Difference between revisions of "Rune Knight"

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m (Wrong obtain method on the dark blinder, changed the crimson booster obtain method link)
(Added sarah's earrings)
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*{{Item List2 |id=15376 |item=Illusion Armor A-type |slots=1 |simple=yes}} to get a reduction in delay of skills
 
*{{Item List2 |id=15376 |item=Illusion Armor A-type |slots=1 |simple=yes}} to get a reduction in delay of skills
 
*{{Item List2 |id=22196 |item=Illusion Leg A-type |slots=1 |simple=yes}} to increase your ranged damage
 
*{{Item List2 |id=22196 |item=Illusion Leg A-type |slots=1 |simple=yes}} to increase your ranged damage
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|-
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|{{Item List2 |id=20856 |item=YSF01 Manteau |slots=1 |simple=yes}}
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|[[Werner's Laboratory:Central Room]]
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Market:
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{{ws|id=20856}}
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|
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The only reason to this be here is just because if you actually need a higher delay reduction and you don't have enough zenny for the better, and also expensive, {{Item List2 |id=19439 |item=Vicious Mind Aura |simple=yes}} + {{Item List2 |id=20749 |item=Fallen Warrior Manteau|simple=yes}} option, this is a very nice alternative when refined to +9.
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It may not provide that many bonus as the better option, but with {{Item List2 |id=27343 |item=Chaotic Acolyte |simple=yes}}, for example, it can be that tiny extra boost that you may need to kill something faster since you're not locked anymore into {{Item List2 |id=28311 |item=Sarah's Right Earring |simple=yes}} or {{Item List2 |id=28310 |item=Sarah's Left Earring |simple=yes}} with delay enchants that offer nothing besides a reduction to the delay of skills. You can use instead one that gives you more damage.
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Can be paired with:
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*{{Item List2 |id=15212 |item=YSF01 Plate |slots=1 |simple=yes}} to increase the value of -delay reduced
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*{{Item List2 |id=15212 |item=YSF01 Plate |slots=1 |simple=yes}} + {{Item List2 |id=22141 |item=YSF01 Greaves |slots=1 |simple=yes}} to give you a small chance with physical attacks to bypass at 100% the hard defense of any enemy
 
|-
 
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|{{Item List2 |id=20749 |item=Fallen Warrior Manteau|simple=yes}}
 
|{{Item List2 |id=20749 |item=Fallen Warrior Manteau|simple=yes}}
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{{Enchanted|
 
{{Enchanted|
 
link=[[Fall of Glast Heim]]
 
link=[[Fall of Glast Heim]]
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}}
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|-
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|{{Item List2 |id=28310 |item=Sarah's Right Earring |simple=yes |slots=0}}
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|[[Sarah and Fenrir]]
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Market:
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{{ws|id=28310}}
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|
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Great for delay based builds such as {{Skill List|id=2005|skill=Wind Cutter|simple=yes}} or {{Skill Info|class=Rune Knight|id=2008|skill=Dragon Breath}}.
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It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot.
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{{Enchanted|
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link=[[Sarah and Fenrir#Enchanting|Sarah and Fenrir]]
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}}
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|-
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|{{Item List2 |id=28311 |item=Sarah's Right Earring |simple=yes |slots=0}}
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|[[Sarah and Fenrir]]
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Market:
 +
{{ws|id=28311}}
 +
|
 +
Great for delay based builds such as {{Skill List|id=2005|skill=Wind Cutter|simple=yes}} or {{Skill Info|class=Rune Knight|id=2008|skill=Dragon Breath}}.
 +
 +
It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot.
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 +
{{Enchanted|
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link=[[Sarah and Fenrir#Enchanting|Sarah and Fenrir]]
 
}}
 
}}
 
|}
 
|}

Revision as of 16:03, 23 May 2020

Pticon 3runeknight.png Rune Knight
DressRK1.png

DressRK3.png
Job Bonuses
STR AGI VIT INT DEX LUK
6 6 7 10 9 5

The Rune Knight (RK) is the 3rd job class of Knights. Rune Knights are powerful physical damage dealers, capable of dealing heavy melee damage to a single target or destroying mobs of enemies using Dragon Breath. They also have access to special consumable items called runes, which perform a variety of unique buffs and effects.




Player Guides

Builds

Dragon Breath

Dragon Breath builds are very common in party play PVM and organized War of Emperium. They focus on dealing heavy area damage using 2008.png Dragon Breath and 5004.png Dragon Breath - Water. However, both Dragon Breath skills have a significant Cast Delay of 2 seconds, which will normally prevent spamming while playing alone. Therefore, this build works best when stacking After Cast Delay reduction, with gears such as New Wave Sunglasses and also 321.png Poem of Bragi.

The most important aspect of the build is to have as much HP and SP as possible, and then to stack ranged damage bonuses. However, cast delay reduction will take higher priority over other stats.

Be aware that since the rework of runes that Dragon Breath can now have other elements besides Water and Fire.

Dragon Breath Build

STR : 1-100
AGI : 1-100
VIT : 100-130
INT : 100-120
DEX : 100-130
LUK : 1-100

Points depend a lot on what you want to do with it - WoE or PVM (AGI and LUK help a lot with resistances besides other factors) - but the main focus is in fast cast and lots of HP and SP (VIT/DEX/INT).

STR is mostly there just for the weight but can also be used in a semi-hybrid DB with some other heavy hitter skills.

Critical ASPD

This build is mainly for Solo Play. Utilizing their many self-buffs, especially with Lux Anima Rune , Rune Knights can be extremely powerful auto-attackers. Critical ASPD build RKs are one of the most potent as well as self-sustaining single-target damage dealers of the entire game. With Critical hits also ignoring monster's FLEE, this build is also suitable for hunting down hard-to-hit enemies.

The downside to this build is that if they go a pure Critical ASPD build, they won't have any particularly reliable AoE damage outside from when Storm Blast is auto-casted, which means they're only useful against a handful of endgame content. It's possible to mix it with other skills/builds available and make an hybrid char that focus on ASPD against single targets such as MVPs.

Critical ASPD Build

STR : 100-130
AGI : 1-120
VIT : 100 TOTAL at least
INT : 1-30
DEX : 1-80
LUK : 90-125

STR is you main source of damage.

AGI will depend A LOT on the gears of the player. It's possible to achieve 193 ASPD with 1 base AGI nowadays no matter what some players think although it's not advisable as it also helps a bit with flee and to resist some status.

DEX and INT are mostly stats for a secondary AoE skill as a mob cleaner and some okay-ish SP regen. If you don't care about that, you can ditch them.

LUK depends on the boots you use and your CRIT needs. It's possible to use Illusion Leg A-type [1] Illusion Leg and use 90 base LUK to get 130+ CRIT but the bonus of Temporal Boots Of Luck [1] and YSF01 Greaves [1] ask for 120 and 125 base LUK.

Spiral Pierce

Much less common than the two listed above, 397.png Spiral Pierce builds specialize on heavy single-target damage. This makes it suitable for killing off bosses of most endgame party Instances. The build itself relies on having a Minstrel to give 321.png Poem of Bragi to reduce Cast Delay and/or After Cast Delay reduction gears.

Don't forget that you also need a way to remove the fixed cast of the skill or it will feel slow. Footgear such as Temporal Boots Of Dexterity [1] or the newest Illusion Leg A-type [1] with Modification Module (Fixed Casting) should help you make this build a lot more stronger than it initially would look in terms of DPS.

But that's not all. While the Spiral Pierce skill is the core of this build, you're still able to utilize the RK's AoE skills on the side. Notably, you can hybrid this build with 2008.png Dragon Breath and 5004.png Dragon Breath - Water or 2006.png Ignition Break, which makes you a powerful damage dealer both for AoE and single-target, albeit you may need to swap your gears in the heat of battle at times.

Spiral Pierce Build

STR : 90-120
AGI : 1-100
VIT : 100 TOTAL at least
INT : 1-120
DEX : 60-120
LUK : 1-120

Your stats should help you to achieve 193 ASPD easier to help you spam it faster but at the same time to prevent status and give you a bit more of that extra survival that you may need here and there.

The cast time of Spiral is currently very short so high DEX isn't exactly a must but investing into some will always help to make it shorter and give you some extra HIT to prevent misses. INT on the other hand may end help you with the SP Regen and also cast, besides letting you go hybrid with 2008.png Dragon Breath and 5004.png Dragon Breath - Water, so you may want to have a bit of both.

If there are leftover points and you don't know where to place them, you can just add them to LUK for extra hit or to change the build from a pure Spiral Pierce build into a hybrid with CRIT with a few changes of gear since Spiral Pierce misses on AGI UP. Since we now have access to Vernan [2] , you may want to kill two birds with a stone and also make use 2002.png Sonic Wave since the same weapon can be used for both builds.

Ignition Break

This is a build that depends a lot on gear to give good damage such as high refine Old Rune Circlet [1] and [Bio 5] Seyren Windsor cards.

Since the skill has a cooldown of 2 seconds if you don't use a Volar [2] (it will reduce it to 1 second) and asks for 200+ CRIT to do critical hits all the time, if one wants to use it at 100% it demands for a hefty investment on CRIT gear and at the same time at CRIT DAMAGE.

It's mostly a burst skill that fits in other builds due to its area of effect.

Be aware that although the skill has no fixed cast, the variable portion isn't short compared to some other skills and demands some investment in DEX and/or INT to make it look somewhat fast.

Ignition Break Build

STR : 100-120
AGI : 1-120
VIT : 80-100
INT : 1-100
DEX : 60-120
LUK : 1-125

Stats will depend a lot if you want to make it a main build focused only on this skills, like for farming, or just to add it to something else and make it a hybrid, like adding it to an already CRIT ASPD build and swap when needed.

The main focus is STR for dmg, DEX and INT for the cast times, LUK to get CRIT. VIT and AGI should be adjusted according needs but having at least 100 VIT/AGI helps against some status.

If you want some help to achieve the 200+ CRIT values, you may want to give a look here and pick what you think that suits better your budget and build.

