Difference between revisions of "Soul Reaper"

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==See Also==
 
 
[[Category:Class Guides]]
 

Revision as of 07:17, 4 December 2019

Pt Soul Reaper.png Soul Reaper
SoulReaper.png
Job Bonuses
STR AGI VIT INT DEX LUK
3 7 5 11 11 0

The Soul Reaper is the class upgrade to the Soul Linker. Their base level cap is increased to 175 and their job level maxes out at 60. Continuing on from Linkers, the Soul Reaper's skills include stat-boosting buffs, HP and SP regeneration, as well as enemy debuffs and additional element endowable magic attacks. New to the Soul Reaper is Soul Energy, a sphere-type management system that the Reaper must generate to use for their skills.

Builds

Caster

Caster Soul Reapers focus on using their magic skills 469.png Esma, 2602.png Espa and 2604.png Eswhoo to destroy enemies. With 425.png Warm Wind endowing properties on the aforementioned spells, Reaper can hit the most enemy weakpoints of all magic-type damage dealers in the game.

The main drawback is that Soul Energy management is extremely tricky. The only attack spells available that do not cost Soul Energy are 469.png Esma which is single-target and 2600.png Curse Explosion which is Dark property and has extremely terrible coverage against the normally Undead and Dark infested PVM endgames. Mastering 2609.png Soul Collect, 2611.png Soul Energy Research and 2607.png Soul Reaper is almost mandatory to help with Soul Energy generation, which is a heavy skill point investment and leaves you with fewer points left for the remaining team support skills. Furthermore, proper enemy mobbing is critical to maximize Soul Energy efficiency so that 2602.png Espa -> 2604.png Eswhoo's Soul Energy costs can be mitigated.

Like most other magic type builds, a caster Soul Reaper should focus on their INT and DEX stats to help improve cast time, MATK, and SP pool. LUK can also improve MATK further. AGI should be increased enough that, with solo buffs, ASPD should reach around 175~176 to allow for 2 casts a second, as most Reaper attack skills have a cast delay of 0.5s. If you expect to play with a Minstrel / Soul-Linked Wanderer for 321.png Poem of Bragi and equip gear to reduce cast delay, you can opt for more AGI. VIT is always handy to have for Stun immunity and survivability. STR is not important unless it's for additional carry weight.

In terms of gear, Soul Reaper should optimize fixed cast time reductions, MDEF piercing, and all forms of MATK increases.

Melee

Melee Soul Reapers focus on autoattacking enemies at maximum ASPD and destroying them with the autospell effects on their equipment, critical hits or a combination of both. The primary advantage of this is the number of skill points saved in the Reaper line, allowing for a lot more flexibility in being able to buff allies. In addition, Soul Energy management is far easier as the rapid attack pace of a proper autoattack build can generate Soul Energy much more easily than a caster type build. With leeching equipment and the Ka- line of Soul Linker skills (most notably, 462.png Kaizel and 463.png Kaahi), melee attackers can have a surprising amount of survivability.

The main drawback is the lack of reliable area damage, often meaning that the Reaper is reduced to hunting single enemies at a time. Moreover, the available damage output of a melee Soul Reaper is far below other available autoattacking builds, such as Rune Knights and Guillotine Crosses. In addition, it can be hard to fight against boss enemies that change aggro to random melee targets as opposed to staying on the tank, such as the bosses of Temple of the Demon God, or against enemies with extreme damage output as in the Tomb of the Fallen.

As there are many options available to a melee Soul Reaper, the exact stats to focus on can change heavily. However, all melee builds should focus heavily on AGI for the ASPD. Autospellers will require DEX to hit the target, while CRIT types can rely on heavy LUK investment. STR will increase the damage baseline for most builds, but autospellers will likely desire a lot of INT to get the most out of their procs.

For gear, autospellers will want to decide which autospell type equipment and card effects they want and then build around that. CRIT type builds should focus on equipment that provides more CRIT, critical damage, and then the usual physical ATK based increases such as percentage ATK effects, enemy type bonuses and DEF piercing.

Stats

Caster

Generally, building the caster's stats is the same as most other classes. Fully equip yourself, add buffs you would normally expect, and then follow a flow similar to this.

  1. Start with base 120 DEX (Temporal DEX Boots bonus).
  2. Go for base 110~120 INT. 120 INT is if you want to use Temporal INT Boots on occasion. Otherwise, you can save some status points by decreasing the amount of INT you have.
  3. Total AGI to 100 for Sleep immunity
  4. Total VIT to 100 for Stun immunity
  5. Either the rest into AGI for ASPD or LUK for a bit more MATK.
  6. Any remainder goes into STR.

You can adjust as you prefer (less VIT because you don't expect to face Stunning attacks, more VIT because you want to tank a bit better for emergencies, etc.).

Melee

Gameplay

Soul Links

Soul Links are a unique type of buff granted only by Soul Linker type classes. The Soul Linker's Spirit skills grant very specific bonuses to the TaeKwon, Super Novice and base classes, which can include inherent bonuses, power ups for specific skills, and/or granting additional skills. Contrasting that, the Reaper's Soul buffs are generic and can be applied to any character regardless of class. All of the Reaper Souls can target the caster, but the 461.png Soul Linker Spirit can only be used on an ally.

You cannot stack both a Reaper Soul and a Soul Linker Spirit on one target, as they both count as a soul link buff. Any attempt to cast a different soul link on a soul linked target will fail immediately without consuming any SP or Soul Energy. The only exception is if you cast an identical Reaper Soul on a Reaper Soul linked target, where the new soul link is equivalent to or overpowers the existing one (eg, casting Lv5 2596.png Golem Soul on a target that has Lv1 2596.png Golem Soul active). In this instance, the duration of the soul link will be refreshed. Attempting to cast an identical weaker Reaper Soul on a Reaper Soul linked target will fail.

If an ally wishes to change the type of their active soul link, a Reaper can use 2608.png Soul Revolve to dispel the existing soul link before casting the new one.

While the Soul Linker's Spirits are dispelled by 421.png Flying Side Kick, the Reaper's Soul buffs are not.

Soul Energy

Soul Energy is a sphere type management system for Soul Reaper. Each active Soul Energy is displayed as a ghostly fire circling the Reaper. A Soul Reaper by default can hold up to 5 Soul Energy, but can increase their capacity with the 2611.png Soul Energy Research skill, up to a maximum of 20. You will only ever see at most 5 fires circling the Reaper, but they will change size and colour for every 5 Soul Energy. Each active Soul Energy will increase the Soul Reaper's MATK by 3 (this is not displayed on the stat screen).

Soul Energy is a common requirement for many of the Soul Reaper's skills. When a skill consumes Soul Energy, it is done before the skill is cast. For example, if 2604.png Eswhoo is cast while the Reaper has 2 Soul Energy, 2604.png Eswhoo will not receive the MATK bonus of those 2 Soul Energy.

2609.png Soul Collect and 2607.png Soul Reaper are the skills used to gain Soul Energy. While 2609.png Soul Collect is merely a toggle-and-wait, 2607.png Soul Reaper will allow you to gain Soul Energy quickly if you can attack at a rapid pace, or attack several enemies at once. A magic-based Reaper can make use of 2600.png Curse Explosion for recharging, which costs no Soul Energy and deals area damage. Also note that 2607.png Soul Reaper's triggers include reflects and autospells, so autoattacking Reaper builds can use those methods for recharging as well as their usual attacks.

