Difference between revisions of "User:BlackIntels"

From NovaRO: Wiki
Jump to navigation Jump to search
(Created page with "== Introduction == ''"The only 2 differences between the beginners and the experts are the amount of time they spent in the game, and the amount of information collected. And...")
 
(Current Research Data Collected)
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
 
'''BlackIntels''' is the IGN of me, the writer of this page. I'm an amateur multi-instrumentalist musician, singer, producer, songwriter, video editor, but what is most important of any of this are I do enjoy my stay in our beloved NovaRO server as a '''Ranger Enthusiast'''.
 
'''BlackIntels''' is the IGN of me, the writer of this page. I'm an amateur multi-instrumentalist musician, singer, producer, songwriter, video editor, but what is most important of any of this are I do enjoy my stay in our beloved NovaRO server as a '''Ranger Enthusiast'''.
 +
 +
 +
== Current Research Data Collected ==
 +
''Please note that almost most of my research data might be biased towards what I personally experienced, and might differs to what might happens to you, so please always handle things with care.''
 +
 +
# '''Best Enchants for {{Item List2|id=18174|item= Illusion Hunter Bow}}'''
 +
#* The best enchants in my opinion for this ''Strongest'' Bow are as follow :
 +
#** 30 ATK
 +
#** 5% Reduces After Cast Delay
 +
#*** I think I don't need to explain anything about Reduction After Cast Delay, higher % ACDR (After Cast Delay Reduction) means faster Sharp Shooting.
 +
#*** But the another interesting point is the flat ATK Enchant. I resetted my 25 ATK and 2% ACDR, and got 2% ATK and 5% Increases Long Range Physical Damage, just to find out that both have almost the same damage / SS ''(With my 108% Ranged and 40% + 130% Crit Damage)''. The 2% ATK and 5% Ranged Physical Damage do win but only for 600 damage / SS. I have a '''Hyphothesis''' that, cause we already have high damage modifier but low pure Equip ATK (The ATK point on the right side if you open Alt + A), another damage modifiers don't really help with {{Item List2|id=18174|item= Illusion Hunter Bow}}, and thus we just need another pure flat ATK increase not another modifiers.
 +
# '''{{Item List2|id=18121|item=+15 Vicious Mind Bow}} Vs {{Item List2|id=18174|item=+15 Illusion Hunter Bow}}
 +
#* I personally categorize VM Bows with '''Tiers''' as follow :
 +
#** '''Tier 1''' : 20% Ranged Physical Damage
 +
#** '''Tier 2''' : 20% Ranged Physical Damage and 20% Damage to Boss Monsters
 +
#** '''Tier 3''' : 20% Ranged Physical Damage, 20% Damage to Boss Monsters, and 10% ATK
 +
#* I conducted a test with ''Galer'' another Ranger to compare {{Item List2|id=18121|item=+15 Vicious Mind Bow}} Vs {{Item List2|id=18174|item=+15 Illusion Hunter Bow}} which are both fully carded with {{Item List2|id=27361|item=Contaminated Wanderer Card}}. He has {{Item List2|id=18121|item=+15 Vicious Mind Bow}} with 18% Ranged Physical Damage, I categorized his bow as '''Tier 1'''. Here is the result from the test :
 +
#**With my current EQ, no food, just self buff (Awakening Potion, Improve Concentration, True Sight and Wind Walk), {{Item List2|id=1756|item=Stone Arrow}} and against Bio 5 '''"Cecil Demon"''' Dummy in Training Chamber.
 +
#**{{Item List2|id=18121|item=+15 Vicious Mind Bow}} 18% Ranged Physical Damage deal 1,4m Damage/Sec -> 466k / SS
 +
#**While my {{Item List2|id=18174|item=+15 Illusion Hunter Bow}} 5% ACDR deal 1,52m Damage/Sec -> 447k / SS
 +
#**With only {{Item List2|id=1774|item=Hunting Arrow}} -> 1m Damage/Sec -> 330k / SS
 +
#**If I were to use {{Item List2|id=1774|item=Hunting Arrow}} and {{Item List2|id=12116|item=Earth Elemental Converter}} -> rise to 1,8m/Sec -> 582k / SS
 +
#**{{Item List2|id=18174|item=+15 Illusion Hunter Bow}} dealt less damage per SS, but higher in long run cause of the ACDR 5%
 +
#**If only ''Galer'' has +20% Boss and 20% Ranged, my '''Hypothesis''' is things would go far on the side of {{Item List2|id=18121|item=+15 Vicious Mind Bow}} (With Elemental Arrows)
 +
#* My conclusion about this test is '''{{Item List2|id=18121|item=+15 Vicious Mind Bow}} Tier 1''' is on par with '''{{Item List2|id=18174|item=+15 Illusion Hunter Bow}}''' if both are using Elemental Arrows, this might actually be helpful for you {{Item List2|id=18174|item=+15 Illusion Hunter Bow}} Owner if you don't want to have an extra bow just for Bio 5, cause most of the time people always saying things like {{Item List2|id=18121|item=+15 Vicious Mind Bow}} is always better in Bio 5, which is not the case at all if your {{Item List2|id=18121|item=+15 Vicious Mind Bow}} are only '''Tier 1'''. This means {{Item List2|id=18174|item=+15 Illusion Hunter Bow}} is good enough for occasional farm in Bio 5.

Revision as of 06:29, 11 October 2019

Introduction

"The only 2 differences between the beginners and the experts are the amount of time they spent in the game, and the amount of information collected. And I'm here to share you The Secret Intels about NovaRO"

BlackIntels is the IGN of me, the writer of this page. I'm an amateur multi-instrumentalist musician, singer, producer, songwriter, video editor, but what is most important of any of this are I do enjoy my stay in our beloved NovaRO server as a Ranger Enthusiast.


Current Research Data Collected

Please note that almost most of my research data might be biased towards what I personally experienced, and might differs to what might happens to you, so please always handle things with care.

  1. Best Enchants for Illusion Hunter Bow
    • The best enchants in my opinion for this Strongest Bow are as follow :
      • 30 ATK
      • 5% Reduces After Cast Delay
        • I think I don't need to explain anything about Reduction After Cast Delay, higher % ACDR (After Cast Delay Reduction) means faster Sharp Shooting.
        • But the another interesting point is the flat ATK Enchant. I resetted my 25 ATK and 2% ACDR, and got 2% ATK and 5% Increases Long Range Physical Damage, just to find out that both have almost the same damage / SS (With my 108% Ranged and 40% + 130% Crit Damage). The 2% ATK and 5% Ranged Physical Damage do win but only for 600 damage / SS. I have a Hyphothesis that, cause we already have high damage modifier but low pure Equip ATK (The ATK point on the right side if you open Alt + A), another damage modifiers don't really help with Illusion Hunter Bow , and thus we just need another pure flat ATK increase not another modifiers.
  2. +15 Vicious Mind Bow Vs +15 Illusion Hunter Bow