Difference between revisions of "Template:Rebel Skills"

From NovaRO: Wiki
Jump to navigation Jump to search
(2 intermediate revisions by the same user not shown)
Line 30: Line 30:
 
* '''Cool Down''': 2.0s
 
* '''Cool Down''': 2.0s
 
* '''Range''': 9
 
* '''Range''': 9
* Required weapon type(s): Rifle
+
* Required weapon type: Rifle
 
* Required ammo type: Bullets
 
* Required ammo type: Bullets
 
* Required ammo amount: 1
 
* Required ammo amount: 1
 
* Consumes 1 {{Item List|id=7663|item=Full Metal Jacket}}
 
* Consumes 1 {{Item List|id=7663|item=Full Metal Jacket}}
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Fire a piercing bullet that does increased damage depending on the targets DEF.
 +
 
 +
Has a high chance to inflict the Bleeding status on the target.
 +
 
 +
 
 +
* It is unknown what the bonus damage depending on the targets DEF formula is, but it increases damage by a significant amount on high DEF enemies.
 +
 
 +
 
 +
* '''[Lv 1]''' : 200% ATK.
 +
* '''[Lv 2]''' : 400% ATK.
 +
* '''[Lv 3]''' : 600% ATK.
 +
* '''[Lv 4]''' : 800% ATK.
 +
* '''[Lv 5]''' : 1000% ATK.
 
|-
 
|-
 
| style="text-align: left;" id="2556"| {{Skill List|id=2556|skill=Flicker|simple=yes}}
 
| style="text-align: left;" id="2556"| {{Skill List|id=2556|skill=Flicker|simple=yes}}
Line 45: Line 57:
 
* '''Sphere/Coin Cost''': 1
 
* '''Sphere/Coin Cost''': 1
 
* '''Cool Down''': 10.0s
 
* '''Cool Down''': 10.0s
|
+
|Activate a {{Skill Info|class=Rebel|id=2555|skill=Bound Trap}} or {{Skill Info|class=Rebel|id=2562|skill=Howling Mine}} that is onscreen.
 
|-
 
|-
| style="text-align: left;" id="2557"| {{Skill List|id=2557|skill=Shatter Storm|simple=yes}}
+
| style="text-align: left;" id="2557"| {{Skill List|id=2557|skill=Shattering Storm|simple=yes}}
 
| style="text-align: center;" | Damage
 
| style="text-align: center;" | Damage
 
| style="text-align: left;" |
 
| style="text-align: left;" |
Line 62: Line 74:
 
* Required ammo amount: 1
 
* Required ammo amount: 1
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Deal damage to a target and enemies nearby destroying their headgears.
 +
 
 +
 
 +
* The targets AGI, and the casters Skill Level, and DEX affect the chance to break headgears.
 +
 
 +
 
 +
* '''[Lv 1]''' : 1900% ATK, 5x5 Area of effect.
 +
* '''[Lv 2]''' : 2100% ATK, 5x5 Area of effect.
 +
* '''[Lv 3]''' : 2300% ATK, 5x5 Area of effect.
 +
* '''[Lv 4]''' : 2500% ATK, 5x5 Area of effect.
 +
* '''[Lv 5]''' : 2700% ATK, 7x7 Area of effect.
 
|-
 
|-
 
| style="text-align: left;" id="2558"| {{Skill List|id=2558|skill=Eternal Chain|simple=yes}}
 
| style="text-align: left;" id="2558"| {{Skill List|id=2558|skill=Eternal Chain|simple=yes}}
Line 75: Line 97:
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Allows the caster to use {{Skill Info|class=Gunslinger|id=511|skill=Chain Action}} regardless of the weapon type equipped.
 +
 
 +
 
 +
* The level of this skill determines the skill level of Chain Action used.
 +
 
 +
 
 +
* '''[Lv 1]''' : Duration 45 seconds.
 +
* '''[Lv 2]''' : Duration 60 seconds.
 +
* '''[Lv 3]''' : Duration 75 seconds.
 +
* '''[Lv 4]''' : Duration 90 seconds.
 +
* '''[Lv 5]''' : Duration 105 seconds.
 +
* '''[Lv 6]''' : Duration 120 seconds.
 +
* '''[Lv 7]''' : Duration 135 seconds.
 +
* '''[Lv 8]''' : Duration 150 seconds.
 +
* '''[Lv 9]''' : Duration 165 seconds.
 +
* '''[Lv10]''' : Duration 180 seconds.
 