Custom to Nova, 2607.png Soul Reaper will persist after death, which allows you to maintain 100% uptime. However, survivability to a Reaper is still critical, moreso than most other classes, as Soul Energy is lost upon death. Even with an immediate resurrection, Reapers will need a moment to regain enough energy to continue supporting.

Skills

TaeKwon

Skill Type Properties Description
411.png Sprint Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 100 ~ 10
  • Var. Cast Time: 3.0s ~ 0.0s
  • Fixed Cast Time: 3.0s ~ 0.0s
  • Cast Delay: 0.3s
  • Requires being able to move
Run in a straight line at incredible speed. Using this skill again will cause you to stop.

If the skill level is 7 or higher and you have no weapon equipped, if you stop the run before hitting an object, gain Spurt status for 150 seconds which grants STR +10.

Passively increases your ATK when you have no weapon equipped.


  • [Lv 1] : +10 ATK when unarmed.
  • [Lv 2] : +20 ATK when unarmed.
  • [Lv 3] : +30 ATK when unarmed.
  • [Lv 4] : +40 ATK when unarmed.
  • [Lv 5] : +50 ATK when unarmed.
  • [Lv 6] : +60 ATK when unarmed.
  • [Lv 7] : +70 ATK when unarmed.
  • [Lv 8] : +80 ATK when unarmed.
  • [Lv 9] : +90 ATK when unarmed.
  • [Lv10] : +100 ATK when unarmed.
413.png Tornado Kick Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14:12:10:8:6:4:2
Can only be used when Tornado Stance triggers. Strike all enemies in a 5x5 around you for physical damage.


  • [Lv 1] : 180% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 240% ATK.
  • [Lv 5] : 260% ATK.
  • [Lv 6] : 280% ATK.
  • [Lv 7] : 300% ATK.


Soul Linker classes cannot use this skill.

415.png Heel Drop Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14:12:10:8:6:4:2
Can only be used when Heel Drop Stance triggers. Strike the currently targeted enemy for physical damage and inflict Stun on them for 3 seconds.


  • [Lv 1] : 180% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 240% ATK.
  • [Lv 5] : 260% ATK.
  • [Lv 6] : 280% ATK.
  • [Lv 7] : 300% ATK.


Soul Linker classes cannot use this skill.

417.png Roundhouse Kick Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14:12:10:8:6:4:2
Can only be used when Roundhouse Stance triggers. Strike the currently targeted enemy for physical damage. In addition, knock back and stun all enemies within a 3x3 area of the kicked enemy.


  • [Lv 1] : 220% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 280% ATK.
  • [Lv 4] : 310% ATK.
  • [Lv 5] : 340% ATK.
  • [Lv 6] : 370% ATK.
  • [Lv 7] : 400% ATK.


Soul Linker classes cannot use this skill.

419.png Counter Kick Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14 ~ 2
Can only be used when Counter Stance triggers. Strike the currently targeted enemy for ATK physical damage at a 100% Hit rate.


  • [Lv 1] : 220% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 280% ATK.
  • [Lv 4] : 310% ATK.
  • [Lv 5] : 340% ATK.
  • [Lv 6] : 370% ATK.
  • [Lv 7] : 400% ATK.


Soul Linker classes cannot use this skill.

421.png Flying Kick Support
  • Max Level: 7
  • Target: Ally, Enemy
  • SP Cost: 70 ~ 10
  • Range: 9
Instantly close the gap between you and the target. If the target is an enemy, deal physical damage and remove any TaeKwon-related buffs on the target (Soul Links, any buffs from Soul Link granted skills, Berserk Potions, Ka- type skills), unless the target can not be dispelled.


  • If Tumbling is active, increase the damage based on the user's base level.
  • If Running is active, increase the damage based on the user's base level.
  • If both Running and Spurt statuses are active, Flying Kick deals enhanced damage.


  • [Lv 1] : 40% ATK.
  • [Lv 2] : 50% ATK.
  • [Lv 3] : 60% ATK.
  • [Lv 4] : 70% ATK.
  • [Lv 5] : 80% ATK.
  • [Lv 6] : 90% ATK.
  • [Lv 7] : 100% ATK.


Soul Linker classes cannot use this skill.

412.png Tornado Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use Tornado Kick.


Soul Linker classes cannot use this skill.

414.png Heel Drop Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use Heel Drop Kick.


Soul Linker classes cannot use this skill.

416.png Roundhouse Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use Roundhouse Kick.


Soul Linker classes cannot use this skill.

418.png Counter Kick Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use Counter Kick.


Soul Linker classes cannot use this skill.

420.png Tumbling Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When you are attacked by ranged physical, magical or area attacks, avoid damage at a 20% chance.

If you are under Spurt status, Tumbling can avoid damage from melee attacks as well.

422.png Peaceful Break Passive
  • Max Level: 10
Increase HP recovery when seated next to another TaeKwon type class.


  • VIT will increase the recovery amount.
  • Using /doridori will further increase HP recovery by 30.


  • [Lv 1] : +30 HP recovery.
  • [Lv 2] : +60 HP recovery.
  • [Lv 3] : +90 HP recovery.
  • [Lv 4] : +120 HP recovery.
  • [Lv 5] : +150 HP recovery.
  • [Lv 6] : +180 HP recovery.
  • [Lv 7] : +210 HP recovery.
  • [Lv 8] : +240 HP recovery.
  • [Lv 9] : +270 HP recovery.
  • [Lv10] : +300 HP recovery.
423.png Happy Break Passive
  • Max Level: 10
Increase SP recovery when seated next to another TaeKwon type class.


  • Max SP will affect the recovery amount.
  • Using /doridori will further increase SP recovery by 3 and trigger the Happy Break status for 30 minutes.
  • While under Happy Break, using an Earth Spike scroll consumes 10 SP and only has a low chance of destroying the scroll.


  • [Lv 1] : +3 SP recovery, 10% Chance to destroy the scroll.
  • [Lv 2] : +6 SP recovery, 9% Chance to destroy the scroll.
  • [Lv 3] : +9 SP recovery, 8% Chance to destroy the scroll.
  • [Lv 4] : +12 SP recovery, 7% Chance to destroy the scroll.
  • [Lv 5] : +15 SP recovery, 6% Chance to destroy the scroll.
  • [Lv 6] : +18 SP recovery, 5% Chance to destroy the scroll.
  • [Lv 7] : +21 SP recovery, 4% Chance to destroy the scroll.
  • [Lv 8] : +24 SP recovery, 3% Chance to destroy the scroll.
  • [Lv 9] : +27 SP recovery, 2% Chance to destroy the scroll.
  • [Lv10] : +30 SP recovery, 1% Chance to destroy the scroll.
424.png Kihop Passive
  • Max Level: 5
Increases your ATK% per party member in the map for normal attacks.


  • [Lv 1] : +2% ATK per party member.
  • [Lv 2] : +4% ATK per party member.
  • [Lv 3] : +6% ATK per party member.
  • [Lv 4] : +8% ATK per party member.
  • [Lv 5] : +10% ATK per party member.
426.png High Jump Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50
  • Var. Cast Time: 2.5s ~ 0.5s
  • Fixed Cast Time: 2.5s ~ 0.5s
  • Cast cannot be interrupted
Leap over all obstacles and move to an empty cell far away.


  • This skill does not work in any map where Teleport and Fly Wings are disabled, except for WoE1 castles and PVP rooms.
  • If a character knows High Jump, the casting time of Emergency Call is doubled.