Sonic Wave

Ranged skill that can do critical damage.

Since it has no cast time and uses our current CRIT to do crit hits, it's super useful in lots of situations where you prioritize safety over damage.

Be aware that it has 2 seconds of cooldown if you don't use a Vernan [2] . If you use one, the cooldown will be reduced to 0.5s. Just don't forget that even with cooldown there is still some delay.

Damage can be boosted through gears such as Peuz Set, Black Ribbon[EVT] [1] ,and cards that boost critical and ranged damage.

Sonic Wave Build

STR : 100-120
AGI : 1-120
VIT : 80-100
INT : 1-30
DEX : 1-120
LUK : 1-125

Since it's a skill that is both critical and ranged, DEX should only be added if you're recycling gears or min-max the dmg and using something like a Menblatt Card that depends on DEX to increase your final damage.

If you want to make it viable with your current CRIT DMG gears, you don't need DEX at all, it's pretty much a normal CRIT build where having a high value of ASPD reduces the animation, STR helps with DMG, LUK with CRIT, VIT to survive a bit more.

Hundred Spears

Heavy hitter ranged skill with a full variable cast bar that can also be used for a build centred around it.

If you want to do a build around this skill, you can call it an end game build since it asks for a +13 Illusion Pole Axe [1] to reduce the cooldown of the skill to 1 second and let you +/- spam it. Outside of that, you can fit this skill into a rotation with other skills with a decent amount of cooldown too such as Sonic Wave and Ignition Break as long as you remember that gears that boost it may not boost others at 100%.

Hundred Spears Build

STR : 100-120
AGI : 1-120
VIT : 100 TOTAL at least
INT : 1-60
DEX : 60-120
LUK : 1-60

If you want to do a build with this skill as your main skill, you're somewhat forced to have a Menblatt Card in your garment to maximize dmg. Due to that you want 120 DEX.

STR is you main stat to increase DMG, VIT to survive, LUK to help with HIT and some extra ATK, the rest is completely up to you.

Wind Cutter

Beginner/levelling build that also works in the mid-game as a pack killer .

Since it's an AoE skill that has an animation based on delay to be spammed, you need gears such as Peuz Set and Black Ribbon[EVT] [1] to boost the damage in the early game and slowly invest into some other to reduce the delay later on to improve the damage per second.

Depending on the weapon used, you may obtain different types of damage (detailed info about the skill available on the Rune Knight Skills section) such as:

  • 2h Sword: Melee Damage, 2 HIT, Ignores DEF at 100%
  • 1h/2h Spear: Ranged Damage, 1 HIT

Wind Cutter Build

STR : 100-120
AGI : 1-120
VIT : 50-100
INT : 1-120
DEX : 60-120
LUK : 1-60

Add enough AGI to get 190 ASPD after adding DEX since the skill has 0.2 seconds of cooldown. Yes, you don't need 193 unless you want to go hybrid.

STR is the main stat for damage, DEX is just to get enough HIT to prevent misses and LUK to get a bit of it too in some more extreme places that ask you to push it to the limit.

If you're using this to farm, you may want to get higher values of INT to help with the SP cost.

Crush Strike

A more solo-oriented PVP build meant for fighting in Battlegrounds and NovaRO's monthly 5v5 Tournament. A Crush Strike enhanced normal attack combined with the guaranteed critical from 61.png Auto Counter along with other damage enhancements will one-shot nearly every build in the game, even those using full defensive gear. Due to the Rhydo Runestone's re-use delay, Crush Strike RKs will act as hit-and-runners, taking out the most troublesome tanking builds and then retreating while waiting for Crush Strike to become usable again. More vulnerable targets can also be killed with 2004.png Hundred Spear and 2006.png Ignition Break when Crush Strike is unavailable.

Stats

Stat Notes
Strength This is your main damage stat as a Rune Knight. Used heavily for Ignition Break, Wind Cutter, Crush Strike, and Critical Builds.

Every 1 point;

  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility Important for defense and offense. Agility will help with your ASPD as well as Animation Delay's of skills, especially the Dragon Breath skills
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality This affects your tankiness in battle, since Rune Knight generally get up close for combat it is needed to survive. Also helps increase Dragon Breath damage.
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence This is only a semi important skill for most Rune Knight builds, the Matk from this stat can help increase your bonus damage from Enchant Blade. However this is your main damage stat as a Dragon Breath build, since it increases your maximum SP.
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity Dexterity is required for hitting things, though it is only needed on non-critical builds. You want this stat high for Wind Cutter and Hundred Spear builds to make sure you are hitting your target.
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck This stat is most important for critical builds. Which includes, autoattack, Ignition Break, and Sonic Wave. Luck is also good as a filler stat for extra points, since it adds a variety of different bonuses.

Every 1 point;

  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Skills

Swordsman

Skill Type Properties Description
2.png Sword Mastery Passive
  • Max Level: 10
Adds Mastery ATK when wielding a One-handed Sword or Dagger weapon.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
4.png Increase HP Recovery Passive
Recovery
  • Max Level: 10
Naturally recover extra HP every 10 seconds. Also increase the amount of HP healed from consumables.


  • [Lv 1] : Restore (5 HP + 0.2%) Max HP every 10 seconds, Receive 10% more healing from consumables.
  • [Lv 2] : Restore (10 HP + 0.4%) Max HP every 10 seconds, Receive 20% more healing from consumables.
  • [Lv 3] : Restore (15 HP + 0.6%) Max HP every 10 seconds, Receive 30% more healing from consumables.
  • [Lv 4] : Restore (20 HP + 0.8%) Max HP every 10 seconds, Receive 40% more healing from consumables.
  • [Lv 5] : Restore (25 HP + 1.0%) Max HP every 10 seconds, Receive 50% more healing from consumables.
  • [Lv 6] : Restore (30 HP + 1.2%) Max HP every 10 seconds, Receive 60% more healing from consumables.
  • [Lv 7] : Restore (35 HP + 1.4%) Max HP every 10 seconds, Receive 70% more healing from consumables.
  • [Lv 8] : Restore (40 HP + 1.6%) Max HP every 10 seconds, Receive 80% more healing from consumables.
  • [Lv 9] : Restore (45 HP + 1.8%) Max HP every 10 seconds, Receive 90% more healing from consumables.
  • [Lv10] : Restore (50 HP + 2.0%) Max HP every 10 seconds, Receive 100% more healing from consumables.
5.png Bash Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost:
    • (Lv 1~5) : 8
    • (Lv 6~10) : 15
  • Range: 1
  • Required weapon type:
    • Any except Bows
Strike a single enemy with an increased chance to hit them.


  • [Lv 1] : 130% ATK, +5% Hit.
  • [Lv 2] : 160% ATK, +10% Hit.
  • [Lv 3] : 190% ATK, +15% Hit.
  • [Lv 4] : 220% ATK, +20% Hit.
  • [Lv 5] : 250% ATK, +25% Hit.
  • [Lv 6] : 280% ATK, +30% Hit.
  • [Lv 7] : 310% ATK, +35% Hit.
  • [Lv 8] : 340% ATK, +40% Hit.
  • [Lv 9] : 370% ATK, +45% Hit.
  • [Lv10] : 400% ATK, +50% Hit.
6.png Provoke Support
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3 + Skill Level
  • Range: 9
Has a chance to provoke a target up to 9 cells away and make it aggressive toward you.

If successful, it will increase the targets ATK, while decreasing their DEF for 30 seconds.


  • The difference between the user's base level and the target's base level will affect the chance of success.
  • Players will have their Soft DEF reduced opposed to Hard DEF.
  • This can interrupt a skill being cast.
  • This will remove the target's Frozen, Stone, Sleep or Play Dead status.
  • Does not work on Boss or Undead race enemies.


  • [Lv 1] : 73% Chance to apply effect, +5% ATK, -10% DEF.
  • [Lv 2] : 76% Chance to apply effect, +8% ATK, -15% DEF.
  • [Lv 3] : 79% Chance to apply effect, +11% ATK, -20% DEF.
  • [Lv 4] : 82% Chance to apply effect, +14% ATK, -25% DEF.
  • [Lv 5] : 85% Chance to apply effect, +17% ATK, -30% DEF.
  • [Lv 6] : 88% Chance to apply effect, +20% ATK, -35% DEF.
  • [Lv 7] : 91% Chance to apply effect, +23% ATK, -40% DEF.
  • [Lv 8] : 94% Chance to apply effect, +26% ATK, -45% DEF.
  • [Lv 9] : 97% Chance to apply effect, +29% ATK, -50% DEF.
  • [Lv10] : 100% Chance to apply effect, +32% ATK, -55% DEF.
3.png Two-Handed Sword Mastery Passive
  • Max Level: 10
Adds Mastery ATK when wielding a Two-handed sword weapon.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
7.png Magnum Break Damage
  • Max Level: 10
  • Target: Self
  • SP Cost: 30
  • Cast Delay: 0.5s
  • Cool Down: 2s
  • Area of Effect:
    • (Lv 1~4) : 5x5
    • (Lv 5~8) : 7x7
    • (Lv 9~10) : 9x9
Consumes a small amount of HP to deal Fire property physical damage to all nearby enemies, with an increased chance to Hit.

Enemies hit will be knocked back 2 cells.

If the targets hit are players outside the 3x3 area, they will take reduced damage from this skill.


Afterwards, gain a +20% Fire property damage bonus for the next 10 seconds. (This does not change the element of your main attack, this is additional damage).


  • [Lv 1] : Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.
  • [Lv 2] : Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.
  • [Lv 3] : Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.
  • [Lv 4] : Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.
  • [Lv 5] : Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.
  • [Lv 6] : Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.
  • [Lv 7] : Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.
  • [Lv 8] : Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.
  • [Lv 9] : Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.
  • [Lv10] : Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.
8.png Endure Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 10
  • Cool Down: 10.0s
For a short time or for 7 Hits, do not play the hit/flinching animation when taking damage. Also increases the caster's MDEF.


