Difference between revisions of "Template:Rebel Skills"

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* '''[Lv10]''' : 3000% ATK, 100% Chance to dispel magical effects.
 
* '''[Lv10]''' : 3000% ATK, 100% Chance to dispel magical effects.
 
|-
 
|-
| style="text-align: left;" id="2555"| {{Skill List|id=2555|skill=Bind Trap|simple=yes}}
+
| style="text-align: left;" id="2555"| {{Skill List|id=2555|skill=Bound Trap|simple=yes}}
 
| style="text-align: center;" | Support
 
| style="text-align: center;" | Support
 
| style="text-align: left;" |
 
| style="text-align: left;" |
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* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
 
* Consumes 1 {{Item List|id=7940|item=Special Alloy Trap}}
 
* Consumes 1 {{Item List|id=7940|item=Special Alloy Trap}}
|
+
|Lay down a powerful movement impairing trap on the ground. All targets the enter the area will have their movement speed reduced.
 +
 
 +
The duration of the debuff is determined by the targets STR.
 +
 
 +
Using {{Skill Info|class=Rebel|id=2556|skill=Flicker}} on a target with the debuff will remove it and deal additional damage to them.
 +
 
 +
 
 +
* Only 1 trap can be active at a time.
 +
 
 +
 
 +
* '''[Lv 1]''' : 3x3 Area of effect, Duration 10 seconds.
 +
* '''[Lv 2]''' : 5x5 Area of effect, Duration 11 seconds.
 +
* '''[Lv 3]''' : 5x5 Area of effect, Duration 12 seconds.
 +
* '''[Lv 4]''' : 7x7 Area of effect, Duration 13 seconds.
 +
* '''[Lv 5]''' : 7x7 Area of effect, Duration 14 seconds.
 
|-
 
|-
 
| style="text-align: left;" id="2563"| {{Skill List|id=2563|skill=Platinum Alter|simple=yes}}
 
| style="text-align: left;" id="2563"| {{Skill List|id=2563|skill=Platinum Alter|simple=yes}}
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* Required ammo amount: 1
 
* Required ammo amount: 1
 
* Required equipment: {{Item List|id=13201|item=Silver Bullet}}:{{Item List|id=13220|item=Purification Shot}}:{{Item List|id=13221|item=Silver Bullet}}
 
* Required equipment: {{Item List|id=13201|item=Silver Bullet}}:{{Item List|id=13220|item=Purification Shot}}:{{Item List|id=13221|item=Silver Bullet}}
|
+
|When activated consumes all coins to increase ATK.
 +
 
 +
Also create a barrier to protect from damage, your Max HP affects the durability of the barrier.
 +
 
 +
 
 +
* This skill can only be used with Holy property bullets, if you switch bullet types this skill will be dispelled.
 +
* Skill level also affects the ATK increase.
 +
 
 +
 
 +
* '''[Lv 1]''' : Barrier is equal to 5% of Max HP, Duration 30 seconds.
 +
* '''[Lv 2]''' : Barrier is equal to 10% of Max HP, Duration 45 seconds.
 +
* '''[Lv 3]''' : Barrier is equal to 15% of Max HP, Duration 60 seconds.
 +
* '''[Lv 4]''' : Barrier is equal to 20% of Max HP, Duration 75 seconds.
 +
* '''[Lv 5]''' : Barrier is equal to 25% of Max HP, Duration 90 seconds.
 
|-
 
|-
 
| style="text-align: left;" id="2565"| {{Skill List|id=2565|skill=Round Trip|simple=yes}}
 
| style="text-align: left;" id="2565"| {{Skill List|id=2565|skill=Round Trip|simple=yes}}
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* Required ammo type: Bullets
 
* Required ammo type: Bullets
 
* Required ammo amount: 5
 
* Required ammo amount: 5
|
+
|Unleash a barrage of bullets at all targets in range, dealing damage and knocking back targets.
 +
 