  • [Lv 1] : Jump 2 cells away.
  • [Lv 2] : Jump 4 cells away.
  • [Lv 3] : Jump 6 cells away.
  • [Lv 4] : Jump 8 cells away.
  • [Lv 5] : Jump 10 cells away.
425.png Warm Wind Support
  • Max Level: 7
  • Target: Self
Endow yourself with an elemental property chosen by skill level.

Duration 300 seconds.


  • Unlike other endow sources, the entirety of your ATK is endowed, status ATK included.
  • This skill will also endow the Es- skills of the Soul Linker skill tree.


  • [Lv 1] : Endow with Earth property, 20 SP.
  • [Lv 2] : Endow with Wind property, 20 SP.
  • [Lv 3] : Endow with Water property, 20 SP.
  • [Lv 4] : Endow with Fire property, 20 SP.
  • [Lv 5] : Endow with Ghost property, 50 SP.
  • [Lv 6] : Endow with Dark property, 50 SP.
  • [Lv 7] : Endow with Holy property, 50 SP.
493.png Taekwon Mission Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Fixed Cast Time: 1.0s
  • Cast cannot be interrupted
This skill cannot be used after changing classes.

Displays the current target monster for the Taekwon Mission, or starts a new target.

Defeating 100 of the target monster rewards 1 Taekwon Mission point.


The top 10 Taekwons ranked are able to combo their 413.png Tornado Kick, 415.png Heel Drop, 417.png Roundhouse Kick and 419.png Counter Kick skills together endlessly.

Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked.


  • If the current mission is at 0% completion, casting this skill again may change the target at a very low chance.
  • The target monster will never be a miniboss or MvP.
  • You can type /Taekwon to find the rankings, rankings will decay slightly after every month.


Soul Linker

Skill Type Properties Description
445.png Alchemist Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to an Alchemist type class.


Increase the power of 231.png Potion Pitcher by a percentage equal to the target's Base Level.


Also unlock the skill 446.png Berserk Pitcher.


And if the target has mastered 228.png Pharmacy, unlock the skills


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
447.png Monk Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Monk type class.


273.png Raging Thrust gains a 5x5 area of effect, the SP consumption of combo skills are reduced and allows SP recovery during 401.png Zen status.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
448.png Taekwon Master Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Range: 9
Grant a soul link to a Star Gladiator type class.


If the target knows at least [Lv 9] 443.png Knowledge of the Sun Moon and Stars, unlock the skill 444.png Union of the Sun Moon and Stars.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
449.png Sage Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Sage type class.


Make 279.png Hindsight use the highest level of Bolt skills learned.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
450.png Crusader Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Crusader type class.


251.png Shield Boomerang has its damage doubled, its cast delay halved and will ignore accuracy checks.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
455.png Bard and Dancer Spirits Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Bard or Dancer type class.


Song and dance skills will now affect the performer as well, and movement speed during a performance is increased.


In addition, if the target knows the corresponding skill, grant the performance skills of the opposite gender at the same skill level:


Soul link granted performance skills will cost 50% more SP to use.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
457.png Assassin Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to an Assassin type class.


Double the damage and SP cost of 136.png Sonic Blow and reduce it's cast delay by half.


  • Damage of Sonic Blow is only increased by 25% in War of Emperium.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
451.png Super Novice Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Super Novice type class.


If the target's Base Level is 90 or higher, allow the Supernovice to equip any headgear in the game.

If the target's Base Level is 96 or higher, allow the Supernovice to equip any level 4 One-Handed Staff, One-Handed Sword, One-Handed Axe, Dagger or Mace type weapon.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
452.png Knight Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Knight type class.


If the target has mastered 60.png Two-Handed Quicken, unlock the skill 495.png One-Hand Quicken.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
453.png Wizard Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Wizard type class.


While soul linked, do not consume gemstones when using skills that require them, but increase their SP cost and Variable Casting Time by 50%.

Additionally, if magic is reflected against a soul linked Wizard by 465.png Kaite, damage can be negated by consuming a Crystal Fragment.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
454.png Priest Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Priest type class.


Multiply the damage and SP cost of 156.png Holy Light by 5.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
456.png Rogue Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Rogue type class.


Increase the HP restored by ranked Alchemist potions.

While the target has 475.png Preserve active, gain immunity to dispelling effects.

Movement speed during 389.png Chase Walk is increased, and the STR bonus will last for 5 minutes instead of 30 seconds.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
458.png Blacksmith Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Blacksmith type class.


If the target has mastered 111.png Adrenaline Rush, unlock the skill 459.png Advanced Adrenaline Rush.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
460.png Hunter Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Hunter type class.


Increase the effectiveness of 126.png Beastbane based on the targets STR.

If the target has mastered 46.png Double Strafe, unlock the skill 499.png Beast Strafing.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
461.png Soul Linker Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a Soul Linker type class.


Allow the usage of Soul Linker Ka- skills on other targets.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
494.png Rebirth Spirit Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 460 ~ 60
  • Fixed Cast Time: 1.0s
  • Range: 9
Grant a soul link to a high first class character.


If the target's Base Level is below 70, increase the target's stats up to (TargetBaseLv - 10). The bonus granted to one stat cannot be higher than 50.


  • [Lv 1] : Duration 150 seconds.
  • [Lv 2] : Duration 200 seconds.
  • [Lv 3] : Duration 250 seconds.
  • [Lv 4] : Duration 300 seconds.
  • [Lv 5] : Duration 350 seconds.
466.png Kaina Passive
  • Max Level: 7
Increase the effectiveness of 423.png Happy Break and your Max SP.

This skill also reduces the SP cost of 467.png Estin, 468.png Estun, and 469.png Esma, based on Base Level.


SP reduction rates;

  • Base Level 70 or higher, -3% SP consumption per 466.png Kaina skill level.
  • Base Level 80 or higher, -5% SP consumption per 466.png Kaina skill level.
  • Base Level 90 or higher, -7% SP consumption per 466.png Kaina skill level.


  • [Lv 1] : +40% Effectiveness, +30 Max SP.
  • [Lv 2] : +50% Effectiveness, +60 Max SP.
  • [Lv 3] : +60% Effectiveness, +90 Max SP.
  • [Lv 4] : +70% Effectiveness, +120 Max SP.
  • [Lv 5] : +80% Effectiveness, +150 Max SP.
  • [Lv 6] : +90% Effectiveness, +180 Max SP.
  • [Lv 7] : +100% Effectiveness, +210 Max SP.
462.png Kaizel Support
  • Max Level: 7
  • Target: Ally
  • SP Cost: 120~60
  • Var. Cast Time: 3.6s ~ 2.0s
  • Fixed Cast Time: 0.9s ~ 0.5s
  • Range: 9
Grant the target a buff that lasts for 30 minutes. While Kaizel status is active on a target, instantly resurrect them upon death, restoring a portion of their Max HP and grant them 73.png Kyrie Eleison status for 2 seconds.


  • Kaizel status is removed after the automatic resurrection.
  • Ka- active skills can only target yourself, family members or other Soul Linker type classes.


  • [Lv 1] : Restores 10% HP on resurrection.
  • [Lv 2] : Restores 20% HP on resurrection.
  • [Lv 3] : Restores 30% HP on resurrection.
  • [Lv 4] : Restores 40% HP on resurrection.
  • [Lv 5] : Restores 50% HP on resurrection.
  • [Lv 6] : Restores 60% HP on resurrection.
  • [Lv 7] : Restores 70% HP on resurrection.
463.png Kaahi Support
  • Max Level: 7
  • Target: Ally
  • SP Cost: 30
  • Range: 9
Grant the target a buff that lasts for 350 seconds. While Kaahi status is active on a target, every time they are attacked by non-skill attacks, they restore some of their HP at the cost of some of their SP.