  • [Lv 1] : +1 MDEF, Duration 10 seconds.
  • [Lv 2] : +2 MDEF, Duration 13 seconds.
  • [Lv 3] : +3 MDEF, Duration 16 seconds.
  • [Lv 4] : +4 MDEF, Duration 19 seconds.
  • [Lv 5] : +5 MDEF, Duration 22 seconds.
  • [Lv 6] : +6 MDEF, Duration 25 seconds.
  • [Lv 7] : +7 MDEF, Duration 28 seconds.
  • [Lv 8] : +8 MDEF, Duration 31 seconds.
  • [Lv 9] : +9 MDEF, Duration 34 seconds.
  • [Lv10] : +10 MDEF, Duration 37 seconds.
144.png Moving HP-Recovery Passive
Recovery
  • Platinum Skill
Enable natural HP regeneration while walking.

The rate recovered is only 25% as effective as standing natural HP regeneration.


  • Increase HP Recovery does not affect this skill.
145.png Fatal Blow Passive
  • Platinum Skill
Level 6 or higher 5.png Bash gains a chance to stun the target for 5 seconds.


  • The chance increases with Bash skill level in addition to the user's base level.


  • [Lv 1] : Bash level 6 = {1 × Base Level / 10}%
  • [Lv 2] : Bash level 7 = {2 × Base Level / 10}%
  • [Lv 3] : Bash level 8 = {3 × Base Level / 10}%
  • [Lv 4] : Bash level 9 = {4 × Base Level / 10}%
  • [Lv 5] : Bash level 10 = {5 × Base Level / 10}%
146.png Auto Berserk Toggle
Support
  • Platinum Skill
  • Target: Self
If this skill has been toggled active, automatically use Level 10 6.png Provoke on yourself when HP is below 25%.


  • This effect has no duration, but can be dispelled and will end automatically if HP goes above 25%.
  • This skill costs 0 SP, but cannot be toggled without at least 1 SP.


Knight

Skill Type Properties Description
55.png Spear Mastery Passive
  • Max Level: 10
Adds Mastery ATK when wielding a One-handed Spear or Two-handed Spear weapon.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
60.png Two-Hand Quicken Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 10 + (4 × Skill Level)
  • Required weapon type:
    • Two-handed Sword
Increase your ASPD, Hit, and Critical Rate when wielding Two-handed sword weapons.


  • This skill increases your ASPD skill modifier by 7.
  • (This is not a flat ASPD bonus. To see how it affects your ASPD, please visit the Attack Speed page)
  • This effect is taken off if affected by 30.png Decrease Agility or 92.png Quagmire.


  • [Lv 1] : +10% ASPD, +2 Hit, +3 Critical Rate, Duration 30 seconds.
  • [Lv 2] : +10% ASPD, +4 Hit, +4 Critical Rate, Duration 60 seconds.
  • [Lv 3] : +10% ASPD, +6 Hit, +5 Critical Rate, Duration 90 seconds.
  • [Lv 4] : +10% ASPD, +8 Hit, +6 Critical Rate, Duration 120 seconds.
  • [Lv 5] : +10% ASPD, +10 Hit, +7 Critical Rate, Duration 150 seconds.
  • [Lv 6] : +10% ASPD, +12 Hit, +8 Critical Rate, Duration 180 seconds.
  • [Lv 7] : +10% ASPD, +14 Hit, +9 Critical Rate, Duration 210 seconds.
  • [Lv 8] : +10% ASPD, +16 Hit, +10 Critical Rate, Duration 240 seconds.
  • [Lv 9] : +10% ASPD, +18 Hit, +11 Critical Rate, Duration 270 seconds.
  • [Lv10] : +10% ASPD, +20 Hit, +12 Critical Rate, Duration 300 seconds.
61.png Auto Counter Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 3
  • Required weapon type:
    • Any except Bows
Prepare a stance for a short time to counter an enemies attack.

If an enemy attempts a melee attack on you, negate the damage and deal a counter attack. The counter attack has an increased hit rate of +20% and will automatically deal a Critical Hit.


Using Auto Counter while in the counter stance ends the status and inflicts the attack to one random enemy within melee range.


  • The stance ends after countering one attack.
  • This skill can be combined with Crush Strike.


  • [Lv 1] : Stance lasts for 0.4 seconds.
  • [Lv 2] : Stance lasts for 0.8 seconds.
  • [Lv 3] : Stance lasts for 1.2 seconds.
  • [Lv 4] : Stance lasts for 1.6 seconds.
  • [Lv 5] : Stance lasts for 2.0 seconds.
63.png Riding Passive
Mobility
  • Max Level: 1
Enable riding of the Pecopeco.

While riding a Pecopeco, your maximum carry weight increases by 1000.

56.png Pierce Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 7
  • Range: 2
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Strike a target in melee range with your spear at an increased Hit rate.


This skill hits multiple times depending on the targets size;

  • Small enemies are hit 1 time.
  • Medium enemies are hit 2 times.
  • Large enemies are hit 3 times.


  • [Lv 1] : 110% ATK, +5% Hit.
  • [Lv 2] : 120% ATK, +10% Hit.
  • [Lv 3] : 130% ATK, +15% Hit.
  • [Lv 4] : 140% ATK, +20% Hit.
  • [Lv 5] : 150% ATK, +25% Hit.
  • [Lv 6] : 160% ATK, +30% Hit.
  • [Lv 7] : 170% ATK, +35% Hit.
  • [Lv 8] : 180% ATK, +40% Hit.
  • [Lv 9] : 190% ATK, +45% Hit.
  • [Lv10] : 200% ATK, +50% Hit.
62.png Bowling Bash Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12 + Skill Level
  • Fixed Cast Time: 0.35s
  • Cooldown: 1s
  • Range: 2
  • Cast can not be interrupted
Deal 2 hits to a target at melee range and any enemies in a 5x5 area around them, knocking back all enemies hit by 5 cells.


  • When using a 2 handed sword, this can deal up to 4 hits instead, depending on the amount of targets nearby.
  • You can not change weapons for 1 second after casting this skill.


  • [Lv 1] : 140% ATK.
  • [Lv 2] : 180% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 260% ATK.
  • [Lv 5] : 300% ATK.
  • [Lv 6] : 340% ATK.
  • [Lv 7] : 380% ATK.
  • [Lv 8] : 420% ATK.
  • [Lv 9] : 460% ATK.
  • [Lv10] : 500% ATK.
64.png Cavalier Mastery Passive
  • Max Level: 5
Reduces the ASPD penalty while riding a Pecopeco.


  • While this is skill has no points in it your ASPD will be -50%.


  • [Lv 1] : -40% ASPD.
  • [Lv 2] : -30% ASPD.
  • [Lv 3] : -20% ASPD.
  • [Lv 4] : -10% ASPD.
  • [Lv 5] : -0% ASPD.
58.png Spear Stab Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 9
  • Range: 4
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Strike a target, dealing damage, ignoring their DEF and knocking them back 6 cells.


  • All enemies in between you and the target will also suffer damage and knock back.


  • [Lv 1] : 120% ATK.
  • [Lv 2] : 140% ATK.
  • [Lv 3] : 160% ATK.
  • [Lv 4] : 180% ATK.
  • [Lv 5] : 200% ATK.
  • [Lv 6] : 220% ATK.
  • [Lv 7] : 240% ATK.
  • [Lv 8] : 260% ATK.
  • [Lv 9] : 280% ATK.
  • [Lv10] : 300% ATK.
59.png Spear Boomerang Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Range: 1 + (2 x Skill Level)
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Throw your spear at a target dealing damage.


  • [Lv 1] : 150% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 250% ATK.
  • [Lv 4] : 300% ATK.
  • [Lv 5] : 350% ATK.
57.png Brandish Spear Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 24
  • Var. Cast Time: 0.35s
  • Fixed Cast Time: 0.35s
  • Cast Delay: 0.5s
  • Cooldown: 1s
  • Range: 2
  • Requires riding a mount
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Sweep your spear at a target to hit all enemies in an area directly in front of you and knock them back 2 cells.


  • The area of effect will increase at Skill Level 4, 7 and 10. Enemies closer to you will receive more damage.
  • This is considered a ranged physical attack.
  • Damage is increased based on STR.
  • You can not change weapon for 1 second after using this skill.


  • [Lv 1] : 120% ATK.
  • [Lv 2] : 140% ATK.
  • [Lv 3] : 160% ATK.
  • [Lv 4] : 180% ATK.
  • [Lv 5] : 200% ATK.
  • [Lv 6] : 220% ATK.
  • [Lv 7] : 240% ATK.
  • [Lv 8] : 260% ATK.
  • [Lv 9] : 280% ATK.
  • [Lv10] : 300% ATK.
1001.png Charge Attack Damage
  • Platinum Skill
  • Target: Enemy
  • SP Cost: 40
  • Cooldown: 0.5s
  • Range: 14
  • Cast can not be interrupted
Instantly close the distance between you and a target up to 14 cells away, and deal 700% ATK plus knock the target back 2 cells.
495.png One Hand Quicken Support
  • Soul Link Skill
  • Max Level: 1
  • Target: Self
  • SP Cost: 100
  • Required weapon type:
    • One-handed Sword
You must have 452.png Knight Spirit active to use this skill.


For 600 seconds, increase your ASPD skill modifier by 7 , and gain +10% ASPD when wielding One-handed Sword weapons.



Lord Knight

Skill Type Properties Description
355.png Aura Blade Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (8 × Skill Level)
  • Required weapon type:
    • Any except unarmed
Your weapon emits an aura that deals bonus damage to enemies you hit. This damage ignores DEF.


  • [Lv 1] : 20 Bonus Damage, Duration 40 seconds.
  • [Lv 2] : 40 Bonus Damage, Duration 60 seconds.
  • [Lv 3] : 60 Bonus Damage, Duration 80 seconds.
  • [Lv 4] : 80 Bonus Damage, Duration 100 seconds.
  • [Lv 5] : 100 Bonus Damage, Duration 120 seconds.
356.png Parrying Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 50
  • Required weapon type:
    • Two-handed Sword
Prepare yourself to block incoming melee attacks, when you block attacks you will not be able to attack for a brief time.


