of 10 coins at a time.
  • The skill level affects the chance of flipping a heads.
509.png Single Action Passive
  • Max Level: 10
Allows you to attack faster and more accurately.


  • [Lv 1] : +2 Hit, +1% ASPD.
  • [Lv 2] : +4 Hit, +1% ASPD.
  • [Lv 3] : +6 Hit, +2% ASPD.
  • [Lv 4] : +8 Hit, +2% ASPD.
  • [Lv 5] : +10 Hit, +3% ASPD.
  • [Lv 6] : +12 Hit, +3% ASPD.
  • [Lv 7] : +14 Hit, +4% ASPD.
  • [Lv 8] : +16 Hit, +4% ASPD.
  • [Lv 9] : +18 Hit, +5% ASPD.
  • [Lv10] : +20 Hit, +5% ASPD.
510.png Snake Eye Passive
  • Max Level: 10
Increase attack range and accuracy with Pistol class weapons.


  • [Lv 1] : +1 Hit, +1 Range.
  • [Lv 2] : +2 Hit, +2 Range.
  • [Lv 3] : +3 Hit, +3 Range.
  • [Lv 4] : +4 Hit, +4 Range.
  • [Lv 5] : +5 Hit, +5 Range.
  • [Lv 6] : +6 Hit, +6 Range.
  • [Lv 7] : +7 Hit, +7 Range.
  • [Lv 8] : +8 Hit, +8 Range.
  • [Lv 9] : +9 Hit, +9 Range.
  • [Lv10] : +10 Hit, +10 Range.
501.png Fling Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1 ~ 5
  • Range: 9
Fling coins at an enemy to reduce the targets DEF.


  • Fling can consume up to 5 coins per cast, each coin reducing the targets DEF more.
  • The casters Job Level also affects the DEF reduction.
502.png Triple Action Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 20
  • Sphere/Coin Cost: 1
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
Spend 1 coin to attack an enemy 3 times in quick succession.
503.png Bulls Eye Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
  • Cast can not be interrupted
Spend 1 coin to inflict 500% ATK to a Demihuman or Brute race target.

This skill has a 0.1% chance to apply Coma status to the target, this effect is not applied to Boss monsters.

504.png Madness Canceller Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 1.6s
  • Fixed Cast Time: 0.4s
  • Cast Delay: 3.0s
  • Cast can not be interrupted
Spend 1 coin to immobilize yourself but also grant yourself +100 ATK and +20% ASPD.

Duration 15 seconds.


505.png Adjustment Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
  • Sphere/Coin Cost: 2
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 2.0s
  • Cast can not be interrupted
Spend 2 coins to activate Adjustment status.

Duration 20 seconds.


While under Adjustment status the caster will get;

  • +30 Flee.
  • -20% Damage taken from Ranged Attacks.
  • -30 Hit.


506.png Increasing Accuracy Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 4
  • Cast Delay: 1.0s
Spend 4 coins to gain +20 Hit, +4 DEX, and +4 AGI, for 60 seconds.
507.png Magical Bullet Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 7
  • Sphere/Coin Cost: 1
  • Cast Delay: 0.5s
Spend 1 coin to add your MATK to your normal attacks for 30 seconds.
508.png Cracker Support
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
Spend 1 coin to attempt to stun a target. The closer you are to the target the higher the chance to apply the Stun status.
511.png Chain Action Passive
  • Max Level: 10
Enables a chance to deal additional attacks while using Pistol class weapons.


  • [Lv 1] : 5% Chance for double attack.
  • [Lv 2] : 10% Chance for double attack.
  • [Lv 3] : 15% Chance for double attack.
  • [Lv 4] : 20% Chance for double attack.
  • [Lv 5] : 25% Chance for double attack.
  • [Lv 6] : 30% Chance for double attack.
  • [Lv 7] : 35% Chance for double attack.
  • [Lv 8] : 40% Chance for double attack.
  • [Lv 9] : 45% Chance for double attack.
  • [Lv10] : 50% Chance for double attack.
512.png Tracking Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 15:20:25:30:35:40:45:50:55:60
  • Fixed Cast Time: 0.6s:0.7s:0.8s:0.9s:1.0s:1.1s:1.2s:1.3s:1.4s:1.5s
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
Carefully aim at a target to deal devastating damage.


  • [Lv 1] : 300% ATK, 0.6 seconds Fixed Casting Time.
  • [Lv 2] : 400% ATK, 0.7 seconds Fixed Casting Time.
  • [Lv 3] : 500% ATK, 0.8 seconds Fixed Casting Time.
  • [Lv 4] : 600% ATK, 0.9 seconds Fixed Casting Time.
  • [Lv 5] : 700% ATK, 1.0 seconds Fixed Casting Time.
  • [Lv 6] : 800% ATK, 1.1 seconds Fixed Casting Time.
  • [Lv 7] : 900% ATK, 1.2 seconds Fixed Casting Time.
  • [Lv 8] : 1000% ATK, 1.3 seconds Fixed Casting Time.
  • [Lv 9] : 1100% ATK, 1.4 seconds Fixed Casting Time.
  • [Lv10] : 1200% ATK, 1.5 seconds Fixed Casting Time.
518.png Dust Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3:6:9:12:15:18:21:24:27:30
  • Cast Delay: 1.0s
  • Range: 2
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
Fire a close range shot that will knock back that target 5 cells.