 +
Target's knocked into walls or obstacles will take additional damage.
 +
 
 +
 
 +
* '''[Lv 1]''' : 350% ATK, 7x7 Area of effect.
 +
* '''[Lv 2]''' : 700% ATK, 7x7 Area of effect.
 +
* '''[Lv 3]''' : 1050% ATK, 7x7 Area of effect.
 +
* '''[Lv 4]''' : 1400% ATK, 9x9 Area of effect.
 +
* '''[Lv 5]''' : 1750% ATK, 9x9 Area of effect.
 +
* '''[Lv 6]''' : 2100% ATK, 9x9 Area of effect.
 +
* '''[Lv 7]''' : 2450% ATK, 11x11 Area of effect.
 +
* '''[Lv 8]''' : 2800% ATK, 11x11 Area of effect.
 +
* '''[Lv 9]''' : 3150% ATK, 11x11 Area of effect.
 +
* '''[Lv10]''' : 3500% ATK, 13x13 Area of effect.
 
|-
 
|-
 
| style="text-align: left;" id="2566"| {{Skill List|id=2566|skill=Dragon Tail|simple=yes}}
 
| style="text-align: left;" id="2566"| {{Skill List|id=2566|skill=Dragon Tail|simple=yes}}
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* '''Cast Delay''': 2.0s
 
* '''Cast Delay''': 2.0s
 
* '''Cool Down''': 5.0s
 
* '''Cool Down''': 5.0s
* Required weapon type(s): Grenade Launcher
+
* Required weapon type: Grenade Launcher
 
* Required ammo type: Grenades
 
* Required ammo type: Grenades
 
* Required ammo amount: 1
 
* Required ammo amount: 1
 
* Consumes 1 {{Item List|id=7665|item=Dragon Tail Missile}}
 
* Consumes 1 {{Item List|id=7665|item=Dragon Tail Missile}}
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Launch missiles at a target, enemies that are marked by {{Skill Info|class=Rebel|id=2560|skill=Crimson Marker}} will take additional damage.
 +
 
 +
This skills damage is divided among all onscreen targets that have a Crimson Market.
 +
 
 +
 
 +
* This skills damage increases depending on the casters Base Level.
 +
 
 +
 
 +
* '''[Lv 1]''' : 700% ATK, 1400% ATK against marked targets.
 +
* '''[Lv 2]''' : 900% ATK, 1800% ATK against marked targets.
 +
* '''[Lv 3]''' : 1100% ATK, 2200% ATK against marked targets.
 +
* '''[Lv 4]''' : 1300% ATK, 2600% ATK against marked targets.
 +
* '''[Lv 5]''' : 1500% ATK, 3000% ATK against marked targets.
 +
* '''[Lv 6]''' : 1700% ATK, 3400% ATK against marked targets.
 +
* '''[Lv 7]''' : 1900% ATK, 3800% ATK against marked targets.
 +
* '''[Lv 8]''' : 2100% ATK, 4200% ATK against marked targets.
 +
* '''[Lv 9]''' : 2300% ATK, 4600% ATK against marked targets.
 +
* '''[Lv10]''' : 2500% ATK, 5000% ATK against marked targets.
 
|-
 
|-
 
| style="text-align: left;" id="2568"| {{Skill List|id=2568|skill=Heat Barrel|simple=yes}}
 
| style="text-align: left;" id="2568"| {{Skill List|id=2568|skill=Heat Barrel|simple=yes}}
Line 340: Line 398:
 
* '''Cool Down''': 100.0s:95.0s:90.0s:85.0s:80.0s
 
* '''Cool Down''': 100.0s:95.0s:90.0s:85.0s:80.0s
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Consumes all your coins to increase your ATK and ASPD at the cost of Hit.
 +
 
 +
 
 +
* This skill can not be used with {{Skill Info|class=Rebel|id=2563|skill=Platinum Alter}}, or {{Skill Info|class=Gunslinger|id=504|skill=Madness Canceller}}.
 +
* If the caster changes equipment this status will end.
 +
 