  • This effect does not trigger when HP is full.
  • Ka- active skills can only target yourself, family members or other Soul Linker type classes.


  • [Lv 1] : Restore 200 HP and consume 5 SP.
  • [Lv 2] : Restore 400 HP and consume 10 SP.
  • [Lv 3] : Restore 600 HP and consume 15 SP.
  • [Lv 4] : Restore 800 HP and consume 20 SP.
  • [Lv 5] : Restore 1000 HP and consume 25 SP.
  • [Lv 6] : Restore 1200 HP and consume 30 SP.
  • [Lv 7] : Restore 1400 HP and consume 35 SP.
464.png Kaupe Support
  • Max Level: 3
  • Target: Ally
  • SP Cost: 20 ~ 40
  • Var. Cast Time: 0.4s
  • Fixed Cast Time: 0.1s
  • Range: 9
Grant a 10 minute buff that gives a chance to dodge any physical attack.


  • When one attack is dodged, the effect ends.
  • Ka- active skills can only target yourself, family members or other Soul Linker type classes.


  • [Lv 1] : 33% Chance to dodge.
  • [Lv 2] : 66% Chance to dodge.
  • [Lv 3] : 100% Chance to dodge.
465.png Kaite Support
  • Max Level: 7
  • Target: Ally
  • SP Cost: 70
  • Var. Cast Time: 4.8s ~ 2.4s
  • Fixed Cast Time: 1.2s ~ 0.6s
  • Range: 9
Grant a buff which will reflect magic spells back at the source, except for ground targeted magic spells. While Kaite is active, physical attacks received will deal 400% more damage.

When Kaite is granted to normally ineligible targets via 461.png Spirit of the Soul Linker, the chance of reflects occurring is reduced by 50%.


  • Healing magic reflected will not heal the source.
  • Ka- active skills can only target yourself, family members or other Soul Linker type classes.
  • High level monsters and boss type enemies cannot have their magic reflected, but players can have magic reflected regardless of level.
  • Does not stack with 361.png Assumptio.


  • [Lv 1] : Reflect 1 attack, Duration 1 minute.
  • [Lv 2] : Reflect 1 attack, Duration 2 minute.
  • [Lv 3] : Reflect 1 attack, Duration 3 minute.
  • [Lv 4] : Reflect 1 attack, Duration 4 minute.
  • [Lv 5] : Reflect 2 attack, Duration 5 minute.
  • [Lv 6] : Reflect 2 attack, Duration 6 minute.
  • [Lv 7] : Reflect 2 attack, Duration 10 minute.
472.png Eska Support
  • Max Level: 3
  • Target: Enemy
  • SP Cost: 100 ~ 60
  • Var. Cast Time: 2.4s ~ 0.8s
  • Fixed Cast Time: 0.6s ~ 0.2s
  • Cast Delay: 0.5s
  • Range: 9
  • Cast can not be interrupted
Target monster gains a state similar to 268.png Steel Body, where DEF and MDEF are increased but ASPD and movement speed are decreased.


  • Es- skills can only target monsters and not enemy players.


  • [Lv 1] : Duration 10 seconds.
  • [Lv 2] : Duration 20 seconds.
  • [Lv 3] : Duration 30 seconds.
467.png Estin Damage
  • Max Level: 7
  • Target: Enemy
  • SP Cost: 18 ~ 30
  • Var. Cast Time: 0.08s
  • Fixed Cast Time: 0.02s
  • Cast Delay: 0.5s
  • Range: 9
  • Cast can not be interrupted
Deal magical damage to a Small size monster and knock them back 2 cells.

Damage is not applied to medium and large monsters, and only knock back occurs.


If [Lv 7] 467.png Estin is used, there is a 3 second window to cast 469.png Esma .


  • Es- skills can only target monsters and not enemy players.
  • 425.png Mild Wind affects the property of this skill.


  • [Lv 1] : 10% MATK.
  • [Lv 2] : 20% MATK.
  • [Lv 3] : 30% MATK.
  • [Lv 4] : 40% MATK.
  • [Lv 5] : 50% MATK.
  • [Lv 6] : 60% MATK.
  • [Lv 7] : 70% MATK.
468.png Estun Damage
  • Max Level: 7
  • Target: Enemy
  • SP Cost: 18 ~ 30
  • Var. Cast Time: 0.08s
  • Fixed Cast Time: 0.02s
  • Cast Delay: 0.5s
  • Range: 9
  • Cast can not be interrupted
Deal magical damage to a Medium size monster and Stun them for 2 seconds.

Stun does not occur for Small and Large size mobs.


If [Lv 7] 468.png Estun is used, there is a 3 second window to cast 469.png Esma .


  • Es- skills can only target monsters and not enemy players.
  • 425.png Mild Wind affects the property of this skill.


  • [Lv 1] : 5% MATK.
  • [Lv 2] : 10% MATK.
  • [Lv 3] : 15% MATK.
  • [Lv 4] : 20% MATK.
  • [Lv 5] : 25% MATK.
  • [Lv 6] : 30% MATK.
  • [Lv 7] : 35% MATK.
470.png Eswoo Support
  • Max Level: 7
  • Target: Enemy
  • SP Cost: 75 ~ 15
  • Var. Cast Time: 0.8s
  • Fixed Cast Time: 0.2s
  • Cast Delay: 0.5s
  • Range: 9
  • Cast can not be interrupted
Shrink the size of the target monster for and drastically lower their movement speed.

If 470.png Eswoo is cast on a target currently under the effects of Eswoo, the caster is stunned and 470.png Eswoo status on the target ends immediately.


  • Es- skills can only target monsters and not enemy players.
  • Boss monsters only suffer 20% of the normal duration.
  • [Lv 1] : Duration 1 second.
  • [Lv 2] : Duration 2 seconds.
  • [Lv 3] : Duration 3 seconds.
  • [Lv 4] : Duration 4 seconds.
  • [Lv 5] : Duration 5 seconds.
  • [Lv 6] : Duration 6 seconds.
  • [Lv 7] : Duration 7 seconds.
471.png Eske Support
  • Max Level: 3
  • Target: Enemy
  • SP Cost: 45 ~ 15
  • Var. Cast Time: 2.4s ~ 0.8s
  • Fixed Cast Time: 0.6s ~ 0.2s
  • Cast Delay: 0.5s
  • Range: 9
  • Cast can not be interrupted
Multiply the target monster's ATK by 4 and reduce their DEF by half.

After casting, there is a 3 second window to cast 469.png Esma.


  • Es- skills can only target monsters and not enemy players.


  • [Lv 1] : Duration 10 seconds.
  • [Lv 2] : Duration 20 seconds.
  • [Lv 3] : Duration 30 seconds.
469.png Esma Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 8 ~ 80
  • Var. Cast Time: 1.6s
  • Fixed Cast Time: 0.4s
  • Cast Delay: 0.5s
  • Range: 9
Deal multiple hits of (BaseLevel + 40)% MATK per hit to a single target.


  • This skill can only be cast in the after-cast window of other specific Es- skills.
  • Es- skills can only target monsters and not enemy players.
  • 425.png Mild Wind affects the property of this skill.


  • [Lv 1] : Hit 1 time.
  • [Lv 2] : Hit 2 times.
  • [Lv 3] : Hit 3 times.
  • [Lv 4] : Hit 4 times.
  • [Lv 5] : Hit 5 times.
  • [Lv 6] : Hit 6 times.
  • [Lv 7] : Hit 7 times.
  • [Lv 8] : Hit 8 times.
  • [Lv 9] : Hit 9 times.
  • [Lv10] : Hit 10 times.