|-
 
|-
 
| style="text-align: left;" id="2559"| {{Skill List|id=2559|skill=Quick Draw Shot|simple=yes}}
 
| style="text-align: left;" id="2559"| {{Skill List|id=2559|skill=Quick Draw Shot|simple=yes}}
Line 83: Line 120:
 
* '''Target''': Self
 
* '''Target''': Self
 
* '''SP Cost''': 5
 
* '''SP Cost''': 5
* Required status(es): SC_QD_SHOT_READY
 
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Required ammo type: Bullets:Shells:Grenades
 
* Required ammo type: Bullets:Shells:Grenades
 
* Required ammo amount: 1
 
* Required ammo amount: 1
|
+
|Deal additional damage after hitting a target with Chain Action.
 +
 
 +
 
 +
* This skill can only be cast after {{Skill Info|class=Gunslinger|id=511|skill=Chain Action}}.
 +
* The caster's job level affect how many extra attacks are done.
 +
* If there is a target marked with {{Skill Info|class=Rebel|id=2560|skill=Crimson Marker}} within a 21x21 area the target will receive 2 additional hits.
 +
 
 +
 
 +
<code>Additional attacks formula = (1 + Caster's Job_level / 20)</code>
 
|-
 
|-
 
| style="text-align: left;" id="2560"| {{Skill List|id=2560|skill=Crimson Marker|simple=yes}}
 
| style="text-align: left;" id="2560"| {{Skill List|id=2560|skill=Crimson Marker|simple=yes}}
Line 99: Line 143:
 
* '''Range''': 9
 
* '''Range''': 9
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
|
+
|Mark a target with a crimson marker that lets you track the target across the minimap.
 +
 
 +
 
 +
This skill increases {{Skill Info|class=Rebel|id=2559|skill=Quick Draw Shot}}, {{Skill Info|class=Rebel|id=2571|skill=Hammer of God}}, and {{Skill Info|class=Rebel|id=2566|skill=Dragon Tail}}'s damage.
 +
 
 +
 
 +
* Only 3 Markers can be active at a time.
 
|-
 
|-
 
| style="text-align: left;" id="2561"| {{Skill List|id=2561|skill=Fire Dance|simple=yes}}
 
| style="text-align: left;" id="2561"| {{Skill List|id=2561|skill=Fire Dance|simple=yes}}
Line 112: Line 162:
 
* Required ammo type: Bullets
 
* Required ammo type: Bullets
 
* Required ammo amount: 5
 
* Required ammo amount: 5
|
+
|Deal damage to all enemies in a 5x5 Area of effect.
 +
 
 +
 
 +
* '''[Lv 1]''' : 300% ATK.
 +
* '''[Lv 2]''' : 400% ATK.
 +
* '''[Lv 3]''' : 500% ATK.
 +
* '''[Lv 4]''' : 600% ATK.
 +
* '''[Lv 5]''' : 700% ATK.
 +
* '''[Lv 6]''' : 800% ATK.
 +
* '''[Lv 7]''' : 900% ATK.
 +
* '''[Lv 8]''' : 1000% ATK.
 +
* '''[Lv 9]''' : 1100% ATK.
 +
* '''[Lv10]''' : 1200% ATK.
 +
 
 +
 
 +
<code>Damage (ATK) = [Base Damage + (50 x Desperado Skill_Level)]%</code>
 
|-
 
|-
 
| style="text-align: left;" id="2562"| {{Skill List|id=2562|skill=Howling Mine|simple=yes}}
 
| style="text-align: left;" id="2562"| {{Skill List|id=2562|skill=Howling Mine|simple=yes}}
Line 124: Line 189:
 