 +
 
 +
* '''[Lv 1]''' : +8% ATK per coin consumed, +1 ASPD, -30 Hit, Duration 60 seconds.
 +
* '''[Lv 2]''' : +10% ATK per coin consumed, +2 ASPD, -35 Hit, Duration 60 seconds.
 +
* '''[Lv 3]''' : +12% ATK per coin consumed, +3 ASPD, -40 Hit, Duration 60 seconds.
 +
* '''[Lv 4]''' : +14% ATK per coin consumed, +4 ASPD, -45 Hit, Duration 60 seconds.
 +
* '''[Lv 5]''' : +16% ATK per coin consumed, +5 ASPD, -50 Hit, Duration 60 seconds.
 
|-
 
|-
 
| style="text-align: left;" id="2569"| {{Skill List|id=2569|skill=Anti-Material Blast|simple=yes}}
 
| style="text-align: left;" id="2569"| {{Skill List|id=2569|skill=Anti-Material Blast|simple=yes}}
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* '''Cool Down''': 5.0s
 
* '''Cool Down''': 5.0s
 
* '''Range''': 9
 
* '''Range''': 9
* Required weapon type(s): Rifle
+
* Required weapon type: Rifle
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Deal damage to a target and reduce it's Demi-Human resistances.
 +
 
 +
 
 +
* '''[Lv 1]''' : 3800% ATK, 30% chance to reduce resistance by 10%, Duration 12 seconds.
 +
* '''[Lv 2]''' : 4100% ATK, 40% chance to reduce resistance by 20%, Duration 14 seconds.
 +
* '''[Lv 3]''' : 4400% ATK, 50% chance to reduce resistance by 30%, Duration 16 seconds.
 +
* '''[Lv 4]''' : 4700% ATK, 60% chance to reduce resistance by 40%, Duration 18 seconds.
 +
* '''[Lv 5]''' : 5000% ATK, 70% chance to reduce resistance by 50%, Duration 20 seconds.
 
|-
 
|-
 
| style="text-align: left;" id="2570"| {{Skill List|id=2570|skill=Slug Shot|simple=yes}}
 
| style="text-align: left;" id="2570"| {{Skill List|id=2570|skill=Slug Shot|simple=yes}}
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* '''Cool Down''': 5.0s
 
* '''Cool Down''': 5.0s
 
* '''Range''': 9
 
* '''Range''': 9
* Required weapon type(s): Shotgun
+
* Required weapon type: Shotgun
 
* Consumes 1 {{Item List|id=13214|item=Slug Ammunition XH}}
 
* Consumes 1 {{Item List|id=13214|item=Slug Ammunition XH}}
 
* Consumes 1 {{Item List|id=13213|item=Slug Ammunition SH}}
 
* Consumes 1 {{Item List|id=13213|item=Slug Ammunition SH}}
Line 375: Line 451:
 
* Consumes 1 {{Item List|id=13210|item=Slug Ammunition L}}
 
* Consumes 1 {{Item List|id=13210|item=Slug Ammunition L}}
 
* Cast can not be interrupted  
 
* Cast can not be interrupted  
|
+
|Fire a special slug shot a target to deal damage.
 +
 
 +
Heavier bullets will deal more damage.
 +
 
 +
Accuracy decreases the further away you are from the target.
 +
 
 +
Targets hit by this skill will be stunned.
 +
 
 +
 
 +
* '''[Lv 1]''' : 2000% ATK on players, 1200% ATK on monsters, -10 Hit for every cell beyond 3.
 +
* '''[Lv 2]''' : 4000% ATK on players, 2400% ATK on monsters, -9 Hit for every cell beyond 3.
 +
* '''[Lv 3]''' : 6000% ATK on players, 3600% ATK on monsters, -8 Hit for every cell beyond 3.
 +
* '''[Lv 4]''' : 9000% ATK on players, 4800% ATK on monsters, -7 Hit for every cell beyond 3.
 +
* '''[Lv 5]''' : 10000% ATK on players, 6000% ATK on monsters, -6 Hit for every cell beyond 3.
 
|-
 
|-
 
| style="text-align: left;" id="2571"| {{Skill List|id=2571|skill=Hammer of God|simple=yes}}
 
| style="text-align: left;" id="2571"| {{Skill List|id=2571|skill=Hammer of God|simple=yes}}
Line 388: Line 477:
 