  • [Lv 1] : 23% Chance to block, Duration 15 seconds.
  • [Lv 2] : 26% Chance to block, Duration 20 seconds.
  • [Lv 3] : 29% Chance to block, Duration 25 seconds.
  • [Lv 4] : 32% Chance to block, Duration 30 seconds.
  • [Lv 5] : 35% Chance to block, Duration 35 seconds.
  • [Lv 6] : 38% Chance to block, Duration 40 seconds.
  • [Lv 7] : 41% Chance to block, Duration 45 seconds.
  • [Lv 8] : 44% Chance to block, Duration 50 seconds.
  • [Lv 9] : 47% Chance to block, Duration 55 seconds.
  • [Lv10] : 50% Chance to block, Duration 60 seconds.
357.png Concentration Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (4 × Skill Level)
For a short time, lower your DEF while increasing your Hit and ATK.


Also gain level 1 8.png Endure effects. (This does not overwrite your normal 8.png Endure skill).


  • The Endure granted with this skill will last 1 minute regardless of skill level.


  • [Lv 1] : -7% DEF, +10 Hit, +7% ATK, Duration 15 seconds.
  • [Lv 2] : -9% DEF, +20 Hit, +9% ATK, Duration 25 seconds.
  • [Lv 3] : -11% DEF, +30 Hit, +11% ATK, Duration 45 seconds.
  • [Lv 4] : -13% DEF, +40 Hit, +13% ATK, Duration 45 seconds.
  • [Lv 5] : -15% DEF, +50 Hit, +15% ATK, Duration 60 seconds.
358.png Tension Relax Recovery
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
Triple natural HP regeneration while sitting.

If you are overweight, instead it will enable 1x HP regeneration while sitting.


  • This effect ends when you stand up, change equipment, use an item or receive an attack.
359.png Berserk Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 200
  • Job Level Required: 50
For 5 minutes or while HP is greater than 100, gain the following effects:
  • Become unable to use items.
  • Become unable to change equipment.
  • Cannot speak.
  • Cannot use skills except from auto-casts.
  • Cannot be healed, barring limited exceptions.
  • Prevent natural HP and SP regeneration.
  • Set SP to 0.
  • Lose 5% of HP every 10 seconds.
  • Decrease your FLEE by 50%.
  • Set soft and hard DEF and MDEF to 0.
  • Triple your HP and restore it to full.
  • Add +200% ATK to physical weapon attacks.
  • Increase movement speed by 25% (same as Acolyte's Increase AGI).
  • Set a base +15 ASPD skill bonus (not a flat increase, refer to Attack Speed).
  • Increase ASPD by 30%.
  • Do not flinch on hit (like Endure).
397.png Spiral Pierce Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 18:21:24:27:30
  • Var. Cast Time:
    • (Lv 1~4) : 0.05 + (0.10 × Skill Level) seconds
    • (Lv5) : 0.25s
  • Fixed Cast Time:
    • (Lv 1~4) : 0.05 + (0.10 × Skill Level) seconds
    • (Lv5) : 0.3s
  • Cast Delay:
    • (Lv 1~4) : 0.2 × Skill Level seconds
    • (Lv5) : 1.0s
  • Range: 5
  • Required weapon types:
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Strike a target and deal 5 hits of ranged physical damage.


  • Half of your weapon weight is added to Equipment ATK in the damage formula.
  • Mastery ATK does not affect this skill.
  • Deals additional damage based on the casters Base Level.
  • The caster can not move for one second after using this skill.


The size modifier for this skill is not dependent on your weapon type, but instead the own skills formula;

  • Small - 125%
  • Medium - 100%
  • Large - 75%


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 300% ATK.
  • [Lv 4] : 350% ATK.
  • [Lv 5] : 400% ATK.
398.png Head Crush Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 23
  • Cast Delay: 0.5s
  • Range: 4
Strike a target and deal physical melee damage. Has a 50% chance of causing the Bleeding status for up to 120 seconds.


  • Demon race and Undead element enemies cannot be afflicted with Bleeding.


  • [Lv 1] : 140% ATK.
  • [Lv 2] : 180% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 260% ATK.
  • [Lv 5] : 300% ATK.
399.png Joint Beat Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 10 + 2 × Ceiling(Skill Level / 2)
  • Cast Delay:
    • (Lv 1~4) : 0.8s
    • (Lv 5~10) : 1.0s
  • Range: 4
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
Strike a target in an attempt to break their bones causing negative status effects on them that last for 30 seconds.


The possible afflictions are;

  • Ankle Break: Slows movement speed by 50%.
  • Wrist Break: Apply a -25 skill ASPD modifier and decrease ASPD by 25%.
  • Knee Break: Apply a -10 skill ASPD modifier, decrease ASPD by 10%, slows movement speed by 30%.
  • Shoulder Break: Decrease soft DEF by 50%.
  • Waist Break: Decrease base attack by 25%, soft DEF by 25%.
  • Neck Break: Afflict Bleeding status, change damage from Joint Beat to 20% ~ 200%


  • Every break effect can stack with each other.
  • Movement speed reductions do not stack with other sources.


  • [Lv 1] : 60% ATK, 10% Chance to apply status effect.
  • [Lv 2] : 70% ATK, 15% Chance to apply status effect.
  • [Lv 3] : 80% ATK, 20% Chance to apply status effect.
  • [Lv 4] : 90% ATK, 25% Chance to apply status effect.
  • [Lv 5] : 100% ATK, 30% Chance to apply status effect.
  • [Lv 6] : 110% ATK, 35% Chance to apply status effect.
  • [Lv 7] : 120% ATK, 40% Chance to apply status effect.
  • [Lv 8] : 130% ATK, 45% Chance to apply status effect.
  • [Lv 9] : 140% ATK, 50% Chance to apply status effect.
  • [Lv10] : 150% ATK, 55% Chance to apply status effect.


Rune Knight

Skill Type Properties Description
2007.png Dragon Training Passive
Mobility
  • Max Level: 5
Allows you to ride a Ferus dragon.


While riding a dragon:

  • Increase 2008.png Dragon Breath and 5004.png Dragon Breath Water damage by 0% ~ 20%.
  • Increase Mastery ATK by 10 ~ 50 when wielding a Spear or Two-Handed Spear.
  • Increase carry weight by 700 ~ 1500.
  • Decrease ASPD by -20% ~ 0%.
2010.png Rune Mastery Passive
  • Max Level: 10
Allow you to craft runes, and increases the success rate of crafting them.


  • Higher levels will let you create more types of runes.
  • Many runes also increase their effectiveness depending on Rune Mastery skill level. See Runes for more information.


  • [Lv 1] : +2% Success rate.
  • [Lv 2] : +4% Success rate.
  • [Lv 3] : +6% Success rate.
  • [Lv 4] : +8% Success rate.
  • [Lv 5] : +10% Success rate.
  • [Lv 6] : +12% Success rate.
  • [Lv 7] : +14% Success rate.
  • [Lv 8] : +16% Success rate.
  • [Lv 9] : +18% Success rate.
  • [Lv10] : +20% Success rate.
2020.png Phantom Thrust Damage
  • Max Level: 5
  • Target: Enemy, Ally
  • SP Cost: 12 + (3 × Skill Level)
  • Range: 4 + Skill Level
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
Pull a target next to you.


If it's an enemy, additionally deal damage using the following formula;
[(Skill Level × 50 + Spear Mastery Level × 10) × (Base Level ÷ 150)]% ATK

2001.png Enchant Blade Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 35 + (5 × Skill Level)
  • Var. Cast Time: 1.0s
Grant magic damage to your normal attacks for 300 seconds.


The damage bonus provided is equal to;
[((Skill Level × 20) + 100) × (Base Level ÷ 100)] + INT + MATK - (Target Soft MDEF + Target Hard MDEF)


  • This damage treats Hard MDEF the same as Soft MDEF, reducing damage by a flat amount instead of a %.
2004.png Hundred Spear Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 60
  • Var. Cast Time: 1.1 - (0.1 × Skill Level sec)
  • Cast Delay: 0.5s
  • Cool Down: 3.0s
  • Range: 7
  • Area of Effect:
    • (Lv 1~4) : 3x3
    • (Lv 5~8) : 5x5
    • (Lv 9~10) : 7x7
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Pierces several targets multiple times in a row with your spear.


  • If you have learned Spiral Pierce, it will increase the damage dealt.


  • [Lv 1] : 800% ATK.
  • [Lv 2] : 1000% ATK.
  • [Lv 3] : 1200% ATK.
  • [Lv 4] : 1400% ATK.
  • [Lv 5] : 1600% ATK.
  • [Lv 6] : 1800% ATK.
  • [Lv 7] : 2000% ATK.
  • [Lv 8] : 2200% ATK.
  • [Lv 9] : 2400% ATK.
  • [Lv10] : 2600% ATK.
2008.png Dragon Breath Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 25 + (5 × Skill Level)
  • Var. Cast Time:
    • (Lv 1~3) : 0.0s
    • (Lv 4~6) : 1.0s
    • (Lv 7~8) : 1.5s
    • (Lv 9~10) : 2.0s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 2.0s
  • Range: 9
  • Area of Effect:
    • (Lv 1~3) : 3x3
    • (Lv 4~6) : 5x5
    • (Lv 7~8) : 7x7
    • (Lv 9~10) : 9x9
  • Requires riding a Ferus dragon mount
  • Cast can not be interrupted
Strike an area and deal Physical Ranged Fire property damage.

Targets hit have a 15% chance to be inflicted with the Burning status for 10 seconds.


  • The base damage formula before any modifiers is as follows;

Skill Level × (Current HP ÷ 50 + Max SP ÷ 4) × Base Level ÷ 150 × (100 + [(Dragon Training Level - 1) × 5]) ÷ 100


2009.png Dragon Howling Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Cool Down: 10.0s
  • Requires riding a Ferus dragon mount
Command your dragon to howl causing Fear to nearby enemies.