  • [Lv 1] : 150% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 250% ATK.
  • [Lv 4] : 300% ATK.
  • [Lv 5] : 350% ATK.
  • [Lv 6] : 400% ATK.
  • [Lv 7] : 450% ATK.
  • [Lv 8] : 500% ATK.
  • [Lv 9] : 550% ATK.
  • [Lv10] : 600% ATK.
520.png Spread Attack Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 13:16:19:22:25:28:31:34:37:40
  • Cast Delay: 1.0s
  • Range: 9
  • Required weapon type(s): Shotgun:Grenade Launcher
  • Required ammo type: Bullets:Grenades
  • Required ammo amount: 5
Use 5 bullets to deal a large area of effect attack.


  • [Lv 1] : 230% ATK, 3x3 Area of effect.
  • [Lv 2] : 260% ATK, 3x3 Area of effect.
  • [Lv 3] : 290% ATK, 3x3 Area of effect.
  • [Lv 4] : 320% ATK, 5x5 Area of effect.
  • [Lv 5] : 350% ATK, 5x5 Area of effect.
  • [Lv 6] : 380% ATK, 5x5 Area of effect.
  • [Lv 7] : 410% ATK, 7x7 Area of effect.
  • [Lv 8] : 440% ATK, 7x7 Area of effect.
  • [Lv 9] : 470% ATK, 7x7 Area of effect.
  • [Lv10] : 500% ATK, 9x9 Area of effect.
513.png Disarm Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 15:20:25:30:35
  • Var. Cast Time: 1.6s
  • Fixed Cast Time: 0.4s
  • Cast Delay: 1.0s
  • Range: 7
  • Required weapon types: Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Shoot an enemies hand to make them unable to attack.

When used on monsters this will reduce their ATK by 25%.


  • This skill has no effect on Boss monsters.


  • [Lv 1] : 3% Chance of effect.
  • [Lv 2] : 6% Chance of effect.
  • [Lv 3] : 9% Chance of effect.
  • [Lv 4] : 12% Chance of effect.
  • [Lv 5] : 15% Chance of effect.
514.png Piercing Shot Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 11:12:13:14:15
  • Var. Cast Time: 1.2s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Inflict DEF piercing damage that has a chance to cause the Bleeding status.

This skill does additional damage with Rifle class weapons.


  • [Lv 1] : 220% ATK, 280% ATK with Rifle, 3% Chance to cause Bleeding status.
  • [Lv 2] : 240% ATK, 310% ATK with Rifle, 6% Chance to cause Bleeding status.
  • [Lv 3] : 260% ATK, 340% ATK with Rifle, 9% Chance to cause Bleeding status.
  • [Lv 4] : 280% ATK, 370% ATK with Rifle, 12% Chance to cause Bleeding status.
  • [Lv 5] : 300% ATK, 400% ATK with Rifle, 15% Chance to cause Bleeding status.
515.png Rapid Shower Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 22:24:26:28:30:32:34:36:38:40
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type: Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 1
Perform a rapid fire attack against a single enemy.


  • [Lv 1] : 550% ATK.
  • [Lv 2] : 600% ATK.
  • [Lv 3] : 650% ATK.
  • [Lv 4] : 700% ATK.
  • [Lv 5] : 750% ATK.
  • [Lv 6] : 800% ATK.
  • [Lv 7] : 850% ATK.
  • [Lv 8] : 900% ATK.
  • [Lv 9] : 950% ATK.
  • [Lv10] : 1000% ATK.
519.png Full Buster Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 20:25:30:35:40:45:50:55:60:65
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.2s:1.4s:1.6s:1.8s:2.0s:2.2s:2.4s:2.6s:2.8s:3.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 2
Inflict massive damage by firing multiple bullets at once.

Has a small chance to cause the Blind status to the caster.


  • [Lv 1] : 400% ATK, Consumes 2 bullets, 2% Chance to cause Blind status.
  • [Lv 2] : 500% ATK, Consumes 2 bullets, 4% Chance to cause Blind status.
  • [Lv 3] : 600% ATK, Consumes 4 bullets, 6% Chance to cause Blind status.
  • [Lv 4] : 700% ATK, Consumes 4 bullets, 8% Chance to cause Blind status.
  • [Lv 5] : 800% ATK, Consumes 6 bullets, 10% Chance to cause Blind status.
  • [Lv 6] : 900% ATK, Consumes 6 bullets, 12% Chance to cause Blind status.
  • [Lv 7] : 1000% ATK, Consumes 8 bullets, 14% Chance to cause Blind status.
  • [Lv 8] : 1100% ATK, Consumes 8 bullets, 16% Chance to cause Blind status.
  • [Lv 9] : 1200% ATK, Consumes 10 bullets, 18% Chance to cause Blind status.
  • [Lv10] : 1300% ATK, Consumes 10 bullets, 20% Chance to cause Blind status.
521.png Ground Drift Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 3:6:9:12:15:18:21:24:27:30
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Range: 9
  • Required weapon type(s): Grenade Launcher
  • Required ammo type: Grenades
  • Required ammo amount: 1
  • Cast can not be interrupted
Plant a bullet into the ground that will explode when an enemy steps on it.