* '''Range''': 9
 
* '''Range''': 9
 
* Required weapon type(s): Rifle
 
* Required weapon type(s): Rifle
|
+
|Target an enemy and summon a hammer of god to strike the target and nearby enemies.
 +
 
 +
 
 +
* If the target is marked by {{Skill Info|class=Rebel|id=2560|skill=Crimson Marker}}, they will take additional damage.
 +
 
 +
 
 +
* '''[Lv 1]''' : 100% ATK, 5x5 Area of effect.
 +
* '''[Lv 2]''' : 200% ATK, 5x5 Area of effect.
 +
* '''[Lv 3]''' : 300% ATK, 5x5 Area of effect.
 +
* '''[Lv 4]''' : 400% ATK, 5x5 Area of effect.
 +
* '''[Lv 5]''' : 500% ATK, 5x5 Area of effect.
 +
* '''[Lv 6]''' : 600% ATK, 7x7 Area of effect.
 +
* '''[Lv 7]''' : 700% ATK, 7x7 Area of effect.
 +
* '''[Lv 8]''' : 800% ATK, 7x7 Area of effect.
 +
* '''[Lv 9]''' : 900% ATK, 7x7 Area of effect.
 +
* '''[Lv10]''' : 1000% ATK, 7x7 Area of effect.
 
|-
 
|-
 
|}
 
|}
 
<noinclude>[[Category:Skill Tables]]</noinclude>
 
<noinclude>[[Category:Skill Tables]]</noinclude>

Latest revision as of 14:47, 24 March 2020

Skill Type Properties Description
2552.png Rich's Coin Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Zeny Cost: 100
  • Cast Delay: 1.0s
  • Cool Down: 3.0s
Consume 100 zeny to gain 10 coins.


  • When this skill is mastered, you will not lose coins when you fail 500.png Coin Flip.
2553.png Mass Spiral Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 40:44:48:52:56
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s
  • Range: 9
  • Required weapon type: Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Consumes 1 Full Metal Jacket
  • Cast can not be interrupted
Fire a piercing bullet that does increased damage depending on the targets DEF.

Has a high chance to inflict the Bleeding status on the target.


  • It is unknown what the bonus damage depending on the targets DEF formula is, but it increases damage by a significant amount on high DEF enemies.


  • [Lv 1] : 200% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 600% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 1000% ATK.
2556.png Flicker Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 2
  • Sphere/Coin Cost: 1
  • Cool Down: 10.0s
Activate a 2555.png Bound Trap or 2562.png Howling Mine that is onscreen.
2557.png Shattering Storm Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 50:55:60:65:70
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 2.0s
  • Cool Down: 2.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Deal damage to a target and enemies nearby destroying their headgears.


  • The targets AGI, and the casters Skill Level, and DEX affect the chance to break headgears.


  • [Lv 1] : 1900% ATK, 5x5 Area of effect.
  • [Lv 2] : 2100% ATK, 5x5 Area of effect.
  • [Lv 3] : 2300% ATK, 5x5 Area of effect.
  • [Lv 4] : 2500% ATK, 5x5 Area of effect.
  • [Lv 5] : 2700% ATK, 7x7 Area of effect.
2558.png Eternal Chain Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 45
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Cast can not be interrupted
Allows the caster to use 511.png Chain Action regardless of the weapon type equipped.


  • The level of this skill determines the skill level of Chain Action used.


  • [Lv 1] : Duration 45 seconds.
  • [Lv 2] : Duration 60 seconds.
  • [Lv 3] : Duration 75 seconds.
  • [Lv 4] : Duration 90 seconds.
  • [Lv 5] : Duration 105 seconds.
  • [Lv 6] : Duration 120 seconds.
  • [Lv 7] : Duration 135 seconds.
  • [Lv 8] : Duration 150 seconds.
  • [Lv 9] : Duration 165 seconds.
  • [Lv10] : Duration 180 seconds.
2559.png Quick Draw Shot Damage
  • Max Level: 1
  • Target: Self
  • SP Cost: 5
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Required ammo type: Bullets:Shells:Grenades
  • Required ammo amount: 1
Deal additional damage after hitting a target with Chain Action.