  • [Lv 1] : 56% Chance to apply Fear status, 7x7 Area of effect.
  • [Lv 2] : 62% Chance to apply Fear status, 9x9 Area of effect.
  • [Lv 3] : 68% Chance to apply Fear status, 11x11 Area of effect.
  • [Lv 4] : 74% Chance to apply Fear status, 13x13 Area of effect.
  • [Lv 5] : 80% Chance to apply Fear status, 15x15 Area of effect.
5004.png Dragon Breath Water Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 25 + (5 × Skill Level)
  • Var. Cast Time:
    • (Lv 1~3) : 0.0s
    • (Lv 4~6) : 1.0s
    • (Lv 7~8) : 1.5s
    • (Lv 9~10) : 2.0s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 2.0s
  • Range: 9
  • Area of Effect:
    • (Lv 1~3) : 3x3
    • (Lv 4~6) : 5x5
    • (Lv 7~8) : 7x7
    • (Lv 9~10) : 9x9
  • Requires riding a Ferus dragon mount
  • Cast can not be interrupted
Strike an area and deal Physical Ranged Water property damage.

Targets hit have a 15% chance to be inflicted with the Freezing status for 10 seconds.


  • The base damage formula before any modifiers is as follows;

Skill Level × (Current HP ÷ 50 + Max SP ÷ 4) × Base Level ÷ 150 × (100 + [(Dragon Training Level - 1) × 5]) ÷ 100


2002.png Sonic Wave Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 30 + (3 × Skill Level)
  • Cast Delay: 1.0s
  • Cool Down: 2.0s
Strike a single enemy and deal Ranged Physical damage.


  • This skill can apply Critical Hits.
  • Damage is increased depending on the caster's Base Level.


  • [Lv 1] : 600% ATK, 7 Cell range.
  • [Lv 2] : 700% ATK, 7 Cell range.
  • [Lv 3] : 800% ATK, 8 Cell range.
  • [Lv 4] : 900% ATK, 8 Cell range.
  • [Lv 5] : 1000% ATK, 9 Cell range.
  • [Lv 6] : 1100% ATK, 9 Cell range.
  • [Lv 7] : 1200% ATK, 10 Cell range.
  • [Lv 8] : 1300% ATK, 10 Cell range.
  • [Lv 9] : 1400% ATK, 11 Cell range.
  • [Lv10] : 1500% ATK, 11 Cell range.
2003.png Death Bound Support
  • Max Level: 10
  • Target: Self
  • SP Cost:
    • (Lv 1) : 50
    • (Lv 2~10) : 55 + (5 × Skill Level)
  • Cast Delay: 2.0s
  • Cool Down: 3.0s
For 3 seconds, if an enemy targets you with a physical melee attack, knock them back 3 cells, amplify their damage dealt to you and reflect 70% of that result back at them. You take the remaining 30%. This status ends immediately after reflecting one attack.


  • [Lv 1] : +600% damage taken.
  • [Lv 2] : +700% damage taken.
  • [Lv 3] : +800% damage taken.
  • [Lv 4] : +900% damage taken.
  • [Lv 5] : +1000% damage taken.
  • [Lv 6] : +1100% damage taken.
  • [Lv 7] : +1200% damage taken.
  • [Lv 8] : +1300% damage taken.
  • [Lv 9] : +1400% damage taken.
  • [Lv10] : +1500% damage taken.
2005.png Wind Cutter Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 30 + (4 x Skill Level)
  • Cool Down: 0.95 - (0.15 x Skill Level)
  • Cast Delay: 1.0s
  • Area of Effect:
    • (Lv 1~2) : 3x3
    • (Lv 3~4) : 5x5
    • (Lv 5) : 7x7
  • Required weapon type:
    • Dagger
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Spear
Strike all enemies in a 3x3~7x7 area around you, dealing physical damage depending on the weapon equipped.


If a two-handed Sword is equipped:

  • Ignores the target's defense.
  • Increases the number of hits to 2.


If a spear weapon is equipped:

  • Changes the damage type to long ranged instead of melee.


Skill Level 1 2 3 4 5
Weapon Type
Two-Handed (per hit) 250% 500% 750% 1000% 1250%
Spear 400% 800% 1200% 1600% 2000%
Other Weapon 300% 600% 900% 1200% 1500%
2006.png Ignition Break Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 30 + (5 x Skill Level)
  • Var. Cast Time: 1.0s
  • Cool Down: 2.0s
  • Required weapon type:
    • Dagger
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Sword
  • Cast can not be interrupted
Strike all enemies around you in an 11x11 area around you dealing physical melee damage.


  • This skill can apply Critical Hits. Critical Rate is equal to half of the user's Critical Rate.


  • [Lv 1] : 400% ATK.
  • [Lv 2] : 800% ATK.
  • [Lv 3] : 1200% ATK.
  • [Lv 4] : 1600% ATK.
  • [Lv 5] : 2000% ATK.


Runes

Runes are the signature consumable items of the Rune Knight class. They are only received by crafting and cannot be traded, dropped, or sold to NPC. However, they can be placed into storage and guild storage. They've a weight of 1 and you can hold as many as your max weight let's you.

Creation

  • BaseSucessRate = (30 + 2 × Rune Mastery Skill Lv)%
  • StatBonus = [(LUK + Job Lv) ÷ 10 + DEX ÷ 30]%
  • OreBonus
  • RunestonePenalty

Success chance = BaseSuccessRate + StatBonus + OreBonus - RunestonePenalty

Quantity created:

  • Level 1-4 Rune Mastery = 2
  • Level 5-9 Rune Mastery = 2 to 4
  • Level 10 Rune Mastery = 2 to 6

Runestone ores and some other materials can be bought from the Rune Merchant at the Main Office (@navi main_office 213 215). The prices are non-discountable.

Runestone Ore Bonus Rune Merchant Price Best Monsters To Drop
General Rough Runestone 2% 1000z
Quality Rough Runestone 5% 2500z Abandoned Bear Doll
Rare Rough Runestone 8% 7500z Abandoned Bear Doll, Dolomedes, Bradium Golem
Ancient Rough Runestone 11% 18000z Apocalypse, Gold Scarabas, Nightmare Ancient Mummy, Ancient Mummy, Anubis, Scarabas
Mystic Rough Runestone 14% 50000z Tamuran, Mysteltainn, Parus
Other Materials Rune Merchant Price Best Monsters To Drop
Elder Branch 20000z Dark Pinguicula, Pinguicula, Ancient Tree
Light Granule 10000z Furious Hero, Cursed Bongun, Cursed Box
Gold 200000z Spooky Demon from Horror Toy Factory
Runestone Level Penalty Ingredients
Turisus Runestone 1 -5% 1 Elder Branch 1 Blue Hair 1 Claw of Desert Wolf
Isia Runestone 2 -10% 1 Burning Heart
Pertz Runestone 3 -10% 1 Light Granule 1 Tangled Chains 1 Dragon Canine
Hagalas Runestone 4 -5% 1 Round Shell 1 Dragon Skin
Asir Runestone 5 -5% 1 Light Granule 1 Ogre Tooth
Urj Runestone 6 -15% 1 Horrendous Hair 1 Honey
Rhydo Runestone 7 -5% 1 Light Granule 1 Red Gemstone
Nosiege Runestone 8 -15% 1 Light Granule 1 Destroyed Armor 1 Worn-out Magic Scroll
Verkana Runestone 9 -20% 1 Armor Piece of Dullahan
Lux Anima Rune 10 -15% 3 Light Granule 3 Gold

Effects

Rune Skills
Runestone Skill Type Properties Description
Turisus Runestone Giant Growth Support
  • Target: Self
  • Fixed Cast Time: 1.0s
For 15 minutes, gain the following effects:
  • Increase STR by 30.
  • Add a 30% chance to hit an enemy for 2.5 times the damage while melee attacking.
  • Increase ATK-based physical damage by 250% (125% during PVP). This effect can not stack with Crush Strike and is additive rather than multiplicative.
  • Increases melee physical damage by 15%.
  • The damage bonus now also applies to skill attacks.
  • Endows 2008.png Dragon Breath with the Holy Element.
Isia Runestone Vitality Activation Support
  • Target: Self
For 15 minutes, gain the following effects:
  • Healing received is increased by 50%. (Disabled inside Monster Hunter)
  • Reduces melee physical reflection damage by 50%.
Pertz Runestone Storm Blast Damage
  • Target: Self
  • Var. Cast Time: 2.0s
  • Cast can not be interrupted
  • Can damage traps
Deal damage to all enemies in a 7x7 area around you.


  • The damage formula is;

[{Rune Mastery Level + (STR ÷ 8)} × 100]% ATK

Hagalas Runestone Stone Hard Skin Support
  • Target: Self
  • Fixed Cast Time: 2.0s
Consume 20% of your current HP.

For 15 minutes or when you have received damage greater than the amount of HP paid, gain the following effects:

  • Increase hard DEF and hard MDEF by Job Level × Rune Mastery Level ÷ 4
  • When you receive a physical melee attack, 30% chance of the attacker's weapon breaking. If the attacker is a monster, reduce their ATK by 25% for 10 seconds instead. This effect does not work against Boss monsters.
Asir Runestone Fighting Spirit Support
  • Target: Self
For 15 minutes, gain the following effects:
Urj Runestone Abundance Support
  • Target: Self
For 15 minutes, restore 60 SP every 10 seconds.
Rhydo Runestone Crush Strike Support
  • Target: Self
  • Fixed Cast Time: 1.0s
Your next physical melee attack will deal;

[{Weapon Level × (Weapon Refine Level + 6) × 100} + (Weapon ATK) + (Weapon Weight)]% ATK

Once you attack, there is a 20% chance of your weapon breaking. This effect runs out if not used in 30 seconds, or you change equipment.


  • 30 second item reuse delay.
Nosiege Runestone Refresh Support
  • Target: Self
  • Fixed Cast Time: 1.0s
Recover 25% of your MaxHP and restore and prevent the following status ailments for the next 60 seconds:


  • 120 second item reuse delay.
Verkana Runestone Millenium Shield Support
  • Target: Self
  • Cast Delay: 1.0s
Create shields that absorb any type of damage and lasts for 15 minutes.