* '''Cool Down''': 5.0s:4.5s:4.0s:3.5s:3.0s
 
* '''Cool Down''': 5.0s:4.5s:4.0s:3.5s:3.0s
 
* '''Range''': 9
 
* '''Range''': 9
* Required weapon type(s): Grenade Launcher
+
* Required weapon type: Grenade Launcher
 
* Consumes 1 {{Item List|id=7664|item=Grenade Launcher}}
 
* Consumes 1 {{Item List|id=7664|item=Grenade Launcher}}
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Fire a sticking bomb to a target that deals damage and can be exploded for additional damage.
 +
 
 +
If the caster uses {{Skill Info|class=Rebel|id=2556|skill=Flicker}} the bomb will explode dealing Fire property damage to all nearby enemies.
 +
 
 +
 
 +
* If the bomb is not detonated after 30 seconds it will fall off the target.
 +
* Targets damaged by the explosion have a chance to be applied with the Burning status.
 +
 
 +
 
 +
* '''[Lv 1]''' : 400% ATK, 800% Explosion damage.
 +
* '''[Lv 2]''' : 600% ATK, 1100% Explosion damage.
 +
* '''[Lv 3]''' : 800% ATK, 1400% Explosion damage.
 +
* '''[Lv 4]''' : 1000% ATK, 1700% Explosion damage.
 +
* '''[Lv 5]''' : 1200% ATK, 2000% Explosion damage.
 
|-
 
|-
 
| style="text-align: left;" id="2564"| {{Skill List|id=2564|skill=Fallen Angel|simple=yes}}
 
| style="text-align: left;" id="2564"| {{Skill List|id=2564|skill=Fallen Angel|simple=yes}}

Revision as of 11:41, 24 March 2020

Skill Type Properties Description
2552.png Rich's Coin Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Zeny Cost: 100
  • Cast Delay: 1.0s
  • Cool Down: 3.0s
Consume 100 zeny to gain 10 coins.


  • When this skill is mastered, you will not lose coins when you fail 500.png Coin Flip.
2553.png Mass Spiral Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:44:48:52:56
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s
  • Range: 9
  • Required weapon type: Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Consumes 1 Full Metal Jacket
  • Cast can not be interrupted
Fire a piercing bullet that does increased damage depending on the targets DEF.

Has a high chance to inflict the Bleeding status on the target.


  • It is unknown what the bonus damage depending on the targets DEF formula is, but it increases damage by a significant amount on high DEF enemies.


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 600% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 1000% ATK.
2556.png Flicker Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 2
  • Sphere/Coin Cost: 1
  • Cool Down: 10.0s
Activate a 2555.png Bound Trap or 2562.png Howling Mine that is onscreen.
2557.png Shattering Storm Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 50:55:60:65:70
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 2.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Deal damage to a target and enemies nearby destroying their headgears.


  • The targets AGI, and the casters Skill Level, and DEX affect the chance to break headgears.


  • [Lv 1] : 1900% ATK, 5x5 Area of effect.
  • [Lv 2] : 2100% ATK, 5x5 Area of effect.
  • [Lv 3] : 2300% ATK, 5x5 Area of effect.
  • [Lv 4] : 2500% ATK, 5x5 Area of effect.
  • [Lv 5] : 2700% ATK, 7x7 Area of effect.
2558.png Eternal Chain Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 45
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Cast can not be interrupted
Allows the caster to use 511.png Chain Action regardless of the weapon type equipped.


  • The level of this skill determines the skill level of Chain Action used.


  • [Lv 1] : Duration 45 seconds.
  • [Lv 2] : Duration 60 seconds.
  • [Lv 3] : Duration 75 seconds.
  • [Lv 4] : Duration 90 seconds.
  • [Lv 5] : Duration 105 seconds.
  • [Lv 6] : Duration 120 seconds.
  • [Lv 7] : Duration 135 seconds.
  • [Lv 8] : Duration 150 seconds.
  • [Lv 9] : Duration 165 seconds.
  • [Lv10] : Duration 180 seconds.
2559.png Quick Draw Shot Damage
  • Max Level: 1
  • Target: Self
  • SP Cost: 5
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Required ammo type: Bullets:Shells:Grenades
  • Required ammo amount: 1
Deal additional damage after hitting a target with Chain Action.