  • This skill can only be cast after 511.png Chain Action.
  • The caster's job level affect how many extra attacks are done.
  • If there is a target marked with 2560.png Crimson Marker within a 21x21 area the target will receive 2 additional hits.


Additional attacks formula = (1 + Caster's Job_level / 20)

2560.png Crimson Marker Support
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Cool Down: 1.0s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
Mark a target with a crimson marker that lets you track the target across the minimap.


This skill increases 2559.png Quick Draw Shot, 2571.png Hammer of God, and 2566.png Dragon Tail's damage.


  • Only 3 Markers can be active at a time.
2561.png Fire Dance Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 12:14:16:18:20
  • Cast Delay: 0.5s
  • Cool Down: 5.0s
  • Required weapon type(s): Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 5
Deal damage to all enemies in a 5x5 Area of effect.


  • [Lv 1] : 300% ATK.
  • [Lv 2] : 400% ATK.
  • [Lv 3] : 500% ATK.
  • [Lv 4] : 600% ATK.
  • [Lv 5] : 700% ATK.
  • [Lv 6] : 800% ATK.
  • [Lv 7] : 900% ATK.
  • [Lv 8] : 1000% ATK.
  • [Lv 9] : 1100% ATK.
  • [Lv10] : 1200% ATK.


Damage (ATK) = [Base Damage + (50 x Desperado Skill_Level)]%

2562.png Howling Mine Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 45:50:55:60:65
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s:4.5s:4.0s:3.5s:3.0s
  • Range: 9
  • Required weapon type: Grenade Launcher
  • Consumes 1 Grenade Launcher
  • Cast can not be interrupted
Fire a sticking bomb to a target that deals damage and can be exploded for additional damage.

If the caster uses 2556.png Flicker the bomb will explode dealing Fire property damage to all nearby enemies.


  • If the bomb is not detonated after 30 seconds it will fall off the target.
  • Targets damaged by the explosion have a chance to be applied with the Burning status.


  • [Lv 1] : 400% ATK, 800% Explosion damage.
  • [Lv 2] : 600% ATK, 1100% Explosion damage.
  • [Lv 3] : 800% ATK, 1400% Explosion damage.
  • [Lv 4] : 1000% ATK, 1700% Explosion damage.
  • [Lv 5] : 1200% ATK, 2000% Explosion damage.
2564.png Fallen Angel Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Range: 9
  • Required weapon type(s): Revolver
Instantly move to target location.

After using this skill, for 2 seconds 516.png Desperado's damage is doubled.

2567.png Fire Rain Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 70
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 2
  • Required weapon type(s): Gatling Gun
  • Required ammo type: Bullets
  • Required ammo amount: 10
Fire bullets in a 3x10 area in front of you.

This skill also has a chance to remove any ground effects in the area.


  • [Lv 1] : 3800% ATK, 20% Chance to remove ground effects.
  • [Lv 2] : 4100% ATK, 25% Chance to remove ground effects.
  • [Lv 3] : 4400% ATK, 30% Chance to remove ground effects.
  • [Lv 4] : 4700% ATK, 35% Chance to remove ground effects.
  • [Lv 5] : 5000% ATK, 40% Chance to remove ground effects.
2554.png Banishing Buster Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 55:60:65:70:75
  • Var. Cast Time: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Cast Delay: 2.0s
  • Cool Down: 10.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Inflict damage to a target and remove any magical effects on them.


  • This skills damage is increased depending on the casters Base Level.


  • [Lv 1] : 1200% ATK, 55% Chance to dispel magical effects.
  • [Lv 2] : 1400% ATK, 60% Chance to dispel magical effects.
  • [Lv 3] : 1600% ATK, 65% Chance to dispel magical effects.
  • [Lv 4] : 1800% ATK, 70% Chance to dispel magical effects.
  • [Lv 5] : 2000% ATK, 75% Chance to dispel magical effects.
  • [Lv 6] : 2200% ATK, 80% Chance to dispel magical effects.
  • [Lv 7] : 2400% ATK, 85% Chance to dispel magical effects.
  • [Lv 8] : 2600% ATK, 90% Chance to dispel magical effects.
  • [Lv 9] : 2800% ATK, 95% Chance to dispel magical effects.
  • [Lv10] : 3000% ATK, 100% Chance to dispel magical effects.
2555.png Bound Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 30:32:34:36:38
  • Sphere/Coin Cost: 1
  • Cast Delay: 2.5s:2.0s:1.5s:1.0s:0.5s
  • Cool Down: 10.0s
  • Range: 3:4:4:5:5
  • Required weapon type(s): Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher
  • Consumes 1 Special Alloy Trap
Lay down a powerful movement impairing trap on the ground. All targets the enter the area will have their movement speed reduced.