There is a 20% chance 4 shields are created, 30% chance that 3 shields are created and a 50% chance that 2 shields are created. Each shield has 1000 HP and excess damage does not carry over.


  • 60 second item reuse delay.
Lux Anima Rune Lux Anima Support
  • Target: Self
For 15 minutes, gain the following effects:
  • A melee physical attack has a 15% chance to trigger Storm Blast Level 1.
  • Increases damage against all size enemies by 30%.
  • Increases critical damage by 30%.
  • Increases short range physical damage by 30%.
  • Increases long range physical damage by 30%.
  • Increases Max HP and Max SP by 30%.



Equipment

Headgears

Upper

Item Way to Obtain Notes

Middle

Item Way to Obtain Notes
Sigrun's Wing Cash Shop

Market: ...

Alone it doesn't provide much nowadays since ASPD is easy to get on a RK but if your build benefits from critical damage, it can be a somewhat cheap solution for a bit of extra dmg with Violet Halo .

Can be paired with:

Angel Spirit Cash Shop

Market: ...

+2% ATK/MATK, +2 STR

Good pure offensive option.

Monocle [1] Owl Marquees, Owl Viscount

Market: ...

In case you need something "cheap" with a slot.

New Wave Sunglasses Custom Headgear Quests

Market: ...

-10% aftercast delay, the best option if you need -% delay.

New Wave Sunglasses [1] Headgear Awakening

Market: ...

-5% aftercast delay contrary to the -10% that the non-slotted option offers but adds a slot in case the players wants to use something in this slot.

Good in some specific occasions with specific cards.

If you do the quest and account bound the item, you get access to free decards for it.

Fafnir Skin Custom Headgear Quests

Market: ...

+3 CRIT in case you need a bit more CRIT.

Can be paired with:

Dark Blinder [0] / [1] RSX-0806 for the [0] version, Spiritual Auger to add a slot to the [0] version

Market for Dark Blinder [0] : ...

Market for Dark Blinder [1] : ...

If you're playing a build that benefits from ranged and/or critical damage and needs -% delay gear to spam skills, and you can find a Violet Halo and a Dark Blinder [1] dirty cheap, this can be seen as a budget option until you can get something better.

Can be paired with:

Magical Booster [1] Magical Booster

Market: ...

Can be enchanted - Magical Booster

Adds nothing on its own but can be enchanted with a bunch of different options making it a valuable item in some builds and even awakened for extra bonus with Violet Halo .

Can be paired with:

Crimson Magical Booster [1] Headgear Awakening

Market: ...

Awakened version of Magical Booster [1] that keeps the enchants of it.

Depending on the enchants passed it can be a valuable option to have in some builds because of the extra bonus it gives with Violet Halo .

If you do the quest and account bound the item, you get access to free decards for it.

Can be paired with:

Lower

Item Way to Obtain Notes
CD in Mouth Cash Shop

Market: ...

Good low headgear for some auto-cast dependent builds in case you want to activate buffs/auto-cast skills faster, like Lucky Day , because of the auto-cast bolts on attacks.

Rosary in Mouth Rosary in Mouth's Quest

Market: ...

Good and not super hard to make low headgear. It's even a solid lower option in the low headgear slot in the end game.

Magical Rosary in Mouth Headgear Awakening Quest

Market: ...

Best option if you need extra stats or Perfect Dodge for some reason.

Fafnir Mask Custom Headgear Quests

Market: ...

+2 CRIT in case you need that extra CRIT to achieved the desirable value in a build.

Can be paired with:

Samurai Mask Cash Shop

Market: ...

When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it.
Scarlet Rose Gold Coins

Market: ...

Pretty much the same as a Samurai Mask although it also provides some SP and MATK.
Poison Breath Custom Headgear Quests

Market: ...

While alone it doesn't provide much, his combo with Giant Snake Skin provides a bunch of nice bonus that are even relevant in the end game.

Can be paired with:

  • Giant Snake Skin for a ton of sweet bonus such as - + atk, +% ASPD, +% critical damage, etc depending on the stats you've.
Vicious Mind Aura Bioresearch Laboratory

Market: ...

Very rare item that is only great with Fallen Warrior Manteau due to the bonus the combo offers for a bunch of builds. If you don't own both, it does nothing.

Can be paired with:

  • Fallen Warrior Manteau for a ton of sweet bonus such as - delay, + atk, +% ranged dmg, etc depending on the stats you've.

Armor

Item Way to Obtain Notes

Weapons

Daggers

Item Way to Obtain Notes
Fortune Sword Phreeoni, Infinite Phreeoni, Wickebine Tres

Market: ...

Decent defensive option due to its +20 PD and +5 LUK.

Can be enchanted - Malangdo Enchant

Combat Knife Sniper Cecil, Level 4 Weapons (Type 2) Quest

Market: ...

Defensive option against demi-human monsters.

Can be enchanted - Malangdo Enchant

Exorciser Assassin Cross Eremes, Level 4 Weapons (Type 2) Quest

Market: ...

Defensive option against demon monsters.

Can be enchanted - Malangdo Enchant

Maces

Item Way to Obtain Notes
Mace [4] Skeleton, Curupira

Market: ...

Mostly a starting option for DB builds but also very nice for tank builds when carded with Essence of Evil VIT 3 .

Infinity Mace [1] Infinite Space

Market: ...

Mostly a DB weapon since it can be enchanted up to 2 Expert Archer 8 .

Can be enchanted - Infinite Space

Robot's Mechanical Arm [2] Charleston Crisis, King's Heels

Market: ...

Due to its innate bonus of CRIT, it's a solid option for CRIT builds that want to use a shield.

Can be enchanted - King's Heels

One-Handed Spears

Item Way to Obtain Notes
Hunting Spear [1] Boitata, Leak, Kraken, Fallen Bishop

Market: ...

Currently mostly a starting weapon for some builds that want to use a shield or to make use of 397.png Spiral Pierce in the early stages.

Can also be useful for some brute monsters with high values of hard DEF since it ignores it at 100%.

Can be enchanted - Malangdo Enchant

Crimson Spear [2] Stem Worm, Naga

Market: ...

Mostly a starting option for players that want to play a spear build due to the slots and possible elements that it can have.

Thanatos Spear [1] Ghost Palace

Market: ...

Gray Shards: ...

Can be paired with an Hunter Fly Card and become a great farming spear in some builds, such as 2005.png Wind Cutter (using a spear changes it to a ranged skill and that let's you evade monsters with 252.png Reflect Shield), due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the two-handed sword instead of buying it.

Can be enchanted - Ghost Palace

Argen Blanco [2] Bioresearch Laboratory

Market: ...

Mostly a spear for 57.png Brandish Spear builds since there is a better option below for 2004.png Hundred Spear builds.

Can be enchanted - Bioresearch Laboratory Enchants

Illusion Pole Axe [2] Illusion of Abyss

Market: ...

Pretty much the best spear for 2004.png Hundred Spear builds when used together with Illusion Shoes [1] .

Can be enchanted - Illusion Weapon Level 4 Enchants

Poison Forged Spear [3] Venomous Chimera

Market: ...

Currently the best spear for auto-attack builds due to the constant auto-cast of 48.png Double Attack.

Can be enchanted - Malangdo Enchant

Metal Stick [3] Spider Chariot

Market: ...

While it's more of a Royal Guard weapon, its delay is still useful for some delay based builds where a spear can be used. Its attack and number of slots are also quite nice.

Two-Handed Spears

Item Way to Obtain Notes
Cardo [1] Nidhoggr's Shadow, Kraken, Hell Apocalypse

Market: ...

While there are more options out there, there aren't many Two-Handed Spears that are actually worth to list at the moment.

From all the possible options, Cardo is probably the less terrible at the moment and it's mostly because it can be used as a starting option in a 397.png Spiral Pierce build due to its heavy weight.

One-Handed Swords

Item Way to Obtain Notes

Two-Handed Swords

Item Way to Obtain Notes
Thanatos Great Sword [1] Ghost Palace

Market: ...

Gray Shards: ...

Can be paired with an Hunter Fly Card and become a great farming two-handed sword in some builds due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the two-handed sword instead of buying it.

Can be enchanted - Ghost Palace

Gigantic Blade [1] Charleston Crisis, King's Heels

Market: ...

Cheap and very decent starting weapon for a couple of builds since it's a heavy weapon, two-handed sword, and also gives CRIT DMG.

Can be enchanted - King's Heels

Royal Knight's Broadsword [2] Abyss Glast Heim

Market: ...

Cheap and solid option for CRIT builds.

Beam Claymore-OS [2] Illusion

Market: ...

Solid option for CRIT builds.

Can be enchanted - Illusion

Lindy Hop [2] Sky Fortress

Market: ...

Amazing weapon that works great in any build that can make use of it mainly due to the enchants that can receive.

Can be enchanted - Malangdo Enchant

Tae Goo Lyeon [2] Sealed Shrine

Market: ...

Great weapon that when refined to +9 helps with the spam of some skills such as 2008.png Dragon Breath, 5004.png Dragon Breath - Water, 397.png Spiral Pierce, or 2005.png Wind Cutter.

Can be enchanted - Malangdo Enchant

Illusion Tae Goo Lyeon [2] Illusion of Labyrinth

Market: ...

Improved version of Tae Goo Lyeon [2]

Can be paired with:

Can be enchanted - Illusion Weapon Level 4 Enchants

Vernan [2] Bioresearch Laboratory

Market: ...

Due to the bonus it offers, it's a very reliable and cheap option for auto-attack CRIT builds. At the same time it's great for 2002.png Sonic Wave and 397.png Spiral Pierce if you later decide to invest on it.

Can be enchanted - Bioresearch Laboratory Enchants

Volar [2] Bioresearch Laboratory

Market: ...

The weapon to go if you want to play a build focused on 2006.png Ignition Break or 62.png Bowling Bash build.