  • [Lv 1] : +50 ATK, Duration 3 seconds.
  • [Lv 2] : +100 ATK, Duration 6 seconds.
  • [Lv 3] : +150 ATK, Duration 9 seconds.
  • [Lv 4] : +200 ATK, Duration 12 seconds.
  • [Lv 5] : +250 ATK, Duration 15 seconds.
  • [Lv 6] : +300 ATK, Duration 18 seconds.
  • [Lv 7] : +350 ATK, Duration 21 seconds.
  • [Lv 8] : +400 ATK, Duration 24 seconds.
  • [Lv 9] : +450 ATK, Duration 27 seconds.
  • [Lv10] : +500 ATK, Duration 30 seconds.
516.png Desperado Damage
  • Max Level: 10
  • Target: Self
  • SP Cost: 32:34:36:38:40:42:44:46:48:50
  • Cast Delay: 1.0s
  • Walk Delay: 1.0s
  • Required weapon type(s): Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 10
Fire haphazardly in a 7x7 area of effect, dealing up to 10 strikes to enemies nearby.


  • [Lv 1] : 100% ATK.
  • [Lv 2] : 150% ATK.
  • [Lv 3] : 200% ATK.
  • [Lv 4] : 250% ATK.
  • [Lv 5] : 300% ATK.
  • [Lv 6] : 350% ATK.
  • [Lv 7] : 400% ATK.
  • [Lv 8] : 450% ATK.
  • [Lv 9] : 500% ATK.
  • [Lv10] : 550% ATK.
517.png Gatling Fever Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 30:32:34:36:38:40:42:44:46:48
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 1.0s
  • Required weapon type: Gatling Gun
  • Cast can not be interrupted
Temporarily increase your ASPD and damage at the cost of reducing Flee and movement speed.


  • You can cancel this status by using the skill again.


  • [Lv 1] : +30 ATK, +1% ASPD, -5% Flee, Duration 30 seconds.
  • [Lv 2] : +40 ATK, +2% ASPD, -10% Flee, Duration 45 seconds.
  • [Lv 3] : +50 ATK, +3% ASPD, -15% Flee, Duration 60 seconds.
  • [Lv 4] : +60 ATK, +4% ASPD, -20% Flee, Duration 75 seconds.
  • [Lv 5] : +70 ATK, +5% ASPD, -25% Flee, Duration 90 seconds.
  • [Lv 6] : +80 ATK, +6% ASPD, -30% Flee, Duration 105 seconds.
  • [Lv 7] : +90 ATK, +7% ASPD, -35% Flee, Duration 120 seconds.
  • [Lv 8] : +100 ATK, +8% ASPD, -40% Flee, Duration 135 seconds.
  • [Lv 9] : +110 ATK, +9% ASPD, -45% Flee, Duration 150 seconds.
  • [Lv10] : +120 ATK, +10% ASPD, -50% Flee, Duration 165 seconds.

Rebellion Skills

Skill Type Properties Description
2552.png Rich's Coin Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Zeny Cost: 100
  • Cast Delay: 1.0s
  • Cool Down: 3.0s
Consume 100 zeny to gain 10 coins.


  • When this skill is mastered, you will not lose coins when you fail 500.png Coin Flip.
2553.png Mass Spiral Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:44:48:52:56
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s
  • Range: 9
  • Required weapon type: Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Consumes 1 Full Metal Jacket
  • Cast can not be interrupted
Fire a piercing bullet that does increased damage depending on the targets DEF.

Has a high chance to inflict the Bleeding status on the target.


  • It is unknown what the bonus damage depending on the targets DEF formula is, but it increases damage by a significant amount on high DEF enemies.


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 600% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 1000% ATK.
2556.png Flicker Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 2
  • Sphere/Coin Cost: 1
  • Cool Down: 10.0s
Activate a 2555.png Bound Trap or 2562.png Howling Mine that is onscreen.
2557.png Shattering Storm Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 50:55:60:65:70
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 2.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Deal damage to a target and enemies nearby destroying their headgears.


  • The targets AGI, and the casters Skill Level, and DEX affect the chance to break headgears.


  • [Lv 1] : 1900% ATK, 5x5 Area of effect.
  • [Lv 2] : 2100% ATK, 5x5 Area of effect.
  • [Lv 3] : 2300% ATK, 5x5 Area of effect.
  • [Lv 4] : 2500% ATK, 5x5 Area of effect.
  • [Lv 5] : 2700% ATK, 7x7 Area of effect.
2558.png Eternal Chain Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 45
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Cast can not be interrupted
Allows the caster to use 511.png Chain Action regardless of the weapon type equipped.


  • The level of this skill determines the skill level of Chain Action used.


  • [Lv 1] : Duration 45 seconds.
  • [Lv 2] : Duration 60 seconds.
  • [Lv 3] : Duration 75 seconds.
  • [Lv 4] : Duration 90 seconds.
  • [Lv 5] : Duration 105 seconds.
  • [Lv 6] : Duration 120 seconds.
  • [Lv 7] : Duration 135 seconds.
  • [Lv 8] : Duration 150 seconds.
  • [Lv 9] : Duration 165 seconds.
  • [Lv10] : Duration 180 seconds.
2559.png Quick Draw Shot Damage
  • Max Level: 1
  • Target: Self
  • SP Cost: 5
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Required ammo type: Bullets:Shells:Grenades
  • Required ammo amount: 1
Deal additional damage after hitting a target with Chain Action.


  • This skill can only be cast after 511.png Chain Action.
  • The caster's job level affect how many extra attacks are done.
  • If there is a target marked with 2560.png Crimson Marker within a 21x21 area the target will receive 2 additional hits.


Additional attacks formula = (1 + Caster's Job_level / 20)

2560.png Crimson Marker Support
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Cool Down: 1.0s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
Mark a target with a crimson marker that lets you track the target across the minimap.