The duration of the debuff is determined by the targets STR.

Using 2556.png Flicker on a target with the debuff will remove it and deal additional damage to them.


  • Only 1 trap can be active at a time.


  • [Lv 1] : 3x3 Area of effect, Duration 10 seconds.
  • [Lv 2] : 5x5 Area of effect, Duration 11 seconds.
  • [Lv 3] : 5x5 Area of effect, Duration 12 seconds.
  • [Lv 4] : 7x7 Area of effect, Duration 13 seconds.
  • [Lv 5] : 7x7 Area of effect, Duration 14 seconds.
2563.png Platinum Alter Support When activated consumes all coins to increase ATK.

Also create a barrier to protect from damage, your Max HP affects the durability of the barrier.


  • This skill can only be used with Holy property bullets, if you switch bullet types this skill will be dispelled.
  • Skill level also affects the ATK increase.


  • [Lv 1] : Barrier is equal to 5% of Max HP, Duration 30 seconds.
  • [Lv 2] : Barrier is equal to 10% of Max HP, Duration 45 seconds.
  • [Lv 3] : Barrier is equal to 15% of Max HP, Duration 60 seconds.
  • [Lv 4] : Barrier is equal to 20% of Max HP, Duration 75 seconds.
  • [Lv 5] : Barrier is equal to 25% of Max HP, Duration 90 seconds.
2565.png Round Trip Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 40:45:50:55:60
  • Cast Delay: 1.0s
  • Cool Down: 3.0s:2.5s:2.0s:1.5s:1.0s
  • Required weapon type(s): Gatling Gun
  • Required ammo type: Bullets
  • Required ammo amount: 5
Unleash a barrage of bullets at all targets in range, dealing damage and knocking back targets.

Target's knocked into walls or obstacles will take additional damage.


  • [Lv 1] : 350% ATK, 7x7 Area of effect.
  • [Lv 2] : 700% ATK, 7x7 Area of effect.
  • [Lv 3] : 1050% ATK, 7x7 Area of effect.
  • [Lv 4] : 1400% ATK, 9x9 Area of effect.
  • [Lv 5] : 1750% ATK, 9x9 Area of effect.
  • [Lv 6] : 2100% ATK, 9x9 Area of effect.
  • [Lv 7] : 2450% ATK, 11x11 Area of effect.
  • [Lv 8] : 2800% ATK, 11x11 Area of effect.
  • [Lv 9] : 3150% ATK, 11x11 Area of effect.
  • [Lv10] : 3500% ATK, 13x13 Area of effect.
2566.png Dragon Tail Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 60:70:80:90:100
  • Var. Cast Time: 1.2s:1.4s:1.6s:1.8s:2.0s
  • Cast Delay: 2.0s
  • Cool Down: 5.0s
  • Required weapon type: Grenade Launcher
  • Required ammo type: Grenades
  • Required ammo amount: 1
  • Consumes 1 Dragon Tail Missile
  • Cast can not be interrupted
Launch missiles at a target, enemies that are marked by 2560.png Crimson Marker will take additional damage.

This skills damage is divided among all onscreen targets that have a Crimson Market.


  • This skills damage increases depending on the casters Base Level.