Soul Reaper

Skill Type Properties Description
2609.png Soul Collect Support / Toggle
  • Max Level: 5
  • Target: Self
  • SP Cost: 100
When active, continuously gain Soul Energy.


  • [Lv 1] : Gain 1 Soul Energy every 60 seconds.
  • [Lv 2] : Gain 1 Soul Energy every 50 seconds.
  • [Lv 3] : Gain 1 Soul Energy every 40 seconds.
  • [Lv 4] : Gain 1 Soul Energy every 30 seconds.
  • [Lv 5] : Gain 1 Soul Energy every 20 seconds.
2607.png Soul Reaper Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 42:44:46:48:50
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 3.0s
  • Cool Down: 90s ~ 210s
Grant yourself a buff that whenever you deal damage to an enemy, you have a chance to gain 1 Soul Energy.


  • [Lv 1] : 15% Chance to gain 1 Soul Energy, Duration 90 seconds.
  • [Lv 2] : 20% Chance to gain 1 Soul Energy, Duration 120 seconds.
  • [Lv 3] : 25% Chance to gain 1 Soul Energy, Duration 150 seconds.
  • [Lv 4] : 30% Chance to gain 1 Soul Energy, Duration 180 seconds.
  • [Lv 5] : 35% Chance to gain 1 Soul Energy, Duration 210 seconds.
2611.png Soul Energy Research Passive
  • Max Level: 5
Your maximum available Soul Energy is raised.


  • [Lv 1] : 8 Maximum Soul Energy.
  • [Lv 2] : 11 Maximum Soul Energy.
  • [Lv 3] : 14 Maximum Soul Energy.
  • [Lv 4] : 17 Maximum Soul Energy.
  • [Lv 5] : 20 Maximum Soul Energy.
2601.png Curse of Wicked Souls Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 70
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 1.0s
  • Cool Down: 5.0s
  • Cast Delay: 0.5s
  • Range: 9
Consume 3 Soul Energy.

Summon wicked souls to inflict Curse on a target and a 7x7 area around them.


  • [Lv 1] : 40% Chance to apply Curse status.
  • [Lv 2] : 50% Chance to apply Curse status.
  • [Lv 3] : 60% Chance to apply Curse status.
  • [Lv 4] : 70% Chance to apply Curse status.
  • [Lv 5] : 80% Chance to apply Curse status.
2600.png Curse Explosion Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 50:55:60:65:70
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 3.0s
  • Cool Down: 1.0s
  • Cast Delay: 0.5s
  • Range: 9
Deal Shadow property magical damage to a target and a 7x7 surrounding area. Damage to Cursed targets is increased.


  • [Lv 1] : 500% MATK, 1700% MATK to cursed targets.
  • [Lv 2] : 600% MATK, 1900% MATK to cursed targets.
  • [Lv 3] : 700% MATK, 2100% MATK to cursed targets.
  • [Lv 4] : 800% MATK, 2300% MATK to cursed targets.
  • [Lv 5] : 900% MATK, 2500% MATK to cursed targets.
2603.png Esha Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 18:20:22:24:26
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 0.5s
  • Cool Down: 3.0s
  • Cast Delay: 0.5s
  • Range: 9
Consume 1 Soul Energy.

Deal magical damage to a target and the area surrounding them. Halve the movement speed of all enemies hit for a few seconds.


  • Es- skills can only target monsters and not enemy players.
  • 425.png Mild Wind affects the property of this skill.
  • After casting, there is a 5 second window to cast 469.png Esma.


  • [Lv 1] : 5% MATK, 3 seconds of half movement speed, 3x3 Area of effect.
  • [Lv 2] : 10% MATK, 4 seconds of half movement speed, 3x3 Area of effect.
  • [Lv 3] : 15% MATK, 5 seconds of half movement speed, 3x3 Area of effect.
  • [Lv 4] : 20% MATK, 6 seconds of half movement speed, 5x5 Area of effect.
  • [Lv 5] : 25% MATK, 7 seconds of half movement speed, 5x5 Area of effect.
2602.png Espa Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 52:56:50:64:68
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 0.5s
  • Range: 9
Consume 1 Soul Energy.

Deal magical damage to a target.


  • Es- skills can only target monsters and not enemy players.
  • Damage is increased by base level.
  • 425.png Mild Wind affects the property of this skill.
  • After casting, there is a 5 second window to cast 2604.png Eswhoo.


  • [Lv 1] : 750% MATK.
  • [Lv 2] : 1000% MATK.
  • [Lv 3] : 1250% MATK.
  • [Lv 4] : 1500% MATK.
  • [Lv 5] : 1750% MATK.
2604.png Eswhoo Damage
  • Max Level: 7
  • Target: Enemy
  • SP Cost: 66:70:74:78:82:86:90
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 0.5s
  • Cool Down: 2.0s
  • Cast Delay: 0.5s
  • Range: 9
Consume 2 Soul Energy.

Deal magical damage to a target and all enemies in the area surrounding them.


  • Es- skills can only target monsters and not enemy players.
  • Damage is increased by base level.
  • 425.png Mild Wind affects the property of this skill.
  • After casting, there is a 5 second window to cast 469.png Esma.


  • [Lv 1] : 1300% MATK, 3x3 Area of effect.
  • [Lv 2] : 1500% MATK, 3x3 Area of effect.
  • [Lv 3] : 1700% MATK, 3x3 Area of effect.
  • [Lv 4] : 1900% MATK, 5x5 Area of effect.
  • [Lv 5] : 2100% MATK, 5x5 Area of effect.
  • [Lv 6] : 2300% MATK, 7x7 Area of effect.
  • [Lv 7] : 2500% MATK, 7x7 Area of effect.
2612.png Kaute Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 24:30:36:42:48
  • Cool Down: 5.0s
  • Cast Delay: 1.0s
  • Range: 7
Consume 5 Soul Energy.

Kaute can only target yourself, family members, other Soul Linker type classes, or party members under the effect of 2605.png Soul Unity. Unlike the Soul Linker Ka- skills, 461.png Spirit of the Soul Linker does not allow you to target ineligible targets.


Consume a portion of your Max HP to restore a portion of the targets Max SP.


  • This skill cannot be cast if your current HP is below 30% MaxHP.


  • [Lv 1] : Consume 12% Max HP, Restore 12% Max SP.
  • [Lv 2] : Consume 14% Max HP, Restore 14% Max SP.
  • [Lv 3] : Consume 16% Max HP, Restore 16% Max SP.
  • [Lv 4] : Consume 18% Max HP, Restore 18% Max SP.
  • [Lv 5] : Consume 20% Max HP, Restore 20% Max SP.
2605.png Soul Unity Support
  • Max Level: 7
  • Target: Self
  • SP Cost: 44:46:48:50:52:54:56
  • Fixed Cast Time: 4.0s
  • Cool Down: 0s ~ 180s
  • Cast Delay: 1.0s
Consume 10 Soul Energy.

Bind together the souls of all party members in an area around you. Allies under Soul Unity will restore HP every 3 seconds, and it will be possible to cast 2612.png Kaute on them.


  • Soul Unity remains so long as allies stay within a 23x23 area of the caster.
  • If the caster is silenced or cursed, Soul Unity status is cancelled.