This skill increases 2559.png Quick Draw Shot, 2571.png Hammer of God, and 2566.png Dragon Tail's damage.


  • Only 3 Markers can be active at a time.
2561.png Fire Dance Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12:14:16:18:20
  • Cast Delay: 0.5s
  • Cool Down: 5.0s
  • Required weapon type(s): Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 5
Deal damage to all enemies in a 5x5 Area of effect.


  • [Lv 1] : 300% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 500% ATK.
  • [Lv 4] : 600% ATK.
  • [Lv 5] : 700% ATK.
  • [Lv 6] : 800% ATK.
  • [Lv 7] : 900% ATK.
  • [Lv 8] : 1000% ATK.
  • [Lv 9] : 1100% ATK.
  • [Lv10] : 1200% ATK.


Damage (ATK) = [Base Damage + (50 x Desperado Skill_Level)]%

2562.png Howling Mine Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 45:50:55:60:65
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s:4.5s:4.0s:3.5s:3.0s
  • Range: 9
  • Required weapon type: Grenade Launcher
  • Consumes 1 Grenade Launcher
  • Cast can not be interrupted
Fire a sticking bomb to a target that deals damage and can be exploded for additional damage.

If the caster uses 2556.png Flicker the bomb will explode dealing Fire property damage to all nearby enemies.


  • If the bomb is not detonated after 30 seconds it will fall off the target.
  • Targets damaged by the explosion have a chance to be applied with the Burning status.


  • [Lv 1] : 400% ATK, 800% Explosion damage.
  • [Lv 2] : 600% ATK, 1100% Explosion damage.
  • [Lv 3] : 800% ATK, 1400% Explosion damage.
  • [Lv 4] : 1000% ATK, 1700% Explosion damage.
  • [Lv 5] : 1200% ATK, 2000% Explosion damage.
2564.png Fallen Angel Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Range: 9
  • Required weapon type(s): Revolver
Instantly move to target location.

After using this skill, for 2 seconds 516.png Desperado's damage is doubled.

2567.png Fire Rain Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 70
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 2
  • Required weapon type(s): Gatling Gun
  • Required ammo type: Bullets
  • Required ammo amount: 10
Fire bullets in a 3x10 area in front of you.

This skill also has a chance to remove any ground effects in the area.


  • [Lv 1] : 3800% ATK, 20% Chance to remove ground effects.
  • [Lv 2] : 4100% ATK, 25% Chance to remove ground effects.
  • [Lv 3] : 4400% ATK, 30% Chance to remove ground effects.
  • [Lv 4] : 4700% ATK, 35% Chance to remove ground effects.
  • [Lv 5] : 5000% ATK, 40% Chance to remove ground effects.
2554.png Banishing Buster Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 55:60:65:70:75
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 2.0s
  • Cool Down: 10.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Inflict damage to a target and remove any magical effects on them.


  • This skills damage is increased depending on the casters Base Level.


  • [Lv 1] : 1200% ATK, 55% Chance to dispel magical effects.
  • [Lv 2] : 1400% ATK, 60% Chance to dispel magical effects.
  • [Lv 3] : 1600% ATK, 65% Chance to dispel magical effects.
  • [Lv 4] : 1800% ATK, 70% Chance to dispel magical effects.
  • [Lv 5] : 2000% ATK, 75% Chance to dispel magical effects.
  • [Lv 6] : 2200% ATK, 80% Chance to dispel magical effects.
  • [Lv 7] : 2400% ATK, 85% Chance to dispel magical effects.
  • [Lv 8] : 2600% ATK, 90% Chance to dispel magical effects.
  • [Lv 9] : 2800% ATK, 95% Chance to dispel magical effects.
  • [Lv10] : 3000% ATK, 100% Chance to dispel magical effects.
2555.png Bound Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 30:32:34:36:38
  • Sphere/Coin Cost: 1
  • Cast Delay: 2.5s:2.0s:1.5s:1.0s:0.5s
  • Cool Down: 10.0s
  • Range: 3:4:4:5:5
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Consumes 1 Special Alloy Trap
Lay down a powerful movement impairing trap on the ground. All targets the enter the area will have their movement speed reduced.

The duration of the debuff is determined by the targets STR.

Using 2556.png Flicker on a target with the debuff will remove it and deal additional damage to them.


  • Only 1 trap can be active at a time.


  • [Lv 1] : 3x3 Area of effect, Duration 10 seconds.
  • [Lv 2] : 5x5 Area of effect, Duration 11 seconds.
  • [Lv 3] : 5x5 Area of effect, Duration 12 seconds.
  • [Lv 4] : 7x7 Area of effect, Duration 13 seconds.
  • [Lv 5] : 7x7 Area of effect, Duration 14 seconds.
2563.png Platinum Alter Support When activated consumes all coins to increase ATK.

Also create a barrier to protect from damage, your Max HP affects the durability of the barrier.


  • This skill can only be used with Holy property bullets, if you switch bullet types this skill will be dispelled.
  • Skill level also affects the ATK increase.


  • [Lv 1] : Barrier is equal to 5% of Max HP, Duration 30 seconds.
  • [Lv 2] : Barrier is equal to 10% of Max HP, Duration 45 seconds.
  • [Lv 3] : Barrier is equal to 15% of Max HP, Duration 60 seconds.
  • [Lv 4] : Barrier is equal to 20% of Max HP, Duration 75 seconds.
  • [Lv 5] : Barrier is equal to 25% of Max HP, Duration 90 seconds.
2565.png Round Trip Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 40:45:50:55:60
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Required weapon type(s): Gatling Gun
  • Required ammo type: Bullets
  • Required ammo amount: 5
Unleash a barrage of bullets at all targets in range, dealing damage and knocking back targets.