Can be enchanted - Bioresearch Laboratory Enchants

Shields

Item Way to Obtain Notes
Knight's Shield [1] Cash Shop

Market: ...

One of the best balanced shields in terms of offensive and defensive stats.

Can be enchanted - Cursed Knight's Shield

Cursed Knight's Shield [1] Endeavor Tokens

Free version of Knight's Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly and Daily Quests and trading the Endeavor Tokens at the Master of Coins NPC.

Can be enchanted - Cursed Knight's Shield

Purified Knight's Shield [1] Cursed Knight's Shield

Upgraded version of the Knight's Shield [1] / Cursed Knight's Shield [1] and pretty much the best shield available at the moment in terms of offensive and defensive stats.

Due to the possibility of being able to get an enchant that let's you bypass up to 60% of hard DEF, it's also the best in slot for many builds that make use of a shield.

Can be enchanted - Cursed Knight's Shield

Mad Bunny [1] Cash Shop

Market: ...

A great pure offensive shield.

At +12 it also gives a decent boost in CRIT.

Mad Bunny[EVT] [1] Endeavor Tokens

Free version of Mad Bunny Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly and Daily Quests and trading the Endeavor Tokens at the Master of Coins NPC.

Immune Shield [1] Battlegrounds, Monster Hunter - Low Rank Hunts

Market: ...

Great defensive option against neutral damage.

At +9 becomes a decent option overall.

Excels at +11-12 where with other gears with similar effect (-% neutral dmg) lets you play a -100% neutral build.

Valkyrja's Shield [1] Valkyrie

Market: ...

Great defensive option against some elemental damage.

This is mostly a PvP shield at the moment although still useful in PvM.

Garment

Item Way to Obtain Notes
Peuz's Manteau [1] Mora

Market: ...

Mora Coin: ...

It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an 2005.png Wind Cutter build:

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Heroic Backpack [1] Battlegrounds, Monster Hunter - Low Rank Hunts, Gold Coins

Market: ...

Okay mid game option mostly for ASPD CRIT builds if you can get one for cheap or farm for it.

It only excels at +9 (+7 isn't worth nowadays, there are better options below for almost the same or a cheaper price) so always think first before spending your zenny.

Giant Snake Skin Custom Headgear Quests

Market: ...

While alone it looks more of a gear that a tank would use due to the stats it provides, with the right enchants and Poison Breath ends being a great gear relevant even in the end game.

Can be paired with:

  • Poison Breath for a ton of sweet bonus such as - + atk, +% ASPD, +% critical damage, etc depending on the stats you've.
Fallen Angel Wings [1] Monster Hunter 2

Market: ...

Can be enchanted - Monster Hunter 2

Since it can get enchants that increase your critical damage or ranged dmg, it's a great option valid for some builds even in the end game.

Illusion Engine Wing A-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Mostly an option for builds that need CRIT without saying goodbye to dmg since it can be enchanted for +20 CRIT thanks to the Modification Module (Critical) that you can add twice.

Can be paired with:

King Schmidt's Manteau [1] Fall of Glast Heim

Market: ...

Can be enchanted - Fall of Glast Heim

It can end being the best option for when you need CRIT at the cost of dmg or for when you need Ranged Damage but thanks to the heavy RNG that exists with the enchants, most of the time it isn't worth the trouble to get them. It's still here because if you're lucky enough, it can end being really good in some specific occasions and/or builds.

It can also end being a cheaper alternative to Fallen Angel Wings [1] if you find one with decent enchants for a cheaper price.

Illusion Engine Wing B-type [1] Episode 17.1 - Illusion

Market: ...

Can be enchanted - Episode 17.1 - Illusion

Mostly an option for builds that depend on delay because of the combo with the Illusion Armor A-type [1] such as 2005.png Wind Cutter or 2002.png Sonic Wave after getting a Vernan [2] .

Can be paired with:

YSF01 Manteau [1] Werner's Laboratory:Central Room

Market: ...

The only reason to this be here is just because if you actually need a higher delay reduction and you don't have enough zenny for the better, and also expensive, Vicious Mind Aura + Fallen Warrior Manteau option, this is a very nice alternative when refined to +9.

It may not provide that many bonus as the better option, but with Chaotic Acolyte , for example, it can be that tiny extra boost that you may need to kill something faster since you're not locked anymore into Sarah's Right Earring or Sarah's Left Earring with delay enchants that offer nothing besides a reduction to the delay of skills. You can use instead one that gives you more damage.

Can be paired with:

Fallen Warrior Manteau Tomb of the Fallen

Market: ...

Alone it's pretty much a better Heroic Backpack [1] if the refine is above +10 but when paired with Vicious Mind Aura it offers a ton of good bonus useful for a bunch of builds.

Can be paired with:

  • Vicious Mind Aura for a ton of sweet bonus such as - delay, + atk, +% ranged dmg, etc depending on the stats you've.

Footgear

Item Way to Obtain Notes
Peuz's Greaves [1] Mora

Market: ...

Mora Coin: ...

It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an 2005.png Wind Cutter build:

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Temporal Boots of Strength [0] /[1] Temporal Boots

Market for Temporal Boots of Dexterity [0] : ...

Market for Temporal Boots of Dexterity [1] : ...

Great option for builds that depend on ATK to do damage such as 2005.png Wind Cutter .

Can be enchanted - Temporal Boots

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Temporal Boots of Dexterity [0] /[1] Temporal Boots

Market for Temporal Boots of Dexterity [0] : ...

Market for Temporal Boots of Dexterity [1] : ...

Great option for builds that depend on Ranged Damage to do damage and/or builds that have a fixed cast time on their main skill such as 2008.png Dragon Breath or 397.png Spiral Pierce.

Can be enchanted - Temporal Boots

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Temporal Boots of Luck [0] /[1] Temporal Boots

Market for Temporal Boots of Luck [0] : ...

Market for Temporal Boots of Luck [1] : ...

Great option for builds that depend on CRIT DMG to do damage such as auto-attack or 2002.png Sonic Wave builds.

Can be enchanted - Temporal Boots

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Illusion Leg A-type [1] Episode 17.1 - Illusion

Market: ...

Good overall option for almost all builds due to the enchants that you can add here.

Can be paired with:

Can be enchanted - Episode 17.1 - Illusion

YSF01 Greaves [1] Werner's Laboratory:Central Room

Market: ...

While somewhat outdated due to the addition of Fall of Glast Heim, it's still a very decent option due to the great increase of CRIT DMG and ASPD it offers when refined to +9.

Can be paired with:

Illusion Shoes [1] Illusion of Moonlight

Market: ...

Very specific footgear for 2004.png Hundred Spear builds because of the combo with the Illusion Pole Axe [2] .

Can be paired with:

Can be enchanted - Illusion Armor Enchants

Illusion Boots [1] Illusion of Teddy Bear

Market: ...

While it has more uses due to the combo with Illusion Tae Goo Lyeon [2] , the main use for this is for the massive +5 CRIT it gives each 3 refines. If you don't have problems with damage and instead need CRIT, this is a viable option.

Can be paired with:

Can be enchanted - Illusion Armor Enchants

Accessories

Item Way to Obtain Notes
Sheriff's Left Badge [1] Fistful of Zeny Quest

Market: ...

Great starting item that can be obtained for free.

If you're new into the server, do the quest at level 100 to get a decent amount of experience while doing it.

Physical Enhancer Ring [1] Geffen Magic Tourmanent

Market: ...

For the right slot, 2 perfect, or close to, equal enchants are great for some builds such as CRIT or the ones purely depending on ATK like 2005.png Wind Cutter to increase their final damage.

Outside of that spectrum, this is still a very nice option if you want to mix offense with defense due to some more defensive options, such as +3% ALL RES BUT NEUTRAL, being available as enchants.

Also remember that, because Illusion Boosters and Insignias are now also available (check both options below), Physical Enhancer Ring [1] with different enchants is mostly a starting option for the right slot if you find something cheap. For the left slot you can just buy a King Schmidt's Strong Insignia [1] (or the items needed to make them - More Info Available at Fall of Glast Heim) and ignore enchants for a while.

Can be enchanted - Geffen Magic Tourmanent

Illusion Booster R [1]

Illusion Booster L [1]

Episode 17.1 - Illusion

Market for Illusion Booster R [1] : ...

Market for Illusion Booster L [1] : ...

Because of the enchant options available, it's a great option available for almost all builds.

Can be enchanted - Episode 17.1 - Illusion

King Schmidt's Strong Insignia [1]

King Schmidt's Luck Insignia [1]

King Schmidt's Flash Insignia [1]

King Schmidt's Thousand Bow Insignia [1]

Fall of Glast Heim

Market for King Schmidt's Strong Insignia [1] : ...

Market for King Schmidt's Luck Insignia [1] : ...

Market for King Schmidt's Flash Insignia [1] : ...

Market for King Schmidt's Thousand Bow Insignia [1] : ...

Insignias are expensive but currently the best to get for the left accessory slot with the right enchants.

There isn't currently a best to get nor the best enchant since it depends a lot on what you want to build and your current gear.

Just remember that if you're going for Strong as the 3rd enchant, the Bear's Might transformation makes some skills having a slower animation but doesn't matter much for auto-attack builds.

Can be enchanted - Fall of Glast Heim

Sarah's Right Earring [0] Sarah and Fenrir

Market: ...

Great for delay based builds such as 2005.png Wind Cutter or 2008.png Dragon Breath.

It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot.

Can be enchanted - Sarah and Fenrir

Sarah's Right Earring [0] Sarah and Fenrir

Market: ...

Great for delay based builds such as 2005.png Wind Cutter or 2008.png Dragon Breath.

It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot.

Can be enchanted - Sarah and Fenrir

Cards

Headgear

Item Way to Obtain Notes
Essence of Evil AGI 3 Temple of the Demon God

Market: ...

Cheap option to get AGI at the sacrifice of a single slot. May be the boost needed to achieve 193 ASPD in some builds.
Dark Pinguicula Dark Pinguicula

Market: ...