  • [Lv 1] : Restore 150 HP every 3 seconds, 3x3 Area of effect, Duration 30 seconds.
  • [Lv 2] : Restore 300 HP every 3 seconds, 3x3 Area of effect, Duration 60 seconds.
  • [Lv 3] : Restore 450 HP every 3 seconds, 5x5 Area of effect, Duration 90 seconds.
  • [Lv 4] : Restore 600 HP every 3 seconds, 5x5 Area of effect, Duration 120 seconds.
  • [Lv 5] : Restore 750 HP every 3 seconds, 7x7 Area of effect, Duration 150 seconds.
  • [Lv 6] : Restore 900 HP every 3 seconds, 7x7 Area of effect, Duration 180 seconds.
  • [Lv 7] : Restore 1050 HP every 3 seconds, 9x9 Area of effect, Duration 210 seconds.
2608.png Soul Revolve Support
  • Max Level: 3
  • Target: Ally
  • SP Cost: 50:100:150
  • Fixed Cast Time: 1.0s
  • Cool Down: 3.0s
  • Cast Delay: 0.5s
  • Range: 9
On either yourself or an ally, dispel the Soul Link and restore SP to the target.


  • Can only be used on a soul linked target.


  • [Lv 1] : Restore 50 SP to the target.
  • [Lv 2] : Restore 100 SP to the target.
  • [Lv 3] : Restore 150 SP to the target.
2597.png Shadow Soul Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 250:200:150:100:50
  • Cast Delay: 0.5s
  • Range: 9
Consume 1 Soul Energy.

Grant a soul link to yourself or an ally that increases Critical Rate and gives them a flat ASPD bonus.


  • [Lv 1] : +12 Critical Rate, +1 ASPD, Duration 60 seconds.
  • [Lv 2] : +14 Critical Rate, +1 ASPD, Duration 120 seconds.
  • [Lv 3] : +16 Critical Rate, +2 ASPD, Duration 180 seconds.
  • [Lv 4] : +18 Critical Rate, +2 ASPD, Duration 240 seconds.
  • [Lv 5] : +20 Critical Rate, +3 ASPD, Duration 300 seconds.
2599.png Fairy Soul Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 250:200:150:100:50
  • Cast Delay: 0.5s
  • Range: 9
Consume 1 Soul Energy.

Grant a soul link to yourself or an ally that increases MATK and decreased Variable Casting Time.


  • [Lv 1] : +10 MATK, -5% Variable Casting Time, Duration 60 seconds.
  • [Lv 2] : +20 MATK, -5% Variable Casting Time, Duration 120 seconds.
  • [Lv 3] : +30 MATK, -7% Variable Casting Time, Duration 180 seconds.
  • [Lv 4] : +40 MATK, -7% Variable Casting Time, Duration 240 seconds.
  • [Lv 5] : +50 MATK, -10% Variable Casting Time, Duration 300 seconds.
2598.png Falcon Soul Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 250:200:150:100:50
  • Cast Delay: 0.5s
  • Range: 9
Consume 1 Soul Energy.

Grant a soul link to yourself or an ally that increases their ATK and Hit.


  • [Lv 1] : +10 ATK, +10 Hit, Duration 60 seconds.
  • [Lv 2] : +20 ATK, +10 Hit, Duration 120 seconds.
  • [Lv 3] : +30 ATK, +13 Hit, Duration 180 seconds.
  • [Lv 4] : +40 ATK, +13 Hit, Duration 240 seconds.
  • [Lv 5] : +50 ATK, +15 Hit, Duration 300 seconds.
2596.png Golem Soul Support
  • Max Level: 5
  • Target: Ally
  • SP Cost: 250:200:150:100:50
  • Cast Delay: 0.5s
  • Range: 9
Consume 1 Soul Energy.

Grant a soul link to yourself or an ally that increase their hard DEF and MDEF


  • [Lv 1] : +60 DEF, +20 MDEF, Duration 60 seconds.
  • [Lv 2] : +120 DEF, +25 MDEF, Duration 120 seconds.
  • [Lv 3] : +180 DEF, +30 MDEF, Duration 180 seconds.
  • [Lv 4] : +240 DEF, +35 MDEF, Duration 240 seconds.
  • [Lv 5] : +300 DEF, +40 MDEF, Duration 300 seconds.
2606.png Soul Division Support
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 36:40:44:48:52
  • Fixed Cast Time: 1.5s
  • Var. Cast Time: 0.5s
  • Cool Down: 3.0s
  • Cast Delay: 0.5s
  • Range: 9
Consumes 1 Soul Energy.

Increase the after skill delay of a target for 5 seconds.


  • Can only be used in PVP areas.


  • [Lv 1] : +10% Skill delay reduction.
  • [Lv 2] : +20% Skill delay reduction.
  • [Lv 3] : +30% Skill delay reduction.
  • [Lv 4] : +40% Skill delay reduction.
  • [Lv 5] : +50% Skill delay reduction.
2610.png Soul Explosion Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 30:60:90:120:150
  • Fixed Cast Time: 1.0s
  • Var. Cast Time: 2.0s
  • Cool Down: 60s
  • Cast Delay: 0.5s
  • Range: 7
Consumes 10 Soul Energy.

Explode a soul linked enemy, dispelling their soul link and dealing a portion of their current HP as fixed, non reducible damage.


  • Cannot be used on targets without an active soul link, or targets whose current HP is less than 10.
  • Can only be used in PVP areas.


  • [Lv 1] : 30% Fixed HP.
  • [Lv 2] : 40% Fixed HP.
  • [Lv 3] : 50% Fixed HP.
  • [Lv 4] : 60% Fixed HP.
  • [Lv 5] : 70% Fixed HP.


Skill Analysis and Selection

Tae Kwon

425.png Mild Wind is absolutely mandatory to master, as it grants you access to Holy which is perfect against the common Undead and Dark property monsters. 425.png Mild Wind alone is responsible for a great deal of a Soul Reaper's offensive versatility, no matter the build choice.

420.png Tumbling is a good skill to have to help avoid damage at random times. While the animation delay of it can be annoying against multiple enemies, it can be a lifesaver more often than not.

426.png High Jump is a decent mobility skill that lets you access certain locations much faster if you know how to abuse certain map layouts. You can use this to escape bad situations or just to travel to certain maps more quickly. Please remember that this skill does not work in War of Emperium.

411.png Running is an all right mobility skill. Not being able to turn hampers it a good deal, but it's definitely faster than walking unless the map has a lot of turns. Melee type Reaper builds can make use of the Spurt status for additional STR and improvement to 420.png Tumbling.

423.png Happy Break is nice to use when you're bored while waiting for an instance's dialogue sequence to progress and you want to have some extra SP regeneration. However, it's definitely not any sort of priority.

Do not take any of the kick or stance skills (except 421.png Flying Side Kick for the 420.png Tumbling pre-requisite), for the obvious reason that you can no longer use them upon changing class.

With the above in mind, here is an example skill build:

TaeKwon Reaper Build.PNG

Soul Linker

Soul Linker skill selection can be daunting at first, as there are many to pick from. Before anything else, you should know what your build is focused on (party support with Spirits, damage-casting with Es- skills, or self-buffing / occasional party-buffing with Ka- skills).

Useful Soul Links
These soul link skills have a high chance of being helpful when partied up.

461.png Soul Linker Spirit grants allies the ability to provide powerful Ka- type buffs to every other party member, making this very strong to help support the team. Kaizel alone can do wonders for a party's survivability.