Target's knocked into walls or obstacles will take additional damage.


  • [Lv 1] : 350% ATK, 7x7 Area of effect.
  • [Lv 2] : 700% ATK, 7x7 Area of effect.
  • [Lv 3] : 1050% ATK, 7x7 Area of effect.
  • [Lv 4] : 1400% ATK, 9x9 Area of effect.
  • [Lv 5] : 1750% ATK, 9x9 Area of effect.
  • [Lv 6] : 2100% ATK, 9x9 Area of effect.
  • [Lv 7] : 2450% ATK, 11x11 Area of effect.
  • [Lv 8] : 2800% ATK, 11x11 Area of effect.
  • [Lv 9] : 3150% ATK, 11x11 Area of effect.
  • [Lv10] : 3500% ATK, 13x13 Area of effect.
2566.png Dragon Tail Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 60:70:80:90:100
  • Var. Cast Time: 1.2s:1.4s:1.6s:1.8s:2.0s
  • Cast Delay: 2.0s
  • Cool Down: 5.0s
  • Required weapon type: Grenade Launcher
  • Required ammo type: Grenades
  • Required ammo amount: 1
  • Consumes 1 Dragon Tail Missile
  • Cast can not be interrupted
Launch missiles at a target, enemies that are marked by 2560.png Crimson Marker will take additional damage.

This skills damage is divided among all onscreen targets that have a Crimson Market.


  • This skills damage increases depending on the casters Base Level.


  • [Lv 1] : 700% ATK, 1400% ATK against marked targets.
  • [Lv 2] : 900% ATK, 1800% ATK against marked targets.
  • [Lv 3] : 1100% ATK, 2200% ATK against marked targets.
  • [Lv 4] : 1300% ATK, 2600% ATK against marked targets.
  • [Lv 5] : 1500% ATK, 3000% ATK against marked targets.
  • [Lv 6] : 1700% ATK, 3400% ATK against marked targets.
  • [Lv 7] : 1900% ATK, 3800% ATK against marked targets.
  • [Lv 8] : 2100% ATK, 4200% ATK against marked targets.
  • [Lv 9] : 2300% ATK, 4600% ATK against marked targets.
  • [Lv10] : 2500% ATK, 5000% ATK against marked targets.
2568.png Heat Barrel Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 100.0s:95.0s:90.0s:85.0s:80.0s
  • Cast can not be interrupted
Consumes all your coins to increase your ATK and ASPD at the cost of Hit.



  • [Lv 1] : +8% ATK per coin consumed, +1 ASPD, -30 Hit, Duration 60 seconds.
  • [Lv 2] : +10% ATK per coin consumed, +2 ASPD, -35 Hit, Duration 60 seconds.
  • [Lv 3] : +12% ATK per coin consumed, +3 ASPD, -40 Hit, Duration 60 seconds.
  • [Lv 4] : +14% ATK per coin consumed, +4 ASPD, -45 Hit, Duration 60 seconds.
  • [Lv 5] : +16% ATK per coin consumed, +5 ASPD, -50 Hit, Duration 60 seconds.
2569.png Anti-Material Blast Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 80:84:88:92:96
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 9
  • Required weapon type: Rifle
  • Cast can not be interrupted
Deal damage to a target and reduce it's Demi-Human resistances.


  • [Lv 1] : 3800% ATK, 30% chance to reduce resistance by 10%, Duration 12 seconds.
  • [Lv 2] : 4100% ATK, 40% chance to reduce resistance by 20%, Duration 14 seconds.
  • [Lv 3] : 4400% ATK, 50% chance to reduce resistance by 30%, Duration 16 seconds.
  • [Lv 4] : 4700% ATK, 60% chance to reduce resistance by 40%, Duration 18 seconds.
  • [Lv 5] : 5000% ATK, 70% chance to reduce resistance by 50%, Duration 20 seconds.
2570.png Slug Shot Damage Fire a special slug shot a target to deal damage.

Heavier bullets will deal more damage.

Accuracy decreases the further away you are from the target.

Targets hit by this skill will be stunned.


  • [Lv 1] : 2000% ATK on players, 1200% ATK on monsters, -10 Hit for every cell beyond 3.
  • [Lv 2] : 4000% ATK on players, 2400% ATK on monsters, -9 Hit for every cell beyond 3.
  • [Lv 3] : 6000% ATK on players, 3600% ATK on monsters, -8 Hit for every cell beyond 3.
  • [Lv 4] : 9000% ATK on players, 4800% ATK on monsters, -7 Hit for every cell beyond 3.
  • [Lv 5] : 10000% ATK on players, 6000% ATK on monsters, -6 Hit for every cell beyond 3.
2571.png Hammer of God Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 35:40:45:50:55
  • Sphere/Coin Cost: 1
  • Cast Delay: 2.0s
  • Cool Down: 30.0s
  • Range: 9
  • Required weapon type(s): Rifle
Target an enemy and summon a hammer of god to strike the target and nearby enemies.


  • If the target is marked by 2560.png Crimson Marker, they will take additional damage.