  • This skill can only be cast after 511.png Chain Action.
  • The caster's job level affect how many extra attacks are done.
  • If there is a target marked with 2560.png Crimson Marker within a 21x21 area the target will receive 2 additional hits.


Additional attacks formula = (1 + Caster's Job_level / 20)

2560.png Crimson Marker Support
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Cool Down: 1.0s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
Mark a target with a crimson marker that lets you track the target across the minimap.


This skill increases 2559.png Quick Draw Shot, 2571.png Hammer of God, and 2566.png Dragon Tail's damage.


  • Only 3 Markers can be active at a time.
2561.png Fire Dance Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12:14:16:18:20
  • Cast Delay: 0.5s
  • Cool Down: 5.0s
  • Required weapon type(s): Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 5
Deal damage to all enemies in a 5x5 Area of effect.


  • [Lv 1] : 300% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 500% ATK.
  • [Lv 4] : 600% ATK.
  • [Lv 5] : 700% ATK.
  • [Lv 6] : 800% ATK.
  • [Lv 7] : 900% ATK.
  • [Lv 8] : 1000% ATK.
  • [Lv 9] : 1100% ATK.
  • [Lv10] : 1200% ATK.


Damage (ATK) = [Base Damage + (50 x Desperado Skill_Level)]%

2562.png Howling Mine Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 45:50:55:60:65
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s:4.5s:4.0s:3.5s:3.0s
  • Range: 9
  • Required weapon type: Grenade Launcher
  • Consumes 1 Grenade Launcher
  • Cast can not be interrupted
Fire a sticking bomb to a target that deals damage and can be exploded for additional damage.

If the caster uses 2556.png Flicker the bomb will explode dealing Fire property damage to all nearby enemies.


  • If the bomb is not detonated after 30 seconds it will fall off the target.
  • Targets damaged by the explosion have a chance to be applied with the Burning status.


  • [Lv 1] : 400% ATK, 800% Explosion damage.
  • [Lv 2] : 600% ATK, 1100% Explosion damage.
  • [Lv 3] : 800% ATK, 1400% Explosion damage.
  • [Lv 4] : 1000% ATK, 1700% Explosion damage.
  • [Lv 5] : 1200% ATK, 2000% Explosion damage.
2564.png Fallen Angel Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Range: 9
  • Required weapon type(s): Revolver
2567.png Fire Rain Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 70
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 2
  • Required weapon type(s): Gatling Gun
  • Required ammo type: Bullets
  • Required ammo amount: 10
2554.png Banishing Buster Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 55:60:65:70:75
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 2.0s
  • Cool Down: 10.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
2555.png Bind Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 30:32:34:36:38
  • Sphere/Coin Cost: 1
  • Cast Delay: 2.5s:2.0s:1.5s:1.0s:0.5s
  • Cool Down: 10.0s
  • Range: 3:4:4:5:5
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Consumes 1 Special Alloy Trap
2563.png Platinum Alter Support
2565.png Round Trip Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 40:45:50:55:60
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Required weapon type(s): Gatling Gun
  • Required ammo type: Bullets
  • Required ammo amount: 5
2566.png Dragon Tail Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 60:70:80:90:100
  • Var. Cast Time: 1.2s:1.4s:1.6s:1.8s:2.0s
  • Cast Delay: 2.0s
  • Cool Down: 5.0s
  • Required weapon type(s): Grenade Launcher
  • Required ammo type: Grenades
  • Required ammo amount: 1
  • Consumes 1 Dragon Tail Missile
  • Cast can not be interrupted
2568.png Heat Barrel Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 100.0s:95.0s:90.0s:85.0s:80.0s
  • Cast can not be interrupted
2569.png Anti-Material Blast Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 80:84:88:92:96
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 9
  • Required weapon type(s): Rifle
  • Cast can not be interrupted
2570.png Slug Shot Damage
2571.png Hammer of God Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 35:40:45:50:55
  • Sphere/Coin Cost: 1
  • Cast Delay: 2.0s
  • Cool Down: 30.0s
  • Range: 9
  • Required weapon type(s): Rifle