455.png Bard and Dancer Spirit can make your party have no more need of two performer classes, as Minstrels will gain access to 330.png Service for You and Wanderers access to 321.png A Poem of Bragi, both at their full effectiveness.

448.png Tae Kwon Spirit grants very powerful offensive bonuses to the Star Emperor. The harsh health drain can normally be offset by leeching gears and the party's Arch Bishop.

456.png Rogue Spirit is almost a necessity for Shadow Chasers in War of Emperium and is exceptionally strong in Battlegrounds. Dispel immunity will greatly increase their survivability and prevents them from losing their copied skills.

Niche Soul Links
These soul links are more useful when you know who you will be teaming up with and their chosen builds ahead of time.

449.png Sage Spirit can help increase the power of Spell Fist Sorcerer builds. However, these are not taken into parties very often as they are normally played as solo builds.

458.png Blacksmith Spirit gives the target a very good ASPD boosting party buff, but the usability of this soul link is diminished by the fact that Madogear Mechanics are the more popular build. Mechanics cannot use Full Adrenaline Rush while riding a Madogear.

451.png Super Novice Spirit greatly enhances the functionality of a Super Novice, but those classes are an extremely rare sight. Be sure that the Super Novice is aware of having a Soul Reaper on the party ahead of time so that they can prepare the proper equipment to wear.

453.png Wizard Spirit is handy to help a Warlock be more cost-effective. However, note that many of their gemstone based skills are disruption and control effects, and generally not related to damage. This has a bit more use in War of Emperium and Battlegrounds, granting Warlocks insurance if the enemy team risks reflecting magic using Kaite.

445.png Alchemist Spirit is a great downtime skill to help for item manufacturing. While its combat bonuses are less impressive, Berserk Pitcher can be useful to help classes who cannot drink Berserk Potions. Potion Pitcher is generally always going to be an inferior healing skill compared to anything an Arch Bishop can do.

Bad Soul Links
These soul links have effects that are too outdated to be useful.

447.png Monk Spirit gives little benefit to Sura, since all effects are centered around Monk skills that Sura has largely replaced. The only possible benefit is allowing SP recovery during Fury, but even then the usage of that is very limited.

454.png Priest Spirit powers up Holy Light, which is inferior to Arch Bishop's newer and stronger Holy magic spells.

457.png Assassin Spirit powers up Sonic Blow, which is an inferior skill compared to Cross Impact. Furthermore, most Guillotine Crosses are either Rolling Cutter or critical builds.

450.png Crusader Spirit powers up Shield Boomerang and while no new Royal Guard skill specifically obsoletes it, the damage of it is far below most other melee Royal Guard attacks.

452.png Knight Spirit grants access to a one-handed ASPD increase, but all current offensive builds of Rune Knight use two-handed weaponry. Dragon Breath builds may use a one-handed weapon, but Dragon Breath also has a limited number of uses per second due to its animation delay, which makes maximum ASPD not a priority.

460.png Hunter Spirit gives additional bonuses when fighting Brute enemies, but there aren't very many powerful Brute enemies. Moreover, the Beast Strafing skill will likely be overpowered by both autoattacking and Aimed Bolt builds.

494.png 1st Transcendent Spirit offers little to no functionality, especially on Nova's increased EXP rates.

Es- Skills

469.png Esma is the only true offensive damage skill available to Soul Linkers. If you are planning a magic damage Reaper, this is a must master; its power will continue to increase beyond base level 99 and can assist with Soul Energy generation, or at least provide an attack option when you are out of Soul Energy.

467.png Estin and 468.png Estun are both required to learn Esma, so these two end up being mastered to fill the pre-requisite. Their low damage output makes them only useful to be the starting step of using Esma.

472.png Eska is a situational skill. The best time to use it is if you have allies who can totally ignore DEF (eg, Star Gladiator's Union skill) and/or MDEF (eg, Wickebine's Black Cat Ears) on a target. If total DEF/MDEF ignorance is available, then the result of this effect is only to slow the ASPD and movement speed of the target which can make managing its damage much easier.

471.png Eske is a situational skill. Your allies need to be physical fighters, and your tank needs to avoid damage entirely (eg, White Imprison) for this to be both safe and useful to use on a target.

470.png Eswoo doesn't have very many situations where it can be very useful. The only scenario is escaping an MVP after the tank has lost control of its attention.

Ka- Skills

462.png Kaizel is a powerful insurance card. With a Soul Linker Spirit, this will make it very unlikely that your party will ever wipe.

463.png Kaahi is a very useful sustain tool, especially when combined with Soul Unity. However, it has heavy SP drain to anyone who is attacked rapidly. If you are supplying this buff to allies, be sure that they also have some SP restoratives for emergencies, or they may find themselves unable to fight back against a mob after being hit too many times.

464.png Kaupe is a handy defensive bonus. With proper stats and Temporal DEX Boots, it is possible to make the cast time instant, thereby making it possible to tank enemies through rapid repeated casting of Kaupe. If this strategy is attempted, be sure to watch your SP.

465.png Kaite has very little PVM functionality in the long run due to its boss monster and level restrictions. It can be useful during player combat, but the drawback of taking extra physical damage makes it very difficult to use effectively.

466.png Kaina is a decent passive to help with SP management. However, most of its functionality can be replaced by having SP restoring consumables. As a result, the most this skill does is help you spend less on SP healing items.

Soul Reaper

2607.png Soul Reaper is almost a definite master for every Reaper build. This is easily the fastest and most reliable method of Soul Energy generation.

2611.png Soul Energy Research is another top pick, as having a lot of Soul Energy on-hand will let you react to situations much more quickly. If you find you rarely use all 20 Soul Energy, you can opt to not max this skill out to save skill points for more ally buffs. However, be sure you can handle lower capacities.

2609.png Soul Collect is the last of the Soul Energy management skills. Its passive restoration is not very useful in emergencies, but it improves your startup time after a logging in or respawning. Consider that the skill Soul Reaper costs 2 Soul Energy to use. A Lv5 Soul Collect makes that waiting time 40 seconds, while a Lv1 Soul Collect would be a 120 second wait.

Soul Reaper's soul links are generic self and ally targeted boosts that do not overlap with Soul Linker's Spirit soul link skills. Consider which one would be most beneficial for your Reaper personally, as well as your usual teammates and decide which Reaper soul links you want to keep on-hand.

2599.png Fairy Soul is a definite pick for caster type Reapers and it can help your magic-based allies as well.

2597.png Shadow Soul is a definite pick for melee Reapers. Note that its ASPD bonus is exceptionally strong, and almost every damage-focused ally will benefit from its high increase.

2598.png Falcon Soul is another pick for melee Reapers. A generic ATK boost is appreciated by all physical damage builds, so many allies will either favour this or Shadow Soul.

2596.png Golem Soul is an exceptionally useful skill to have on both your supports and your tank party members. Extra survivability is always very handy.

2604.png Eswhoo is the strongest attack available to caster Reapers, and its ability to switch elements using 425.png Mild Wind cannot be understated. This skill must be mastered for magic Reapers.

2602.png Espa is a necessary step before casting Eswhoo and can be very strong in its own right for single targets. It should be mastered as well as for maximum Soul Energy efficiency.

2600.png Curse Explosion, as an attack that costs no Soul Energy and deals area damage, is useful to recharge Soul Energy. However, its Dark-property holds it back in PVM, where Undead and Dark property monsters are common. Magic Reapers should still take this solely for the utility of recharging Soul Energy.