  • [Lv 1] : 100% ATK, 5x5 Area of effect.
  • [Lv 2] : 200% ATK, 5x5 Area of effect.
  • [Lv 3] : 300% ATK, 5x5 Area of effect.
  • [Lv 4] : 400% ATK, 5x5 Area of effect.
  • [Lv 5] : 500% ATK, 5x5 Area of effect.
  • [Lv 6] : 600% ATK, 7x7 Area of effect.
  • [Lv 7] : 700% ATK, 7x7 Area of effect.
  • [Lv 8] : 800% ATK, 7x7 Area of effect.
  • [Lv 9] : 900% ATK, 7x7 Area of effect.
  • [Lv10] : 1000% ATK, 7x7 Area of effect.


Equipment

THESE TABLES ARE A MESS. NEED TO BE CONVERTED INTO THE NEW LAYOUT BELOW IT. PUT ENCHANTS IN THE ITEM DESCRIPTION NOT THE CARD SECTION.


Headgear

Card Description Notes
Dark Pinguicula Card ATK + 10
When killing monsters, adds a chance to have a poisonous herb drop.
Downside to having this card is that poisonous herbs are relatively useless and might clog up your inventory if you're farming. Would not recommend if you have other gear that give additional drops (Red Lantern, Plasma Card, etc.) due to the fact that there is currently a 10-item limit on additional drops.
Vanberk Card STR + 1
When performing physical attacks, chance of gaining +100 CRIT.
Good for crit builds if you don't have enough crit chance.
Essence of Evil STR 3 STR + 4
ATK + 12
INT - 4
From the Temple of Demon God Instance. Reduces your INT by a little, but currently best "card" for damage. Can actually be put in any slot, but I'll just write it once here.

Footgear

Card Description Notes
Green Ferus Card VIT + 1, Max HP + 10%
Verit Card Max HP/SP + 8%
Gold Acidus Card Max HP/SP + 4%

When refine level is 4 or lower, effects will be increased to Max HP + 8%, Max SP + 8%, and HP & SP Recovery + 5%.

Firelock Soldier Card STR + 2

When refine level is 9 or higher, Max HP & Max SP + 10%.

Outrageous Cookie Card ATK + 1%, MATK + 1%, Max HP - 2%

For every 2 refine levels, ATK + 1%, MATK + 1%, Max HP - 2%

Infinite Vagabond Wolf ATK + 10

When refine level is 7, add an additional ATK + 10 When refine level is 9, add an additional ATK + 15

Geffen Bully Card Increase ASPD + 3%

Increase critical damage + 5%

Geffen Gangster Card Increase critical damage + 3%

Increase ASPD + 5%

Odoric Card Increase ASPD + 3%

Increase physical long ranged damage + 5%.

Blut Hase Card ATK + 3%

Increase physical long ranged damage + 5%


Accessory

Card Description Notes
Gold Scaraba Card ATK + 20, MaxHP - 1%
Shotgun Buffalo Bandit Card
Revovler Buffalo Bandit Card


Headgear

Upper

Item Source Description Notes
Ship Captain Hat [1] Nova Shop Dex +1, HP +100

Increases ranged attack power by 7%.

A relatively cheap headgear with a ranged attack bonus and slot.
Fox Ear Ribbon [1] Nova Shop AGI + 2, ASPD + 10%

Chance to transform into Moonlight Flower for 5 seconds when physically attacking, which gives:
Critical Rate + 100%
Increase damage with ranged attacks by +5%
(Plus an additional +1% for each refine past +6)

Also relatively cheap, dedcent for crit builds if you have low crit.

Keep in mind that the Crit Rate and Ranged Damage bonus only apply when transformed.

Rideword Hat [1] Nova Shop
or
Custom Headgear Quests
When attacking (melee or ranged), there is a 5% chance to recover 8% of your damage as HP.
When attacking (melee or ranged), there is a 1% chance to recover 4% of your damage as SP.

Drains 10 HP every 5 seconds while equipped.
HP and SP recovery amount is doubled if +9 or above.

Your main farming headgear. Coupled with an Incubus Pet at Loyal intimacy, you should never be running out of SP.

Middle

Item Source Description Notes
Sigrun's Wings Nova Shop Increases ranged attack by 2% Increases ranged damage, but doesn't have a slot.
Robo Eyes Nova Shop ATK, MATK +2%, DEX +1 Increases damage, but doesn't have a slot.
Monocle [1] Monster Drop None. No effect, but has a slot. Cheap.
Angel Wing Ears [1]
and
Wing of Diablo [1]
Headgear Quest STR + 1 For you min-maxers out there.
Similar to Monocle, but has 1 extra STR. Crafted using monster drops and slotted with Spiritual Auger from the Nova Shop.

Lower

Item Source Description Notes
Gangster Scarf Custom Headgear Quests
or
Nova Shop
ATK + 5 Cheap lower headgear option.
Pirate Dagger Nova Shop ATK + 5 Exactly the same as Gangster Scarf, but more expensive.
Perhaps you didn't like how the Gangster Scarf looked.
Samurai Mask Military Headgear Box Increases ATK by 1%. For those of you with high-end atk, Samurai Mask may give you more ATK than Gangster Scarf/Pirate Dagger.
Well-Chewed Pencil Nova Shop DEX +2, HIT +3% Take if you need more HIT. The DEX also does provide a bit of damage, but not as much as Gangster Scarf/Pirate Dagger.