  • [Lv 1] : 700% ATK, 1400% ATK against marked targets.
  • [Lv 2] : 900% ATK, 1800% ATK against marked targets.
  • [Lv 3] : 1100% ATK, 2200% ATK against marked targets.
  • [Lv 4] : 1300% ATK, 2600% ATK against marked targets.
  • [Lv 5] : 1500% ATK, 3000% ATK against marked targets.
  • [Lv 6] : 1700% ATK, 3400% ATK against marked targets.
  • [Lv 7] : 1900% ATK, 3800% ATK against marked targets.
  • [Lv 8] : 2100% ATK, 4200% ATK against marked targets.
  • [Lv 9] : 2300% ATK, 4600% ATK against marked targets.
  • [Lv10] : 2500% ATK, 5000% ATK against marked targets.
2568.png Heat Barrel Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Var. Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Cool Down: 100.0s:95.0s:90.0s:85.0s:80.0s
  • Cast can not be interrupted
Consumes all your coins to increase your ATK and ASPD at the cost of Hit.



  • [Lv 1] : +8% ATK per coin consumed, +1 ASPD, -30 Hit, Duration 60 seconds.
  • [Lv 2] : +10% ATK per coin consumed, +2 ASPD, -35 Hit, Duration 60 seconds.
  • [Lv 3] : +12% ATK per coin consumed, +3 ASPD, -40 Hit, Duration 60 seconds.
  • [Lv 4] : +14% ATK per coin consumed, +4 ASPD, -45 Hit, Duration 60 seconds.
  • [Lv 5] : +16% ATK per coin consumed, +5 ASPD, -50 Hit, Duration 60 seconds.
2569.png Anti-Material Blast Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 80:84:88:92:96
  • Var. Cast Time: 2.0s
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 5.0s
  • Range: 9
  • Required weapon type: Rifle
  • Cast can not be interrupted
Deal damage to a target and reduce it's Demi-Human resistances.


  • [Lv 1] : 3800% ATK, 30% chance to reduce resistance by 10%, Duration 12 seconds.
  • [Lv 2] : 4100% ATK, 40% chance to reduce resistance by 20%, Duration 14 seconds.
  • [Lv 3] : 4400% ATK, 50% chance to reduce resistance by 30%, Duration 16 seconds.
  • [Lv 4] : 4700% ATK, 60% chance to reduce resistance by 40%, Duration 18 seconds.
  • [Lv 5] : 5000% ATK, 70% chance to reduce resistance by 50%, Duration 20 seconds.
2570.png Slug Shot Damage Fire a special slug shot a target to deal damage.

Heavier bullets will deal more damage.

Accuracy decreases the further away you are from the target.

Targets hit by this skill will be stunned.


  • [Lv 1] : 2000% ATK on players, 1200% ATK on monsters, -10 Hit for every cell beyond 3.
  • [Lv 2] : 4000% ATK on players, 2400% ATK on monsters, -9 Hit for every cell beyond 3.
  • [Lv 3] : 6000% ATK on players, 3600% ATK on monsters, -8 Hit for every cell beyond 3.
  • [Lv 4] : 9000% ATK on players, 4800% ATK on monsters, -7 Hit for every cell beyond 3.
  • [Lv 5] : 10000% ATK on players, 6000% ATK on monsters, -6 Hit for every cell beyond 3.
2571.png Hammer of God Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 35:40:45:50:55
  • Sphere/Coin Cost: 1
  • Cast Delay: 2.0s
  • Cool Down: 30.0s
  • Range: 9
  • Required weapon type(s): Rifle
Target an enemy and summon a hammer of god to strike the target and nearby enemies.


  • If the target is marked by 2560.png Crimson Marker, they will take additional damage.


  • [Lv 1] : 100% ATK, 5x5 Area of effect.
  • [Lv 2] : 200% ATK, 5x5 Area of effect.
  • [Lv 3] : 300% ATK, 5x5 Area of effect.
  • [Lv 4] : 400% ATK, 5x5 Area of effect.
  • [Lv 5] : 500% ATK, 5x5 Area of effect.
  • [Lv 6] : 600% ATK, 7x7 Area of effect.
  • [Lv 7] : 700% ATK, 7x7 Area of effect.
  • [Lv 8] : 800% ATK, 7x7 Area of effect.
  • [Lv 9] : 900% ATK, 7x7 Area of effect.
  • [Lv10] : 1000% ATK, 7x7 Area of effect.