2601.png Curse of Wicked Soul is a setup attack for Curse Explosion, and should be maxed out if the Reaper wishes to use Curse Explosion as a primary attack. However, if Curse Explosion is being learned solely for the utility alone, then this skill can stay at Lv3 to fill pre-requisites.

2605.png Soul Unity is a powerful regeneration buff. However, its area of effect for granting the effect to allies and its subsequent "leash" length can be rather stringent on the party's mobility. Leaving it at Lv5 solely for pre-requisites may be the better decision than maxing it out.

2612.png Kaute can be handy to help recharge your allies' SP. However, its high resource costs make it an inferior option to a Sorcerer's 374.png Soul Change for party SP restoration. As with Soul Unity it may be better to leave at Lv3 solely for pre-requisites.

2608.png Soul Revolve is good when you need to swap the type of soul link active on an ally. However, Soul Revolve receives few benefits for being at Lv3 versus Lv2. It would not be very worthwhile to spend the extra skill point for a bit more SP.

2606.png Soul Division and 2610.png Soul Explosion are both PVP only skills and should not be taken for PVM builds. For PVP, these are both extremely powerful single-target denials and should always be considered.

2603.png Esha's movement slow can be handy on specific types of monsters (chiefly, maggot type swarms in Old Glast Heim and Tomb of the Fallen) but otherwise its low damage output and Soul Energy cost make this not as large of a priority.

With the above thoughts in mind, here is an example PVM caster-type Soul Reaper skill build:

ExampleCasterSoulReaperSkillBuild.png

Equipment

Item Location Acquisition Additional Notes
Drooping Neko Crew [1] Upper Summer Festival: Plushie Claw The most powerful generic upper headgear for MATK fighters. Has both MATK bonuses and MDEF pierce.
Zaha Doll Hat [1] Upper Siege Merchant The only hat that can potentially remove the fixed cast time of many skills. Admittedly, Reaper has few options to proc this as quickly as other caster-type classes, but it should still be considered when Bragi is available.
Wickebine's Black Cat Ears Upper Custom Headgear Quest Total MDEF ignorance can greatly boost damage.
Feather Beret Upper Feather Beret Quest The most common hat for PVPing when gearing for reductions.
Black Frame Glasses [1] Mid Nova Shop Must slot using Spiritual Auger, sold in the Nova Shop

The only mid piece to both have a slot and provide a bonus to an offensive stat.

Blush of Groom Mid Nova Shop The most common mid headgear for PVPing when gearing for reductions.
Challenger's Blindfold Mid General Sotaro An upgrade you can create from the Blush of Groom by partaking in War of Emperium.
Rainbow Scarf Lower Nova Shop The strongest lower headgear option for magic damage builds.
Gentleman's Pipe Lower Nova Shop The most common lower headgear for PVPing when gearing for reductions.
Handkerchief In Mouth Lower General Sotaro An upgrade you can create from the Gentleman's Pipe by partaking in War of Emperium.
Flattery Robe [1] Armour Honor Token Exchange The standard armour choice for magic damage builds. Use it only at +7 or higher. For enchants, try and obtain Spellbound Nives or Dextrous Nives.
WoE Robe [1] Armour Valor Badge Exchange

Thanks Invest Ticket Exchange

The standard reductions gear for PVP/Battlegrounds/War of Emperium. Use +6 or higher.
Mad Bunny [1] Shield Nova Shop The only offensive shield currently in Nova. Its reflect effect is also extremely useful, giving you a chance to gain Soul Energy when being attacked.
Valkyrja's Shield [1] Shield Drop: Valkyrie The standard general purpose reductions shield.
Immune Shield [1] Shield Valor Badge Exchange

Monster Hunter Exchange

Gold Coin Exchange

An alternative reductions shield, but requires refines to get the most out of it.
Heroic Backpack [1] Garment Valor Badge Exchange

Monster Hunter Exchange

Gold Coin Exchange

A standard garment for most classes. Try and get a +9 to use any time you aren't using Fire, Earth or Water property damage.
Giant Snake Skin [1] Garment Faceworm's Nest As it's easier to get high refines on this garment instead of Heroic Backpack, use this when dealing Fire, Earth or Water property damage with the appropriate magic element card slotted in. For enchants, try for INT or DEX stat bonuses with either Special INT or Special DEX.
WoE Muffler [1] Garment Valor Badge Exchange

Thanks Invest Ticket Exchange

The standard garment for reductions in PVP/Battlegrounds/War of Emperium.
Temporal Boots of Dexterity [1] Footwear Old Glast Heim The reason most casters run 120 DEX is to get the Fixed Cast Time reduction effect on these boots. Go for +7 or +9 to get the most out of the Nightmare Verit Card. For enchants, use Spell 5 and try for Runaway Magic or Lucky Day if the SP loss from Runaway Magic is too heavy.
Temporal Boots of Intelligence [1] Footwear Old Glast Heim Boots more suited for burst damage. Go for +7 or +9 to get the most out of the Nightmare Verit Card. For enchants, use Spell 5 and try for Runaway Magic or Lucky Day if the SP loss from Runaway Magic is too heavy.
WoE Shoes [1] Footwear Valor Badge Exchange

Thanks Invest Ticket Exchange

The standard shoes for reductions in PVP/Battlegrounds/War of Emperium.
Magic Intensifier Ring [1] Accessory Geffen Magic Tournament The standard accessory for magic damage builds. For enchant options, try and obtain double MATK +3%. The other effects can also be suitable depending on your desires.
Glorious Ring Accessory Valor Badge Exchange The standard accessory for reductions in PVP/Battlegrounds/War of Emperium, but can also be useful when tanking in PVM.
Black Rosary [1] Accessory Drop: Wraith Dead

Drop: Wraith Dead (Nightmare)

An alternative tanking accessory that gives you a card slot, which you can use to slot in a utility skill like Teleport, Status Recovery or Hiding.
Waterdrop Brooch [1] Accessory Drop: Aqua Elemental An alternative tanking accessory that gives you a card slot. Unlike the Black Rosary, this increases Water resistance which can be used for avoiding Crystallization from Diamond Dust.
Crimson Rod [2] Weapon - One-Handed Staff Drop: Bathory

Drop: Laurell Weinder

One of the strongest options available for one-handed weaponry. However, it only starts becoming powerful at +12 or higher. Slot in racial magic defence bypass cards and/or racial magic damage increases.
Vicious Mind Rod [1] Weapon - One-Handed Staff Drop: Immortal Cursed Zombie An alternative to the Crimson Rod if you're able to highly refine a Vicious Mind Rod with good enchant options. Look for those with racial magic bonuses against Demon, Undead or DemiHuman race.
Vicious Mind Two-Handed Staff [1] Weapon - Two-Handed Staff Drop: Immortal Cursed Zombie Has the potential of being the most powerful magic weapon in the game with good enchant options and high refine.
Vellum Arc Wand Weapon - Two-Handed Staff Hall of Abyss Treasure Chests An exceptionally useful weapon for PVP/Battlegrounds/War of Emperium. Take advantage of the FCT reduction effects to trigger Zaha Doll Hat and Reckless Magic more quickly.
Glorious Destruction Staff Weapon - Two-Handed Staff Valor Badge Exchange A weapon that can deal more damage to other players than the Vellum Arc Wand, but casts more slowly. Useful PVP/Battlegrounds/War of Emperium or attacking enemies in Tomb of the Fallen or on the trek to Wolfchev's Laboratory.
Combat Knife Weapon - Dagger MVP Drop: Sniper Shecil The standard weapon to use when gearing for reductions in PVP/Battlegrounds/War of Emperium.