Armors

Equips

Item Source Description Notes
Armor of Airship Airship Assault All Stats +1
MDEF +10
MaxHP +1000, MaxSP +100.
For starters, a cheap, decent armor. Combo with Manteau of Airship and Boots of Airship for an extra 25% HP, SP and slightly increased movement speed.
Abusive Robe [1] Buy with Honor Tokens Ignore 4% physical defense of Demihuman, Undead, and Demon when performing a physical attack per upgrade level of the item.
Enables Level 1 Improved Concentration.
Most instances have Demihiman, Undead, or Demon bosses, which makes this worth investing in. If +7 or higher, you can also enchant this with AGI, LUK, or DEX.
Excellion Suit Charleston Crisis VIT + 6.
If level 130 or above, additional VIT + 4.
Increase Max HP by 4% for every 3 refine upgrades.
While this description doesn't seem to be useful, what you really want is STR/ATK/ATK Supplements (like enchants) on it, and +7 if possible to make the most use out of the STR Supplement.
Ancient Armor of Rift [1] Infinite Space MaxHP +500
MaxSP -100
Refined to +7, MaxHP +400.
Refined to +9, MaxHP +600.
Can be enchanted with DEX.

Cards

Card Description Notes
Porcellio Card ATK + 25
DEF -5
Take this card if you don't need more survivability.
Evil Druid Card Enchant Armor with the Undead Property.
INT + 1, DEF + 1
By being Undead Property, you become immune to Stone Curse and Freeze status. You also become unable to receive some AB buffs and heals, and weak to Fire/Holy damage.
Take this if you have a Minstrel or Wanderer in your party who can Resurrect you with Death Valley, and you're running something that Stone Curses. ABs can also still Res you with Redemptio.
Marc Card Gain protection from the Freeze status and increase resistance to Water Property by 5%. If you only want Freeze immunity without having the anti-AB drawbacks, you can use Marc card instead. Alternatively just use a Porcellio card and tell your AB to Status Recovery you or Lauda when you're frozen.
STR Supplement Blueprint ATK +5 for every 10 base STR. When refine rate is 7 or higher, add an additional ATK +10 Not actually a card. This can be put into Excellion Suit by bringing your Excellion Suit and a STR Supplement Blueprint to MARS_01 in Verus.

You can only put 1 of these into an Excellion Suit, but will give you the most damage.

Recommended that you get your Excellion Suit to +7 before putting it in, since you cannot unslot Reactor/Blueprints.

You can get this blueprint from PLUTO_09 by exchanging 5 Old Fuel Tanks.

Attack Supplement Blueprint ATK +20. Not actually a card. This can be put into Excellion Suit by bringing your Excellion Suit and a Attack Supplement Blueprint to MARS_01 in Verus.

Not as much ATK as the STR Supplement, but you can put multiple of these into your Excellion Suit.

For maximum damage, use 1 STR Supplement Blueprint and 2 Attack Supplement Blueprint in your Suit.

You can get this blueprint from PLUTO_09 by exchanging 5 Old Fuel Tanks.

ASPD Supplement Blueprint ASPD + 1 Not actually a card. This can be put into Excellion Suit by bringing your Excellion Suit and a ASPD Supplement Blueprint to MARS_01 in Verus.

Not recommended unless you're hardstuck at 192 ASPD somehow. You can only put one of these in your Suit.

Remember that you cannot unslot Reactor/Blueprints, so if you want to change Reactors you will need a new Excellion Suit.

You can get this blueprint from PLUTO_09 by exchanging 5 Old Fuel Tanks.

Frozen Supplement Blueprint Frozen Immunity Not actually a card. This can be put into Excellion Suit by bringing your Excellion Suit and a Frozen Supplement Blueprint to MARS_01 in Verus.

You can have a good Excellion Suit with 1 STR Supplement Blueprint , 1 Attack Supplement Blueprint , and 1 Frozen Supplement Blueprint .

Remember that you cannot unslot Reactor/Blueprints, so if you want to change Reactors you will need a new Excellion Suit.

You can get this blueprint from PLUTO_09 by exchanging 5 Old Fuel Tanks.

Garments

Equips

Item Source Description Notes
Manteau of Airship [1] Airship Assault Increase resistance against Neutral Property attacks by 10%.

Flee + 20, reduces variable cast time by 20%.

A cheap, decent starter garment. Combo with Armor of Airship and Boots of Airship for an extra 25% HP, SP, and slightly increased movement speed.
Heroic Backpack [1] Monster Hunter Shop ,
Gold Coin Shop ,
or Battlegrounds Shop .
Enables [Greed] Lv 1.

If refined to +7 or higher:
If Base Str >= 90: Attack +20
If Base Int >= 90: Magic Attack +30
If Base Vit >= 90: Reduces damage received from [Neutral] element attacks by 5%
If Base Agi >= 90: Aspd +8%
If Base Dex >= 90: Ranged Attack +5%
If Base Luk >= 90: Critical Damage +10%

If refined to +9 or higher:
If Base Str >= 90: Adds an additional Attack +10
If Base Int >= 90: Adds an additional Magic Attack +20
If Base Vit >= 90: Reduces damage received from [Neutral] element attacks by an additional 5%
If Base Agi >= 90: Adds an additional Aspd +1
If Base Dex >= 90: Adds an additional Ranged Attack +5%
If Base Luk >= 90: Adds an additional Critical Damage +5%

Best garment for damage. This garment is the reason why you should take at least 90 STR. Useless before +7 though, unless you just want to cast Greed for some reason on our server which has Autoloot enabled. :v
Giant Snake Skin [1] Faceworm's Nest MDEF +10

MaxHP +15% and MaxSP +5% when equipped with Temporal Boots.