Simple option to boost your ATK that also makes you get poison herbs useful to create poisons with a Guillotine Cross.

For some players the poison herbs are seen as an annoying bonus for n reasons such as, and not limited to, using space in your already limited inventory, but you can disable them with Commands such as @alootid and blacklist them.

Duneyrr Duneyrr

Market: ...

Similar to Dark Pinguicula but instead of getting poison herbs with kills you get your Perfect Dodge up a bit while attacking.
Essence of Evil STR 3 Temple of the Demon God

Market: ...

Generic option to increase final damage by boosting ATK at the cost of INT. Also increases your STR.
Furious Hero Illusion of Moonlight

Market: ...

Depending on your gears, this may be a better option to increase your damage compared to a +ATK increase.
Purple Ferus Abyss Dungeon 4

Market: ...

An improved version of Furious Hero at the cost of HP and refine rate.
Essence of Evil LUK 3 Temple of the Demon God

Market: ...

Cheap option to get CRIT by increasing CRIT and LUK at the cost of DEX.
Phylla Phylla

Market: ...

Beginner option to get some extra CRIT and AGI/DEX that may be the needed boost to give you that extra point in ASPD and help you reach 193 ASPD.
Engkanto Engkanto

Market: ...

Specific card against Poison and Plant monsters. Great card for players that do Faceworm and Bio5 all the time, for example.

Angra Mantis Angra Mantis

Market: ...

Great card to get an increase of critical damage.

Can be paired with:

Corrupt Life Bios Island

Market: ...

Good card to increase your max HP value by a fixed value.

Can be paired with:

  • Verit to give more HP and SP.
Essence of Evil VIT 3 Temple of the Demon God

Market: ...

Cheap option to get VIT, and that means extra HP, and some MDEF at the sacrifice of AGI.

Not really a great option since RK can use Hagalas Runestone for MDEF and loosing AGI in some cases hurts since it reduces ASPD and it's useful to reduce the animation of skills but it's a valid option if someone wants more HP and doesn't mind to pay the price.

Bungisngis Bungisngis

Market: ...

A good card to increase your MAX HP based on the refine of your headgear.

Can be paired with:

Rigid Sky Deleter Magma Dungeon F3

Market: ...

A great way to get extra +% MAX HP at the cost of a single headgear slot.

Can be paired with:

Armor

Item Way to Obtain Notes
Resentful Bongun Card Illusion of Moonlight

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Cheap option if you just want ATK in this slot.
Porcellio Porcellio

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The easy to get option for players that want more ranged damage in this slot and started not long ago.
Restless Dead Illusion of Vampire

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A better version of Porcellio in terms of utility since it prevents your weapon and armor to break
Hardworking Pitman Card Illusion of Teddy Bear

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If you need +%ATK and some HIT, this is the card to get.
Contaminated Raydric Abyss Glast Heim

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Another option to get +%ATK in this slot.

Can be paired with:

  • Raydric to get some extra +%ATK and extra neutral reduction at the cost of the garment slot.
Furious Ninetail Illusion of Moonlight

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The card to get if you need CRIT and/or CRIT DMG.

Weapon

Item Way to Obtain Notes
Hunter Fly Hunter Fly

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Probably the card of election to use while farming with AoE skills since it can be used with gear of similar effect and keep your char always on full HP or close to because it gives you a chance that your attacks heal you based on the damage you give.
Archer Skeleton Archer Skeleton

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The card to use if you want to play with a Dragon Breath build. Also okay starting card for builds centered on ranged skills.
Sedora Sedora

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Decent for some crit builds that don't want to spend much in the begin.
Aunoe Aunoe

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Better version of Sedora although also a lot more expensive.
White Knight Old Glast Heim

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Great overall option against medium and large size monsters.

If you're playing a build that makes use of a shield, such as a spear build, the combo gives a really nice boost in damage.

Can be paired with:

Contaminated Wanderer Abyss Glast Heim

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Best option against medium and large size monsters.
Abysmal Knight Abysmal Knight

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Due to how mods work, if you're using a weapon with more than a slot and most of the time you kill MVPs and/or mini-bosses, this is a great option since it may give you more dmg than a second equal card.

You've to do math to see if this is worth on your setup, don't blindly add it just because it appears here.

Shield

Item Way to Obtain Notes
Mysteltainn Mysteltainn

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Good option against small size monsters.
Ogretooth Ogretooth

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Good option against medium size monsters.
Executioner Executioner

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Good option against large size monsters.
Hodremlin Hodremlin

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Decent overall tanking option thanks to the +30 Perfect Dodge effect.
Khalitzburg Knight Old Glast Heim

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Great overall reduction card against medium/large monsters.

Can be paired with:

  • White Knight to give some extra reduction and boost your dmg
Alice Alice

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The best shield card to use against bosses if you're tanking but be careful against non-bosses since this card boosts the damage you get by a lot. This means that if you're against a MVP that has slaves that are tagged as non-bosses and hurt quite a bit, this may not be a good option.
Gaster Gaster

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Pretty much the opposite of Alice but at the same time also weaker. You get less dmg against non-boss monsters and extra damage from boss monsters.

Garment

Item Way to Obtain Notes
Raydric Raydric

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Defensive option against neutral damage.

Very useful card when used with the combo if you want to mix defense with ofense.

Can be paired with:

Wakwak Wakwak

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The card to get for specific builds that need ATK to boost their final damage but can't sacrifice enough points to get 120 Base STR to use Brown Rat .
Brown Rat Brown Rat

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The best card to get for specific builds that need ATK to boost final damage at the cost of 120 Base STR. If you can't have 120 Base STR, use a Wakwak .

It also gives a great boost in ASPD.

Petal Petal

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The card to get in this slot if you need Critical Damage.
Menblatt Menblatt

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Great option if you need Ranged Damage.
Ancient Stone Shooter Illusion of Luanda

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Another option for Critical Damage and very similar to Petal but trades some of the Critical Damage at the cost of giving +%ASPD.

Footgear

Item Way to Obtain Notes
Essence of Evil STR 3 Temple of the Demon God

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Generic option to increase final damage by boosting ATK.
Kuro Akuma Geffen Magic Tournament

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The "cheap" option for players that want more ranged damage in this slot.
Odoric Geffen Magic Tournament

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Another "cheap" option for players that want more ranged damage in this slot.

It also gives you some +%ASPD.

Blut Hase Geffen Magic Tournament

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A very expensive way to boost your ranged damage and +%ATK with a single card.
Outrageous Cookie Horror Toy Factory

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Increases your +%ATK at the cost of your max HP and SP.

If you've a footgear with a high level of refine, this is a great option to increase your final damage.

Ifodes Geffen Magic Tournament

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Not as good as Outrageous Cookie at high refines in terms of how much +%ATK it boosts but trades that for extra +%ASPD and no HP or SP penalty.
Geffen Bully Geffen Magic Tournament

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The card to go if you want extra Critical Damage in this slot.
Essence of Evil LUK 3 Temple of the Demon God

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Cheap option to get CRIT at the sacrifice of a single slot.
Chaotic Baphomet Jr. Geffen Magic Tournament

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The card to go if you want extra CRIT in this slot and don't mind to sacrifice AGI for that because it's already part of your build.
Green Ferus Green Ferus

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The card to get if you want HP in this slot since it gives HP and VIT.
Firelock Soldier Firelock Soldier

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Asks for a +9 footgear but the best card to get if you want HP and SP in a single slot. Also provides some STR.
Verit Verit

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Good card for HP and SP.

Can be paired with:

Ominous Freezer Illusion of Abyss

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Similar to Firelock Soldier but only provides HP. In exchange it gives a boost to 2004.png Hundred Spear. The boost is increased if this card is equipped on a +9 footgear.

Accessory

Item Way to Obtain Notes
Revolver Buffalo Bandit Revolver Buffalo Bandit

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The card to get if you already have a decent amount of Critical Damage or just need more damage and you can boost it by using +%ATK cards.

Exclusive for the right accessory slot which means you can't use more than one.

Can be paired with:

Shotgun Buffalo Bandit Shotgun Buffalo Bandit

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Gives a decent amount of AGI and HIT. This means that it can be the card that gives you that extra value of ASPD needed to achieve 193 ASPD in some builds.

Exclusive for the left accessory slot which means you can't use more than one.

Can be paired with:

Essence of Evil LUK 3 Temple of the Demon God

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Cheap option to get CRIT at the sacrifice of a single slot.
Ominous Heater Illusion of Abyss

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The card to get if you need CRIT and CRIT DAMAGE.
Chaotic Killer Mantis Illusion of Labyrinth

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If you just want extra CRIT DMG, this is the card to go specially if you use the combo since together it gives a higher value when compared to the other options available.

Can be paired with:

Chaotic Acolyte Illusion of Labyrinth

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If you need extra -%delay to spam some skills, this is a great option to get.

Exclusive for the left accessory slot which means you can't use more than one.

Faceworm Faceworm's Nest

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Alone it doesn't provide much outside of a bit of extra +%ASPD but the combo gives a nice -6% delay useful in some builds.

Can be paired with:

Dark Faceworm Faceworm's Nest

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If you need extra -%delay to spam some skills, this is a great option to get. Be aware that is a rare and usually expensive card to get.

Can be paired with:

  • Faceworm for extra -% delay, stats and +%ASPD

Attack Speed Modifiers

Pticon 1swordman.png Swordman Branch
Pticon 1swordman.pngSwordman Pticon 2knight.pngKnight Pticon 3runeknight.pngRune Knight
Base 156 Aspd Base 156 Aspd Base 156 Aspd
Shield -5 Shield -5 Shield -5
Dagger -7 Dagger -9 Dagger -10
1h Sword -7 1h Sword -5 1h Sword -12
2h Sword -14 2h Sword -12 2h Sword -15
1h Axe -15 1h Axe -10 1h Axe -8
2h Axe -20 2h Axe -15 2h Axe -12
Mace -10 Mace -5 Mace -5
1h Spear -17 1h Spear -15 1h Spear -20
2h Spear -25 2h Spear -20 2h Spear -18