Drops pre-enchanted from Faceworm Queen's Nest. Get one preferably +9 or higher, with Dex or Agi enchants.

Cards

Card Description Notes
Menblatt Card Every 10 point of base DEX increases long-ranged attack damage by 1%. Since you should be taking 120 DEX, this increases your ranged damage (which is pretty much everything you do) by 12%.
Aunoe Card Inflict 20% more damage with Critical attacks. For crit builds, may or may not be better than Menblatt Card, depending on your other gears.

Weapons

Equips

Item Type Source Description Notes
Crimson Revolver [2] Pistol Metaling and Holden ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
If the user's base level is 70 or higher, for every 10 base levels, ATK + 5.
As with all crimson weapons, doesn't shine until +15. Decent for Fire Dance/Desperado builds. As a level 3 weapon, it's much easier to refine than the other common pistols.
Vicious Mind Revolver [1] Pistol Immortal Cursed Zombie

in Sky Fortress Instance

ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. As with all Vicious Mind Weapons, doesn't shine until +15. In addition, will come with 3 random enchants.
Altea and Ares

Altea and Ares [1]

Pistol /navi prontera 140/225

Firearms Dealer in Prontera

HIT + 5. Increases after-cast delay by 10%.
Increases long range damage by 30%.
A decent pistol to use if you don't want to have to refine.

You can get the slotted version by attempting to socket it through Seiyablem with 5 Oridecon , 10 Steel , 2,000,000 Zeny, and an unslotted Altea and Ares .

Calf Deathadder [2] Pistol Elite Buffalo Bandit Increases attack speed (reduces delay after attack by 10%).
Increase long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 5%).
If refine rate is 9 or higher, increases Fire Dance damage by 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 5%.
Best gun for Fire Dance builds if you can get it to +9 or higher.

Cards

Card Description Notes
Heart Hunter Card If upgrade level is +10 or higher, increases long range physical damage by an additional 5%.

[+ Grenade Launcher, Revolver or Rifle Weapon Type]

Increases long-ranged physical damage by 5%.

Increases long-ranged physical damage by an additional 1% per upgrade.

White Knight Card ATK + 15

Increase physical damage towards Medium and Large size monsters by 20%.

Knight Sakray Card ATK + 20

Increase physical damage towards Demon and Undead races by 30%.

Hunter Fly Card Has a 3% chance to gaining 15% of damage done to an enemy with each attack.
Abysmal Knight Card Increase damage on Boss monsters by 25%.

Shoes

Equips

Item Source Description Notes
Temporal Boots Crafted MHP + 300, MSP + 30

For every 3 refine levels = MHP + 100, MSP + 10

When worn with a Giant Snake Skin MHP + 15%, MSP + 5%.
Temporal Boots of Dexterity

Temporal Boots of Dexterity [1]

Upgraded from Temporal Boots MHP +300, MSP + 30

For every 3 refine levels = MHP + 100, MSP + 10, DEX + 3

When Base DEX is 120 or over = Fixed Casting Time -0.5s, Ranged Attack Damage + 5%

Best possible enchants Expert Archer 4 and Hawk Eyes .

However, it's perfectly alright to just go for boots with the Hawk Eyes enchant and can have other enchants as a cheaper alternative.

Temporal Boots of Luck

Temporal Boots of Luck [1]

Upgraded from Temporal Boots MHP +300, MSP + 30

For every 3 refine levels = MHP + 100, MSP + 10, Critical Damage + 2%

When Base LUK is 120 or over = Critical Damage + 30%

For those who opt for a crit build.


Accessories

Item Source Description Notes
LUK Glove

LUK Glove [1]

DEX Glove

DEX Glove [1]

Pendant of Maelstrom [1]
Physical Enhancer Ring [1]
Sheriff's Left Badge [1]
Sheriff Badge
Sarah's Left Earring

Sarah's Right Earring

Equipment

Headgears

Upper

Item Way to Obtain Notes

Middle

Item Way to Obtain Notes

Lower

Item Way to Obtain Notes

Armor

Item Way to Obtain Notes

Weapons

Revolvers

Item Way to Obtain Notes

Gatling Guns

Item Way to Obtain Notes

Rifles

Item Way to Obtain Notes

Grenade Launchers

Item Way to Obtain Notes

Shotgun's

Item Way to Obtain Notes


Shields

Item Way to Obtain Notes

Garment

Item Way to Obtain Notes

Footgear

Item Way to Obtain Notes

Accessories

Item Way to Obtain Notes

Cards

Headgears

Item Way to Obtain Notes

Armor

Item Way to Obtain Notes

Weapons

Item Way to Obtain Notes


Shields

Item Way to Obtain Notes

Garment

Item Way to Obtain Notes

Footgear

Item Way to Obtain Notes

Accessories

Item Way to Obtain Notes

Attack Speed Modifiers

Pticon 0novice.png Extended Branch
Pticon 1gunslinger.pngGunslinger Pticon 2rebel.pngRebellion
Base 146 Aspd Base 146 Aspd
Shield -6 Shield -4
Revolver +5 Revolver +1
Rifle -5 Rifle -4
Gatling Gun 0 Gatling Gun +3
Shotgun -40 Shotgun -24
Grenade -50 Grenade -29